Jump to content

Registering and reaching 75 posts will remove ads

Leaderboard


Popular Content

Showing content with the highest reputation since 01/24/2018 in all areas

  1. 2 points
    I suspect they either nerfed the superior caches or they have an issue (maybe server lag related). 10 caches opened this evening (should be 20 items + any bonus items). Received 2 Classified pieces 2 Exotic weapons (one House & one Warlord) 16 Standard Greens. Yes they were Superior caches... I get better odds just doing resistance. When I played this morning they were the other way round. It is only this evening that it has gone like this (hence server load maybe a factor). Now up to 5x Tact 5x Fire 3x Alpha ?? x Hunters (still don't care). Seems it is house day though as I get two (cache and boss drop). Both were also worth keeping. Have also had a play with FireCrest today. With all the speed runs, not much time for the fire turret to actually do much before the enemies are all down... 6th Piece should be fun though. It was on the PTS but the 'on fire' issue @Jaypeg mentions above has forced me to spec in to burn resistance as well.
  2. 1 point
    I agree with you, this is very random.
  3. 1 point
    I like these games of action genre, The Division, Destiny 2, etc. I developed more interest in these games, since my brother set up his PC gaming room and Destiny 2 kaufen from online store. There are new updates every time in the game and that makes it more interesting.
  4. 1 point
    Hey, this is really interesting strategy.
  5. 1 point
    I just saw this. Hahaha! I always wondered how powerful that rifle from Jumanji would be in-game?
  6. 1 point
  7. 1 point
    Alpha 5 pc with Barrerts or savage gloves .
  8. 1 point
    What do you know about Aaron Keener, the main antagonist in Tom Clancy's The Division? Before I started working on this video I didn't know jack sh*t about him. I'll show you his origins, his motives and how he is connected to characters like Charles Bliss, Gordon Amherst and Vitaly Tchernenko. Who's side are you on? The Division? Or Keener and the Rogues?
  9. 1 point
    During the ge4 I run that on one of my toons as he got some of the AB pieces. It's a good build for ARs. Tho I had more into electronic s than stam. Should try stam then :)
  10. 1 point
    I put this in another topic, but thought it deserved its own thread. What Classified Gearsets do you have? Here are all mine! Gearset Holster chest gloves knees backpack mask Alpha x x x x x Banshee x x x D3-FNC x x x x x x Dead-eye x x x x x x Final x x x x Fire x x x x x x Hunter x x x x x x Loanstar x x x x x x Nomad x x x x x x Predator x x x x Reclaimer x x x x x x Sentry x x x x x x Striker x x x x x x Tach x x x x x x 10 more pieces and I will have all sets. I have had tons of duplicate pieces and I try and keep the best based on how I plan to use that set. ...gene
  11. 1 point
    Lightweight M4 blueprint is at Clintons MP7 blueprint is at the BOO Enhanced PP-19 blueprint at the BOO. (decent PVE sub/m)
  12. 1 point
    Afternoon fellow Agents, A quick post to introduce myself - Chris (SilverFox) from the UK. I have been a longtime player of Destiny (beta, 1 and unfortunately no.2)...but have grown tired of the failing attempts by bungie with end-game content...so I have a couple of Clan members that have been long time players of The Division..so I've taken the plunge and I must say it's a great game to join...still getting my head around the mechanics and mod life (a tad more in depth then the simple mods of Destiny)...I hope i'll manage to contribute as best I can to this new community. Many thanks and I'll see you on the streets of NY! Foxy :D
  13. 1 point
    Fancy seeing some of you folks here! After my 1 year hiatus from the game, Ive heard great things about 1.8 and decided to pop in the ol disc and see what all the rave is about! Quick shout out to my old buddies @g1nt3r, @Blazzen67 , @ YorkshireMyers.
  14. 1 point
    Newbie here. I'm glad to have found this great online "The Division" game community. I'm hoping to learn more tips and tricks from the other members here. Cheers! :)
  15. 1 point
    Well I have established 2 things, first, I have much better aim on pc than on xbox, second, the game has really gotten alot better with the last several updates. I hope they use what theyve learned over these last couple updates for the groundwork for The Division: Los Angeles
  16. 1 point
    Nice to meet you, need any help just ask dude
  17. 1 point
    Here is my whole count for everything. 8 complete classified sets. 10 more pieces - then I have it allllllllll Gearset Holster chest gloves knees backpack mask Alpha x x x x x Banshee x x x D3-FNC x x x x x x Dead-eye x x x x x Final x x x x Fire x x x x x x Hunter x x x x x x Loanstar x x x x x x Nomad x x x x x Preditor x x x x Reclaimer x x x x x x Sentry x x x x x x Striker x x x x x x Tach x x x x x x ...gene
  18. 1 point
    Hi,all Im playing division for 2 weeks now with a friend,when we hit lv 10 hes starting to get massive blue gear and weapons and im getting only green stuff,when we open the mission and look what we will get on the end of the mission its for him blue and mine green,also when he share a blue weapon to me it turns green im getting frustrated atm,now we are lv 19 and it still happend al of the time hows this possible:( i played before the demo and after that i buyed the gold edition in the ps store online,anyone can help me with this problem plz? Greetings.
  19. 1 point
    greetings Pietje - please note this is just a fan site and not associated with UBI. With that said - besides the "color" did the stats change? That is, are the numbers for the gear lower? Does the level change? This kinda sound like a graphics glitch that maybe a updated graphics driver may resolve. ...gene
  20. 1 point
    Alphabridge - 4, need Knees, Mask Firecrest - 4, need Holster, Chest Hunter's Faith - 5, need Chest Tactician's Authority - 5, need mask This GE is fun. Lex still king for quick GE credits, but hit the HVT weekly's, much faster and as noted good for 4 Superior Caches. And for me, I can do them 4 times ...gene And I finally made a matrix for all my class gear. For all sets I am missing 18 pieces.
  21. 1 point
    So depending on which ones you get, the HVT weeklies netted me enough GE credits for 4 caches. Well worth doing.
  22. 1 point
    psn : fake_life_p English is not my main language, please understand my speaking. =ㅅ=
  23. 1 point
    There may have been a cpu temp issue after all.. I hope I fixed it but.. apparently my cpu was slightly overclocked when I didn't want it to be.. so it was running hotter than usual. I had another freeze with a different game and when I went into the bios right after it showed the cpu at 74 degrees celcius and cooling down. So I reset all of the optimization/tuning to default and re-ran only the cooling fan optimization. Here's hoping that did the trick..
  24. 1 point
    Break from the yeti...
  25. 1 point
  26. 1 point
  27. 1 point
    Well I just watched a YouTube vid on how and where, ten mins later...job done.
  28. 1 point
    That's a weird one, I'll give it a go.
  29. 1 point
    Thanks for updating. Hadn't got a chance to post it here last night. Where are the clue hunters? lol
  30. 1 point
    Hey everyone a buddy & I just put together a list of The Division Skills & Talents ***Breakdown*** Skills Medical 1. Pulse a. Sends out recon pulse that marks hostiles and allies through walls and covers 2. First Aid a. Heals all allies within a small radius. The device can be used on location or launched to a distant target 3. Support Station a. Drops a support station that heals allies and can be used to revive downed allies b. Required: Virus Lab 4. Recovery Link (Signature) a. Heals and cures the user and nearby allies, revives downed allies within range. Can “overheal” beyond max health b. Required: Disaster Aid Tech 1. Sticky Bomb a. Fires a bomb that sticks to most surfaces and explodes when detonated remotely 2. Turret a. Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out b. Required: Control Room 3. Seeker Mine a. Releases an automated mine that seeks out hostile targets before exploding on proximity b. Required: Communications 4. Tactical Link (Signature) a. Increases damage and critical hit chance to the user and all nearby allies b. Required: Division Tech Security 1. Ballistic Shield a. Equips a portable ballistic shield that absorbs damage. The user can only use their sidearm while the shield is active 2. Smart Cover a. Reinforces a cover, increasing the users damage and decreasing the incoming damage for all allies behind it b. Required: Situation Room 3. Mobile Cover a. Creates a temporary cover for one person, which provides standard cover protection until destroyed b. Required: Armory 4. Survivor Link a. Increases damage restistance and speed for the user and nearby allies b. Required: Barracks Talents Medical 1. Adrenaline a. Use a medkit when not at full health to receive an overheal b. Required: Decontamination Unit 2. Triage a. Heal an ally with a skill to reduce skill cooldowns by 15% b. Required: Decontamination Unit 3. Shock and Awe a. Suppress a hostile to increase movement speed by 25% for 10 Sec b. Required: Pharmacy 4. Battle Buddy a. Revive a downed agent to reduce incoming damage by 50% fo r10 sec for both players b. Required: Pharmacy 5. Critical Save a. Use a medkit during low health to increase damage resistance by 40% for 10 sec b. Required: Counseling 6. Shrapnel a. Applying bleed to any target triggers a 30% chance to apply the effect to all targets within 10m b. Required: Counseling 7. Combat Medic a. Use a medkit near allies to heal group members and proxies within 20m by 40% b. Required: ? 8. Strike Back a. Reach low health to reduce active skill cooldowns by 20% b. Required: ? Tech 1. Tactical Advance a. Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 sec b. Required: Central heating 2. Demolitions Expert a. Kill a hostile wih an explosion to increase explosion damage by 40% for 15 sec b. Required: Central Heating 3. Police Up a. Kill a hostile with any skill for a 25% chance of auto-filling all ammo types to capacity b. Required: SatComms 4. Fear Tactics a. Applying shock to any target triggers a 30% chance to apply the effect to all targets within 10 m b. Required: SatComms 5. Evasive Action a. During a cover to cover move incoming damage is reduced by 30% b. Required: Recalibration 6. Tech Support a. Kill a hostile while any skill is deployed to extend any active skills duration by 10% b. Required: Recalibration 7. Wildfire a. Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m b. Required: Recharge Center 8. Death by Proxy a. Destroy a hostiles deployed skill to increase skill power by 20% for 30 secs b. Required: Recharge Center Security 1. Steady Hands a. Enter any cover to reduce recoil by 25% for 10 sec b. Required: Procurement Team 2. On the Move a. Kill a hostile while moving to reduce incoming damage by 30% for 10 sec b. Required: Procurement team 3. Precision a. Headshot a hostile to pulse them for 10 sec b. Required: Guard Post 4. Chain Reaction a. Damage multiple hostiles with an explosion to apply 40% more damage from the blast b. Required: Guard Post 5. Desperate Times a. Reach low health to increase blind fire accuracy by 20% b. Required: Shooting Range 6. Stopping Power a. Suppress a hostile to increase headshot damage by 25% for 10 Sec b. Required: Shooting Range 7. Repo Reaper a. Kill a hostile with the sidearm to receive 1 magazine for your primary weapon b. Required: Canine Unit 8. One is None a. Headshot a hostile to have a 50% chance of not consuming the bullet b. Required: Canine Unit Perks Medical 1. Medkits a. Increase medkit inventory by 1 slot b. Required: Clinic 2. Protective Measures a. Increase virus protection by 1 gaining access to higher contaminated areas b. Required: Virus Lab 3. Canned Food a. Increase canned food effect duration by 10 sec b. Required: Disaster Aid 4. Supplier a. Collect canned food, water, energy bar and soda in the supply line once per hour b. Required: Disaster Aid 5. Contamination intel a. Reveal all contaminated areas on the map b. Required: Quarantine 6. Medkits a. Increase medkit invent by 1 slot b. Required: Intensive care 7. Protective Measures a. Increase virus protection by 1 gaining access to higher contaminated areas b. Required: Hazmat Unit 8. Hazardous Materials a. Increase Dark Zone Inventory by 1 Slot b. Required: Decontamination Unit 9. Rigger a. Collect Fabrics (Crafting Material) in the medical wing once per hour b. Required: Pharmacy 10. Protective Measures a. Increase virus protection by 1 gaining access to higher contaminated areas b. Required: Pharmacy 11. Credit a. Increase Credit Gains by 10% b. Required: Counseling 12. Medkits a. Increase medkit invent by 1 slot b. Required: ? 13. Talents a. Increase active talents by 1 slot b. Required: Build All Upgrades c. Tech 1. Inventory a. Increase inventory by 10 slots b. Required: Control Room 2. Hazardous Materials a. Increase Dark Zone inventory by 1 slot b. Required: Communications 3. Division Tech Materials a. Convert Division Tech crafting materials into other materials at the crafting station b. Required: Division Tech 4. Engineer a. Collect Electronics (crafting materials) in the tech wing once per hour b. Required: Division Tech 5. Soda a. Increase soda consumable effect duration by 10 sec b. Required: Generators 6. Water a. Increase water consumable effect duration by 10 sec b. Required: Water Purification 7. Craftsman a. Collect Tools (crafting materials) in the tech wing once per hour b. Required: Field Engineering 8. Energy Bar a. Increase energy bar effect duration by 5 sec b. Required: Central Heating 9. Resource Assessment a. Reveal All Division Tech Crafting nodes on the Dark Zone Map b. Required: SatComms 10. Stat Switch a. Unlock Item Stat switching at the Recalibration Station b. Required: Recalibration 11. Dark Zone Funds a. Increase looted Dark Zone Fund Gains by 10% b. Required: Recharge Center 12. Stash a. Increases Stash by 10 Slots b. Required: Build All Upgrades Security 1. Experienced Agent a. Increase XP gained from all activities by 10% b. Required: Situation Room 2. Grenades a. Increase the grenade inventory by 1 slot b. Required: Armory 3. Advanced Weaponry a. Unlock advanced weapons vendor in the Security Wing b. Required: Armory 4. Combat Veteran a. Increase xp gained from accolades by 25% b. Required: Barracks 5. Hazardous Materials a. Increase Dark Zone inventory by 1 slot b. Required: Dark Zone Ops 6. Black Market Vendor a. Unlock Dark Zone fund purchases in the base of operations b. Required: Dark Zone Ops 7. Clothes Vendor a. Unlock a clothes vendor in the Base of Operations b. Required: Supply Line 8. Explosive Bullets a. Increase explosive bullets effect duration by 10 sec b. Required: Gunsmith 9. Gunsmith a. Collect weapon parts (crafting materials) in the security wing once per hour b. Required: Gunsmith 10. Scavenger a. Collect items from the scavenger box in the security wing once per hour b. Required: Procurement Team 11. Incendiary Bullets a. Increase incendiary bullets effect duration by 10 sec b. Required: Guard Post 12. Special Ammo a. Collect incendiary and explosive bullets (ammo) in the supply line once per hour b. Required: Guard Post 13. Shooting Range a. Train in Marksmanship at the shooting range b. Required: Shooting Range 14. Intel Discovery a. When completing all side missions and encounters in a named zone, reveal all undiscovered intel on the map b. Required: Canine Unit 15. Hazardous Materials a. Increase Dark Zone inventory by 1 slot b. Required: Communications 16. Collector a. Increase scavenging by 15% b. Requirement: Build all Upgades Inventory Overview Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics) 1. Weapons a. Primary 1 b. Primary 2 c. Secondary (Pistol) d. Mags? 2. Equipped Gear a. Backpack b. Gas Mask c. Knee Pads d. Gloves? e. Sling Pack? f. Gloves g. Holster? h. Hazmat? Shows Browse Backpack, Mod, Credits and Dark Zone Funds Character Shows Primary DPS (Firearms), Health (Stamina), Skill Power (Electronics) Level, Dark Zone Rank, Primary Attributes Pouches Grenades 1. Emp Grenades 2. Flashbang Grenade 3. Fragmentation Grenade 4. Incendiary Grenades 5. Shock Grenades 6. Tear Gas Grenades Consumables 1. Canned Food a. When consumed, canned food increase healing effects on a player by 40% the effect lasts 30 sec 2. Energy Bar a. When consumed, the energy bar instantly removes all negative status effects on the player and protects the player from all status effects for 5 sec 3. Water a. When consumed, water increases all damage dealt to elite enemies by 20%. The effect lasts 30 sec 4. Soda a. When consumed, soda reduces all cooldowns on skills by 30%. The effect lasts 30 sec 5. Incendiary Bullets a. When used, incendiary bullets have a chance to light a target on fire. The effect lasts 30 sec 6. Explosive Bullets a. When used, explosive bullets have a chance to deal area of effect damage Ammunition 1. Assault rifle ammo a. Moderate recoil 2. Light machine gun ammo a. Large capacity, Require time to stabilize when firing 3. Marksman Rifle ammo a. Extra headshot damage 4. Pistol Ammo a. Easy to handle, deals extra damage to injured enemies 5. Shotgun Ammo a. Offers high mobility, high damage, but very limited range and rate of fire 6. Submachine Gun Ammo a. Stable, high mobility, extra critical hit change but short range Access Key 1. Dark Zone Keys a. Specialized key used to access particular crates in the dark zone 2. Lock Picks a. Tool used to unlock locked doors without their original keys Medkit 1. Heal damage over time when consumed Crafting Sources 1. Cloth a. creation of gear and gear mods 2. Weapon Parts a. Creation of weapons and weapon mods 3. Tools a. Creation of weapons and weapon mods 4. Electronics a. Creation of gear and gear mods 5. Division tech a. Additional crafting material used in dark zone blueprints Appearance 1. Hats 2. Jackets 3. Pants 4. Scarf 5. Shirts 6. Shoes
×