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  1. Today
  2. Oh I just like these type of guns in video games. It makes the video game more interesting & fun to play.
  3. I'm glad I found you guys as I thought that I was the only "gun geek" who took far too much interest in assault and sniper rifles. :)
  4. Hey guys I got my wish they are putting in a Minigun for Agents. I guest Ubisoft was listening and reading our posts!!!😛
  5. I'm running with a small group now and had a really good session the other night. These lads are WT5 (GS499) and I jumped into their game. We rinsed a couple of missions and a stronghold and the game let me keep all the Gucci gear that was dropped. In one evening I went from WT2 (GS310) to WT4 (GS497) in one session.
  6. Shadow company wants you! Want to join a well established clan? Your looking in the right place. We are an EU and North American based clan looking for gamers to get the job done. We run on a friends first basis. You will make new friends and improve your game play whilst most importantly having fun with like minded people. Interested? Sign up on our website: www.theschq.com Feel free to send me a message for more information. Don’t forget to let them know DISTURBED_1709 sent you!
  7. Patch Notes: Gunner - June 18th, 2019 New specialization: Gunner Introducing the first post-launch Specialization! The Gunner is equipped with a powerful minigun and will serve as the vanguard for SHD agents. Special Field Research To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges! Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards! Clans Changed Clan Weekly Projects to be easier to complete for smaller clans. Reduced CXP requirements for each tier of Clan Cache. Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox. Added last online status to show when clan members were last active. Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache. Added indicators for members already in a group, and how many free spaces are available on the clan roster page. Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan. Added “Keyword” search functionality when looking for a clan. The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster. Clan insignia is now visible when using photo mode Mods Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items. You will still be able to equip them in lower quality items. All other mods can be equipped in slots matching their type (Offense, Defense, Utility). Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods. Missions Roosevelt Island Shipping containers containing virus samples will now be easier to spot. Projects Specific talents requirements for project donations has been removed. Replica/crafted items requirement for project donations has been removed. Added World Tier 5 requirements for some projects. Increased rewards for most projects. Specializations All Specializations have received a talent tree rework. NPCs Removed “bulletproof” backpacks from NPCs that would block all incoming damage. Decreased acceleration of NPCs when repositioning in cover. Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists. Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations. NPCs can’t be suppressed when deploying a Drone. UI Removed redundant “!” for new items shown in Cache Content in Proficiency Caches. Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear. There’s now a timer that shows the cooldown before being able to kick a player from a group. Skills Further improved the Reviver Hive which should result in it more reliably reviving downed agents. Assault Drone After killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead. Firefly Pathing of all Firefly mods has been improved Aiming improvements on all Firefly mods. Base cooldown durations for all Firefly mods have been reduced Blinder 60 seconds (previously 120 seconds). Demolisher and Burster 90 seconds (previously 120 seconds). All Firefly mods have incremental cooldowns based on number of targets payload successfully deploys against (this however does not apply if the Firefly was destroyed by an enemy) Blind status effect applied by the Blinder Firefly now lasts 8 seconds (previously 5 seconds). Exotics New Exotic Holster: Dodgy City Gunslinger’s Holster Talents Rooted The talent description now states the intended cooldown of 60 seconds. Commendations Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress. Dark Zone Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division. There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ. Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty. Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank! PvP Rifle PvP damage modifier increased to 1.7. Shotgun PvP damage modifier increased to 1.65. Bug fixes Fixed weird lighting in some tunnels. Fixed an issue where grouped players could disconnect after leaving a Classified Assignment. Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours. Fixed an issue where players would be unable to claim the weekly Clan Cache. Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint. Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager. Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears. Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people. Fixed an issue where players could not be attacked at a certain spot in the Stadium map. Fixed an issue where several collectibles would not automatically play when picked up. Fixed an issue where the accuracy of a player in the Activity Summary could be negative. Fixed an issue where opening the Top CXP Clan menu could cause frame drops. Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic. Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time. Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours. Fixed an issue which could prevent the Call for Help animation to be visible for other players. Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay. Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time. Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time. Fixed an issue where enemy NPC faces would not correctly target players while strafing. Fixed an issue where NPCs could get stuck while spawning in DZ East. Fixed an issue where players could stare into the void. Fixed an issue where players could jump into a patio they should not have access to. No trespassing! Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair. Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission. Fixed an issue where players could receive multiple Ivory Keys from the same Hunter. Fixed an issue where NPC speed after turning would be incorrect. Fixed an issue where NPCs would skip animations after jumping. Fixed an issue where the Call for Backup would not be received by players having the option activated. Fixed an issue where players could spawn below the map when teleporting to a reconnecting player. Fixed an issue where the audio could get corrupted when playing a cinematic. Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours. Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay. Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission. Fixed an issue where players were unable to interact with the laptop and liberate a Safe House. Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission. Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive. Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map. Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed. Fixed an issue where when placing a turret on a car the Turret would drop down to the floor. Fixed an issue where players could sometimes not be able to move around circular cover. Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map. Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range. Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta. Fixed an issue where Turrets could fall through the floor, roof and other objects. Fixed an issue where players would be able to see through the map when looking at a window in DZ-West. Fixed an issue where the dialogue audio could switch to English when playing with a different language setting. Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards. Fixed an issue where random Open World encounters would not spawn. Fixed an issue where several parts of the Specialization UI were missing localization. Fixed some weird doors. Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield. Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI. Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI. Fixed some weird stairs. Fixed an issue where extra ammunition from mods would not properly be added to Skills. Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok? Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party. Fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters. Fixed an issue where killed NPCs could clip through objects they fell on. Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row. Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed. Fixed an issue where inspecting a player would show the inspecting player’s stats instead. Fixed an issue where reloading while using a Shield would play the wrong animation. Fixed an issue where the debriefing audio after completing a mission could play several times. Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in
  8. Last week
  9. The servers will shut down for maintenance Tuesday, June 18th 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours.We will be deploying Title Update 4 during this maintenance. Patch notes will become available during the downtime.
  10. I use CPs to fast-travel around the map. It's very irritating if I have to retake them in order to make my travelling more efficient.
  11. The point of control points is to open up the loot. Each control point has an area of effect, once you take it and donate 50 of each resource, you don't need to give 100, more world loot becomes available and easier to find in that area. Including more resources, outfits, weapons....all of that. So if you are farming titanium you will want to take a control point, donate the 50 resources, and you will find a lot more, go to the next one and do the same and hopefully after you are done the first one is taken back over and resets so you can do it again. If you are doing a lot of recalibration you will need lots of supplies and this is how you get them easier. So no, you don't want the CP to stay green, you want them to flip back as quickly as possible so you can farm materials.
  12. Yeah, recalibration is broken at the moment. Its just a stupid system they designed.
  13. I don't need some number to get bragging rights, I get that when my team sees my skill build clear out an entire room on challenging by myself in 5 seconds and they don't have to fire a shot.
  14. Lets go guys and girls! rG is an awesome community for gamers and we would love to have you!
  15. Dawn

    Imperial Gladiators

    Imperial Gladiators is a new and uprising community. We are looking for chill and relaxed people to play with. We are looking for people that are willing to help build up the community. We are active most nights and are looking for active and awesome people. We also support Xbox and PS4 Games for those that carry the game else were as well. Since we are an "Official" gaming community we do have some requirements and those are posted below. Requirements: Must be 16 or older Must have discord (You can add me @ Kitsune#0149) Must be active regularly We are also looking for members that want to move up as officers, if you want to be one of my officers, please contact as spots are filling up and we want YOU to be part of our great community. Young or old to the game we will gladly accept you into our home.
  16. The larger factions are fighting for domination, while there are minor factions seemingly only looting. Ambushers roam on top level looking for loot, while the Underground dwell in the sewers. Let's take a look at their story.
  17. We're travelling to the Manning National Zoo, the Pentagon and Coney Island, New York City. We're there to hunt down Emeline Shaw, the Black Tusk leadership and Aaron Keener. Let's take a look at the new lore, story and locations.
  18. Requirements: * working headset * 17 or older * good and positive attitude towards fellow members and players. * Ability to check our forums AT-LEAST once every 14 days If you meet these requirements come on over to rG! We'd love to have you! We will be raiding often!!
  19. All I know is that you have to pick up one specialize weapon in the White House next to Quartermaster counter. Choose one weapon out of three and activated it after you do that take that weapon with you. When you carry that weapon with you. You should be able to pick up specialize ammo After killing enemies. They will drop some when killed.
  20. @TheDivisionGame: As mentioned during the State of the Game earlier this week, the Public Test Server for Title Update 4 is now closing at 10 AM CEST. Thank you for all your testing, comments and feedback!
  21. Really? Not wishing to brag I've killed lots of enemies but not a single bullet dropped. I've not changed to the crossbow in the hope something changes.
  22. You get the specialize ammo when you kill the enemy. They drop the ammo after you kill them.
  23. Hi so I decided to give this game a try since its free for the weekend and was enjoying it until 2 hours ago and the game said I was disconnected. Now everytime I get to the main menu and click continue the game gets stuck loading at 10%. I'ce hard reset my console and my router but to no avail is this a common problem? Ubi aren't doing a good job of making me want to but the game if this is what happens.
  24. I'm cooking on gas now, boys & girls. I still haven't fired my chosen specialism's weapon yet; I haven't got any ammo.
  25. Earlier
  26. TU4 PTS Maintenance - June 11th, 2019 Agents, We're performing a maintenance today, June 11th, at 16:00 CEST, 10 AM EDT, 12 PM ACT. Expected downtime is 30 minutes. Specializations will now start with maximum specialization points. NOTE: A new PTS character is required for this to take effect. Creating an end-game PTS character is done through the normal character creation process. Follow this thread to keep up to date on the maintenance. Thank you, The Division 2 Team
  27. Thanks RimBlock I wasn't to sure how I got the key in first place.
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