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too many rogues

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Sierra 671

Community Agent
is it just me or has the dark zone just a hell hole of nothing but freaky high level rogues running around killing people? every time i enter the dark zone to level up or collect gear there are no less than 2 groups running around killing everyone and camping bosses on lower levels. 

 

Tran51ucent

Community Veteran
Sierra 671,

I doubt you were the first person to think this, or post about it.

From what I have seen it has been made a lot easier for player's to go rogue and get away with it. This happened in the last patch notes.

Can be read here: PATCH NOTES

Happy hunting,

Trans.

 

Mike87

Community Agent
Sierra 671,

I doubt you were the first person to think this, or post about it.

From what I have seen it has been made a lot easier for player's to go rogue and get away with it. This happened in the last patch notes.

Can be read here: PATCH NOTES

Happy hunting,

Trans.
Can you give highlights of the patch notes. please?  Website is being blocked (at work)..  How is it easier to go rouge?

 

Tran51ucent

Community Veteran
Of course.

Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear
Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours


    “Tactician's Authority” – enhances electronics and support capabilities
  • “Striker's Battlegear” – provide bonuses for assault capabilities
  • “Sentry's Call” – enhances marksman capabilities
  • “Path of the Nomad” – provides bonuses for lone wanderers


Trading

  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments

  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Assignments come in different categories:


    Combat
  • Dark Zone
  • Crafting

[*]Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete


Dark Zone Supply Drops

  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score

  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera

  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons

  • Added new High-End named weapons:


    Warlord: Assault Rifle
  • Valkyria: Submachine gun
  • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2



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GAME CHANGES


Gameplay

  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
  • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:


    Level 30: 1-3 Phoenix Credits
  • Level 31: 2-4 Phoenix Credits
  • Level 32: 3-5 Phoenix Credits

[*]Named enemies of level 30 and more will now always drop one High-End item when killed


Dark Zone

  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:


    Superior (Purple) items: Rank 15 instead of 30
  • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

[*]Added a new Dark Zone bracket for characters with Gear Score 160+


Crafting

  • Increased costs for converting crafting materials and crafting High-End items:


    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

[*]Changed deconstruction yield of Standard (Green) and High-End (Gold) items:


  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

[*]
 
[*]Added new level 31 and 32 High-End items Blueprints to Vendors

[*]Removed Division Tech requirements from some level 31 High-End Blueprints

[*]Level 32 named enemies will have 40% chance to drop Division Tech materials


User Interface

  • Added gamepad deadzone calibration in settings menu (all platforms)

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BUG FIXES


  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Rehabilitated Talent will no longer remain active when the character is not under a Status Effect
  • Fixed a bug where Daily Hard and Challenging missions would no longer reset every day
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
PC specific

  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

 

Sierra 671

Community Agent
its ridiculous lately... most times i just want to level up my dz rank and try to farm credits/items for materials but any time i get close to a boss or just minding my business someone almost always goes rogue nearby, im forced to flee and hide out or risk losing loot. ive lost count how often ive been chased away from a retrieval zone and hunted down just because i have a yellow canister on my ass. or just for lols... i especially hate the checkpoint campers.

 

Xeromaus

The Rogue Mod
I don't see anything in the patch notes that makes it "easier to go rogue". There's more incentive to run in the DZ, but that's it. Whether you like it or not, rogues will ALWAYS be a part of the DZ, and giving you protection from them would destroy the zone. It's not meant to be a lazy Sunday stroll to collect materials and drops, it's closer to a war zone...if not entirely one.

If you're not capable of fighting off rogues, there's plenty of other ways to gear up and get competitive. For the most part, it's solo runners and players that can't wrap their heads around gearing and stats that complain about the DZ. If you're solo (bad idea in the DZ), these boards and in game offerings enable you to find a squad of either random players, or a hand picked clan. Your odds of survival increase DRAMATICALLY with either. If you can't wrap your head around gearing and stats, there's at least 20 posts here that can assist you, and google is a great resource, search a bit.

As stated in EVERY post here and elsewhere concerning the DZ and complaints about it, It's an optional thing. It's not intended to be fair, easy, or anything of the sort. It's a lawless, self contained area, and that will bring out the worst in a LOT of gamers. If you can't handle that, don't go in. There's NOTHING in there that you can't match or beat with drops/currency from PvE content. The Incursion drops the best gear in game, and anything below it can either be purchased for pxc, or dropped in other PvE runs...so why keep getting yourself killed in an area you don't enjoy?

 

Sierra 671

Community Agent
When in dz I almost never go solo unless slow day and no one online, but is it normal to see a squad of 4 rogues just tear apart 3 other groups goin after them? All I see are players in level 99dz with rediculous gear hunting in the low level zones while others are trying to grind. Hell this morning one guy... ONE killed two squads by himself and hid out in dz6 till timer ran out then repeat.

 

Xeromaus

The Rogue Mod
When in dz I almost never go solo unless slow day and no one online, but is it normal to see a squad of 4 rogues just tear apart 3 other groups goin after them? All I see are players in level 99dz with rediculous gear hunting in the low level zones while others are trying to grind. Hell this morning one guy... ONE killed two squads by himself and hid out in dz6 till timer ran out then repeat.
so log out, log back in, and you'll be in a new phase, without that guy.

 

Tran51ucent

Community Veteran
I don't see anything in the patch notes that makes it "easier to go rogue". There's more incentive to run in the DZ, but that's it. Whether you like it or not, rogues will ALWAYS be a part of the DZ, and giving you protection from them would destroy the zone. It's not meant to be a lazy Sunday stroll to collect materials and drops, it's closer to a war zone...if not entirely one.

If you're not capable of fighting off rogues, there's plenty of other ways to gear up and get competitive. For the most part, it's solo runners and players that can't wrap their heads around gearing and stats that complain about the DZ. If you're solo (bad idea in the DZ), these boards and in game offerings enable you to find a squad of either random players, or a hand picked clan. Your odds of survival increase DRAMATICALLY with either. If you can't wrap your head around gearing and stats, there's at least 20 posts here that can assist you, and google is a great resource, search a bit.

As stated in EVERY post here and elsewhere concerning the DZ and complaints about it, It's an optional thing. It's not intended to be fair, easy, or anything of the sort. It's a lawless, self contained area, and that will bring out the worst in a LOT of gamers. If you can't handle that, don't go in. There's NOTHING in there that you can't match or beat with drops/currency from PvE content. The Incursion drops the best gear in game, and anything below it can either be purchased for pxc, or dropped in other PvE runs...so why keep getting yourself killed in an area you don't enjoy?
There was a patch, maybe just before or after this, that made it significantly easier on rogue players.

 

Xeromaus

The Rogue Mod
There was a patch, maybe just before or after this, that made it significantly easier on rogue players.
True, the penalties were decreased for dying as a rogue..but that was near the games official launch. If it had remained as it was, the players that already wish to go rogue would have had 3-4 times the current incentive to gun down everyone they saw, as it used to take 7-10 kills to offset the base penalty for dying. Anyone that was playing then shouldn't have any trouble in the Dz now anyway...you've had a ton of time to get used to it/figure it out.

 

Tran51ucent

Community Veteran
True, the penalties were decreased for dying as a rogue..but that was near the games official launch. If it had remained as it was, the players that already wish to go rogue would have had 3-4 times the current incentive to gun down everyone they saw, as it used to take 7-10 kills to offset the base penalty for dying. Anyone that was playing then shouldn't have any trouble in the Dz now anyway...you've had a ton of time to get used to it/figure it out.
Maybe I was mistaken, I thought this was what happened or near enough. If not then I will pipe down and I apologise.

To my understanding they recently made it so going rogue was 'the thing to do'.

EDIT: In honesty I haven't kept up with The Division patches much.

 
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Xeromaus

The Rogue Mod
Maybe I was mistaken, I thought this was what happened or near enough. If not then I will pipe down and I apologise.

To my understanding they recently made it so going rogue was 'the thing to do'.
the penalty for dying as a rogue was decreased in patch 1.0.2...on the 21st of march. The same patch increased rewards for killing rogues, and for surviving rogue status.

 

Tran51ucent

Community Veteran
Sierra 671,

I am sorry. I was miss-informed and have since been corrected.

Thank you Xeromaus for putting me straight.

Happy hunting,

Trans.

 
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