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Showing content with the highest reputation since 01/23/2017 in all areas

  1. supercat

    Open Beta Coming Next Week

    Ubisoft is at it again. Slicing worthy parts and lock them up under specific requirements. "If you participate in the beta and play Wildlands before March 31 (on the same Ubisoft account), you’ll receive access to the Unidad Conspiracy reward, which includes three exclusive missions." Read more at http://www.playstationlifestyle.net/2017/02/21/ghost-recon-wildlands-open-beta-pre-loading-ps4-xbox-one-pc-begun/#QdVh77w3WX6O62Jp.99
    3 Points
  2. supercat

    GRW (CB) Features in Pictures

    I think it's good to share trivial details about what you can do and see in the game. Let the pictures speak themselves. 3rd person to 1st person aim swap within a click Flying helicopter Airplane Swimming like a boss. You can also perform stealth swim to submerge your entire body. How high you can fly A look at the world while thinking of bailing out of the chopper, leaving your teammates' butts fall to death Not even the full region Posing cool with random dudes you don't even know for team overview screen Some are soldiers. We are spray painters. Develop your character to survive the wildlands. Not to be a demi-god. So many trail bikes. But don't forget that we have badass cruisers as well. Animals are around. Lying around makes you dirty. Especially if you bath in cow dung. Val Kilmer
    3 Points
  3. Zombochic

    Looking for people

    I'm also 174 already! 😂😂😂 once I got all my stuff from my stash!
    3 Points
  4. Oh. daesu

    Looking for people

    And now Phoenix Creds and caches.lol
    3 Points
  5. Jaypeg

    Looking for people

    You hit level 30, well done ...that's a packet of bisuits you owe me😂😂
    3 Points
  6. supercat

    Open Beta Coming Next Week

    Should be #GhostRecon. Giving space breaks the hashtag. Anyway, I kept my Closed Beta file in my PS4 and it has started downloading the open update.
    3 Points
  7. Hey Guys, Kyle here. I've been browsing the forum for the past two weeks or so, just getting information on different build strategies and what not. Figured I would finally introduce myself. I have been playing manly PVE, completing daily missions and underground missions. I'd like to meet up with some people one Xbox, so, I can start venturing into the Dark Zone. It's so frustrating going at it alone. Anyways, look forward to meeting you guys.
    3 Points
  8. YamaMISSILE

    1.6 caches

    I currently have 70 sealed caches (survival, field proficiency, daily assignments etc.) And 30 extracted caches too. I have been told that waiting for 1.6 to open these is useless as they won't roll in 1.6 but stay as 1.5. But since armor is being removed as a major attribute I'm confused. Can someone clear this up for me? *Please leave cited sources on where you got information from* Thanks in advance! - YamaMISSILE
    3 Points
  9. YamaMISSILE

    1.6 caches

    Thanks so much! I'm ready for 1.6! 100 sealed cache opening video anyone? Lol. Thank you for clearing this up for me!
    3 Points
  10. quinch1199

    N00B guide

    Or throw a couple of 'nades their way, plant a turret and pull back again if you can and get that distance to snipe. People don't use grenades enough to be honest and with the buffs you can get for area and damage on them as minor talents on gear they can really do some damage (I dealt with an open world roaming boss in a video coming up with a grenades because he's a shield user)
    3 Points
  11. ZEROdarkFIVE30

    NEW TO THE FORUM

    Hello everyone, new to the community, but have been playing the division for a while, looking forward to 1.6, right now I'm playing on xbox, but may get it going on ps4 possibly. Looking forward to chatting with everyone!
    3 Points
  12. genedjr

    N00B guide

    D3-FNC looking at videos - end game stuff... Something to look forward to I guess. ...gene
    3 Points
  13. Oh. daesu

    The Historian

    It is something that comes with patch 1.6. So, keep your Historian and after the release 1.6 The Last Stand it will then have explosive bullets.
    3 Points
  14. So I've heard that The Division will be having some cosmetic microtransactions when patch 1.6. Well my thoughts are, if someone wants to pay for a shiny gold character then so be it, so long as whatever they buy with real £ isn't actually giving them any advantage or stat change over non-microtransaction gear or normal players then there's no issue here. Agree or disagree?
    3 Points
  15. supercat

    Impressions?

    So far loving it. I like co-op shooter, customisation, open-world, and no spoonfed gameplay. This game just hits right on me. Character creation comes weak, but the clothing and the gun comes with tons of skins (you can even apply skin to parts) definitely make up for it. I'm not sure about finishing missions as Rambo. Perhaps that's PC shooter thing where some people have god-tier precision to the head. I played on PS4 and of course we have these 'Rambo' types who would raid places down and fail a few seconds later. Talking about 'Rambo' players; that and 'mission saboteur' kind of players were seen during my period of Closed Beta and honestly, this gives me concern of what this game's matchmaking is filled with in the future. Indifference of effect of body armor worn comes off non-sense and weird at first, but during the gameplay, I felt it is actually just right. This way players can express their character freely and not bound to the highest tier armor to negate enemy's damage while Ubisoft will try to 'rebalance' the enemy to negate back said armor's effect and eventually will make the game imbalanced and making other armor options is no longer viable because the game balance nods too much to the highest tier armor. (This happened in GTA Online with their heavy armor. That game is an ultimate mess in terms of game balance and effectively put me, a once GTA superfan, away from it.) Closing words, I'm looking forward to play the full game, but I'm afraid they'll screw it up with patches just like what Massive did to Division.
    3 Points
  16. g1nt3r

    My "Battle Gear"

    I don't really do cosplay and nothing I have on me are props so I'm going to consider this my actual battle gear. If shit hit the fan, how I'd probably roll. Probably plus a backback and kelvlar vest
    3 Points
  17. Jaypeg

    Running high end...

    I've rinsed my striker to the max, have an ab, taco and a slow building deadeye on the go(stocking up reclaimer for 1.6)But decided to just run high end(bar my mask-just for a bit of toughness). barretts, specialised, skull, accomplished, nimble...having a lot of fun. The cover to cover bonus on nimble is awesome. I also dropped my toughness down to 365k and added more firepower. I am now using cover a lot more and it's a fun build...give it a go. still on the hunt for the bow knee pads....one day😂
    3 Points
  18. g1nt3r

    Blades are awesome. Am I wrong?

    Here's my EDC blade
    2 Points
  19. Oh. daesu

    Open Beta Coming Next Week

    unscheduled maintenance, it would seem.
    2 Points
  20. quinch1199

    Open Beta Coming Next Week

    Also, remember that currently the Delux edition is the same price as the normal edition via UPLAY only and £54 on Steam.
    2 Points
  21. YamaMISSILE

    Gear score

    Oh I have 4 characters, I just downgraded one of my characters to 207 because i was bored lol. I'm so used to how the 230+ bracket works I got confused on the lower bracket lol.
    2 Points
  22. DeadSockPuppet

    Gear score

    Let's start off with a little background on how GS is calculated. After 1.4, they started calculating PvE or Light Zone (LZ) GS (what you see on your character screen) and PvP DZ GS (hidden to players) differently. Before 1.4, cheaters would max out their gear and equip a secondary and sidearm with super low GS so they could artificially lower their GS to get into lower GS DZ brackets to grief players. In order to fix this, the following changes were made to how GS is calculated, these weren't published by Massive but the community figured it out. Also, you'll notice that the calculations use the old weapon and gear item max scores, I didn't change these (pulled from an old post) to better illustrate the potential difference in scores. The GS showing on your character takes into account your 3 weapons and your 6 year pieces. For example, if you have all 229 weapons and 268 gear pieces, your GS would be 256 on your screen: (3x229 + 6x268)/9 = (687 + 1608)/9 = 2295/9 = 255. The GS for DZ purposes looks at your highest GS non-sidearm weapon (primary or secondary) and your 6 gear pieces. Using the same example above, your DZ GS would be 262: (229 + 6x268)/7 = (229 + 1608)/7 = 1837/7 = 262.4 or 262. From the info you gave in the post, here's what your toon has equipped: Chest - 256 Mask - 204 (256) Pads - 204 Pack - 204 Gloves - 204 Holster - 256 Primary - 229 Secondary - 229 Sidearm - 204 Note: You said that without the mask you have a 256 chest and holster and the rest, as well as your sidearm, are 207. Since the changes GS that put weapons and armor on the same scale, those 207s would have to be 204s. Without Firecrest mask: LZ GS - (2x256+2x229+5x204)/9 =221.1 or 221 DZ GS - (2x256+229+4x204)/7=222.4 or 222 With Firecrest mask: LZ GS - (3x256+2x229+4x204)/9=226.9 or 227 DZ GS - (3x256+229+3x204)/7=229.9 or 230 So, based on the above info, it looks like your issue is that you weren't aware that LZ & DZ GS are calculated differently, because you should have a LZ (displayed on your character screen) score of 227 and a DZ (hidden) score of 230. Hopefully this explains what you're seeing. If you don't think this is correct, double check my math or post up an issue on the official Ubi forums for the game.
    2 Points
  23. quinch1199

    Open World

    Actually I felt there was more deeper down. For example, at one point I passed a lamp post...locals strung up from it, hanging there...there was a highlighted "cache" box next to it and when I tagged it, it started to give me a small side mission about telling a family (or local contact, can't remember now) that you found the bodies. I didn't really pay attention...time limits on these demos is too narrow unfortunately but I wonder if there are more like that.
    2 Points
  24. DeadSockPuppet

    Open Beta Coming Next Week

    My guess would be no. If I remember right, we had to restart toons in OBT the Division, whether you had played CBT or not.
    2 Points
  25. con spire

    the 6 gold armor pieces

    only had this game 6 weeks or so and have been watching the guys on twitch having fun on the pts, mainly using high dps all gold build. so im farming the madison field hospital. now im a stuborn man and for 3 days i put in 12 hrs per day. thats 36 hours, so it turned in to a bit of a joke and me been stubborn wants these items and now just wants to see how many times itll take b4 i do get them. ive dropped down to between 8-10 hrs per day as it is becoming unenjoyable in every sense of the manner but ive done this for 7 more days. thats 100 hrs plus at 6 mins a run, to not recieve 1 pair of shortbow knee pads. and when they do finally drop, whats the odds of it having good stats, 5% (if your luck) multiple that to my stats, see where im going here. and to top it all off, all the pick ups, armor wise while farming where crap maybe because you can only do this mission on hard. one last thing to point out, this is just for 1 item out of the 6 and 1 if not thee shortist missions of them all to do. what an experience ive had with this game. ha
    2 Points
  26. quinch1199

    1.6 caches

    For reference, have a dose of Yannik (and his glorious...though not as glorious as my own...beard) and Hamish
    2 Points
  27. quinch1199

    the 6 gold armor pieces

    Actually...so did my gloves! Forgot that. I don't farm missions to be honest so most of the way I get drops like this is LZ or Survival (though not had time to run survival for WEEKS!)
    2 Points
  28. DeadSockPuppet

    N00B guide

    From VG247: So you will get the SMG CHC bonus and bonuses from mods, the shield just won't get any bonuses from shield mod bonuses. My understanding of how this works is in my case I have 4 shield mods on my gear and that I wouldn't get those. Personally, I'd prefer to keep the shield mods, as they make it easier for me to tank longer and harder. As a Tank I'm purposely "taking fire" and not "dealing damage", so a more effective shield is more useful than attack bonuses.
    2 Points
  29. quinch1199

    the 6 gold armor pieces

    I believe the "Named NPC - 1%" might refer to ALL NAMED NPC's as my Gloves dropped from an LZ Named NPC. The Mask I got from Survival Cache drop, which at 14%, is a pretty high chance. All that said the named items ... logically .. should drop with a higher drop rate from the corresponding named NPC but I really don't think we're seeing that. Massive haven't released many official figures and i'm increasingly feeling the table we have is woefully incomplete as I don't believe the 14% drop rate in Survival Caches to be honest either.
    2 Points
  30. ZEROdarkFIVE30

    NEW TO THE FORUM

    Thanks guys! Can't wait for 1.6!
    2 Points
  31. genedjr

    Change to Full Screen Crash

    OK, found a work around - http://forums.ubi.com/showthread.php/1539842-Full-screen-crash?p=12285467&viewfull=1#post12285467 when the game loads to the window - hit alt-enter - and low and behold, full screen - wow what a performance change. Now I may not be that slow old man lol ...gene
    2 Points
  32. quinch1199

    Need some help

    I could be wrong but voice chat for anyone outside your group is proximity only...too far away and you won't hear them at all or only hear them in passing. All group chat you can hear anyone in your group from any distance.
    2 Points
  33. quinch1199

    Impressions?

    @DeadSockPuppet - some great points. Likewise I didn't experience many bugs either but ... to be honest ... I feel the majority of bugs/exploits that were found and started all the criticism in The Division were found by players who are DEDICATED to finding such things and go to a game with the express idea of pushing it and finding exploits. Like me, you just play the game! So the only bug I found was the audio fall-off bug after death. You die, respawn but audio remains "muted" for far beyond the time it should and often through that play session. I don't think I can see myself playing this single player at all when it goes live. The multiplayer experience was so much better as it just made single player awkward to me. Luckily even the addition of one other player makes all things possible if you play in real GR style (recon, plan, deploy, execute). The ultimate game map size appears just .. staggering..and I'm really hoping I can afford to pre-order.
    2 Points
  34. DeadSockPuppet

    Impressions?

    Overall, really liked the game. I was a huge fan of GR:FS and this game feels just as fun as that l, sans the PvP component. CHARACTER CREATION: Character customization was excellent and for a beta I probably spent Like 20-25 minutes too much on making my toon. Tons of stuff that you can do and I know when the full game drops that I'm probably end up spending a fair amount of time on creating my first toon. CHARACTER PROGRESSION: The progression system seemed to be pretty easy to use. You'd level by using skill points and then points similar to the tech, med and security points from the Division. It was easy enough to interrogate suspects to find out where skill points were and almost as easy to get the other points from side missions. Once you had the points it was easy to see what the cost was for each upgrade and your toon showed you what skills you could unlock with your current character points. I'm not positive if you'll ultimately unlock everything (like the Division) or if you'll have to watch your points and spec into a certain role like a true RPG. MAP: I thought the size of the map was great (more than enough for a 72hr beta) and the full game should be excellent. Really gave me a FarCry 4 feel and that was nice. If I remember right there's supposed to be like 27 areas, and if they're the size of the beta playable area, then the final map will be like 3x the playable and unplayable map from the beta. VEHICLES: I liked the many vehicles and spent a good deal of time tinkering with different rides. My only concerns are that the guns on the choppers are practically useless, vehicles are beast and can (unrealistically) pretty much go anywhere and I'm not sure I really figured out how to fly a plane. I tried the plane stealing mission like 3-4 times and ended up crashing the plane each time. CONTROLS: While it took a little bit to get used to the controls and the difference they have from the Division, gunfire felt really good and I liked the way the guns shot & hit targets. With the exception of some odd feeling vehicle controls, most everything felt intuitive to me and easy to use. It would be nice to snap to cover and shoot around corners a little better, but to me this isn't gamebreaking. WEAPONS: The gunsmith was nice, but I'm not sure how "realistic" it is to be able to rebuild your weapons on the fly. I'm on the fence about having to find weapons and mods, it makes players work to get items, but as a highly trained and outfitted operator you'd think you'd go into the field with a lot more weapon options. The one thing that I really didn't get to test was the bullet drop. I never really got a good scope for my sniper, so most of my combat was in close enough range for bullet drop to be negligible. I did pick up a sniper with a good scope at the Unidad base, but I never really got to a point where I could use it and then was killed (causing me to lose the gun) before I got to a place to use the rifle. MISSIONS: The missions and side missions were ok in my book. We only saw a small section of the game - mine said I had stopped 5% of the Cartel after completing 6 story missions, which implies 120 story missions (.05x = 6, x = 6/.05, x = 120). Hopefully the total selection of missions has a little more variety, otherwise I'll start to agree with critics that say the missions are repetitive. SP vs. CO-OP: I played probably just as much solo play as I did in co-op, and my co-op was both with friends and matchmaking. The game is definitely more fun with friends, or randoms if they've got their sh*t together. Like the Division, you can play the game solo, but it just doesn't have the same fun factor alone. The biggest benefit of co-op is being able to sync shot from the start. Being able to get all 3 AI players to sync shot is buried behind upgrades and would take a handful of missions to unlock if you're playing solo and requires you to ignore other skills (from firearms, stamina, drone, etc.) in order to "fast-track" and unlock the 2nd and 3rd NPC for sync shot. BUGS: There's three issues that I had with the beta, but only two were with the actual game. The first one was that I was unable to send invites to friends. I tried a handful of different things on both my phone and a PC and never got them to work. I tried checking the Ubi help and didn't find a fix, but it appears this was an issue that other players had to. The only real bugs I had were issues with the sound and issues with using the sights on my weapons. Twice I had the sound partially drop or become muffled. The next time I died it reset back to normal, but other than that I couldn't find a fix. The gun sights was similar. My group was in a fire fight and all of a sudden when I pulled up my weapons and clicked the stick to scope nothing would happen. They stayed like this for a couple of minutes and I think resolved itself either after driving to a safe house or after fast traveling to it. I reported both bugs on the beta site. The audio bug wasn't specific to me, as one of the guys in my squad had the same issue, but I didn't come across anyone else that had the sights issue. OVERALL: As I said, I really liked the beta and am glad that I have preordered it. I can see myself playing it for a good while and can't wait to get into a second beta and/or the final game. One thing to consider, which was pointed out on SitRep Radio's Special Edition cast on Wildlands, this beta build is probably from December, since they had to get it cleared through Sony and MS certifications. That being said, I doubt they stopped working on the game after the beta build so hopefully some of the bugs and quirks of the game will be worked out before the final game.
    2 Points
  35. quinch1199

    Impressions?

    When you get a guy in your group obsessed with immediately stealing helicopters, especially armed ones... you can "Rambo" every mission. Trust me...its not fun at all...least not for me and I made a note never to let the guy in my group again! The armour resistance and kill times seemed just right I agree and it would be difficult and potentially annoying to some to have to "unlock" armour for better damage resistance but mainly I was thinking of the last heavy body armours available....the ones with the shoulder guards. Of course maybe the trade off would be lower stamina
    2 Points
  36. Oh. daesu

    #JustDivisionThings

    Just run the Napalm Plant with a random, and I'm not making this up, he wasn't wearing a Specialized backpack. #justdivisionthings
    2 Points
  37. RetLeo99

    Hello All!

    Hello Everyone, Despite the game name (RetLeo99) my name is Bob.....Right now I'm claiming to be the oldest player on this Forum (not saying just HOW old yet). I've been playing The Division for some time now; just getting ready to max out my 4th player. I got pretty bored with the game after a while until the previous patch, and then got bored with it all over again. Find the Underground somewhat uneventful as well, but I really like the Survival expansion, despite getting frustrated with it. Looking forward to picking brains and sharing info.
    2 Points
  38. This plus engaging the buff's really make a difference. Whilst we seemed to be winning a game on captures last night we lost heavily because: 1) The other team hit landmarks and smashed Ai all over 2) They hit the point buff posts constantly. We out-killed them (Player death count) far more and held objectives more often but because of point buffs and Ai kill spree's they beat us by almost 2,000 points!
    2 Points
  39. For those who are interested, I'll post up Yannick's Last Stand preamble for the PTS week 2 release. Figured 8t might be a better read separate from the patch notes. ... Before beginning these patch notes, we want to take a moment to talk about the reasons behind the main changes coming with this new PTS build. With the opening of Last Stand, we want to try something that has never been done with PvP in The Division: Normalization. The idea is to reduce the importance of gear building in PvP to leave more room for skilled gameplay. While a player with good and optimized gear will always have an edge, a less geared one should still have a fighting chance to ensure a fairer experience. Note that the Normalization formula listed below is a first version that we want to test on the PTS, and will probably evolve greatly before (if at all) implementation in Update 1.6. The same goes for changes such as Body shot damage or reload while sprinting. We know that these can be controversial and have been heavily debated already, but we want to test these changes on the PTS and see how they impact your gameplay. This does not mean that they will be implemented in Update 1.6. It will all depend on the results of PTS testing, and your feedback on the resulting experience. An important thing to note about Health and Armor changes, is that our intention is to move away from a meta where players could stack damage mitigation and face-tank enemies without having to worry about their positioning or using covers. We do want health and survivability to be a thing, but it should not mean that you can run straight to the enemy in the open and not be punished for it. Above all, good survivability should come in conjunction with the ability of positioning and using the environment. Finally, you will notice that we went as far as having a complete pass on Gear bonuses in this PTS. The purpose is to try to offer more valuable choices for you to pick from when min-maxing your build, and removing the bonuses that were always disregarded as useless. The end goal with these bonuses changes together with the Health and Skill Power changes is to make specializing into different builds more valuable, and make sure that you always have interesting options to push gear optimization one step further no matter if you’re going for DPS, tank, support, or any other kind of gameplay style you are looking for.
    2 Points
  40. ON3WAY

    So many legendarys

    Yeah you were right they are only high ends and i do have some gear sets as well and i looked into it, is there any way of telling if it is a legendary ? like i thought yellow was the highest you could go heres a screenshot of my inventory
    2 Points
  41. g1nt3r

    My "Battle Gear"

    the AR-15's got a nordic components hand guard. The pistol is a bersa firestorm 380. I prefer it to my XD-9
    2 Points
  42. quinch1199

    PTS Patch 1.6 The Last Stand DLC Jan 24

    Yeah, Stolen Signal (The new Incursion) is available in the PTS now. Last Stand (the new PvP mode) is not available yet, next phase of PTS I'd imagine.
    2 Points
  43. RimBlock

    Patch notes 1.6

    I used mobile cover and it helped alot with revive station next to the hostage. I don't use it usually but it took a lot of damage. I would gues two people, one left and the other right of the hostage would do pretty well also. Remeber the Pakhan, Cassidy and The Centurian are available from the special weapons vendor in 1.5 for cash. In 1.6 they can only be bought from the Terminal vendor for PXC (or found in loot I would guess). Get them now if you don't want to hunt for them and the current stats are ok for you.
    2 Points
  44. quinch1199

    Patch notes 1.6

    - If you enter as a solo, you will enter an instance where every other player is solo AND GROUPING IS NOT POSSIBLE. ...nothing to still stop you unofficially grouping up of course, you just can't group up in-game.
    2 Points
  45. Oh. daesu

    Patch notes 1.6

    Yeah, I noted that. I'm mean it is rare to revive, but costing a medkit, has to be one of your teamies.... one of your regulars... I mean if it is some random, then "sorry dude". Then, they say not coup de grace. *scratches head* Maybe these changes come from two dev teams. lol
    2 Points
  46. quinch1199

    PTS Patch 1.6 The Last Stand DLC Jan 24

    New Incursion!!! LOVE IT!
    2 Points
  47. quinch1199

    Hi there

    @DeadSockPuppet
    2 Points
  48. Oh. daesu

    What's your next build?

    yeah, unfortunately, not two simultaneously.
    2 Points
  49. Oh. daesu

    What's your next build?

    decadent, lol.
    2 Points
  50. DeadSockPuppet

    Survey

    Survey completed. I didn't realize I had over 400 hrs into the game, I guess I need to look at Division Tracker more often. Another 2 work weeks and I surpass my Destiny play time. Scary thing is in 9 months I played only 80 hrs less than I did in 13 months in Destiny. I guess that shows how much better the Division content has been so far, despite the problems the game has had.
    2 Points