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Showing content with the highest reputation on 05/03/2019 in all areas

  1. 1 point
    Why are playing cards being use in The Division 2...They are called Death Cards. First used in World War 1. History of Death Cards from this website here: Card decks with 52 aces of spades were used for psych warfare in Vietnam GRAPHIC: US troops believed that Vietnamese traditions held the symbolism of the spade to mean death and ill-fortune and in a bid to scare away Viet Cong soldiers without a firefight, it was common practice to leave an ace of spades on the bodies of killed Vietnamese and even to litter the forested grounds and fields with the card. In February, 1966, two lieutenants of Company "C," Second Battalion, 35th Regiment, 25th Infantry Division, wrote The United States Playing Card Company and requested decks containing nothing but the Bicycle Ace of Spades. The cards were useful in psychological warfare. The Viet Cong were very superstitious and highly frightened by this Ace. The Division 2 uses them but in a different way to mark each named boss killed in bounties: Deck of 52 The Deck of 52 is one of the available endgame activities and marks the return of the Named Bosses in the Open World. A character named “The Snitch” shows up during the campaign and shuffles a regular deck of 52 cards. Each suit of cards is dedicated to an enemy faction in the game and every card stands for a unique Named Boss. Killing these bosses will reward you with great loot, the card drop, whereas wiping out a full suit collection will unlock Commendation points. The whole deck needs to be cleared before bosses start to respawn.
  2. 1 point
    A couple of questions: What software are you recording with? (oops Filmora, just saw that) What is the bias for work between the GPU/CPU for the rendering? Have you set the recording to a lower resolution/refresh? That is display at 1440p @ 144hz record at 1080p @ 60hz. Are there any other Filmora settings that you have tried? On the hard disk, Sata 3? or? (I would suggest getting an SSD or another NVME for the capture process) The RX 580 may be a little weak for playing AND recording at 1440p (assuming 2560x1440) Have you monitored CPU/GPU utilization? Anything over about 85% on either seems to have recording issues for me. Not knowing the above, my guess it two things, the RX580 does not have enough power to both play and record at 1440p and the physical HD is not able to keep up with the capture process at 1440p. The queue length within the capture software backs up and instead of crashing, the SW drops frames. I get good recordings (1920x1200) with GPU at ~85% and CPU (all 12 threads) at 80%, but had to drop to medium settings. I am looking at upping from the GTX 970 to GTX 1070ti (~$250 on ebay) and up from the R5 1600x to R7 1700 (~$50 delta). I use OSB and record to my NVME OS disk (240GB) and just move the recordings to work on them. My end game is 1440p gaming and doing exactly what you are trying to do. So you can be my guinea pig 😝 ...gene
  3. 1 point
    I guest The Division 2 uses their cards the same way. When they place bounties on faction named Bosses.
  4. 1 point
    The cards would be based on the Iraqi US war. Where the military are trying to round up particular people from the regime.
  5. 1 point
    Thought the min bosses did this already although it is quite subtle. A high five or 'Not so tough now' comment etc wouldn't go a miss from the others .
  6. 1 point
    I think like a lot of things in The Division's life cycle they started with grand ideas and then ditched or dumbed them down. If you remember back in the development of the first game, there was a video released which made it seem like we would have multiple bases or settlements. That never happened. Of course we were also supposed to have drones that a player could log in on their tablet and control to help us. Lol! I think the control points and overall territory control were something they had bigger plans for and either couldn't get it to work the way they wanted or didn't have time to finish. So we got what we got.