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  1. 13 points
    Loot Farm Guide - Dark Zone 5 & 6 - (Updated for 1.5) Interactive Map with Boss Timers: Dark Zone 5 & 6 - Loot Farm (Interactive) (Click the Clock, 'Enable Timers', Click boss icon) Downloadable Map (can also be found lower in the post): Dark Zone 5 & 6 - Loot Farm (Downloadable) - Updated 7.18.16 Why This Route? We believe this method is still one of the best ways to gain 256 gear / weapons in the game. Our clan consists of experienced 256 GS min/maxed players with a strong depth of in game knowledge. In addition, we have spent many hours running through Underground, HVTs, HC incursions, missions and the like in the quest to find the most efficient method of farming upgrades. With multiple guaranteed 256 loot drops in a 10-15 minute time frame, the possibility of gold / green caches, & 256 supply drops.. we believe this DZ 5/6 route will yield an enormous amount of loot in a relatively short time. This detailed route map (found below) includes key tips and easy to follow markers to help you maximize your efficiency. I will let the map mostly speak for itself, while also providing some important pointers to help you better manage the flow. If in control of all spawns, you will be able to jump from one location to another with little down time. Even if competing with another group, your awareness of the route and spawns will quickly help you push out other groups. The boss timers will also help you know exactly when to expect the next group of elites to spawn. We have worked very hard perfecting this route and we feel it will greatly benefit those looking to min / max their weapons and gear. Example Group Build 1x Skill Build: AR - 4x Tactician & 2x Final - Tanky (50%ish Exotic) / Lower DPS - 500K+ tough - Supply Tank - Support Station / Overdose 1x Alt DPS Build: LMG - 3x Banshee & 3x Lone Star - In Cover / Good DPS / Suppressor - 400K+ tough - Immunizer / Booster Shot 2x Pure DPS Builds: AR - 4x AlphraBridge & Specialized / Barret or Savage - Big DPS / 400K+ tough - Flash / Shock / Concealed / Booster Suggestions & Tips The route starts at the NE DZ6 checkpoint (Green Line) and runs clockwise, ending after optional DZ 6 extract A key to commanding this route is using the boss spawn timers above. Know the times, beat the competition Since 1.3, opening Dark Zone chests now gives max level gold loot. Make sure to open these religiously If farming loot only, make careful note of the paths and where to hug the sides to minimize aggro Call out your dropped heals and try to stay near the support stations so you can take advantage of the auto revive Depending on spawn location, your top priority is tagging (shooting) the boss to guarantee loot if other teams jump in The Pit tunnel has a quicker route to Sub A if you are competing with another team for spawns and want to get ahead Don't be afraid to leave boss loot on the ground if you are full. You will get it on the next pass If you are concerned about rogues, stick exclusively to the DZ 6 or DZ 5 West extract for greater egress flexibility If a competing group is near and your teammate happens to die, immediately pick up his loot to trade it back later Decide right off if your team will be engaging rogues or going rogue. Be OK with dying and going off course When hunting supply drops, use the tankiest build to sig rush the crate, opening it while DPS lay down CC and cover fire Never be afraid to use your signature links, especially when battling at Fatties. 3-4 flamers can lay out a whole team As of 1.4/5, rely less on modding for crit hit chance. Load out for raw DMG boost. Also try to get your armor at 50%+ This route also works for any world tier. However sub tier 5 should of course substitute item level references based on their selected tier level Created by: Addihul & Salty.Nuts (clan FACETANK!) - Map Backdrop: Michael Lynch of thedivisionagent.com
  2. 5 points
    Listen on iTunes Today the boys discuss Gear Score increases, assigned role dungeon matchmaking and My Little Pony?! Naw, not the last thing.
  3. 4 points
    I heard! I need to address that next episode. Tinkkzy's always been so sweet to me
  4. 4 points
    Downloaded. Also... the podcast got a shout out from Tinkkz and Remey on the Bombshell Jackets Podcast #56 !!
  5. 4 points
    Yep, be sure to check us out and share with literally everyone you know. All of them.
  6. 4 points
    Thanks to everyone that's supported this cast so far. Doing pretty good for the first day - 45 listens and 5 follows so far. Lots of good feedback from the people I've talked with, so I'm pretty happy with what we've got going so far.
  7. 4 points
    Hello Folks, Here's a quick breakdown of the forum rank system At registration you start off as a "Member" -After 75 posts, you're moved into the "Community Agent" group Can now like up to 30 posts a day Can now edit your own posts unlimitedly Can now set a signature -After 250 posts, you're moved into the "Community Veteran" group Can now like up to 50 posts a day Can post News in our News Forum Can upload a cover photo for profile -After 500 posts, you're moved into the "Community Elite" group Can now like up to 100 posts a day Can now change username -After 1000 posts, you're moved into the "Community Jedi" group Can like as many posts as you'd like Can hide or delete own posts/videos -At 2000 posts, you can now choose your own rank, which I will create an image for. You can also choose the color(s) for your rank. I'll be adding more benefits along the way Thanks! -g1nt3r
  8. 3 points
    UPDATE 1.7: COMMENDATIONS 06.16.2017 12:00PM Agents, the team has another exciting 1.7 feature to present to you today in the form of Commendations! Overview Previously referred to as Feats, Commendations are a built in achievement system we are introducing into The Division that will provide players with a series of tasks and subsequent rewards. These tasks have three major goals in mind: Provide a challenge to the player that will reward them based on their skill or perseverance in game. Encourage players to experiment within the structure of the game as a way to help explore all the possibilities inside The Division. Reward players with something special and new as a way to showcase their success in game. Currently, the team is looking at including over 500 different Commendations that support all modes and aspects of The Division including both PvP and PvE. With a focus on making these obtainable for all types of agents, the team plans to implement specific Commendations for the many different roles and play styles, with a variety of short, mid, and long term tasks that are all contributed to by your entire profile’s worth of characters. Commendation Types Commendations will be compiled from three main branches of tasks: Challenge: Complete an action with stipulations increasing the challenge Statistical: Achieve a milestone in a specific statistic Checklist: Complete a checklist of actions that are all related to one another As mentioned earlier, the Commendations will vary in terms of length, difficulty, requirements, and even the modes they can be completed in. This means, naturally, that rewards should be scaled in a sense to make the player feel accomplished accordingly. This is where the Commendation Score comes into play. Commendation Score Every Commendation completed in game will reward you a Commendation Score amount relative to the difficulty level as determined by the parameters we’ve outlined here. This is an account wide statistic that will appear in the player UI not only for the player view, but outwardly visible by other agents across all of The Division’s NYC. Patches The final mark of an exemplary agent, earned only through Commendations and entirely new to The Division is Patches. These all new items will be worn on the agent’s right arm, replacing the SHD icon arm band and are available in a wide variety of designs. These will not only provide a means to display your proficiency in achieving your Commendations, they are also increasingly rare as the difficulty of the Commendation needed to earn them grows. With Commendations you and your squad can help each other climb through the ranks and be the most highly decorated in the DZ, or hunt that one single rare patch to be the first of your friends to earn it. Keep an eye on the site and our official forums for more news on 1.7, coming soon! /The Division Dev Team
  9. 3 points
    On EP 5 we're going to be covering part 2 of our 3 part builds discussion - guns & gear. We're planning on taking about what to look for if you've just hit GS 256 on your first toon or if you've been playing a while and want some refresher info. What should we definitely cover? What do you want to hear us talk about? Let us know and listen to see how the conversation goes.
  10. 3 points
    OK, a couple of questions: When it failed to find the boot device - was it OK after the PC was off for awhile (i.e. it cooled down for an hour or so)? The CPU has made it through power on self test (POST) before it looks for the disk. Did you hear any beeps before you got the message? That would indicate an issue on the motherboard. Is there a verbose setting for booting up? That is it would show all messages during POST - warnings here may not beep but you would see them. If its a builder from a main motherboard supplier (ASUS as example), they all have diagnostic tools - running that will tell you alot. MSI afterburner will also tell you temps for alot of components. Like GPU/CPU/Chipset/memory temps, fan speeds, etc.. In general anything over 80c is bad. Fans always at 100% bad. And of course - it could simply be a dying hard disk. ...gene
  11. 3 points
    @HawKShoT probably is right. Check that an old lower gs gear hasn't been loaded. Especially with Loadouts now . Maybe your last changes weren't saved and it loaded an old configuration. You could show a screenshot if you like
  12. 3 points
    Hey I was one of the original members of the forum from before the game came out. I haven't really played much but I wanted to check up on the forum. Hi!
  13. 3 points
    I look forward to the events. Almost got a team together to play almost every week. I hope they are contextually different. Just running the same ole' will not cut it.
  14. 3 points
    They are running a bonus rewards for HVT missions this weekend.
  15. 3 points
    One of my suggestions was the Underground could do with better rewards such as exotics.
  16. 3 points
    I've been able to pick up all of the episodes via Podcast Addict Android App so these are nice and easy to find.
  17. 3 points
    The Facebook Hive-Mind is being informed.
  18. 3 points
    Great you've got this going guys!! Waiting on Ep.3 now of course now.
  19. 3 points
    At least I went in my sleep...
  20. 3 points
    In this episode, we meet our new co-host, HawkShot, we bring up some tips for the beginners out there, discuss what Hamish and Gabe spoke about in the SOTG, and read some comments made by our lovely listeners. Listen and enjoy! https://soundcloud.com/user-905767076/episode-2-freebird Here's the episode if you want to watch it!
  21. 3 points
    Ubisoft... 😂
  22. 3 points
    QUALITY UPDATE 1.6.1 – PATCH NOTES 05.22.2017 05:00PM New Feature: Loadouts Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities. Players will be able to create and save up to 6 Loadouts per character. Each Loadout can be directly equipped when out of combat. Gameplay Aim assist will no longer be activated when players hip-fire with a controller. Fixed several bugs that could prevent players from being revived by skills or player interaction if they were previously being revived by a support station and this revive was canceled for various reasons. Fixed instances of HVT bosses remaining stuck in their spawn room preventing completion of the contract. Fixed instances where players would be stuck “in combat” with NPCs outside of the mission area after completing a mission. Fixed a bug where Resistance to Status Effects would still be counted as a chance to resist the effect altogether, on top of reducing its duration. The resistance value will now correctly only reduce the duration of a Status Effect. Fixed a bug where a few fire extinguishers would deal high amount of damage to NPCs in some missions. For consistency, fire extinguishers in the entire game will no longer deal any damage and only apply the disorient effect to NPCs. Fixed a bug where grenades thrown by LMB grenadiers would sometimes apply stagger and damage before they actually detonated. Items Backpack capacity will no longer be randomly generated for all High-End, Exotic and Gear Sets backpacks. Instead, they will all have a capacity of 110 (120 with all Base of Operations perks unlocked). This change is retroactive. Level 34 extended magazines will now roll between 109% and 121% extra magazine size (instead of 109 to 111%). This change is not retroactive. Existing old level 33 extended magazines that had a magazine size bonus above 108% will be reduced to 108%. Nimble will now apply healing over time in 4 ticks over 4 seconds. NinjaBike Backpack has been removed from all loot tables until it can be correctly revamped. That means that it will no longer drop from NPCs or in Exotic Caches. Fixed a bug where some items could not be recalibrated to the maximum stat range that was displayed at the recalibration station. (reported by Bratwurst.Bob) Fixed a bug with Path of the Nomad where the four-piece talent cooldown progress would reset upon death in Last Stand. (reported by Koto2016) Fixed a bug with Tactician’s Authority where the 4 piece bonus wouldn’t reset correctly when starting a back-to-back Last Stand game session. Talents Fixed a bug with Shrapnel where the bleed effect would not correctly apply to nearby enemies when using the 4 pieces Predator Gear Set. Fixed a bug with Triage where the cooldown reduction would not display properly in the UI. (reported by Morph2o) Fixed a bug with Rapid talent where the cooldown reduction would not display correctly in the Skills menu. (reported by AngeliusMefyrx) Fixed a bug with Nimble talent where the player could be revived by the talent if they died during cover to cover movement. Fixed a bug with Fear Tactics where the shock effect would not correctly apply to nearby enemies. Fixed a bug with Wildfire where the burn effect would not correctly apply to nearby enemies. Fixed a bug where the Pakhan talent would only work on NPCs and not on players. Weapons Burst fire weapons will now have a maximum RPM, making it impossible to reach non-burst rate of fire with specific control modifications. This includes Burst Fire MP5, FAL and 93R. Base Flinch has been significantly reduced on all weapons. This change affects both PvP and PvE (NPCs weapons will cause less Flinch). Skills Seeker Mine - Airburst Fire effect has been reworked into a real status effect that can be cleansed using MedKits. Stagger effect has been completely removed from this mod. Signature Skills: Fixed a bug where players would sometimes not receive the correct bonus Signature Skill cooldown reduction when killing NPCs or other players. Fixed a bug where throwable skills would become unusable after the player receives a status effects while aiming them. Fixed a bug with Ballistic Shield where the player could end up shooting his own shield when reloading and interacting with the Shield deployed. Fixed instances of incorrect animations when using the Ballistic Shield with the D3-FNC Gear Set and an SMG. Fixed the description of Mobile Cover - Blast Shield that did not clearly indicate that it also applies a blind effect to hostiles. Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill. Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield. Fixed a bug with First Aid Booster Shot where applying the skill another time while the buff was still active would not refresh its duration. Fixed a bug with Ballistic Shield when using 4 piece D3-FNC where the mod bonuses would still apply despite what the Gear Set talent states. Missions Fixed a bug in Grand Central where the turrets would remain active after completing the mission. (reported by Pardone39) Fixed a bug in Time Square Power Relay where the boss could run outside of the mission area. (reported by Bratwurst.Bob) Fixed a bug in Napalm Production Site Legendary mode where the mission could stop working if players stayed idle for too long. Fixed a bug in Hudson Refugee Camp where doors could remain closed when a turret was used in proximity. Fixed a bug in Napalm Production Site where players would be unable to complete the mission if they fast travel during the “Escape the building” step. Incursions Stolen Signal Fixed a bug where Curveball would stop throwing grenades during the fight. Fixed a bug where a Heavy Riker could move too slow and therefore not give enough time to players to kill him before the timer runs out. Fixed a bug where a Heavy Riker could remain stuck in the spawn location in the Boss room. Fixed a bug where Checkers would not show in specific conditions. Fixed a bug with several incursions where the final enemy waves would not spawn in specific situations. Underground The Ammo crate was moved to a new location at the beginning of a new Underground phase to make it easier to access. Fixed a bug in Secure the Intel missions where the last objective “Recover the Report” could be located outside of the map, making the mission impossible to complete. (reported by TheNenah) Fixed a bug where players could be stuck in an unplayable dungeon if they disconnected in the last room of a dungeon. Fixed a bug where the player would face the elevator instead of the stairs when returning to the Terminal from the Operation Center. Survival Fixed a bug that would allow players to group in a Solo Survival session. Fixed several locations in Survival where players could end up stuck. Fixed several instances where the Hunter would not spawn for players standing at specific locations when another player triggered an extraction. Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately. Fixed another weird door. Last Stand Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the player who scores the highest in a particular gameplay role. Each team gets their own list of Proficiency Marks. Multiple Proficiency Marks can be given to the same player. Proficiency Marks are updated in real time throughout the match on the scoreboard. Earning one or more Proficiency Mark will boost the player’s personal score at the end of the Last Stand game. Improvements to Team Management menu: Players can now consistently view members of the Allied group and use the mute/inspect functionality as they would with members of their own group. Signature Skills Passive resource gain from killing NPCs and players will no longer apply in Last Stand as it was working very inconsistently. Resource gain from other sources like Talents will still work. Improvements were made to the Spawn logic to limit the possibility of Spawn camping. Improvements were made to some Fortification areas to improve fortification turrets line of sights. Fixed a bug where players could be stuck in loading when starting back to back Last Stand game sessions. Fixed a bug in Last Stand where players could capture a neutral or enemy point while in dead state. Fixed several instances where players could respawn in unplayable areas when killed in certain locations. Fixed a bug where players would be able to shoot through the tactical locations on some maps. Fixed a bug where the health bar of turret fortifications may not correctly display to the player. Fixed a bug where an incorrect message would display when a player who had not fully completed the Last Stand introduction mission would try to matchmake. Fixed a bug where players were able to matchmake for Last Stand without completing the Last Stand tutorial mission first. Fixed several instances of game crashes during Last Stand gameplay. Fixed a bug where players were able to activate consumables before a Last Stand match began. Fixed a bug where fortification turrets could sometime shoot through specific walls. Fixed a bug where players joining an ongoing Last Stand session would in some cases not correctly see all spawn locations available on the map. Fixed a bug where the Megamap may become unavailable when opened before the match begins. Fixed a bug where the Player Report screen would overlap with the Last Stand end match screen. Fixed a bug where Enemy fortifications would sometimes show in Blue instead of Red in the starting location of the enemy team. Fixed a bug where the Pulse fortification would sometimes not work correctly. Fixed a bug where using Recovery Link in proximity of an enemy who used Recovery Link just before would lead to the skill being unusable after its cooldown. (This bug only occurred in Last Stand) Fixed a bug where the Dark Zone Rank Up visual effect may appear on other players in Last Stand. Fixed a bug where players were able to matchmake into Last Stand when they had contaminated items in their inventory. Fixed a bug where weapon talent requirements would not correctly scale to their Gear Score 256 value if the player entered a Last Stand mode with weapon below Gear Score 256. (reported by a5onAPUSHexam) Fixed a bug in Last Stand where the Gear Score may be displayed instead of the Last Stand rank in the group management screen. Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen. World Fixed several instances of graphical corruption in various locations of the game. Fixed several instances of incorrect lightings. Fixed several instances of disappearing props in the world Fixed several instances of incorrectly placed props. Fixed several instances of missing textures. Fixed several instances where players could end up outside of playable area. Improvements were made to collisions and cover in several areas of the map (Open World and Dark Zone). Improvements were made to several locations where players could end up stuck. Dark Zone Added rewards for clearing a Landmark in the Dark Zone. Players will now receive Dark Zone experience, currency as well as one non-contaminated item directly to their inventory. Significant Level Design changes and improvements were made to several locations in the Dark Zone to limit unfair encounters. Fixed an issue where some Landmarks would not show as cleared after all NPCs had been killed. (reported by illneptune) Fixed several instances of Landmarks not spawning second wave of enemies after the first wave was cleared. Fixed a bug where clearing a Landmark or a Dark Zone Supply Drop in a DZ bracket below level 30 would show 0 Phoenix Credits awarded. The reward screen will no longer list Phoenix Credits as reward in a DZ bracket below level 30. Fixed a bug where the named NPC was missing at the Arch Plaza Landmark in DZ04. Fixed a bug where the Dark Zone North mission could break if multiple group members would interact at the same time with desk in the DZ09 safehouse. Fixed a bug where players would be unable to fast travel to Dark Zone checkpoints if they were unlocked from within the Dark Zone. Fixed a bug in DZ09 Landmark Greenhouse where enemies would not spawn if players were standing too close to the spawn location. UI Inventory tab bar will no longer appear when inspecting an item. Removed the UI sound playing when the HUD would autohide, as it would repeat too often and become annoying. Added a new setting to allow players to adjust their aim sensitivity while looking through a scope. Fixed a bug where resisting a Bleed effect may not be correctly indicated to other players. Fixed a bug where items available in the Reward Claim Vendor would display at “0” quantity. Fixed a bug where the UI would disappear during a Last Stand match. Fixed a bug in the Dark Zone where the “Loot” button would display the text “Contaminated” if the player’s inventory was full when trying to loot with the examine option. Fixed a bug in the Dark Zone where the “Item stolen” message color could be inconsistent with the quality of the stolen item. Fixed a bug where the Dark Zone rank may be displayed incorrectly in the Friends and Group panel. Fixed a bug where where the “Sell in Bulk” confirmation screen would show twice. Fixed several instances of incoherent ISAC GPS pathfinding. Fixed a bug where clicking on “Scroll Up” and “Scroll Down” buttons in specific menu would not actually scroll the page. Fixed a bug where selecting any matchmaking on the Megamap could lead the player to be matchmade to Last Stand even if they chose another activity. (reported by Ins0mn1ac13) Fixed a bug where Grenade types would change position randomly on the Grenade Wheel. Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty. Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab. Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect. PC Specific Added a new Control Setting to allow players to select their Gamepad detection mode. Several improvements were made to improve texture and model loading speed. Fixed a bug where scope aiming could be offset when having dual display set to left or right in the settings. Fixed a bug where pressing ESC to go out of Stash menu may make the UI disappear until ESC is pressed again. Fixed a bug where players would be unable to scroll through their contaminated items if they had more than 5 in the inventory. Fixed a bug where players would be unable to type in the chat window on the Last Stand post match screen. Fixed a bug that could cause rapid camera jumps in the Base of Operation entrance. Fixed a bug where turning v-sync off could lead to increased loading times. Fixed a bug where rebound key bindings to use a combination of keys would only illuminate one of the keys when using a Logitech LED keyboard. Fixed a bug where the key bound to Scoreboard would not illuminate when using a Logitech LED keyboard. Fixed a bug where fps could drop significantly when the frame rate limiter option was activated. Other Fixed a bug where players could be disconnected from the game after buying Premium Credits. Fixed a bug on Xbox One where the game could crash when finishing a streaming installation. Fixed several instances of appearance items causing graphic glitches and clipping.
  23. 3 points
    Looking for dark zone team !!!!!!
  24. 3 points
    Hello everyone, I've been playing The Division since launch, but never really got into the community until recently (now that I have both my PS4 and PC characters at gear level). I fell in love with the game from when it was first announced! Cant wait to chat with everyone on here about their experiences, fun stories, and theories about what may have happened after the 'main quests' have been finished. I have tons of conspiracies myself! Also; is there a Role Playing group? I come from a time when RPing your character was a thing in MMOs, silly question but just wonder. Hope to chat and maybe meet up in game! ps: Here is a current build I'm working on right now. Firecrest+Tactician and winning with a flamethrower turret.
  25. 3 points
    Hit a target from 1044m today, my mate grabbed a hostage and I grabbed s vechile and took higher ground. Took three shots to hit them...
  26. 3 points
    I'm really enjoying Fallen Ghosts. It's the DLC I was really hyped for, Narco Road was just a cool idea compared to Fallen Ghosts. I love everything from the crossbow, knife takedowns all the way up to the actual new enemies. They are Unidad, that's what they are, they're outsourced Unidad help basically - with a different caliber of skill. Hiding in all greenery in the DLC is a must, it helps you go untouched so much.
  27. 3 points
    Welcome to the Forums! Glad you got into our community! One of the best for any game I've seen. I don't know of a specific group that RP's, but check but of these, and you may find one. http://www.thedivisionforums.com/forum/33-pc/ http://www.thedivisionforums.com/forum/35-playstation-4/ Good luck in the field!
  28. 3 points
    good show, well done you two...i felt like chiming in on some of those topics lol. like, first game i played? pong. (im old lol).. favorite game? tie between the elder scrolls series and the witcher series. and i like a lot of FPS games. favorite types of games? RPG and FPS... i could go on and on.. but like i said, good show you two.
  29. 3 points
    Hello! I figured I would post and introduce myself. I am Christina from FL. I've been playing the game since it came out. I'm pretty much obsessed lol Not the best player but not the worst. I enjoy a little bit of everything, DZ, HVT, dailies etc. I am always down to run with anyone so feel free to add me: carmas88 Here is my build:
  30. 3 points
    Where the game is now, it's definitely worth it. And if you can get a good deal on the season pass it's probably worth picking up.
  31. 3 points
    I personally think 1.6.1 and Loadouts is an extremely dope update, that shows that The Division is moving into the right direction.
  32. 3 points
    Dope, I'll most defently run some of those today
  33. 3 points
    Several points worth looking. In the timeline after Fallen Ghosts, they said 'New Mode', but also 'PvP'. What would this New Mode be? Good news is that they've said there's no way they would make over majority of the game. So say bye bye to PUBG suggestion. *cheers with beer The bad news is that the whole answers suggest they would add new 'objectives' only as far as within Live Challenges, although they are looking to improvise the objectives itself with more criterias such as difficulty specific challenge.
  34. 3 points
    They missed Dark Souls easter egg. Yea, I felt happy when my beloved game respecting my other beloved game. That's like a love letter.
  35. 3 points
    Hey guys, Please check your email. I Just received and filled an official Ubi survey for GRW feedback gathering. Now please. I'm seriously begging you all to fill it. Lie on some part if you need to. For example, I lied on the section asking which game I played; I didn't choose GTAV. I chose Far Cry, Dishonored, Skyrim instead. So Please fill it as you feel how you want the game being shaped. I'm sure a lot of people will crap on it with PBUG and whatnot and Ubi will take it into account. It is a formal feedback form after all. Something they are looking to gather.
  36. 3 points
    I was told I could be anything... So I became a jackass.
  37. 3 points
    Without reading cancerous thread which bashes can be found on the last page itself, the CM has closed the period and we will see the answers on 24th.
  38. 3 points
    The complete codes give you the co-ordinates -19.7417 -66.6618 which is about 2km away from the actual Yeti Hunter sighting I posted earlier. This is where shit gets intense. Basically puts you slap bang in the middle of a river, or a creek even. Just flowing water leading through the snowy land. Tons of rocks all around going up stream. If you look to your left, there is (and it's pretty obvious once you see it, I'd suggest going in the day) a rock with bloody hand prints on it. It'll give you the option to check it, which is where shit gets really fucking intense and interesting. Upon checking it, you'll hear the roar of what sounds like a beast, or the Yeti. A spotted sound will play and then you'll be hunted, up in the mountains there will be somebody sniping. He's using a pretty fucking legit sniper since his shots will ruin you in one if they hit. I can only assume he's using a HTI. Once you've killed the sniper, run up to where his body is - you'll see him wearing the Yeti face paint, ghillie suit and pants. He's also got heavy armor on. This is 'El Yeti', you'll have the option to check his body and once you've done so it'll unlock the Yeti pants and ghillie suit. I've got video footage and 2 screenshots to go with. The hunt is over, or is it? I hope not. I was way too unprepared for that fight, though. G28 is shit for that range. Even with confirmed hits it took a solid 4-5 of them to down him.
  39. 3 points
    Why is this another DLC where you have to use a different toon than the one you played the main game with? What's the point of leveling a toon only to not be able to use it in the DLC. I'm a season pass holder, but I probably would not play this for a while because I still haven't beaten the main story or played Narco Road.
  40. 2 points
    In today's show, the boys discuss builds, the to do's and not to do's of early leveling and g1nt3r rants about the god awful character creation on this weeks episode of SHADE TECH RADIO!!
  41. 2 points
    We got a shoutout from SitRep Radio also. Been a fan of theirs since like EP maybe 15 or 20 (listened to all the back EP too). I try to interact with them on a regular basis and they shared the love on their last EP (#60).
  42. 2 points
    For capture - I have begun using OBS studio. No length limit and free. I have also begun the long journey to use LightWorks as my editor. I figure the editor will take quite a while to get used to and produce usable videos. I have not tried others capture tools. I have used VideoPad and while not intuitive it is very easy to shorten and mix scenes. But that is far as I got with it. My son is moving to LightWorks so I will follow - and - it really is a more powerful and long term be a better choice. DSP - what are you using for Shade Tech Radio? Nice segmentation. ...gene
  43. 2 points
    The solution to the problem is simple. They could have just given an option for players to import their Story Mode character progress or start anew with developer's own preset character. The Narco Road glitch in the previous update proves that there's no boundary within the modes, except Ubisoft's made-up 'padlocks'. Even unlockable content from seasonal challenge, paid content, and UbiClub bonus are usable in all modes. I don't know why they limit it. I myself prefer to have my Story Mode character build rather than the one with preset full-stat build where everything is unlimited.
  44. 2 points
    The wait is finally over! The Division devs has showcased the first gmaeplay footage of Update 1.7 and it looks interesting. The global events and activity modifiers will change the way you play the game. This is a great way to mix up already existing content.
  45. 2 points
    Not a bad view... #justwildlandthings
  46. 2 points
    Agreed, if they can't make it, offer and API one Destiny and let the community make it.
  47. 2 points
    Dude, much love to you! That would be amazing!
  48. 2 points
    Let's get this straight. It's Duck Dick Armor.
  49. 2 points
    Try alt + tab, you can fullscreen any game by doing that. Go to The Division in Uplay, go down to Properties on the menu on the left side, and click "Verify Files" under "Local Files". Or if you're on Steam, right click The Division, and select properties from the context menu. Continue to the "Local Files" tab, and click "Verify Integrity of Game Files".
  50. 2 points
    Sweet!! I'm craving another Pod to listen to and I'm happy to help if you need me.