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Showing content with the highest reputation since 11/12/2017 in all areas

  1. 2 points
    So far, so good... optimised a couple of builds and I have tweaked my tac build a little. Might be a waste of div tech but it's what I use for legendaries etc. resistance is fun and I'm finding that my striker build works really well...the stamina buff has made a difference. i used my DT then opened my exotics..managed to get a house with deadly and responsive, chuffed. Got all the other new weapons but not that great rolls. And about 12 Barrett's and too many bliss holsters. Most if it got deconstructed, but you get DT so that a bonus. Need to get back in the dz and get some more... im enjoying it...
  2. 2 points
    DZ is the best place to get classy during non GE ... clearing landmarks/bosses . Play with a squad and share loot. Yesterday I got two striker bits, reclaimer and final measure plus a couple of exotics.
  3. 2 points
    Next week. Sometime. Maybe the 5th? GE 12th?
  4. 2 points
    OK, I still have my XW8400 - and I got a GTX970 for my son - so I will post if the CPU (or PCIv1) was really the bottleneck. Honestly I don't know, but suspect it is. My Ryzen and gifted GTX970 run everything at "high" at 60FPS solid - perfect for me. (and what my old monitor can support) And my son will be here in 11 days - we will GAME! I will update. ...gene
  5. 2 points
    As HawkShot noted, its the evolution of the DirectX interface from Microsoft. Try both! In settings for graphics there is a setting to enable DX12 - try it. If it works, keep it. If not, go back to the (IMNSHO) more stable DX11. And GOOGLE! Changing certain settings can have a huge impact. Also if you have a current gen (read GTX10xx or Vega) go for it, if not, still test it but do not be surprised if DX11 is better. On my GTX970 - DX11 works best for TD, DX12 works best for Destiny 2... So go figure. ...gene
  6. 2 points
    keep as is... works well enough.
  7. 2 points
    Maybe as a paid option. I like characters tho loadouts work well for me. If they were to add a for more gears maybe then an extra would make it easier. There are going o be people like you that like have characters for particular builds.
  8. 2 points
    Okay I see, thanks HawKShoT
  9. 2 points
    Hey TWSF, DirectX is really just an interface to send instructions to the GPU. DX12 being the newest version of that interface. Now, I personally have never seen a performance increase from it, but some people describe up to a 20FPS difference from DX11 to DX12. Assuming your GPU supports it, of course. Research whether your GPU supports DX12, and if it does, maybe give it a shot, and see if you have any performance increase.
  10. 1 point
    Hmmm I wouldn’t know, Went to play with my main on my Xbox and got delta error... annoying
  11. 1 point
    How you finding it? I found with my DivTech hitting cap, I need to open Exotics slowly as I optimise stuff, so as not to waste any. Maybe it's not a big deal but still. So far, mostly Shortbows... It's probably only worth me optimising classified gear. Until I open all my caches, I might get better exotics than I have so, not point optimising them until later. In the DZ, I noticed two separate people who seem to want to go rogue on me but guessing the could find the switch, lol. I could here one guy of proximity chat grumbling to himself about how to. I won't get to try the new content until after my break.
  12. 1 point
  13. 1 point
    Yeah bug drops everyone in to WT4 after the update. Gearscores are related to the 'quality' of the items. The quality is now a lot more granular. Gloves weapon damage has changed from actual damage amount to a % but apart from that I have not noticed any changes but then I have not really been monitoring. Have found three loot caches for classified gear chances (one for each Resistance map). Think there are more though. Running a 5 piece reclaimer for resistance now which seems to work quite well. Have got a few classifieds from Resistance loot boxes, one or two are actually usefull.
  14. 1 point
    OK, not happy All toons were set to WT4 - took 30 min to realize that. Gear scores changed - all toons above 256 before doing anything - to me that is BS. It means that this drop was not part of the main game design. Gear stats "seemed" to have changed - not sure, but RPM, damage, effective range - you name it. My perception (mild complaint). Environmentals - close snowflakes seem to be bigger - seem - other non-tangibles seem different not better or worse, just different. Only done a walk around as RealWorld has intruded. Again - not happy. But ... More testing ...gene
  15. 1 point
    They have laptops around yo uhave to stay by to scan. Look for the icon in the map and it will pop up once the round starts. We failed on round 18 as the scan target was behind a locked door :-(. Tried the Underground yesterday. The new directives are ok. The matchmaking is much easier as more people are playing. The hunter loot is the same as for other bosses in my experience so far. I have yet to see any classified loot apart from one loot box in Powerhouse which gave me a Deadeye classified I already had.
  16. 1 point
    Hey @Berealkid74 welcome ro the forums. We're not the official ubisoft forums, we are fan based forums. So raising bugs would be best done at https://www.ubisoft.com/en-us/game/the-division/
  17. 1 point
    Tuesday December 12. Strike Modifiers Handle With Care Always active; enemies explode after a delay when killed. Pre-emptive Strike Strike behavior, plus too much damage triggers a small explosion on the Agent. Tactical Strike Pre-emptive Strike behavior, plus Strike explosions mark nearby enemies. Marked enemy kills damage all enemies. Ally to ally explosion damage is increased. Gear Sets: Nomad, Predator, D3-FNC, Banshee Masks are earnt via Commendations as per the last GE.
  18. 1 point
    I still need to play some more before I make up my mind. Resistance was fun, basically GoW Horde and I had a good time with 3 randoms. Still figuring out the new gear (no classified gear yet) and GS. Ran solo DZ for like 45 min and didn’t see anyone, so I could farm some bosses and a supply drop easily.
  19. 1 point
    The caches were a pretty big bust for me. 50 opened so far and only 1 new item (allbeit 2 of them) I am now running with a big Al... Resistance is better than week 1 PTS but with players all going their own ways with the SHD credits it is hard to consolidate. Ammo is an issue but I usually run with the ammo cache box although I switch to immu when the virus bursts come. Time for a bit more Div...
  20. 1 point
    have to admit, opening caches, getting stuff, optimising gear... really makes it feel like a Christmas patch
  21. 1 point
    UPDATE 1.8: RESISTANCE - PATCH NOTES 12.04.2017 12:00PM New feature: West Side Pier West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents. The West Side Pier map stretches over two named zones: Piers North and Piers South. A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8. West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments. West Side Pier Commendations have been added. New feature: Skirmish In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated. Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton. PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression. New PvP rank rewards have been added, including Classified Caches. Skirmish Commendations have been added. New feature: Rogue 2.0 The Rogue system in the Dark Zone has been overhauled for Update 1.8. To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group. Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents. New feature: Optimization Station Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap. New feature: Resistance The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can. This new PvE game mode takes place in three arenas in West Side Pier. Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there. Resistance Commendations have been added. New feature: Underground changes The old Directives have been removed and replaced by new ones that bring new gameplay options. Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate. Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities. Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static. Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity. Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent. The Underground will now have checkpoints. Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets. The Rave Room from the End is NY mission has been added to the room rotation. New Directives panel added to the Tactical Operations Center. New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations. Underground Daily Operations and Weekly Assignment information added to the map. The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic. Rewards have been increased overall in the Underground. New Underground Commendations have been added. New Patches have been added as commendation rewards. Added ability to fast travel to Daily Operations. Players are now able to match-make for customized operations and for daily operations. New Classified Gear: The new Classified Gear Sets which will become available in upcoming Global Events are: Global Event 3 ‘Strike’: Path of the Nomad D3-FNC Predator’s Mark Banshee’s Shadow Global Event 4 ‘Ambush’: AlphaBridge FireCrest Hunter’s Faith Tactician’s Authority. AlphaBridge Set Bonus (5 pieces): +25% Health Regen +10% Weapon Damage Set Bonus (6 pieces): Talent: Improved AlphaBridge Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills. Banshee’s Shadow Set Bonus (5 pieces): +20% Looted Dark Zone Funds. +5% damage to target out of cover. Set Bonus (6 pieces): Talent: Improved Banshee: While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved. D3-FNC Set Bonus (5 pieces): +15% Protection from Elites +5% Ballistic Shield damage resilience Set Bonus (6 pieces): Talent: Improved FrontLine When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has. Physical Damage: Armor is increased by 30%. Exotic Damage: Weapon Damage is increased by 30%. FireCrest Set Bonus (5 pieces): +1 Incendiary Grenade Capacity +5% Flame Turret Range +20% Flame Turret Damage Set Bonus (6 pieces): Talent: Improved FireCrest Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics. Hunter’s Faith Set Bonus (5 pieces): +20% Optimal Range +10% Headshot Damage Set Bonus (6 pieces): Talent: Hunter’s Precision Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage. Path of the Nomad Set Bonus (5 pieces): +10% Health on Kill Talent: Improved Nomad’s Resolve Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal. Set Bonus (6 pieces): Talent: Nomad’s Luck 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered. Predator’s Mark Set Bonus (5 pieces): +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage Set Bonus (6 pieces): Talent: Improved Predator’s Mark Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120% Tactician’s Authority Set Bonus (5 pieces): +5% Skill Haste +5% Skill Power Set Bonus (6 pieces): Talent: Improved Tactician’s Authority Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics. New Exotic Weapons: Four new Exotic weapons have been added to the game. The House (Submachine Gun) Special Talent: Card Counter One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty. Big Alejandro (Light Machine Gun) Special Talent: Cover Shooter Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Devil (Marksman Rifle) Special Talent: Fire Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds. Set Bonus talent used together with Heel: The Devil’s Heel Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%. Heel (Marksman Rifle) Special Talent: Fury Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds. Set Bonus Talent used together with Devil: The Devil’s Heel. See above. New additions to the Premium Vendor Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2. The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal. Gameplay Adjusted PvP modifier to balance TTK with the new stamina improvements. Increased health point gain per stamina point to 30 (was 15). Increased grenade cooldown to 6 seconds (was 3). Critical Hit Chance is reduced by 50% when hip firing. Removed reticle when hip firing. Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM. Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state. Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech. The turn speed for all agents has been increased slightly. Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed. The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate. Fixed a bug where agents could fire faster than intended with any Bolt Action rifle. Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full. Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote. UI Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI. Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons. Fixed several UI issues where text would overlap in certain languages. Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on. Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state. Fixed an issue where Smart Cover would overlap with the megamap. Weapon balance Exotic weapons Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased. Pakhan has had its damage slightly reduced and its spread decreased. The Medved has had its range increased and its spread slightly decreased. Weapons The damage of high RPM weapons have been decreased. The M4, MP5, and MP7 have had their damage decreased. Talents Adrenaline will now give the user a 2 second immunity to all status effects. Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times. Fixed instances where Rapid would stop working. Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station. Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active. Skills Support Station Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it. Fixed an issue where the Support Station buffs would stay even if the station was disrupted. Fixed an issue where the Support Station healing rate would be inconsistent. Turret The PvP modifier for all turrets have been decreased to 35%. Sticky Bomb Removed Sticky Bomb detonation delay (was 1.2 seconds). First Aid Removed ability to activate First Aid while firing. Survivor Link Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost. Recovery Link The Recovery Link auto revive will now deplete the Tactician’s Authority bonus. Pulse Agents will now be able to use Pulse when the cooldown is over even if the skill is already active. Commendations / Patches The Pacifist commendation will no longer be rewarded after a completed PvE Survival session. Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped. Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly. Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character. The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time. Last Stand Revival will now reward the correct patch. Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action. Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy. Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying. Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements. Gear Sets Tactician’s Authority Set Bonus (4 pieces): "Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use." D3-FNC Set Bonus (4 pieces): When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina. Hunter’s Faith Set Bonus (4 pieces): "Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds. Classified Gear Sets Striker’s Battlegear Set Bonus (6 pieces) Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second. Reclaimer Set Bonus (6 pieces): Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics. Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP. Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats. Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian. Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0. Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target. Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs. Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station. Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone. The wording on the D3-FNC 6-piece bonus has been clarified. Global Event Added support for future Global Events. Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active. Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards. Fixed a bug that would cause wildlife to explode during the Strike global event. Fixed various UI issues. Fixed various localization issues. Missions / HVTs Joe Ferro is now invulnerable while locked inside the glass room. Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session. Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions. Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances. Incursions Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Dark Zone Increased base Rogue timer from 19 seconds to 90 seconds. Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state. Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status. Survival Fixed a bug where the Store menu would be available in Survival. Fixed an issue where completing a daily Survival assignment would not give a notification. Underground Fixed a bug where an Underground mission could lead to a dead end. Fixed an issue where the final boss in the Underground could be farmed repeatedly. Fixed a bug where the final objective would not update after killing the final boss. Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door. Fixed an issue where frame rates would drop significantly in a certain room. Fixed not being able to vault over certain props from both directions. Fixed not being able to take cover in certain locations. Fixed a bug that would allow the agent to exit the playable area. Fixed various locations where it was possible for the player to get stuck. Removed an invisible wall. Fixed a break in the floor which would prevent the agent from progressing. Updated hints to correspond with the revamped Underground. Made a number of adjustments related to the placement of props. Fixed some weird doors. Fixed various UI Issues. Last Stand Last Stand rank has been renamed to PvP rank. Cypher key fragments are now obtainable from Last Stand caches. Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone. Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival. Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen. Fixed an issue where an agent sometimes would not see the respawn menu after dying. Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match. Loadouts Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved. Added new Loadout name options. Premium Vendor Fixed a bug where an item in the Premium Vendor would not have a tool tip. Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu. Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key. Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache. Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache. Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI. Fixed various UI issues. Fixed various animation issues. Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache. World Fixed a cover location in the Dark Zone which would show agents as out of bounds. Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active. Fixed an issue where agents could not pick up an Echo in Chelsea. Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations. PC Specific Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order. Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards. Agents can now use the /join command to join a group of agents in an Open Group. Other Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical. Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat. Decreased opacity of loot pillars while in combat. Fixed an issue where using the Historian against a shooting range target would not generate explosion particles. Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask. Fixed an animation issue tied to using emotes after jumping from an object.
  22. 1 point
    @divisionforums: The Faction weapons skins are available on @UbisoftClub for 100 Uplay points that are being given away during the #TheDivision 24hr stream.
  23. 1 point
    Appreciate we are in different time zones but if you ever see me online give me a shout, we can run the dz
  24. 1 point
    Looks good to me bud...new modes, new classifieds, new weapons and some bug fixes.
  25. 1 point
    I noticed when I go into my settings to change my screen from windowed to fullscreen (which is annoying by the way) I noticed an option to Enable DX12 Renderer. I was wondering, what is DX12 Renderer and what does it do for the game?
  26. 1 point
    Let this be guidance to us millennial's when we have disposable income. Buy 16:9 monitors. Or whatever is current then. Lord knows. We may have pet robot monkeys by then.
  27. 1 point
    I just want the tactician set to be honest, predator and nomad seems like they are going to be the meta builds ....I just want to use my boom stick. what is a little disappointing is that they have made two sets that are really op and screwed up shield builds for the non D3 players. Right now I really like the build diversity and hope some sets get a bit if a nerf to balance the gear sets out. we don't need the alpha bridge brigade again...😂
  28. 1 point
    Not sure if 1.8 you can calibrate non Classified up to Classified. Bit harsh that those miss out on higher gear because they missed a GE. It's not just getting the 6 piece talents. Classified has better stats, defacto gear score. I'll miss GE 3. But at least I should hit GE 4 which has more preferential sets. But still...
  29. 1 point
    I have OBS and I used it to capture. I have lightworks for editing. I am a N00B with both. Future plans call for a youtube channel for babyboomers like me with a tech focus. I am assembling base gear ATM - PC is updated, but I have a 16:10 monitor - I at least need a 16:9 to match what most folks have. And I need a reasonable 1080p standalone camera. A reasonable studio mic. This should be fun once setup. I see very little focus on my generation - and we still have more disposable income than anyone else. ...gene
  30. 1 point
    Hey Agents, Thought I would talk a bit about a program here in the United States today, and hopefully, get some opinions on what you all think about it. Especially veterans. From my experiences, the older vets (WWII, Korea, Vietnam) all really like us, but so far, vets from onwards, such as the Global War On Terror (GOWT) are not as big of fans. Anyways, let's start. JROTC, or, the Junior Reserve Officer Training Corps, is a federally sponsored program by the U.S. Armed Forces. Each branch of the military maintains a corps. And yes, even the Coast Guard. But I believe the few that exist (as far as I know, they only have 2 or 3 units) are in Alaska. I may be wrong. Moving along. It's offered as a high school (secondary school) elective, typically lasting only a single period, and lead by retired veterans. One an Officer, the second an Enlisted. At least in AFJROTC, we call the Officer that SASI (Senior Aerospace Science Instructor) and the Enlisted the ASI (Aerospace Science Instructor). I myself have been a cadet for the past nearly 4 months now. C/AMN Scott, Flight F, Squadron OH-20052, AFJROTC. Each branch puts their initials in front of JROTC. AF being Air Force (Yay Chair Force!), A being Army, MC - Marine Corps, N - Navy, you get it. Also, regarding ranks, and addressing cadets. The C/ of C/AMN stands for Cadet. AMN = Airman, an actual USAF rank abbreviation. We do not hold that rank, we hold the cadet equivalent to it. Cadets are typically addressed as "Cadet", but by other cadets, it varies. Some units address each other by rank, but the majority just seem to do last names. I personally tend to address the cadet officers by rank. A question I get asked (and I assume many other cadets get asked) a lot is "Are you going into/are in the military?". Although we are in a program funded by it, no, we are not. We have no contract, service obligation, or anything. We are simply cadets. Now, if you do (some say serve, but again, some veterans do not like us saying that) 2 or more years in it, and decide to enlist in a branch, then you will get some benefits. I understand the wiki page says 3-4 years, but that is incorrect. I have heard, however, that each branch may handle it differently. This is what I know though. 2 years will get you E-2, and 3-4 years can get you E-3. I have heard that it is slightly different for the Marine Corps, and that it takes 3-4 years to get E-2 with them. A friend of mine did 2, and he has enlisted in the Corps. So I will check with him on that. Another question is if we get military training, and what do we learn from it. Military training, yes, and no. Is it like Basic Training? Absolutely not. But it will help you do better there, and obviously, once you graduate from it, you may get advanced rank. But this is not a mile run for PT every day, or even every week. It is not firearms, or tactics. It's not hell week, it's not anything near that. It is typically the more formal part of the Armed Forces. I'm talking marching, rank structure, uniform wear, courtesies, and for myself, also astronomy, and leadership and communication. There are teams, and guards you may join however. Armed, and unarmed exhibition, Honor and/or Color Guard, Raider Teams, and I have no idea how many units, if any at all, have air rifle teams anymore. I know the majority do not. I'm trying hard not to drag this out too long, so if you have questions, I will reply, but I'm trying to give a brief overall of it. To end things, I'll say what it's personally allowed me to do, and what I think of it. I haven't been in long, but some highlights have been being selected for my squadrons Raiders Team (Which is a physical fitness team), doing Color Guards, community service, parades, ceremonies, and using AN-PVS-7 Night Vision Goggles (I call them NVG's, or Nods, for short). My personal opinion of it, is that it's full of great experiences. Your under the supervision of veterans who have served 20+ years, and trust me, they have a great amount of knowledge and wisdom. Once you've been there for awhile, you can really start to look up to them, and be mentored even. That, in my mind, is invaluable. If you're looking to enlist, defiantly a good choice. Get a little ahead of other people, and go in with some knowledge that others won't have yet. If you don't plan to serve, you can still get some great experiences from it. You can even get scholarships. Which, nobody will really turn down. Any questions, opinions, or comments, are welcome!
  31. 1 point
    To answer @Oh. daesu from this thread: http://www.thedivisionforums.com/topic/4832-what-gpu-for-at-least-50fps/?tab=comments#comment-28448 I currently have not taken any medical courses since Spring. I was working to become a certified EMR (Emergency Medical Responder), but the state of Ohio prohibits me from becoming so till I am 17 years of age, and/or am in my last year of secondary school. So I have to wait till next year. I responded to one medical incident back in October, and have dealt with suicidal and depressed individuals in the past, however. If you haven't read by posts in the past, I'm looking to commission as a Combat Rescue Officer in the United States Air Force. It's Tier 2 Special Operations that aeromedically evacuates wounded soldiers and civilians. It's one of a couple reasons I am interested in emergency and trauma medicine.
  32. 1 point
    I have purchased the Underground DLC expansion and it says installed on my PS4 even though I didn’t have to initiate a download, and I have completed the secure quarantine center mission, however I am not able to access the underground still. Can anyone help please.
  33. 1 point
    Mp5 mag is better then a mp7's😂 Extended will put it up to 66 rounds, not too shabby. though I'm saving exotics for div tech I am hoping pick up the house and the new lmg, itching to try it with lone star
  34. 1 point
    Few nice bits this week, liberator, m44 bleueprint, stamina with DTE...elec with skill haste (266 with 3%) http://rubenalamina.mx/the-division-weekly-vendor-reset/
  35. 1 point
    Check your downloads , think this is what happened to me
  36. 1 point
    No sorry, that doesn’t help but thanks for offering advice, so far it’s all I got.
  37. 1 point
    I didn't play the pts either but all I keep hearing about is "the house"
  38. 1 point
    I personally prefer the load outs over multiple characters. Having the load outs allows you to have different gear setups to more easily swap between activities. With load outs you could go from Incursions, to DZ, to boss farming and then on to Last Stand with the same character. If you use characters and have like one for PvE, one for DZ and one for PvP you’d have to deal with swapping characters and the rejoining your group to do this - much slower and annoying.
  39. 1 point
    Developed by Massive and Blizzard and published by Ubisoft for Xbox One, Playstation 4, and PC, The Division of Overwatch is a first/third person shooter RPG that is also a crossover between The Division and Overwatch but also features characters other franchises such as Fallout and Call of duty. Plot The city of Boston has become divided with no one not knowing to trust their own government or not, and gangs taking dominance in different neighborhoods, factions coming into power and mercenary groups setting up bases throughout the city.With all signs of law and order failing, Overwatch has been called upon to help restore order to the now crumbling city. However, at the same time, another organization has surfaced. The Strategic Homeland Division (The Division), a government organization made with autonomous sleeper agents from around the world has been activated with the directive of maintaining order when all else fails. As a Division agent, you are tasked with a responsibility of restoring order to Boston, or let it fall into chaos. Classes After completing the training and tutorial, players then have an option to choose a backstory for their character that determines what class they get.Soldier - Has higher health and damage resistance, and proficient at light machine guns and shotguns.Abilities: Ballistic Shield - Spawns a deployable shield that can also be set down to absorb damage before breaking. War cry - Increases player and companion damage, and take less damage for a limited time. Recon - Skilled at fast mobility and free running, has lower health, and proficient at submachine guns.Abilities: Speed boost - Increases mobility for a limited time. Decoy - Creates a holographic decoy to distract enemies. Reflex - Slows down time to make shots more accurate. Scout - Skilled at stealth, pickpocketing, and lockpicking, and proficient at sniper rifles, marksman rifles and silenced weapons.Abilities: Cloak - Become invisible for a short period of time. Decoy - Creates a holographic decoy to distract enemies. Medic - More oriented on healing and defense, and well rounded at most weapon types.Abilities: Heal - Instantly heals you and your allies when close to you. Healing Station - Deploy a small station that heals you and allies within its radius. Smart Cover - reinforces an area of cover that adds boost to defense. Engineer - Skilled at hacking, and well rounded at most weapon types.Abilities: Turret - Spawn a miniature turret that covers a small field. Seeker Mine - Spawn a mine that seeks out the closest enemy before detonating. Pulse - Emits a radar pulse that reveals and highlights all enemies within range. Gameplay Players explore the different neighborhoods of Boston, as well as underground sewers and subway tunnels. Different locations are discovered throughout the world, and when found can be fast traveled to at anytime. When engaged in conversations players can choose different dialogue choices which can affect the outcome of the conversation. In one-on-one conversations with a major NPC, players must successfully persuade the character to his/her favor. Players must read the character's body language and take their personalities into account. Certain NPCs will remember your choices which will be bought up later on. These choices will affect how the story will play out. Players can also take on side missions which include solving a detective case and tracking down a serial killer. Morality is also taken into consideration. Whatever action the player makes them lean from true agent or rogue and this affects how certain NPCs will treat you throughout the whole game. When in combat, players can engage the enemy in different ways. Either by engaging them head on, using stealth to take them out one by one, or by using a non-lethal approach. Damage is based on the weapon in hand, what armor the character is wearing, and what part of the body it protects. Shoot an enemy on a specific part of the body and it will impair them. Shoot at their arms and they will be disarmed, shoot at their legs and it will inhibit their movement speed, and headshots are lethal. However, players can also suffer limb damage so equipping body armor is essential. Different pieces of body armor will have different effects in terms of protection and mobility. These are determined by weight and bulk. Weight affects movement speed, while bulk affects how fast players interact with things. Wearing heavy body armor will offer greater protection but at the cost of mobility, while lighter body armor will have less protection but keeps mobility. Players can also craft different items such as ammo pouches to hold more ammo with materials found throughout the world. Attachments can be equipped to any weapon such as sights help with accuracy, and grips and compensators reduce recoil. When reached a new level, players can spend points on passive and active skills that not only increases their character's stats, but will also unlock passive perks as well. These include reduced flinching when attacked, less explosive damage, increased resistance, aim down sights faster, and faster reload speed. Stats Vitality - Overall health Endurance - How much damage the character takes Strength - Overall melee damage Agility - Overall movement speed and reflexes Willpower - Character focus and stamina Skills Marksmanship - Overall handling and accuracy of weapons Stealth - How undetectable you are from enemies Medicine - How much medkits or bandages will heal you Speech - How effective you are at conversations Hacking - How successful you are at bypassing a terminal, computer, etc. Intelligence - Knowledge of crafting materials, log entries, etc. Perks Hardiness - Reduce flinching when hit Sleight of Hand - Reload faster Dead Silence - Make less noise when in stealth Scavenger - Find crafting material from fallen enemies Blast Shield - Reduce damage from explosions Tactical Mask - Become more resistant to flashbang, concussion, stun, and gas grenades Steady Aim - Increase hip fire accuracy Fast Hands - Swap out weapons more quickly Quickdraw - Aim down sights more quickly Players also encounter different factions in the game. You can ally with them if you wish, however some factions hold some disdain over others and killing some members or completing missions of another faction will make you an enemy to that particular faction. This is tracked through a reputation system in the game. Enemy Types Grunts - Basic enemy type indicated by a chevron icon. Chargers - Enemies that charge to your position either brandishing shotguns or melee weapons to deal massive damage. They are indicated by a lightning bolt icon. Grenadiers - Enemies that throw grenades but also to flush the player out of cover. They are indicated by a grenade icon. Snipers - Enemies that carry sniper rifles either perched on high platforms or when on the ground. They are indicated by a circular crosshair icon. Medics - Can heal wounded enemies or revive any that are unconscious. But also create an electric field around them that can do great damage when making contact. They are indicated by a first aid cross icon. Engineers - Can deploy turrets and set traps in the areas, and can disable the player's abilities and HUD. They are indicted by a wrench icon. Suicide Bombers - Enemies strapped with explosives that can do serious damage when they get too close. They are indicated by a bomb icon. Heavies - Big burly units carrying a light machine gun or a flamethrower that can absorb great amounts of damage. They are indicated by a shield icon. Commanders - Enemies that when not dealt with can call in reinforcements to the area. Plus they can mark the last known position you are in and boost the damage of all other enemies in the area. They are indicated by a star icon. Weapons Assault Rifle M4A1 Carbine - Full Auto M16A4 - Three round burst fire AK-74u - Full Auto AK-47 - Full Auto HK G36C - Full Auto LWRC PSD - Full Auto 552 Commando - Full Auto FAMAS - Full Auto FN FAL - Three round burst fire, Full Auto SCAR-L - Full Auto ACR 6.8 - Full Auto CM901 - Full Auto FAD - Full Auto MTAR-21 - Full Auto QBZ-97 - Three round burst fire Type 95 - Full Auto Shotgun M870 - Pump Action Super 90 - Semi-Auto SASG-12 - Semi-Auto AA-12 - Full Auto SPAS-12 - Pump Action KSG-12 - Pump Action USAS-12 - Semi-Auto Striker - Semi-Auto Classic 1887 - Lever Action Submachine Gun MP5 - Full Auto, Three round burst fire Uzi - Full Auto P90TR - Full Auto UMP45 - Full Auto PP-90M1 - Full Auto Vector .45 ACP - Full Auto MP7 - Full Auto Sniper Rifle Scout Tactical - Bolt Action AS50 - Semi-Auto AWSM - Bolt Action M107 - Semi-Auto MSR - Bolt Action RSASS - Semi-Auto SVD - Semi-Auto SRS - Bolt Action R700 - Bolt Action Barrett 50Cal - Semi-Auto Marksman Rifle Springfield - Bolt Action M44 - Bolt Action M1A - Semi-Auto M14 - Semi-Auto 417 - Semi-Auto SCAR-H - Semi-Auto Mk14 - Semi-Auto Tranquilizer Rifle (Non-lethal) Light Machine Gun RPK-74 RPD L86 LSW M249 M60 MG5 PKP Pecheneg Misc. RPG-7 Rocket Launcher SMAW Rocket Launcher LAW Rocket Launcher China Lake Grenade Launcher M79 Grenade Launcher XM25 M32 MGL Minigun SidearmsPistol M1911 M9 Five-seveN USP45 Desert Eagle PF45 PX-4 Storm 586 Magnum Stun Gun (Non-lethal) Machine Pistol MP9 Mac-11 Skorpion FMG9 G18 Misc. Double Barrel Sawed-off Shotgun Melee Baton (Non-lethal) Combat Knife Brass Knuckles Garrote EquipmentLethal Frag grenade Incendiary grenade Fragmentation mine Claymore C4 Cryo bomb Molotov Cocktail Tactical Flashbang grenade Stun grenade Tear gas EMP grenade Shock grenade Taser shockwave Attachments Magazine Dual Magazine Extended Magazine Heavy Spring Magazine Quick Release Magazine Muzzle Suppressor Compensator Flash Hider Muzzle Brake Vent Brake Sight Red Dot Sight Reflex Sight Holographic Sight Thermal Scope Variable Zoom Hybrid Sight HAMR Scope Sniper Scope Millimeter Scanner Target Finder Underbarrel Grip Laser Pointer Handstop Angled Grip Vertical Grip Grenade Launcher Shotgun (Assault Rifles) Misc. Tactical Knife (Pistols) Tri-Bolt (Crossbow) Fire Select (Assault Rifles, SMGs) Companions Players can have up to three companions in their party at anytime, plus the dog who doesn't take up a companion space. Players can decide on what weapons and equipment they carry and can alter their rules of engagement, recon or assault. Recon means they will only attack when attacked first, easy for stealth, while assault means they will instantly attack when they see an enemy. Each companion has their own like and dislike and these are affected by your actions. Players can give squad commands to each companion and depending on their affection, can either obey or disobey a command. Players also have the option to flirt and romance companions if they so choose. Maxing reputation with a companion grants players a unique perk, stat bonuses, and even unique side missions. Dog (Whom the player can name) Tracer Faye Lau Piper Wright Preston Garvey Cait Hancock Deacon Curie Danse MacCready Nick Valentine Soldier 76 Mercy Ana Pharah D.va Mei Symmetra McCree Lucio Reinhardt Bastion Junkrat Roadhog Genji Hanzo Zarya Zenyata Widowmaker Anthony "Nomad" Perryman John Price Mike Harper
  40. 1 point
    wow, this is alot of thought - I need a bit to consume this - but hey, wow.... I will review and provide feedback - again wow. ...gene
  41. 1 point
    I am also interested as I have several with diff specs - but really have not thought of a good way to use them. ...gene
  42. 1 point
    I like micro-transactions that are clear and provide, for the buyer, good value. The current gambling exotic caches are bogus and as Lt Buzz noted, probably illegal. I am against overt 'power' purchases as that is the real benefit of, er, well - gaming. I noted a few in another post that I would buy (yeah, spend real money). I am sure there are lots of really cool things people would pay for that are not related to the power of the player - but the purchase has to be I want x, pay y - not pay Y and hope for x. ...gene
  43. 1 point
    Guesstimates... Div tech: 3000 <-- Updated prof caches: 0 exotic caches: 40 weekly: 0 Only really looking for exotic caches for the 1.8 drop. Doing HVTs and Underground for the commendations but not playing that much TBH.
  44. 1 point
    I agree as a paid option. And I agree that if they add more gear sets then it would work. Since they are adding Classified Gearsets, that's how I got the idea. The prices couldn't be that ridiculous, maybe $0.99 for 1 character slot, so on and so forth.
  45. 1 point
  46. 1 point
    Div tech: 3600 prof caches: 0 exotic caches: 43 weekly: 7
  47. 1 point
    i know how you feel, I haven't played the division in months (hell, i havent been on this forum in ages lol) ..been playing other things as well. kinda looking forward to star wars battlefront 2 and call of duty ww II. just got assassins creed origins, its fun. hopefully they will bring out the division 2 and fix/add to what they have.
  48. 1 point
    I have tried it before but just threw it in my stash but could be fun with Striker as well ....
  49. 1 point
    I've been taking a break too. Just because other games came out and Division doesn't have me hyped right now. Hopefully that changes soon.
  50. 1 point
    Ok to post my tac skill build ? I don't use my secondary that much but would probably swap brutal for talented