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Showing content with the highest reputation on 09/29/2017 in all areas

  1. 2 points
    Below are my thoughts on this, often, touchy subject. I’ve taken a long look at the concept and execution of the Dark Zone and its gameplay and have come to the conclusions below as to why it so harshly divides the community, why it should work and why it doesn’t work. Perception: Firstly, the learning curve is drastic! Unless you have great knowledge of the game meta, builds etc any PvP you face in the DZ will be very one sided. I see Players who are more used to PvE constantly complain as they don’t understand how they’re toon can be killed so rapidly…fact is they’ve only faced Ai…usually never tried a Legendary or Heroic mission, maybe never faced a Hunter in Survival. They don’t realise and have never had the experience of PvP. They’re build isn’t optimised for PvP. They fail, get killed constantly and, seemingly, too fast for it to be allowed in the game…must be hacks, exploits, cheaters… the DZ is full of cheaters clearly…crappy game. …see? Their perception is that the DZ is where all the Cheaters go, it’s a broken area and “Why can’t we just have a PvE Dark Zone?” What went wrong: Inexperience. That’s where it went wrong. Massive came with practically zero experience building a PvP arena style game, they didn’t do their research. They knew what and how they wanted things to go but forgot the first law of MMO's. - If players will be dicks in an online game, and they will do all they can to be the biggest dicks they can be. Suddenly you have players camping extraction zones. Spending dedicated hours creating meta builds and exploiting every loophole possible in the game mechanics. Players deliberately running into your shots so you go Rogue by accident … basically being huge Trolls and suddenly Massives' lovely game is broken to pieces. It's not how they wanted the play to develop. Players just weren't playing the game by the rules they wanted them to. How does it get better: The first step forward was subcontracting out development of the DZ and PvP to Red Storm. A development house with ACTUAL MMO PvP experience. Drawback is that how Massive built the DZ, how they built all the game mechanics meant that Red Storm have a HUGE uphill struggle. They’re constrained by the source coding deep in the game. Bottom line the Dark Zone will NEVER actually be “fixed”. There will always be some element of “broken” about it as it can’t be rebuilt from the bottom up. I say this as I'm pretty sure it would have been by now...this strongly means its just not possible. However, Red Storm have shown us how things could have been … firstly with Last Stand and now with Skirmish Mode. The key was shown as Normalisation. You can enter the mode with any build you want, meta'd to any level, but stats will be normalised…levelled out. Yes, there are still ways to exploit some builds but these are far more minor than the whole concern around the DZ. In Last Stand for example I’ve gone in with pure PvE builds and whilst I’ve not done very well, I’ve not had players kill me in one shot as they could in the DZ. I believe normalisation was the solution I proposed very soon after the game released (somewhere on these forums long ago). The reason it’s not been implemented into the DZ still, and it appears never will, are clearly due to the fact the bottom layers of core coding to build the DZ are focused on the same coding as the LZ and this will always prevent the obvious solution. Unfortunately, the vast majority of the players neither have the experience or knowledge of how games are actually built and how such early choices in game mechanics can influence areas of game play. All they see, all they vocalise, is that the game is broken. It’s true, it is…in that area but its broken BECAUSE the LZ isn’t broken, for the very same reason that the Light Zone is fun, makes the Dark Zone horrible for many. Red Storm can improve the situation. I also believe that modes such as Last Stand and Skirmish have been built DELIBERATELY to try to move gameplay focus out of the DZ…to lessen the number of dedicated PvP players in the Dark Zone artificially. Less players with the PvP meta builds physically in the DZ, ultimately the better for PvE players entering the DZ. The Logic is simple if flawed. Flawed because of course… First Law of MMO's: People will be dicks. Those who want to be dicks will realise exactly that there are less skilled, tooled up, players in the DZ…that the chances of running into a player who can face them down will be far less. …so less wolves = more prey. There will be a period of quiet as PvP players migrate to the new game modes but ultimately you will face a meta-gamer again. Conclusion: The Dark Zone is broken, long live Last Stand and Skirmish. PvE players ought to realise that there are far more PvE opportunities in the game and either visit the DZ rarely or take the hits more on the chin. The DZ won’t and shouldn’t be a safe place, unfortunately it will also never be a FAIR place. Red Storm can help to modify some issues but they're bandaids over a big wound. However, I don't see the Dark Zone as a failure. What it doesn't do is explain to players exactly what it is and how it works...sure it "tells" them...but clearly the full implications of it are not understood or there wouldn't be any issue, would there? Despite doing exactly what it says on the tin, I think the fact there are PvE elements in the DZ lead many to neglect the warnings or just choose to not understand them. Game on people….
  2. 2 points
    TFW when soloing in the dz, you go at some LMB in a basement. But it's 4 players in LMB gear waiting to gank someone. #justdivisionthings
  3. 1 point
    So during GE I got maybe 10 classified pieces - since then 2. For me, I simply stopped trying. ...gene
  4. 1 point
    No prizes just for fun and the ability to churn stomachs and alert the fashion Police...do...your ...WORSE! Here's my first one...I call it simply... "OMG and a cloud of shit storms"
  5. 1 point
    I have built zillions - its fairly easy with all the you tube videos - and if you got $500 you can game. My current rig is a AMD Ryzen R5 1600x ~ $1000 minus the case, two 1TB HDs. But I built it with Zen2 in mind and I already had a graphics card (and got gifted a GTX 970), but I think 1 large would get you a rig that would be great at 1080p, steaming, and OSB capture. Parts picker is a good tool, but I found it limiting... Lots of research will guide you. Just Google! ...gene
  6. 1 point
    UPDATE: Whilst these were acknowledged by Massive on Twitter I have so far experienced none of the reported issues. EDIT - My (educated?) assumptions regarding the issues being reported are that the movement issues are mainly on console. Hence my assumption is they're caused by Server Load. Massive announce a patch to fix RPM Glitch. This encourages far more "sleeper" players to log in after the patch to play because...no unfair ganking anymore...majority of the player base are on Console...hence the console connected servers get a large, unexpected hit. Ubisoft servers are NOTORIOUS for being bad. Hence the movement issues are very likely latency related (not "Lag" as such). As a PC player I've not experienced ANY of these issues, I'm not even sure if the RPM Glitch was a thing on PC? Having never encountered it, I can't say. What I can say is I have not experienced any sluggish movement animations, no delay in making sharp turns in the LZ for example. There is always a moment of juddery movement when first entering a high population area such as the DZ (which they've deliberately covered up by going through that "ISAC Reboot" thing) or when entering the HUB by walking out the tunnel. There are issues where I run around a corner, my HUD tells me there are enemies but the game hasn't rendered them yet...that's a mix of my PC perhaps not writing fast enough and server latency potentially but nothing I would think could or SHOULD be imposed on Massive to fix. It just seems to be quite often that those that shout the loudest and complain the most have the least knowledge about how online MMO's work at a coding level or how computers work and the limitations of certain hardware. Ultimately if you own a Console you are NOT running with the best optimised equipment, you are NOT using the fastest processors, you are NOT going to get flawless gaming performance with games that have to constantly move from Muliplayer to Single Player environments. Games like COD or Battlefield are always Multiplayer...you can't seemlessly move from the Single Player game into playing a Multiplayer match! Why? Because you're hardware isn't up to it so they haven't written the game around it. Unfortunately The Division has tried to do that, it works fine on PC but as the build of the game increases, more patches are added, more environments are added Console hardware increasingly struggles to keep up.
  7. 1 point
    Hello all, When I started my first character, I was kinda nervous going into the Dark Zone. Mainly because I didn't know what to expect. When I read that Rogue agents roamed inside, I was thinking PvE mainly. It was until later that the Dark Zone was a PvP place as well. Now, I'm not very good at PvP nor do I like doing it but I don't mind it until this lone incident happened. I was farming in the DZ and was extracting. A bunch of Rioters came and I threw my Seeker Mine and was about to kill them when I somehow went Rogue. A couple seconds after that, I saw another agent there and I knew what happened, one of my Seeker Mines must of hit him. So he kills me and takes my loot and I apologize to him and he says that he wanted it to happen. This guy ran into one of Seeker Mines and turned me Rogue. Now, I find that to be an asshole move and I have not entered the DZ solo since. I have gone back with a friend but I'm never going back into the DZ solo after that experience.
  8. 1 point
    Myrtle, pretty fly for a white girl.
  9. 1 point
    Cheers I may do that . So ran through most of it last night. Had a guy who just liked ordering people around over the mic who was really irritating but he did have a few good ideas. The shock room. Mobile cover in front of the left and right tables with two chairs. This give protection from the shock as the platform below the chairs extends out towards the stage. I also put a mobile cover to one side to stop the AI shooting from the side and with my Final Measure / Ninja / LoneStar build we cleared it (after a number of tries and ravings by irritating mic guy). At one point I was just running around dodging grenades, snipers and shocks as I seemed to have all the aggro.... Rusher room. We hunkered down with mobile covers at the back left. The junk gave some cover. The heavies are a pain and it took a few goes but we managed to get that one done. The TV set. This was a bit painful with the rushers and heavies but we managed to last until the boss came down and then killed him first time. I was going up and down like a yoyo though. Lack of coordination on the Western one with the miniguns caused the shielders to fail. After a couple of attempts and Mr mic becoming really irritating and a little abusive, I got called away for real life and was not too sad to leave TBH. It gave me some good ideas for future though. Loadouts of TA and FM worked quite well in the different locations.
  10. 1 point
    PvE is the default setting as you go into the DZ. From what's been explained to us you will NOT be able to damage any other players character, by any method, unless they mark themselves as PvP. Basically the same way there is no friendly fire in the Open World (LZ) during missions & Incursions. As soon as they switch to PvP they show as Rogue and you can damage them, they can damage you ... just as it works now. There is a small cooldown timer (looks like 3 seconds) between pressing the button and actually going Rogue, this is to give people in your group the chance to leave that group if they don't want to be Rogue themselves. My assumption at the moment is that Rogue status remains until the hunt has expired. There are still some grey areas I haven't worked out yet and I'm going back over the SotG audio today to find the small bits I might have missed. For example they said the old Rogue hunt timer was gone but didn't really explain how a Rogue hunt ends except by rogues getting killed or all other players on the hunt mission getting killed by the Rogues.... I'm hoping for some form of other escape possibility for Rogues but I guess I'd be happy if they can't just "run away". Guessing making sure the Rogue hunt doesn't end until one side is all dead means players can't use any map glitch bugs to hide (i.e. finding a glitched part of the map and hiding literally inside a wall). Making Rogue hunts an active mission - that players "join" much like an LZ mission - means 1) Rogues can't just keep running or just hide until the timer expires, 2) Gives a clear option to grant genuine rewards to any players involved on both sides based on performance. However, as we only saw it from the Rogues side I don't know yet how the normal player side works...is there a pop up asking you to press a button to join a Rogue hunt in your DZ area or something else? If you don't join a hunt are you now immune to the Rogue damaging you? Still some key questions I need answers too. Oh, players get special caches for taking part in hunting down Rogues, Rogues get special caches for surviving one which are nice touches.
  11. 1 point
    Now...I wonder if I can get that build but with my two Showstoppers....
  12. 1 point
  13. 1 point
    Not knowingly ...but I have been drunk and there are some sure dodgy kebab places near where I used to live....
  14. 1 point
    Dog Days: Kill 150 stray dogs.
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