Jump to content

Registering and reaching 75 posts will remove ads

Search the Community

Showing results for tags '1.8'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The Division 2
    • News
    • Discussion and Rumors
  • The Division
    • News
    • General Discussion
    • Strategies & Builds
    • Find Groups
    • Agent Made Content
    • Agent to Agent Support
  • Forums General
    • Announcements
    • Introduce Yourself
    • Other Media
    • Off-Topic
    • Patron Forum
  • Ghost Recon Wildlands
    • News
    • General Discussion
    • Strategies & Builds
    • Operator Made Content
    • Looking for Group/Clan Recruitment
    • Operator Support
    • Go to Ghost Recon Wildlands Forums

Categories

  • Patches
  • Podcasts
  • Guides
  • Reviews
  • FTW!
  • Lets Play!
  • WTF?!

Calendars

  • Community Calendar

Categories

  • Articles

Found 11 results

  1. Ambush - Jan 2018.

    So what is everyone finding the most 'profitable' in Ambush ?. I did 4 runs of Lexington this morning before work . 4 runs still 2x top end cache. Did Times Square legendary last night (we wiped as everyone kept huddling together in the same place .... 4 caches opened, 5 different Classified items received.
  2. So I learnt from some others that there is a slight issue with the Hunter spawning in Underground. If, after the Hunters drop in, you then change leader then you get another chance to get hunters again. Rinse and repeat throughout the phases after they spawn. I think we had 3 sets on a 3 phase mission with us dying to one set (bad position and they were all around us and close from the start) but they then appeared after our respawn pretty quickly again. I am after the hunter kills mask at the moment . Last tier now but a fair few more to go.
  3. So what are your tips for Resistance. Here are some of mine, basic concept of farming taken from MarcoStyles video but these are the ones I have used and appear to work well. Carrier Farm in the first building until 1 minute before the end of the Data Breach round. Enemies are easy and confined. A good Reclaimer can cover most of the main area with one health kit. You may need to hoard the tokens if the rest of the team are unresponsive (different languages etc). They are generally fine once they get the idea. Run and do the data breach. My main two options are then go to; Last building at the far end. Loot box inside with lots of chests for ammo etc around. Only a couple of doors to defend. Fire turrets at the door to that building help with the rushers. No sensor or turrets. Beware some enemies sometime spawn inside (had all 4 agents appear in there of one round). Second main door on the carrier Shipping container inside with a loot box. Turret close The corridor around the back is a sensor station with only two points of entry which can be good for defence. General Farm the boss levels but taking the bosses armour away then leaving them and farming the other enemies until 1 min or so and then take the bosses. Exception would be the 4 Rogue Agent bosses. Pier 93 Farm the initial building again. Three main areas; On the left through the containers In one container is a loot box There is a path through to the other side where there are two cranes with gantries. One crane has a sensor next to it and the other has a turret. Two people on each seems to work fairly well. Ammo and meds are available in the path through the containers. On the right side is a building. You can go inside or up on the top. If you go inside there is a sensor and turret. At the turret end is a door to AV room, in the av room is a turret and another door to a loot box. The av room can get hectic if your not careful. At the end is a rubbish (trash) area Sensor here. Two turrets in the area just before it. Two main paths to protect although the enemies can overlook and shoot from high objects. I believe there is a loot chest here but have not found it. Powerhouse Again, firm the first area Do the data breach until you can open the doors by the data terminals. Go all the way to the back where there is a big room with two tunnels and a sensor at the far side. One tunnel on that side has a loot box. The other tunnels have enemies spawning. The sensor can be pretty handy. 3 directions need defending (left and right of that platform and the one tunnel behind). Data breaches mean going to other rooms. The tunnel between the other rooms and this large room is a good choke point for fire turrets and flash bombs. For builds; A Reclaimer is pretty much mandatory. I run with a 5 piece as I am still after the Reclaimer holster and it works pretty well. The talent where a kill extends your skill by 10% also helps a lot. First 4 rounds I can go through with only a single support station drop. I have 9k SP and a Caduceus which gives everyone 900 health per crit hit. A Sentries Call is also pretty good as the stacks help amplify everyones damage. I also have Toxic on my fast firing pistol (not the 93R) which also can help alot. A Strikers is great for time to kill. Any other tips and tricks you have picked up ?. I will try to post some pics for a better understanding when I get a chance. Oh, have seen some token hoarders as well. Killing and taking the tokens but never spending. One guy we ended up kicking for this after a number of request o spend the 5k+ tokens he had to unlock the loot box.
  4. As we all know, plans tend to go to crap at the first engagement and after almost 2 years it seems Massive have not got this worked out yet. Resistance seemed like a good idea... Fight hard and get rewards... a few secret caches also reward some supper good stuff for extra bonus... ... and then the players started playing.... So the most common technique I currently see is players grinding for the first or second cache opening then wiping to restart as going any further just doesn't give any decent rewards based on the scaling of the difficulty. I also see a fair few players joining, checking the team and then leaving, presumably as they do not see an obvious Reclaimer there to keep them alive whilst they run and gun. The worst though is getting a cache open and then one or two team members just bail. People wishing to continue are 2 players down and any new players joining get lots of AI spawning around them as they run the gauntlet to try and link up with other members. Personally I think the scaling should be better with regards to risk vs reward and that caches should be available at set levels rather than just when you have enough tokens. Move D-Tech at higher levels would help keep peoples interest but I have yet to get a Classified items from a Resistance cache and yesterday opened 4 bonus caches (over 2 games) and didn't get one classified or exotic. Based on previous experience they seem to be 'fine tuning' the drop rate. Ah the Division. Things look so rosy with new patches and then it all goes down hill...
  5. So the Global Event is upon us again. 4 sets are up for grabs. How are you doing ?. What is your easiest and hardest commendations ?. Which missions do you cycle run to maximise your tokens ?. What are you hoping for ?. Personally, I did all the missions apart from Stolen Signal (really don't like that one) and then looped Lexington a few times. I tried the Security Wing skills commendation but then after doing it realised the whole team needs to be SW only skills. Good luck with random Matchmaking.... I also tried the commendation where you don't kill anyone. That was pretty hard, especially with a weak group and lots of lag. Didn't manage that one. I am not really in for any of the sets this time so may just save the tokens for the next GE, hopefully with tacticians. Seems to be quite a few new players doing a lot fo run and gun but going down quite a bit.
  6. I am sure others may have mentioned but I have been storing up Weapon parts and Tools with nothing to really use them for. Now I have found a use. When you deconstruct a legendary weapon you get 1 Div Tech and we all have a blueprint for 1. The Liberator GS182 BP from the story which costs 6/4 WP/Tools to craft. I have just spent around 900 WP and got 170+ Div Tech. Enjoy.
  7. Update 1.8 - Resistance - Patch Notes

    UPDATE 1.8: RESISTANCE - PATCH NOTES 12.04.2017 12:00PM New feature: West Side Pier West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents. The West Side Pier map stretches over two named zones: Piers North and Piers South. A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8. West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments. West Side Pier Commendations have been added. New feature: Skirmish In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated. Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton. PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression. New PvP rank rewards have been added, including Classified Caches. Skirmish Commendations have been added. New feature: Rogue 2.0 The Rogue system in the Dark Zone has been overhauled for Update 1.8. To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group. Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents. New feature: Optimization Station Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap. New feature: Resistance The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can. This new PvE game mode takes place in three arenas in West Side Pier. Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there. Resistance Commendations have been added. New feature: Underground changes The old Directives have been removed and replaced by new ones that bring new gameplay options. Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate. Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities. Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static. Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity. Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent. The Underground will now have checkpoints. Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets. The Rave Room from the End is NY mission has been added to the room rotation. New Directives panel added to the Tactical Operations Center. New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations. Underground Daily Operations and Weekly Assignment information added to the map. The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic. Rewards have been increased overall in the Underground. New Underground Commendations have been added. New Patches have been added as commendation rewards. Added ability to fast travel to Daily Operations. Players are now able to match-make for customized operations and for daily operations. New Classified Gear: The new Classified Gear Sets which will become available in upcoming Global Events are: Global Event 3 ‘Strike’: Path of the Nomad D3-FNC Predator’s Mark Banshee’s Shadow Global Event 4 ‘Ambush’: AlphaBridge FireCrest Hunter’s Faith Tactician’s Authority. AlphaBridge Set Bonus (5 pieces): +25% Health Regen +10% Weapon Damage Set Bonus (6 pieces): Talent: Improved AlphaBridge Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills. Banshee’s Shadow Set Bonus (5 pieces): +20% Looted Dark Zone Funds. +5% damage to target out of cover. Set Bonus (6 pieces): Talent: Improved Banshee: While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved. D3-FNC Set Bonus (5 pieces): +15% Protection from Elites +5% Ballistic Shield damage resilience Set Bonus (6 pieces): Talent: Improved FrontLine When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has. Physical Damage: Armor is increased by 30%. Exotic Damage: Weapon Damage is increased by 30%. FireCrest Set Bonus (5 pieces): +1 Incendiary Grenade Capacity +5% Flame Turret Range +20% Flame Turret Damage Set Bonus (6 pieces): Talent: Improved FireCrest Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics. Hunter’s Faith Set Bonus (5 pieces): +20% Optimal Range +10% Headshot Damage Set Bonus (6 pieces): Talent: Hunter’s Precision Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage. Path of the Nomad Set Bonus (5 pieces): +10% Health on Kill Talent: Improved Nomad’s Resolve Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal. Set Bonus (6 pieces): Talent: Nomad’s Luck 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered. Predator’s Mark Set Bonus (5 pieces): +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage Set Bonus (6 pieces): Talent: Improved Predator’s Mark Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120% Tactician’s Authority Set Bonus (5 pieces): +5% Skill Haste +5% Skill Power Set Bonus (6 pieces): Talent: Improved Tactician’s Authority Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics. New Exotic Weapons: Four new Exotic weapons have been added to the game. The House (Submachine Gun) Special Talent: Card Counter One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty. Big Alejandro (Light Machine Gun) Special Talent: Cover Shooter Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Devil (Marksman Rifle) Special Talent: Fire Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds. Set Bonus talent used together with Heel: The Devil’s Heel Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%. Heel (Marksman Rifle) Special Talent: Fury Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds. Set Bonus Talent used together with Devil: The Devil’s Heel. See above. New additions to the Premium Vendor Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2. The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal. Gameplay Adjusted PvP modifier to balance TTK with the new stamina improvements. Increased health point gain per stamina point to 30 (was 15). Increased grenade cooldown to 6 seconds (was 3). Critical Hit Chance is reduced by 50% when hip firing. Removed reticle when hip firing. Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM. Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state. Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech. The turn speed for all agents has been increased slightly. Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed. The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate. Fixed a bug where agents could fire faster than intended with any Bolt Action rifle. Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full. Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote. UI Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI. Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons. Fixed several UI issues where text would overlap in certain languages. Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on. Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state. Fixed an issue where Smart Cover would overlap with the megamap. Weapon balance Exotic weapons Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased. Pakhan has had its damage slightly reduced and its spread decreased. The Medved has had its range increased and its spread slightly decreased. Weapons The damage of high RPM weapons have been decreased. The M4, MP5, and MP7 have had their damage decreased. Talents Adrenaline will now give the user a 2 second immunity to all status effects. Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times. Fixed instances where Rapid would stop working. Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station. Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active. Skills Support Station Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it. Fixed an issue where the Support Station buffs would stay even if the station was disrupted. Fixed an issue where the Support Station healing rate would be inconsistent. Turret The PvP modifier for all turrets have been decreased to 35%. Sticky Bomb Removed Sticky Bomb detonation delay (was 1.2 seconds). First Aid Removed ability to activate First Aid while firing. Survivor Link Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost. Recovery Link The Recovery Link auto revive will now deplete the Tactician’s Authority bonus. Pulse Agents will now be able to use Pulse when the cooldown is over even if the skill is already active. Commendations / Patches The Pacifist commendation will no longer be rewarded after a completed PvE Survival session. Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped. Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly. Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character. The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time. Last Stand Revival will now reward the correct patch. Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action. Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy. Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying. Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements. Gear Sets Tactician’s Authority Set Bonus (4 pieces): "Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use." D3-FNC Set Bonus (4 pieces): When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina. Hunter’s Faith Set Bonus (4 pieces): "Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds. Classified Gear Sets Striker’s Battlegear Set Bonus (6 pieces) Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second. Reclaimer Set Bonus (6 pieces): Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics. Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP. Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats. Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian. Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0. Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target. Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs. Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station. Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone. The wording on the D3-FNC 6-piece bonus has been clarified. Global Event Added support for future Global Events. Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active. Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards. Fixed a bug that would cause wildlife to explode during the Strike global event. Fixed various UI issues. Fixed various localization issues. Missions / HVTs Joe Ferro is now invulnerable while locked inside the glass room. Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session. Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions. Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances. Incursions Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Dark Zone Increased base Rogue timer from 19 seconds to 90 seconds. Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state. Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status. Survival Fixed a bug where the Store menu would be available in Survival. Fixed an issue where completing a daily Survival assignment would not give a notification. Underground Fixed a bug where an Underground mission could lead to a dead end. Fixed an issue where the final boss in the Underground could be farmed repeatedly. Fixed a bug where the final objective would not update after killing the final boss. Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door. Fixed an issue where frame rates would drop significantly in a certain room. Fixed not being able to vault over certain props from both directions. Fixed not being able to take cover in certain locations. Fixed a bug that would allow the agent to exit the playable area. Fixed various locations where it was possible for the player to get stuck. Removed an invisible wall. Fixed a break in the floor which would prevent the agent from progressing. Updated hints to correspond with the revamped Underground. Made a number of adjustments related to the placement of props. Fixed some weird doors. Fixed various UI Issues. Last Stand Last Stand rank has been renamed to PvP rank. Cypher key fragments are now obtainable from Last Stand caches. Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone. Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival. Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen. Fixed an issue where an agent sometimes would not see the respawn menu after dying. Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match. Loadouts Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved. Added new Loadout name options. Premium Vendor Fixed a bug where an item in the Premium Vendor would not have a tool tip. Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu. Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key. Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache. Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache. Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI. Fixed various UI issues. Fixed various animation issues. Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache. World Fixed a cover location in the Dark Zone which would show agents as out of bounds. Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active. Fixed an issue where agents could not pick up an Echo in Chelsea. Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations. PC Specific Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order. Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards. Agents can now use the /join command to join a group of agents in an Open Group. Other Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical. Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat. Decreased opacity of loot pillars while in combat. Fixed an issue where using the Historian against a shooting range target would not generate explosion particles. Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask. Fixed an animation issue tied to using emotes after jumping from an object.
  8. PTS - 1.8 - Patch Notes

    PTS 1.8 - Global Patch Notes (Last Updated September 28th, 2017) Patch Notes, Update 1.8 PTS phase 1 Please understand that these Patch Notes are not final and will be updated. Additionally, please note that the new features and balance changes mentioned are still being worked on and are therefore not in their final stages. Keep in mind that the Public Test Server is a testing environment, not final and that not necessarily representative of what will be introduced to the Live servers once the update is finished. Please check the Known Issues thread for more information about the current issues present on the PTS. Please report any bugs you encounter on our PTS Technical Supportforum. Features such as West Side Piers, Skirmish, Resistance and Rogue 2.0 will be available to all players. To test the Underground, you must own the DLC or the Season Pass at the time of the PTS starting. New feature: West Side Pier West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents. The West Side Pier map stretches over two named zones: Intrepid and Dewitt. A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8. West Side Pier feature a new dynamic spawning system for enemies, a new kind of special assignments and daily assignments. New feature: Skirmish In Skirmish, two teams of four players compete against each other to get the highest number of kills before the time expires. Teams earn points each time a downed enemy player is eliminated. Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations. Last Stand rank cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression. New feature: Rogue 2.0 The Rogue system in the Dark Zone has been overhauled for Update 1.8. To go Rogue, the player needs to toggle their Rogue status before being able to do any damage to friendly players. Any member of their group can choose the also go Rogue or leave the group. Manhunt levels and objectives have been added. Players reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue players will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents. New feature: Optimization Station Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech to improve the quality of the item’s stats towards their cap. New feature: Resistance (currently not available on the PTS) The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can. This new PvE game mode takes place in three arenas in West Side Pier. Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there. New feature: Underground changes (currently not available on the PTS) The Underground will now have checkpoints. Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are players present. The Rave Room from the End is NY mission has been added to the room rotation. The old Directives have been removed and replaced by new ones that bring new gameplay options. The Underground has been given weekly assignments, which will reward Exotic Caches. Rewards have been increased overall in the Underground. New Underground Commendations have been added. New Classified Gear: New Classified Gear, which will be added to the Live game in future Global Events, are available on the PTS in caches bought the Special Equipment Vendor in the Terminal. The Classified Gear Sets available on the PTS are AlphaBridge, Banshee’s Shadow, D3-FNC, FireCrest, Hunter’s Faith, and Path of the Nomad, Predator’s Mark and Tactician. AlphaBridge Set Bonus (5 pieces): +25% Health Regen +10% Weapon Damage Set Bonus (6 pieces): To be updated. Banshee’s Shadow Set Bonus (5 pieces): +20% Looted Dark Zone Funds. +5% damage to target out of cover. Set Bonus (6 pieces): Talent: Improved Banshee: While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status players is increased by 5% for each Manhunt level the player has. Rewards for killing a Manhunt player are improved. D3-FNC Set bonus (5 pieces): +15% Protection from Elites +10% Ballistic Shield damage resilience Set Bonus (6 pieces): Talent: Improved FrontLine When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the player receives is applied to the Ballistic Shield as healing instead. After taking 500 000 damage, the Ballistic Shield grants a buff to the player and all group members within 30 meters for 5 seconds. The duraction of the buff is increased by 1 second for every 2000 Stamina the player has. Physical Damage Buff: Armor is increased by 20%. Exotic Damage Buff: Weapon Damage is increased by 20%. FireCrest Set Bonus (5 pieces): +1 Incendiary Grenade Capacity +15% Flame Turret Range +10% Flame Turret Damage Set Bonus (6 pieces): Talent: Improved FireCrest Bullets have a 5% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics. Hunter’s Faith Set Bonus (5 pieces): +20% Optimal Range +10% Headshot Damage Set Bonus (6 pieces): Talent: Hunter’s Precision Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage. Path of the Nomad Set Bonus (5 pieces): +10% Health on Kill Talent: Improved Nomad’s Resolve Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal. Set Bonus (6 pieces): Talent: Nomad’s Luck 50% chance to have no cooldown for Path of the Nomad. Take 75% less damage for 10 seconds after Path of the Nomad is triggered. Predator’s Mark Set Bonus (5 pieces): +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage Set Bonus (6 pieces): Talent: Improved Predator’s Mark The damage over time to the target is increased by 150% for every 9000 Stamina and can critically hit. Tactician’s Authority Set Bonus (5 pieces): +5% Skill Haste +5% Skill Power Set Bonus (6 pieces): Talent: To be updated. New Exotic Weapons: Four new Exotic weapons have been added to the game. On the PTS, they are available to buy from the Special Equipment Vendor in the Terminal. The House (Submachine Gun) Special Talent: Card Counter One half of the magazine does 25% increased damage. The half which deals increased damage flips after 10 seconds or when the magazine is empty. Big Alejandro (Light Machine Gun) Special Talent: Cover Shooter Every bullet fired when in cover increased weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Devil (Marksman Rifle) Special Talent: Fire Headshots increase stability by 30% for 15 seconds. Bodyshots increase headshot damage by 30% for 15 seconds. Set Bonus talent used together with Heel: The Devil’s Heel Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%. Heel (Marksman Rifle) Special Talent: Fury Hitting weakpoints increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase ciritical hit damage by 30% for 15 seconds. Set Bonus Talent used together with Devil: The Devil’s Heel. See above. New additions to the Premium Vendor: A new type of Encrypted Cache, with brand new items and Collections, has been added to the Premium Vendor in the Terminal. Game changes: Critical Hit Chance is reduced by 50% compared to aiming down sights. Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state. Players can now use the /join command to join a group of players in an Open Group. Weapon balance Exotic weapons Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928 and the Tommy Gun have had their damage slightly increased. Pakhan has had its damage slightly reduced and its spread decreased. The Medved has at its range increased and its spread slightly decreased. Weapons The damage of high RPM weapons have been decreased. The M4, M5 and MP7 have had their damage decreased. Talents Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times. Fixed instances where Rapid would stop working. Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station. Hip Fire Global Events Masks are now rewarded from Global Event Commendations instead of Global Event leaderboards. Skills Support Station Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it. Fixed an issue where the Support Station buffs would stay even if the station was disrupted. Commendations / Patches You Hunt Me I Hunt You Commendation for killing five Hunters in Underground, Survival and Resistance has been added. The Pacifist commendation will no longer be rewarded after a completed PvE Survival session. Fixed an issue where the Outbreak shirt and the Cave Dweller patch wouldn’t get along if the player has the Banshee or Baseball jacket equipped. Fixed an issue where Commendations with conditions and a patch reward displayed incorrectly. The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time. Last Stand Revival will now reward the correct Patch. Classified Gear Fixed an issue with Classified Gear where comparing Loadouts wouldn’t show a difference in stats. Fixed an issue where the DeadEye 6-piece talent wouldn’t activate after killing a player or a NPC using the Historian exotic weapon. Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs. Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station. Missions / HVTs Fixed a bug where enemies wouldn’t spawn during a HVT contract after joining another player’s session. Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions. Incursions Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Play fair, think of the poor NPCs. Survival Fixed a bug where the Store menu would be available in Survival. Fixed an issue where completing a daily Survival assignment would not give a notification. Underground Fixed a bug where an Underground session would lead to a dead end. Fixed an issue where the final boss in the Underground could be farmed repeatedly. Fixed a bug where the final objective would not update after killing the final boss. Players will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door. Fixed an issue where frame rates would drop significantly in a certain room. Removed an invisible wall. Fixed a weird break in the floor which would prevent the player from progressing. Fixed weird props. Fixed a weird cage. Fixed a weird train. Fixed weird doors. Last Stand Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone. Loadouts Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved. Premium Store Fixed a bug where an item in the Premium Store would not have a tool tip. Fixed a bug where the glimmer effect on rare vanity items wouldn’t disappear in the vanity items menu. Fixed a bug where an Encrypted Cache would automatically be opened when the player buys a Cypher Key. Fixed an issue where the Premium Vendor would suddenly get a creepy twin after the player bought an Encrypted Cache. Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache. Other Fixed a fashion mishap where the Green Cadet Cap and the White Cadet Cap looked exactly the same. Fixed an issue where the DirectX 12 renderer wouldn’t work on certain graphics cards. Fixed an issue where a player would not receive a cache after completing an assignment if their inventory was full. Fixed an issue where players could not pick up an Echo in Chelsea. Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons. Fixed a UI issue where text would overlap in certain languages. Fixed an issue where friendly Smart Cover would overlap with the map screen.
  9. LIVE FROM 1.8!

    Tempted to post loads of pictures from the PTS but ... they'd be spoilers even though I'm pulling at the lead to show you one item in particular!!!! If you beg I'll do it....
  10. 1.8 PTS - 22nd September!!

    Officially announced just a few hours ago, the 1.8 PTS ... ...GOES LIVE TOMORROW (September 22nd) for PC ONLY It is a phased PTS with Phase 1 containing the following items ready for testing: 1) Rogue 2.0 2) Skirmish 3) Camp Hudson 4) Dockyards and new LZ area 5) Dynamic Ai spawn 6) New recalibration using Div Tech (all players will have full Div Tech PLUS free classified caches available for testing purposes) ...I also believe the four new Classified weapons (including MPX SMG, two paired DMR's & an LMG) will be in circulation also.
  11. 1.8 - Underground changes

    IMPORTANT CHANGE TO UNDERGROUND IN 1.8 This will be available in PTS to test also... ....Hunters. Yes, on ANY mission of Hard & Above you will have a RNG driven chance to encounter Hunters!! For each game session there is a % change that Hunters will spawn as opponents, there will ALWAYS be one more Hunter spawning than there are players. Example: Solo play = chance of two Hunters spawning, two players = three Hunters and so on. In addition to that the more Phases in a mission the greater chance to encounter Hunters...however...you will encounter them once per mission regardless of how many phases. ...be afraid, be very afraid.
×