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  3. Callsign_Gloves

    The Division 2 Beta DIscussion.

    Seems like it could end up being a blessing for PVP. But we won't know for sure till after the games release.
  4. Yesterday
  5. RimBlock

    Chieftain Shield

    Some issues with this one. I logged in with my GS191 agent and it reported a GS of 109. Quite a few reports on the UBI forums. Changing gearsets back and forth fixed it for me. All shields completed and all 24 cosmetic clothing sets also completed now. Opening caches just becomes a loop with no new items possible (although better 'quality'is still possible I guess) and rewards for duplicates ranging from a total of 8 fragments --> 11 fragments (combined all 3 items dup rewards).
  6. Thought this might show how micro trans shall work in TD1 . However it was just a Crafting Materials pack, which wasn't very alluding. They had the Premium Vendor in TD1. There was some article way back that said they planned to do more of that in TD2, without it being Pay2Win. The trinkets/trophies from the Shields show more cosmetics beyond apparel and skins. So was hoping this might be more of an indication. But just a pack. I thought I'd post this here for anyone's interest.
  7. @MountainDew: Defeat is a word reserved for the weak. Head to Walmart and stock up on some new #MtnDewAmpGameFuel to secure exclusive crafting gear for @TheDivisionGame
  8. Last week
  9. quinch1199

    Control Points - Guide & Strategies

    *UPDATE* I've been reliably informed that if you don't keep friendly control points stocked past 50% they will eventually turn back to enemy held dynamically in the game. What I don't know yet is if the large yellow loot crate then will respawn for you if you retake the control point... ...because...that would be some really cheesy-evil "loot farming" in the LZ.
  10. quinch1199

    The Division 2 Beta DIscussion.

    Didn't see this directly answered. THIS is how "Normalisation" works. Everyone gets maxed out, regardless of the actual level of gear. If you're in a level 1-5 Dark Zone for example but only have level 1 gear it gets maxed out, as does everyone elses so the playing field is completely even except type of build attachments or specilised buffs an item may have. Soooo many people on the official forums claiming people are cheating because of this but don't realise they're doing the exact same level of damage. Only cheaters at the moment could be teleporters or people shooting through terrain/map etc.
  11. quinch1199

    Dark Horse Comics - Tom Clancy's The Division: Extremis Malis

    APP downloading now! (well after EMUI has updated lol... silly Chinese spy phone) ...actually...the APP is horrid ... I'm off to my local comic book store!
  12. Thanks for the heads up. The series link https://digital.darkhorse.com/series/956/tom-clancys-the-division Bought (digital editions - Issue 1 = $1 and issue 2 = $3.99). Can read via browser or app. Each issue is 22 pages. Story is good but not totally sure if it will bridge TD1 and TD2. Starts in NY and moves to another city but not DC at this point (no spoilers ). New characters introduced but not sure if they will appear in TD2 at this point. Now if I can only find a way to convert to epub so I can add them to my existing collection of Warhammer 40k books and comics and read them all with a single app ..... .
  13. Oh. daesu

    Dark Horse Comics - Tom Clancy's The Division: Extremis Malis

    Issue 2 is out https://www.darkhorse.com/Comics/3004-335/Tom-Clancys-The-Division-Extremis-Malis-2
  14. quinch1199

    Open Beta confirmed but no firm date yet.

    @RimBlock Deal! I'll try not to talk Khuzdul to you...
  15. RimBlock

    Open Beta confirmed but no firm date yet.

    Ping me if you seem me on. I will also look out. Also need someone who speaks a common language to test the mic out on .
  16. quinch1199

    Open Beta confirmed but no firm date yet.

    ALWAYS looking to team up!! Have to hope schedules line up as I don't think I'll be able to put as many hours in for the Open Beta, I'm wondering if it'll be basically the same build? They are likely to have corrected the net coding issues though by then at least. Sewer tunnels were cool, first time I went down empty, second time ....ABSOLUTELY NOT EMPTY, NOPE, NOPE, NOPE, SCARY, KEEP AWAY NASTY MAN!! lol I don't think any of my other co-ops on PC have early access this time around *cries* ... Keep eyes open for me as I've got annual leave from the 12th and WILL BE LOOKING FOR STEADY CO-OPS!!
  17. Peaceful Panda

    Black Tusk Archetypes

    One month after our deployment to Washington D.C. a new threat appears. Highly trained and technologically advanced enemies are occupying the city. This intel brief goes in-depth on the Black Tusks and their archetypes. TIMESTAMPS: 1:15 Assault 1:31 Thrower 1:55 Rusher 2:28 Medic 2:58 Sniper 3:37 Controller 4:09 Warhound 4:42 Tank 5:21 Lieutenant
  18. RimBlock

    Control Points - Guide & Strategies

    Never noticed the 'Secure the Perimeter' mission although I did kill a couple of mobs and got keys when wandering around. Securing all control points for a sector also spawned hunt for a named boss with a time limit for me. You get one shot only and if you fail then it vanishes. How you tackle them depends on how they finally dial in on TTK etc for the final release but for the building site close to the White house I could sneak in through some road works along the side road and through a tunnel. I could then get half way up the ramp to the main building behind cover and go noisy. Drop a turret for crowd control and use the healing drone / seeker if needed. I tend to call for help after clearing but good point about wasted time. Just like doing on my own without friendly casualties or helpful people getting right in the way. I tend not to use the minigun as I don't like being 'stuck' on it and the enemy tens to come up the sides out of its arc of fire a lot of the time. If you call for help and they get there before all enemies are dead then one usually jumps on it anyway. Working out you have to call for help (really calling for a team to take control so you can leave) before it is captured took me a bit of time to work out as it is not too obvious.
  19. RimBlock

    Open Beta confirmed but no firm date yet.

    Cool, only 15 days to wait. Will be good to see how they have dialed in the difficulty after the Open Beta testing. Looking forwards to tunnel exploring as highlighted by @quinch1199. Let me know if you want to team up for some of it.
  20. The Fireflies Gaming Community, filled with veterans and newbies of a lot of different games, (but with a focus on looter shooters) are recruiting new members.We currently are very active on Destiny 2, but a bunch of us are also going to shift to Anthem and/or Division 2 to mix things a little up.With a daily growing Discord and overall Community, we are always looking for fresh members to grow a friendly and welcoming environment for new players and veterans alike.- mainly EU, but we also accept NA and everyone whos able to speak/type english- grown up community (alot of us are 30+, but we also accept younger members)- mixed between casuals (with long work-hours and family) and raiders- besides of being online from time to time and not being rude to others, we dont have any big requirements- growing steadily with a huge mix of games like Anthem, Destiny 2, Division 2, Warframe, diverse Battle Royale Games and many more.https://discord.gg/2XNQuUc
  21. Oh. daesu

    Open Beta confirmed but no firm date yet.

    @RimBlock yep looking forward to it. @g1nt3r gave me an invite to the Private Beta, only one evening for me. So another beta is welcomed, lol. 1-4 March Open Beta
  22. *NOTE: Maybe open a Strategies forum for Division 2 and move this thread?* *MAIN NOTE: Information as of Private Beta gameplay* Control Points For each area there are 1-3 control points. Each point, as you enter an area, is held by the dominant “enemy” faction in that area. Often retaking them is a priority. Each Control Point is fortified and armed with a mounted mini-gun. It is guarded by a group of normal level mobs, supported by one (purple) boss. A short time after engagement a small additional wave of the same composition will emerge from a back room accompanied by a Heavily Armed leader. Strategy: Alone or in a group, as with all engagements, its best to approach as unnoticed as possible and position yourself with clear line of fire and cover so you can make maximum damage in your initial volley of fire. Once you are close enough you will be given the option to “Call In” reinforcements. This makes use of a flare gun, immediately alerts the enemy and also brings friendly Militia from the nearest stronghold. Before using this, do a quick calculation on how far away the friendly location is, how long might it take for them to get there vs. how long before you need their distraction? Ideal strategy is to start your attack, weaken the enemy then call for the Militia. Priority is to keep enemy off the mini-gun. Likewise any enemy on the mini-gun must be your first target. Proceed as normal to a point where you think you can call for the Militia but not so far in that the point is cleared before they get there (ideally but not essential) Militia will arrive and help (a little) A wave will spawn with a “Heavily armed” boss After this the point is taken BUT a counter attack will spawn outside the Control Point. Counter attack will contain a heavily armed leader. Tactic here is to use the mounted mini-gun against them wherever possible. - You can clear the point THEN call for the Militia, but that's a lot of standing around doing nothing in my opinion. My advise is get them moving so they arrive just as you win - Clear the counter attack fully and the Control Point is liberated. An on-screen wave graphic will confirm this. A cache/treasure room will open in the back (will be marked) and the Control Point also contains a rearming box for your use at all times. In the “treasure room” will be several bags/boxes of materials and gear plus a Large Cache crate for you to unlock. Note the smaller bags and boxes respawn, the Large Cache box does not, so this can be used as a “farming” point. At this point you will notice one Militia is designated as Control Point Officer, you need to resupply the control point via this NPC with Food, Water, Components. Maintaining supplies on each Control Point at +50% capacity for each type of supply keeps them happy (and currently assumed keeps them from reverting back to enemy control). Remember!! Unless you call for the Militia you CANNOT formally take the Control Point and the treasure room will NOT open. Always remember to do this either before, during or after. Don't leave the area without calling them or making sure they get there and take over. Immediately AFTER you have taken the control point a side mission will appear nearby “Secure the Perimeter”. This is a gathering of enemy you need to defeat to finalise this stage, nothing special about this, initial spawn of variety of mobs + mid level boss followed by small wave + high level (Named) boss. The named boss drops a faction specific key that unlocks a mid sized loot crate in the area and you are given the “Secured Perimeter” confirmation. At this time I’m not sure if ignoring this mission has an direct effect on the Control Point however but I did notice that taking the control point was the spawn for these missions. Hope this helps!
  23. Originally posted on the official forums (so text is aimed at Ubisoft), wondered if much of it matched your own impressions: Pros - Learning curve: as a Div1 player it took some time to realise the play style in the game is subtly but also significantly different. Get close to the enemy and die quick! Keep the enemy at 50+m and keep moving cover or with friends use an LMG to pin them and flank the enemy WORK IN THIS GAME! Damage models: Armour, what an innovative idea for an RPG!! I realise Ubisoft have had to balance the criticism of Division 1’s “bullet sponges” and the more RPG players used to HP pool opponents and I, so far, like this balance. Environment: The level of detail, the hidden nuances (love that plaque with YouTube and creators names for example), the general atmosphere and weather changes are great. Fog….OMG!! I can see how you do a Survival style DLC with that switched on. Extensive sewer systems too?? Brilliant! Graphics: A large step up from Div 1, as to be expected, and welcome none the less. Optimisation: I know plenty of people had issues, seems most were using Intel & Nvidia chips. I ran an Ryzen with AMD graphics and had no issues what so ever (but there is a Con later anyway). Story: You guys!!! Dropping recordings like that, you teases! Old characters in a new place huh? Can’t wait to get more. Control points/bases/Projects: This new game mechanic to liberate, unlock and keep resupplying them…brilliant. I’m going to love it to start with I’m sure (another Con later though). Cons – Net coding: Lots of issues with disconnects for everyone, several issues point to poor net coding. Guys, don’t do this to us. Optimisation: I know AMD did a lot of work pushing the Snowdrop engine in favour of AMD multithreaded processors, but to get decent feedback don’t shut out team blue like this. Control Points: Yes, I found this task really exciting, especially once I worked out the mechanic of how to do this properly such as calling backup etc…but… I do wonder on the longevity of interest. Once I’ve liberated all of them, do I now have to routinely “farm” resources to top them up all the time? If I don’t do they get retaken? Might the idea for me be to just leave them and let them be retaken?? More info needed. Graphics: Yes, they were very good but…so many glitches Ubisoft! Macro scenery not connected to static Micro scenery which just floats? Wasn’t this apparent in Alpha? These things take a while to fix too so I don’t relish the overtime you guys are having to do now. For some reason after build 2 I could NOT change my graphical settings with the game, each time it said it would set them after a restart, they never did, whatever “custom” default it chose I was stuck with…it worked but needs to not be this way obviously. UI: NOT a fan. I would say its too much navigation to get to a submenu. I don’t expect to select two menus to get to menu I need, especially clunky with Friends / Invite UI. If I wanted to join a random agent…just two keys needed but if I wanted to join an ACTUAL friend, press space, select name, click name again, navigate to correct part of side menu, click “join group” .. TOO MANY MENUS! Streamline the UI please. In review – Overall, considering the new game mechanics, setting and play I loved the Beta. Its both different, the same and an improvement on everything that was The Division. There are technical issues that need sorting, with little time to do it, you’ll excuse fans for being pretty rabbid with worry about some of the more heavy issues. I guess we can adapt to others but try to get things like the UI streamlined significantly as well as working on optimisation for single core processor speeds i.e. Intel (IF possible, not sure it is though). I’m happy my pre-order is safe, happy to have already bought the game and will be looking forward to playing again and investing another few years of my gaming life into a Division Game.
  24. Couple of things to note on the "Agent requesting backup" - It activates as an option for a player to take if he loses his armour for any reason and starts taking actual damage (I didn't see it as an option before this point, it seems to automatically offer you it) - Activated only by Group Leader. - In the beta the match making side of it was utterly out of wack, lumping you with inappropriate groups. (hopefully fixed/better balanced for live) - The audio gets very annoying until you learn to block it out mentally. (kinda defeats the process and idea behind it though!) - If you answer the call you fast travel to the point where the caller is and immediately join their group (i.e. at any point in the mission) - You can leave at anytime (such as getting stuck on some stairs against enemies you can't damage lol!). - You will only benefit from XP rewards if you remain in the group, physical rewards you still have to be present to physically loot. - It is NOT the same as the option to call in back-up when assaulting enemy held checkpoints, this is an option specific to Missions (Story and I think Side missions) - To accept the request for assistance you HOLD map activation key/button, it then opens a list of agents with current requests for you to choose from.
  25. So it appears that one of the devs let slip that the Open Beta is a thing. Likely to be end of Feb / Beginning of March. I would imagine a lot of it will be marketing like the closed Beta was. Most issues found are likely to be patched out no sooner than the first post release patch. One thing I found a bit irritation, talking of patches, was that on the PC you started the game which then told you there is a patch which you apply and then have to restart again. With Steam the patching is in the background out of playing time so you are pretty much up to date and ready to go with the latest version when you start. Hope UPlay get this sorted out...
  26. RimBlock

    The Division 2 Beta DIscussion.

    Agree on the specialisations. Past a quick try, I didn't use any of them. Saw quite a few using the sniper one though. At this point , from what I have seen, they just wont get any use from me. The Deltas were fixed for me after the first maintenance. Rarely had an issue after that. I did have lots of issues with sound near the end of the Beta. I also saw one or two invisible enemies (health bar and skill targeting button was visible but no enemy) who then blinked in to existence after 5 --> 10 seconds. Also, and pretty worrying for me, I seemed to get the preemptive grenade stagger in the last day runs of the Invasion mission. If that is still in the game then that will be a major disappointment in my view. I am running on Intel, played for hours with only one CTD and not really any noticeable slowdown. I am pretty convinced they were playing with damage / health / armour of the enemies during the maintenance. First round was hard, second was easy and third was in the middle although Invasion was noticeably more difficult on the last day for me. They did the same on the PTS for TD1 to try and dial in the right levels. We will see in the Open Beta if they have got the balance right.
  27. I believe I read that you join the other Agent from the map / matchmaking which sort of makes sense. Didn't try it myself and it was pretty annoying on the 'restricted' private Beta. Imagine what it will be like on the live servers... I also have a suspicion that this feature was not fully working on the consoles but cannot confirm. I like the idea but jumping in to rescue and then just leaving would mean no reward wouldn't it. Sure helping someone in need is its own reward but surely finishing the mission (if you can with the random/s ) would actually give you something. A sweetener to help other agents would be nice from the devs even if it was just something like exp for a successful clearing of the section or rescue points that can be built up to be worth something or a patch you could work towards etc.
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