Love it or hate it, you’ll have to start using your brain!
So sayeth the mantra of Tom Clancy’s: The Division 2. From discovering snippets of story through to finding loot and even unlocking missions, the training wheels have certainly been taken off for this latest entry into the franchise.
Familiarity breeds laziness.
Those of us who played the first game know all about collectables. Audio recordings, CCTV footage and even polaroids we’re all over the Light Zone, Dark Zone and the Underground, rightfully we expected more of the same in the sequel and we’ve not been disappointed…
...or, oddly….have we?
I say this not in criticism at all but in the realisation that this time around, we have to actually FIND and work out how to get many of these. Gone is the option to unlock a map of all the recordings location. Discoverable only by proximity, this often isn’t the end of the story either. As you stumble along you accidentally find recordings, found footage and side missions but often it’s not as simple as an easy divert from your given GPS route on the way to a main mission or Control Point where you can just slide by and pick it up.
Besides all this that GPS is so far out of whack I’m pretty sure it stands for General Position Sometimes, not Global Positioning System.
All that said, sometimes we’re faced with even more problems to solve than just trying to understand where that darn door is the GPS wants us to use. In a departure from The Division, The Division 2 more and more insists we solve its puzzles. A significant difference and arguably an improvement over its predecessor.
A locked door, an obvious ladder inside, but how do we get in there?
As you explore more and more you realise that many of the doors you thought impassable, just need you to solve a spacial puzzle to gain access. Either finding a completely unrelated entrance, finding a hidden padlock to shoot off…
Or finding a reptilian!
Or working on your best Super Mario impression to get loot dropped from a crate onto an AC duct…
Yes, the loot does drop onto that AC duct way above the ground....
Or maybe you just like finding … ducks...
The Division 2 offers us significantly long term gameplay by just adding simple puzzles built around a Washington D.C. with a very high level of detail, planned to frustrate, excite and leave us wanting to explore more.
There’s an odd quandary presented by all this. Whilst all these items sometimes lead to large rewards, finding and securing them is significantly easier in a pre-World Tier … world. Levels 1 - 30 present the best opportunity to explore unfettered due to the strictly levelled enemies in the environment. So the question is, as an explorer, someone concerned with “gotta catch em all”, do you artificially hold back at level 30?
Or do you wait until you get to End Game to make sure the drops you do get for your exploration are the best?
Good luck and happy hunting Agents!
- Quinch is a founding member of the NOVICUS Division 2 gaming clan, dedicated to PvE and urban exploration, join them on their Discord server: NOVICUS DISCORD