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Showing content with the highest reputation since 05/27/2019 in all areas

  1. 2 points
  2. 2 points
  3. 2 points
    Here's a pic of me and my Minigun in The Division 2 & I think it's cool.: It does hold at lease 150 rounds of ammo in one round clip & the Minigun does fold up. Oh yeah it's a specialize weapon you need to pick it up at the White House next to the Quartermaster's counter.
  4. 2 points
    OK how did this VEEEEEEEER off the RAID? Guys come on... jeeze - without a way to matchmake the RAID IMNSHO is limited to a very small audience. ...gene
  5. 2 points
    The specialisations also have damage bonuses for weapon types so the Demolitionist has for SMG and LMG, Survivalist for AR & Shotgun and the Sniper for Marksman and Rifle (IIRC - I am sure someone will correct if i am wrong ). I run the AR on most of my builds so Survivalist fits well with the extra AR % damage you can spec points in to. In the beta I liked the Demonlitionist best as I had a great P90 to use with the SMG bonus. Give them all a try and see what works for you. Just remember you have to do activities with that specialisation to earn point to spend on upgrading it. The perk points are not common across all 3. You can, however, redistribute your specialisation perks after you have already assigned them. One of the perks for the Sniper is not very good for my play style (don't remember which one) so after trying it out, I redistributed and just didn't give any perk points to it.
  6. 2 points
    Especially in the US. You never know, the SJW's could have created a White Knight faction.
  7. 2 points
    I don't use the turret for damage, it's there to keep things occupied while my seekers do the damage. So I have focused on duration with it instead of damage. Since I get a 20% cooldown with every kill in cover the turret fires long enough to usually drop things when the seeker get's it low enough on health giving me my cooldown for the seeker again. I also have the talent where every kill gives me a 5% chance to instantly reset my cooldowns so with a standard 24.1 second cooldown on the seeker, and added with those two talents, I basically can fire off about 8 seekers every 10 to 20 seconds or so. They hit for around 300k each for the cluster. that's with around 100% explosive damage though. I haven't tried a specific turret build yet because getting resources to recalibrate is way too time consuming. I would love to add some DTE to my build but just aren't getting the drops for that yet. All that being said though I still can't compete with a pure DPS build in a group although with my build I have noticed we clear missions in about half the time as opposed to all DPS builds running it. I do the massive AOE damage and the rest of the group finishes everything off. The only real problem with my skill build is taking on a single target boss. Here's the build I copied.
  8. 2 points
    Disney, I did ask to cut the obesity discussion if you missed my post. Please refrain from jokes regarding it.
  9. 2 points
    I get plenty of GS 500 drops but honestly GS isn't that important, what you really want are the attributes and talents on gear to create your build. People whining about not getting GS 500 drops are completely missing the point.
  10. 1 point
    Do you have to be level 30 to get specialisation weapons even if you have purchased the season pass.
  11. 1 point
    I am sure the email is auto-generated, but I did get one imploring me to play The Division 2 more. Interesting, Steam has never sent me anything when I stopped playing through them for months at a time. ...gene
  12. 1 point
    Imperial Gladiators is a new and uprising community. We are looking for chill and relaxed people to play with. We are looking for people that are willing to help build up the community. We are active most nights and are looking for active and awesome people. We also support Xbox and PS4 Games for those that carry the game else were as well. Since we are an "Official" gaming community we do have some requirements and those are posted below. Requirements: Must be 16 or older Must have discord (You can add me @ Kitsune#0149) Must be active regularly We are also looking for members that want to move up as officers, if you want to be one of my officers, please contact as spots are filling up and we want YOU to be part of our great community. Young or old to the game we will gladly accept you into our home.
  13. 1 point
    Interesting. I got this once it was activated. I would check the official UBISoft TD forum and post there. ...gene
  14. 1 point
    Prime Twitch users can log in to claim the Spears Sports Team Fan outfit and Baseball Mask.
  15. 1 point
  16. 1 point
    Exactly! It actually discourages me from using it as I nearly always have no ammo. If Ubi really want us to embrace these specializations then they need to make them more user-freindly.
  17. 1 point
    Well I rather use the flamethrower than my turret. Unless my turret could get up and walk around like in Rage 1 that uses a Spider turret that walks & shoots. About modifying your specialize weapon I can't see why not. Plus I would like to keep the specialize ammo after I find it & when I login & logout . Because when you logout you your not able to keep it when you log back into the game. Which I don't think that's fair that Ubisoft had to do it that way.
  18. 1 point
    If the enemies can have one, plus your turret have the capability why can your charater have one? It's a good point. Something else I've been thinking about is why we can't modify the specialized weapons?
  19. 1 point
    My favourite weapon in the first game was the G36C that was nerfed on one of the patches. It looked great, handled well and had a decent fire-rate.
  20. 1 point
    I'm glad I found you guys as I thought that I was the only "gun geek" who took far too much interest in assault and sniper rifles. :)
  21. 1 point
    Hey guys I got my wish they are putting in a Minigun for Agents. I guest Ubisoft was listening and reading our posts!!!😛
  22. 1 point
    I'm running with a small group now and had a really good session the other night. These lads are WT5 (GS499) and I jumped into their game. We rinsed a couple of missions and a stronghold and the game let me keep all the Gucci gear that was dropped. In one evening I went from WT2 (GS310) to WT4 (GS497) in one session.
  23. 1 point
    I'm cooking on gas now, boys & girls. I still haven't fired my chosen specialism's weapon yet; I haven't got any ammo.
  24. 1 point
    The point of control points is to open up the loot. Each control point has an area of effect, once you take it and donate 50 of each resource, you don't need to give 100, more world loot becomes available and easier to find in that area. Including more resources, outfits, weapons....all of that. So if you are farming titanium you will want to take a control point, donate the 50 resources, and you will find a lot more, go to the next one and do the same and hopefully after you are done the first one is taken back over and resets so you can do it again. If you are doing a lot of recalibration you will need lots of supplies and this is how you get them easier. So no, you don't want the CP to stay green, you want them to flip back as quickly as possible so you can farm materials.
  25. 1 point
    Here is what I understand so far from using recalibration (all my gear is at least +50, most is +100). As with TD1, only one attribute can be recalibrated. The recalibration scale is 0 to 100 on gear and weapons. 'Moving' an attribute destroys the source item and costs various resources (i.e. electronics) Recalibrating a second (and future times) has a higher cost of resources (more than the first recalibration.) Purple items, while having a smaller 'pool' of stats, have fewer attributes, so a particular attribute has the potential for larger stats value. OK, now my experience. Resources take an inordinate amount of time to collect and have a very low drop rate. Gear recalibration seems to work OK, but the cost of a second or third recalibration is very high. This would drive the behavior of not recalibrating until you have a attribute you want that maxes the recalibration score. Maxing the recalibration score would seem to indicate that attribute stat is the highest you can get, or that you can apply to that piece of gear. Getting a piece of gold gear that has one high and two low stats will allow that high stat to be replaced (or upgraded) to a higher level than the same piece of gear that has three average stats. The 'pool' is only so big. This seems to hold true, but only tested on two pieces of gear. Weapon recalibration seems to be broken. I have sifted through literally 100s of weapon combinations without a single piece raising the recalibration score even +1. ...gene
  26. 1 point
    All I know is that you have to pick up one specialize weapon in the White House next to Quartermaster counter. Choose one weapon out of three and activated it after you do that take that weapon with you. When you carry that weapon with you. You should be able to pick up specialize ammo After killing enemies. They will drop some when killed.
  27. 1 point
    You get the specialize ammo when you kill the enemy. They drop the ammo after you kill them.
  28. 1 point
  29. 1 point
    Look for the Hunter YouTube vids and they will usually walk you through all of the Hunter spawns which get you the Ivory keys (and masks) when you kill the hunters. There is / was a bug with some Hunters not dropping masks and keys. I hear a patch for this is coming probably with the July update. The chest to unlock with the keys is by the barbers in the White House (to the right of the vendor, opposite side to the crafting station towards the clans room). I have two masks missing and am pretty sure I know where one is missing (the last of the 4 Hunter spawn didn't drop a key and that was the most difficult PITA one to do solo). I hope to complete after the patch drops.
  30. 1 point
    Your the exception to the rule .
  31. 1 point
    Atari 2600 here baby... Pong, Moon Patrol, Missile command. Yeah I think a lot of us are mid 40's here... maybe why it tends to be a more thought out, less impulsive 0 --> 100% outrage in t-2 seconds.
  32. 1 point
    OK, as a baby boomer - I played PONG in a bar! <snicker> ...gene
  33. 1 point
    Yeah I start to play video games as far back in the 70's.
  34. 1 point
    wholly crap - you're old like me 😁 ...gene
  35. 1 point
    NEW SPECIALIZATION - GUNNER 3 June 2019 Joining the fight together with the other Specialists, The Gunner is equipped with the powerful Minigun, which will be a force to be reckoned with on the streets of Washington, D.C. With an emphasis on sustained damage output and damage resilience, the Gunner will serve as the vanguard of SHD Agents in the ongoing fight to reclaim the city. When activated, The Gunner receive bonus armour based on the amount of Specialization ammunition they are carrying and can easily tank incoming damage for short periods of time while using their Minigun to suppress their enemies. There's a catch though – when the weapon is drawn, the Gunner can't enter cover, vault or roll. To get enemies out in the open, the Gunner comes with the Banshee Signature Skill, which ignores cover and causes its targets to become confused. When an enemy stumble out of cover is the perfect opportunity for the Gunner to use their special grenade – the Riot Foam grenade – trapping the enemy in place. The specialization comes with a new skill tree and the P320 XCompact sidearm. The Gunner will be available to test on the Public Test Server, opening on June 4th, in order get as much feedback on it before it is released on the Live servers in Title Update 4, coming in June 2019. Please join us on the official forums and tell us about your experiences with it. SPECIAL FIELD RESEARCH While the three previous Specializations are automatically available to you when reaching level 30, to unlock Gunner you need to take on Special Field Research: five stages of in-game challenges, each with their own set of objectives and rewards. By completing all five stages, you will gain access to the Gunner Specialization and the newest signature weapon in the SHD arsenal. If you have the Year 1 Pass, you will instantly unlock the Gunner Specialization. You can still take on the Special Field Research, but as you progress through the stages you will unlock additional, exclusive cosmetic rewards; the Fisticuffs and Front Flex emotes, Charcoal and Detritus gear dyes, Rosethorn and Pineapple weapon skins, the Gunner mask and the Gunner specialization uniform. The Special Field Research will be available on the Public Test Server, but on the PTS you will not have to complete it to give the Gunner a go. FAQ: Since Pass players get immediate access to the specialization, doesn't this create a gameplay advantage? Specializations have abilities and specialized weapons tailored to specific playstyles. Though Year 1 Pass owners will have the benefit of instant access to new Specializations, all players will be able to unlock them through gameplay. All Specializations have different strengths and weaknesses, and appeal to different playstyles and tactical situations. The new Specializations will offer the same tier of power as other Specializations. Is Year 1 Pass the only option to instantly access the specialization and earning the cosmetic rewards? Players interested in the Gunner specialization access and earnable cosmetic rewards, can either secure it through the Year 1 Pass, or purchase a Gunner ‘Specialization Pack' for Premium Credits on the in-game store, which will entitle them to the same benefits for the Gunner specialization. Note that Year 1 Pass comes with similar benefits for the remaining 2 specializations coming later in Year 1, as well as host of other content & perks. Discover what Pass has to offer here. Can I still get the cosmetic rewards if I start the Specialization Field Research without the Pass? Yes. You can upgrade to Year 1 Pass at any point. The moment you get Year 1 Pass, you will immediately unlock Gunner (if you have not finished the research just yet), as well as get the cosmetic rewards you have earned, depending on which stage you are at. Even if you unlocked the Specialization without the Pass, once you purchase it, you will immediately unlock all cosmetic rewards, including the uniform.
  36. 1 point
    can someone please explain to me how normalization works in conflict.i am lvl60 but seems be more now my dam is 22.3k ar and about 8 to 9 k when in conflict.when i check who killed me there dam is between 15 to 20k so i am hittting half as hard unless i hit every head shot.also hitting people and it comes up immune and they then kill me easy.the matchmaking should be more balanced to players around your lvl to make things fairer and better fights.its making me stop playing conflict and its one of the best bits for me.
  37. 1 point
    The immune coming up is probably because you are spawn camping. I think there is a 2-3 second window (I forget the exact time) when someone spawns that they are immune.
  38. 1 point
    So I will not be buying anything Sapphire again. First the good - they responded to my issue within 24 hours. Really good. And follow-ups were equally as fast. But that is where the good ends. The bad: No trouble shooting assistance. Constant questions on my build - I gave then DXDiag full listing when I sent the first ticket. Questions on is it only this game.... More than once. No GPU BIOS qusetions, or upgrades/changes. After almost admitting it might be hardware, nothing. I RMA'd to Amazon at week 3. It's gone. Benchmarks with this make/model showed 90FPS+ for 1080P on ultra. I could not get 60FPS, and was low 40s when things got interesting. I was only getting 2FPS more on high from the Vega 56 as my GTX 970 in the benchmark. At $300 its a steal - but the support Sapphire provides, while very quick, sucked. Lesson learned. ...gene
  39. 1 point
    Conflict rank. Goes up to lv100. I haven't gone conflicting, so I'm not much help.
  40. 1 point
    No Gene I think it's broke too.
  41. 1 point
    Cool as with others, the weapon recal is just broken. I thought i was stoned when I went for it 🤣🤣🤣 ...gene
  42. 1 point
    Do talents change the recal score at all on weapons ?. If not then maybe this is why weapons are not getting one as most people are swapping talents out most the time. Using more and more resources is the same as it used to be in TD1. It is a difficult balance between being able to recal often and get exactly what you want and keeping the desire for looting going to get what you want. TBH what I find irritating is looting a suitcase or bag or something and getting a teddy bear or some other pretty useless junk rather than cosmetic or useful item for recal.
  43. 1 point
    Are you assuming the control point officer's gender? That's dangerous ground...........:-)
  44. 1 point
    I been playing video games on PC & Console for as long as 44 years. I'm very skilled & very serious on each video game I play. I'm also dedicated to what & how I play. I find most console players that I met online are also skilled,dedicated,& serious gamers when comes to video games. I got most my skills & ideas from console players while still playing video games on PC. Plus why didn't you say that in the first place Disneyadventure ?
  45. 1 point
    It all depends on what build you are going for. I run a seeker skill build so need the explosive damage perk from the demolitionist. If you like to burn things and are specced for that you would go survivalist. I will tell you this. With +80 explosive damage that grenade launcher hits really hard.
  46. 1 point
    Alright alright, lets cut the obesity discussion please. However, IMO, this game is set in a post mass destruction period in which only the strong and those who are protected survive. It is likely, those who are unable to fight (i.e. elderly, ill, obese, children etc.) either perished due to the difficulty of surviving in a scenario such as this or are in hiding. This may be why you do not see these sorts of people patrolling around or working at an encampment. Not to be insulting in anyway, just speaking from what I would figure would happen in such an event. Another potential reason we don't see overweight people is the same reason you don't see them much in other media, such as television and movies, they're just generally not as aesthetically pleasing to most of the general public. Again, I don't say this in any insulting or hurtful way, it's just the way media generally is.
  47. 1 point
    I don't know. Maybe there was some technical hurdle with it that we are unaware of. Since you need a mic for the raid maybe they didn't want to force raid teams to keep having to boot randoms that join without one.
  48. 1 point
    Now there is. Originally, not so much. But still, what's the point of disabling MM.
  49. 1 point
    It's mainly to help you farm supplies. For instance, if you need electronics for recalibration you will want to take CP's in the Hyena territory and you will find much more if you have their CP's. When you open your resources tab it tells you where to find each resource in greater supplies and taking the CP's in that area increases that chance.
  50. 1 point
    I run a skill build and getting that kind of damage is normal. Maxing explosive damage and getting down to a 20 second cooldown makes the game fairly easy. Cluster seekers and a turret that is up 100% of the time means you rarely have to even fire a shot. Basically you hide in cover and every kill gives you a 20% cooldown reduction. Anyone who says skill builds are useless obviously doesn't know how to make a build lol. 3.5 is not enough for a skill build lol, you probably want around 7.5. I can push 11k if I want but your skill level doesn't effect the power of your skills anyways, it only affects the mods you can use. For example, with the oxidizer and 7k in skills I can get a radius that can basically cover an entire room and I get around 11 shots so basically I can just melt an entire area of enemies in seconds. So first you need to find gear to get your skill level up then hope you get the mods you want. It takes some work but it's doable.