Registering and reaching 75 posts will remove ads

Search the Community

Showing results for tags 'story idea'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The Division 2
    • News
    • Discussion and Rumors
  • The Division
    • News
    • General Discussion
    • Strategies & Builds
    • Find Groups
    • Agent Made Content
    • Agent to Agent Support
  • Forums General
    • Announcements
    • Introduce Yourself
    • Other Media
    • Off-Topic
    • Patron Forum
  • Ghost Recon Wildlands
    • News
    • General Discussion
    • Strategies & Builds
    • Operator Made Content
    • Looking for Group/Clan Recruitment
    • Operator Support
    • Go to Ghost Recon Wildlands Forums

Categories

  • Patches
  • Podcasts
  • Guides
  • Reviews
  • FTW!
  • Lets Play!
  • WTF?!

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Twitter Handle


Website


Steam


uPlay


Xbox Gamertag


PSN


Twitch Channel


Youtube Channel

Found 1 result

  1. My own idea for expanded Rogue element for a future game by the way, early I know to think of the potential of the next game but: Rogues could have their own entrances/exits from a DZ. This gives the option to permenantly stay Rogue ...however... the game flips for you in the LZ. Exit the DZ as a Rogue and not only are the enemy factions your enemies, so are the former friendly ones, Safe Houses are different for you, they're in different locations, different NPC's....its a whole SECOND storyline that you CHOOSE to start by going Rogue. This gives you a Light Zone difficulty plus plus option! You start the story, not from the start, but from the eyes of the disenfranchised. You exit into a new world where 90% of those around you are enemies on sight ... all the factions hate you, Rioters target you, Police and military shoot on site, its only a select mixed handful of Rogue Agents, Fences out for fast money and displaced fools who are willing to help you. "Safe houses" will be far fewer as you move through this new story, a story utterly different. Gone are ideas of liberating besieged areas of the city, replaced by missions to storm Division held safe zones to steal or hack, or infiltrate faction held HQ's to plant bombs or even infection! Guiding you on the journey a mysterious voice, new on your comms, giving you the strategy, some new equipment and skills until the REAL End Game..... Ambitious perhaps but in two years/three years time, completely possible and it would be ground breaking! Who hasn't wanted to play a story from the "bad guys" point of view??