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Showing content with the highest reputation since 06/18/2018 in all areas

  1. 6 points
    Post here for the chance to win The Division 2 Ultimate Edition on the Xbox One! This giveaway will expire in 48 hours from 11:00 AM PST March 13, 2019. Expiration is 11:00 AM PST March 15, 2019 To enter, simply register on the forums and post in this thread. Your post must include your twitter tag as you must also be following us on twitter @divisionforums. Winner will be selected at random on Friday, March 15th 2019.
  2. 4 points
    [positions and stands on soap box] This is exactly the crap that will drive me from the game. Did not UBI/Massive learn from TD1? Now to get the best gear, I have to have a 8-man team weekly. Who the F'k can do that? I certainly can't. While I will give this more time, another issue that is a showstopper for me. There is so much promise here. That UBI/Massive keep making the SAME F'ING MISTAKES excluding the average player is really pissing me off. [steps down off soap box] (whew) I feel better now. ...gene
  3. 4 points
    Yeah, you only get the set bonus once, not once per piece of gear, so the 31% is correct.
  4. 4 points
    Problems with your mission and don't know how to finish it..post name of the mission here. I'll see if I can find a solution on Youtube. Say you have problem with Roosevelt Island Stronghold Mission and can't find the fuel tanks & how to destroy them. Well here's the solution here with this video from Youtube: The Division 2 - Roosevelt Island Stronghold Story Mission Because I myself had problems locating the fuel tanks & destroying them.
  5. 4 points
    Hey Gang, Just joined the clan in game this past weekend. Did some night time hunter hunting with one of the clan members (who was also UK based)... lots of fun. I'm based in California / PST... usually on for maybe an hour during the weeks or during the AM to early afternoon on weekends (night in UK). Working my way through Tier 4 now and always open for grouping up... as long as there is something to burn or heal I'm having a blast. I'll post this in game as well... If there are any members who just reached WT1 and need help with invaded missions hit me up... always looking to add some specialization points. Thanks. PSN: digital_sychosis
  6. 4 points
    Ubisoft disses flath earthers lol. Found this in some printers in a mission.
  7. 4 points
    I've been in a bit of limbo as of late regarding The Division 2. With the date being set for World Tier 5 and The Black Tusk stronghold coming on April 5th, I felt with my already full stash of high end 450+ gear, DZ max rank of 50, and total Gear Score of 463, I was more than adequately prepared to take on the new coming challenges. And you know what, I actually put the game down for nearly a week. This isn't a slant against the game, far from it. I just wasn't sure what I was grinding for with further content less than a week away. It was coming to the point whereby I was sure all this gear I had amassed was going to be changed out on my first evening on WT5. To be honest, it was a strange feeling. Personally, thus far, The Division 2 has been an absolute success. The 1-30 levelling was deliberate, focussed, and extremely well paced. The beginning end game, with the invaded missions and the gear score locked strongholds, was challenging and provided an ample gearing up process. The Dark Zone is massively improved for my tastes on the original (a separate article on my thoughts on this incoming), and all in all, I was thoroughly impressed with what Massive had produced. But after putting more hours than I'd care to mention in the first few weeks, I wanted to put the game down. Perhaps I was burnt out. Perhaps I wanted to play and progress with Sekiro: Shadow Die Twice instead (a brilliant game if you’re interested , but punishing in ways that could make some players break controllers, walls, and faces.) Maybe, just maybe, I was finally bored. Turns out this wasn't the case at all. So last night I booted up the game just to see how it felt after a break, and it put into stark perspective the thoughts above. I dealt with my overflowing stash, creating space for the gear I was undoubtedly going to be collecting in the coming hours, and honestly I felt numb to the whole exercise, to the point I was really just marking and trashing without much consideration. Without deciding what activity to do, I actually just walked out of The White House and wandered. No waypoint selected, no real goal or objective in my mind. Needlessly wandered. In short, it reinvigorated the entire game for me. I've only just realised that throughout most of my play thus far, I have always had a mission to go to (love all the mission design by the way), a specific control point to attack, or a SHD Cache to collect. I always fast travelled to the nearest point, set the waypoint and proceeded. The conclusion can be this - I was so obsessed with the grind for levelling I wanted the highest XP rewarding activity, or in the end game, wanted the most efficient way for farming huge amounts of loot. This 'race' if you will, made me forget and miss a lot of what makes The Division 2 such an achievement. Upon leaving The White House, I went south, coming across a variety of random encounters including a hostage rescue, territory control, and elite patrols. From here, I continued, coming across control points I'd lost and proceeded to reclaim. It all felt dynamic. I continued like this for over three hours, not stopping constantly to check loot, only using safe houses and control points to restock. I began assisting friendly NPCs with their supply convoys, then disrupting enemies doing the same thing. Honestly, it was engrossing. It was truly the first time I stopped and fully appreciated that the Washington D.C in The Division 2 is a living and breathing world, and bloody good fun just to be in. I found myself constantly coming across supplies and resources (I badly needed electronics due to all the recalibrations I'd been pursuing) and also took the time to resupply control points with water, food and components. Not to complete projects I may add, just for the sake of doing it. A random side mission that wasn't on the map initially popped up as well, and I stepped in and ran it as I passed. It made me think, just what else have I missed in this world on my rush to max gear score? Now I should state there is plenty of stuff I know I have overlooked. For example, I've not been interested in finding and farming the Hunters (I don't really care for masks..) and running Challenging level missions and strongholds really holds no enjoyment for me. I've tried them, I just found them a slog and felt like a slight return to the bullet spongy enemies of the original, which I'm glad to avoid. But aside from this, I can guarantee that I will be for sure taking more time out of a particular 'grind' to just explore and enjoy, and even with this, I still managed to fill up my inventory yet again. Dynamic, individual, and reactive story telling was my experience last night. Sequences and stories that were of my own making, on my own schedule, and interestingly, purely solo. Which for a game that I thought the plot was fairly non-existent, is another in the long list of achievements I can give to this thoroughly addictive and enjoyable open world. Can't wait for more experiences like this. Follow me on twitter @hobbs_30 for updates regarding future articles
  8. 4 points
    So there are 12 masks available and loads of guides out there showing how to spawn the Hunters. This time round you have to perform specific actions in order to get the Hunter to spawn in so they are unlikely to arrive unless you are trying to get them. My experience so far at GS449. First try which spawn 4 by a big Christmas tree. The button to activate is not available for activation. Second location and I managed to get the Hunter spawned. little weaving and bobbing and took him down fairly quickly. That was really fairly easy. Third location had the Hunter spawned but also a couple of mobs appeared (probably just random) and so I am trying to get the Hunter whilst having mobs pecking away at the same time. Died a couple of times to Hunter, mobs or Hunter machine gun flying drone. Killed the Hunter but he was also fighting the mobs so had help . Fourth location by the river proved turrets were pointless (the Hunter just takes them over or one shots them). Two shotted. Came back and Hunter was fighting a heavy mob and managed to kill him whist he was fighting the mob and I was fighting the mob and we were fighting each other . Fifth location in a courtyard with no mobs. Died around 6 times as I just seemed to be avoiding his bombardier drone which pretty much kills me on one pass and repairing and moving and rise and repeat. My drone was totally ineffective as he one shot it. He finally went out to the street as I was returning from a repawn and landed a fight with a heavy gunner who took him out (he still dropped the mask even though I didn't kill him). Lessons learnt. Hunters are easy if you get them aggro'd on a mob. Hunters do not despawn if they kill you. You can just go back and have another go but they can move around a bit so be quick in returning to your death location . One on one they are a major PITA especially in close quarters like a small courtyard. That one was massively frustrating. Need better burst weapons. my Mk16 and even the MP5ST were too slow and getting lose enough with the SMG was inviting a rush and chop from the Hunter or a two shot and dead. Might try rolling a FAMAS next. Down stairs in the SHD office (White house) there is a wall that displays the Hunters masks you have obtained.
  9. 3 points
    Within Inventory, you'll see weapons with 1,2,3 in the upper right corner. Select the slot you want to change, like the left weapon slot (1) That will drop you into all main weapons. Now select the weapon you want in the slot. back out of the weapon selection done If you want to change primary and secondary, just do as above and select the (2) weapon to the right. ...gene
  10. 3 points
    As you move up tiers, you should be able to upgrade control point defenses (like you do the crafting bench) so the 'Resistance" can better fight against the attacks rather than fold like a house of soggy cards..
  11. 3 points
    Taking the control points and making sure they are fully stocked on resources and supplies should at the least last for the play session. Taking the strategic control points you want/need to travel becomes pointless, and a huge waste if they are taken over while you are off taking another control point... and I don't even want to talk about that blockade.. THAT is annoying having to go take it back about once an hour.. I have killed enough of them that they should be nearing extinction. Having people killed should make them THINK twice about immediately trying to take it back. Repeatedly losing people over and over should make taking and holding it exceed the balance.. meaning it isnt worth the cost in lives to try to hold. But, as we all know computers don't have that limitation.. I fully understand that when you join a game that you are likely logging into a different instance than the one you OWNED the night before, so you cant still have control... However, WHILE logged into an instance you SHOULD be able to maintain... I have basically just started running with the patrols.. look for the green gun on the map heading somewhere, and I go join them and help them create havoc wherever they are headed.. If I see a red gun headed to a control point I own I usually go wipe them out before they get there... actually have been having fun doing that, but occasionally when I check the control points.. I see that one I have been defending isnt MINE anymore?? there was no attack on it, ownership just swapped... apparently they ran out of resources and died of starvation...
  12. 3 points
    Feel free add to this thead with info about yourself, including your social media and streaming links, gaming preferences, time zone and the times when you're most likely to be playing.
  13. 3 points
    /sigh - update. I cleared 10 control points yesterday, NONE of them are in control now. I am OOO until the patch - there is simply no point to play, even fun play. For me, even though I really want this game to succeed - this is a low point. I will post another thought on the wildly drastic changes. ...gene
  14. 3 points
    Hello, I am Alex aka Carbon aka JoyFreak. I found this forum online. I am a webmaster and owner of a gaming community. I decided to sign up to this community because it looks absolutely beautiful and wanted to support it by doing so! I am also an avid gamer. Great job on the design guys! Hope I get a warm welcome :). Many thanks!
  15. 3 points
    5 Facts You Might Not Know About The Division...By Ubisoft. The world of The Division 2 mirrors our own, and is filled with all the political turmoil, conflict, and secrecy you've grown accustomed to hearing about on the evening news. At the heart of the game is the Strategic Homeland Division (SHD), aka The Division, and the nice folks at Dark Horse Comics have teamed up with Ubisoft to create The World of Tom Clancy's The Division, an in-depth lore book that gives insight into the classified history, training, and structure of The Division. The 160-page hardcover volume is available for purchase today. To give you a peek between the pages, here are five things you might not know about The Division that we learned by reading The World of Tom Clancy's The Division. The Division Has Roots In World War II The SHD operates primarily by embedding highly trained sleeper agents in local communities around the country. The Division itself has roots in World War II and The Cold War, but the true inspiration came from two real-world events that took place in 2001. The first was Operation Dark Winter, a high-level simulation conducted by federal agencies to test the nation's ability to respond to a widespread bioterrorist attack. The results were less than stellar, as decision-makers at nearly every level were widely unprepared. Operation Dark Winter was just a simulation, but a sobering one. The second event took place on September 11, 2001, and was no simulation as the world witness the death of thousands of Americans. On May 4, 2007, President George W. Bush signed the National Security Presidential Directive 51 (NSPD 51), a mandate that allows executive power to direct government procedures in the event of a catastrophic emergency. Hidden within NSPD 51 was a set of highly classified annexes, one of which (in the world of The Division) established the Strategic Homeland Division as a direct response to the findings of Operation Dark Winter. The Green Poison Hit the World, Not Just the US The Division and The Division 2 document how Manhattan and Washington, DC have been affected by the pandemic, but what about the rest of the world? While smaller cities along the Eastern Seaboard have had sporadic cases of the Green Poison smallpox outbreak, the virus has largely been contained. Elsewhere in the country, fear spreads faster than the pandemic itself. With a national state of emergency declared, federal travel bans, martial law, and a mandatory curfew are in effect in nearly every corner of the United States. While the United States was hit the hardest, cases of Green Poison have emerged all over the world. Many countries are struggling to quarantine their sick due to population density, but most regions received enough advance warning from the World Health Organization to take proactive precautionary measures. The threat of the US federal government collapsing has the rest of the world on edge as much as the virus itself. Division Agents Outrank All Other Federal Agents Once activated, Agents of The Division outrank all other federal agents, and have complete operational autonomy that allows them to avoid red tape and legal procedures. Being an Agent of The Division is a monumental responsibility, and cannot be entrusted to just anyone. Recruitment starts when The Division is given access to civilian data collected by the United States intelligence agencies. Candidates are pulled from all walks of life, but share a few crucial qualities that are a requirement for the job. All prospective Agents are pragmatic and direct. They are capable problem solvers with an ability to think on their feet, and they have a strong immune system. Once a candidate has been identified, Internal Affairs conducts a thorough background check on nearly every aspect of the candidate's life. Should they pass, an experienced Division Agent will make contact for a preliminary interview. If the candidate shows an interest in national service and a willingness to commit to absolute secrecy (even a person's spouse cannot know about the existence of The Division), then they must go through a rigorous round of pre-testing that must be completed before becoming an official recruit. Agents Train In Plain Sight Once a recruit makes it through the psychological evaluations in pre-testing, they must begin physical and technical readiness training. The process is grueling but covert. It cannot put trainees into situations that might threaten their cover, meaning that most training activities are disguised as day-to-day activities in the recruit's life. For example, unarmed combat training may be masked as "black-belt-only classes" at a local martial arts studio. Firearm training is conducted as an "advanced course" at a nondescript shooting range. Technical skills are taught as "continuing education classes" at a local community college. Each of these hidden trainings is led by seasoned Division trainers, who work with every Agent to develop believable cover stories. During the initial training phase, prospective Agents are evaluated and re-evaluated on a weekly basis to assess their continued mental and psychological stability. Most recruits train for a full year before they're granted top security clearance. Once an Agent becomes active, they are required to complete ongoing training throughout the year to keep their skills sharp. What's In Their Go-Bag When catastrophe strikes, activated Agents have two hours to report to their designated rally point. Because Agents need to drop everything at a moment's notice, they must prepare and maintain a "go-bag." Every Agent must keep an armor-lined backpack stocked with a small arsenal of weapons and enough basic supplies to last a minimum of 72 hours. Much of the gear packed is multi-purpose and efficient. For example, rather than carrying bottled water, Agents pack water purification tablets and purification straws, so they can drink from any water source. Because conflicts can last for months, Agents need to be able to continuously resupply their provisions in the field. As long as an item does not directly belong to a civilian or a friendly, an Agent is allowed to procure it, negating any anti-looting laws. This is just a taste of all the information offered in The World of Tom Clancy's The Division. Pick up the book for yourself to learn even more about the key members in the conflict; the violent factions that formed after the outbreak; the timeline of events from the beginning of the outbreak to the events of The Division 2; and plenty of other details. The Division 2 is out now on Xbox One, PS4, and PC. For more on the game, check out our previous coverage. ESRB - M
  16. 3 points
    I find the section about the rest of the world interesting. Nothing has really been said about it in-game but I always thought places like Europe would have been impacted very lightly. With wide access too items like disinfecting hand gels and face masks (obtainable really cheaply and in large volume to normal people) the end result would be a 72hr warning being sufficient to minimise any knock-on outbreak significantly. A similar situation would be very difficult to replicate in the EU as a "ground zero" as ... honestly ... we don't use cash! I honestly can't remember the last time I used actual bank notes to pay for anything. The outbreak of an influenza based GLOBAL pandemic, I think, its minimal. Even though the spread could be wide, as long as organisations like the W.H.O. and individual governments act on information and issue sufficient warning such a disease could be stopped rapidly. I'm not saying there wouldn't be ANY negative impact but we're not up to the "Thanos-finger-snap" level that the US in the game has experienced. HOWEVER. The main method of transmission would be via incoming infected visitors and this depends on the rapidity of when the symptoms are displayed. If symptoms weren't displayed for at least a week AND someone was infectious during that time the spread could be far more significant globally..but..the main stumbling block is the mode of transmission. Influenza being airborn (aerosol) & from hard surfaces (fomite). Its also passed from direct person to person contact but this is more localised, means that unless a patient is actually displaying many of the symptoms (sneezing, coughing) then chances of transmission are lower. This likely means that a global warning would be in effect pretty soon after the bulk of cases display symptoms. Aircraft filtration systems again minimise the spread even in such an enclosed space. Does this mean that the rest of the world, generally, is just carrying on without the US?? I'm not entirely sure how this effects the scenario in my mind. If most of the rest of the world isn't as badly effected...why aren't we helping? Is it a mix of a lack of central government in the US able to either request or formally accept an offer? It may well be, for example most emergency humanitarian aid on a large scale is normally organised by and run by our militaries. I feel the US wouldn't allow a mix of foreign military led aid missions on her soil, full scale governemnt breakdown or not! and if there's no active government to greenlight such a thing, it pretty much puts a stop to most outside aid. Seems a case that the US's own power, in this scenario, comes back to bite it.
  17. 3 points
    Just picked up 5 pieces of TP and run last night with it, its clearly a build aimed at group play so (luckily) I was running with a full squad from the clan last night. The buffs/enemy debuffs are pretty useful! I used an LMG and used the high ammo count to tag as many enemies as possible in the shortest amount of time in rotation. Its very helpful when facing a big wave of enemies when they spawn, you run through as many as you can get shots onto, marking each with debuff's. Getting the right combination of two or three of the debuffs planted on an enemy results in them melting really fast, even Elites. I can see a group with one running full TP (I only have 5 parts unfortunately) will find it a pretty good advantage in higher difficulty missions which focus on spawning mass waves of enemies with big armour/health pools. As long as the player running the TP GS plays it well and focuses on marking instead of taking down targets as a priority. Have to admit its difficult to change playstyle from focusing on killing targets to just marking them and stacking the marks in sequence though! An icon on your characters sholder shows what status will be applied and is always cycling so keeping one eye on that and applying stacks will take some seroius practice but my first impressions are very good actually. The Red and White debuffs are the obviously best ones though the haste buff is helpful for the team when things get hot and heavy! What it lacks though is information...what numbers are we looking at for the debuffs? How much % of armour is replaced "per bullet"? etc Remembering its just for group use really means that unless you're decently spec'd elsewhere you'll have to make use of your Loadouts to set up a specifically Solo build though.
  18. 3 points
    You can now create a clan here! Features Manage clan members Private or open forums Make open or invite only Add your clan logo Much more! To create a clan, go to the Clans link in the navbar, under main menu Then, click Start a Clan on the right side of the page Once you do that, you'll be given some options. You'll be able to choose your clan name, decide the clans privacy type which options are: Public Everyone can see the clan and its posts, and can participate without joining. Open Everyone can see the clan and its posts, but only members can participate. Everyone can join. Closed Everyone can see the clan and who's in it, but only members can see posts and participate. Users need to ask a leader to join. Private Only members can find the clan and see its posts. Users need to be invited by a leader to join. Then, you'll type your clans description and then upload your clans logo. Now that your clan is created, you can add some forums. To to this, click Manage Clan on the top right and then choose Topics Now, you'll type your forums name and give it a short description After you Save it, it will appear on your clan page Now you can invite some members, do this by clicking on the members tab and then clicking invite members on the top right corner Joining a private clan To join a private clan, you must first be invited. Once a leader invites you, you will receive a notification that you were invited to join the clan. You can either click the notification to be taken to the clan page where you can join, or you can head directly to the clan page and click join. Moderators You can assign members as moderators. Moderators can only manage content. They can: Edit posts Hide posts Delete posts Pin posts Merge posts Lock posts To assign a member as a moderator go to the member page and on the member, you'll see a little gear to the top right of their badge. Click that and you can edit that member. Now you're ready to start filling up your clan! Have fun agents!
  19. 3 points
    The blueprint doesn't drop. It becomes available from the White House vendor when you have all three parts of the Chatterbox. SMG: Loaded Canister. SMG: Creative Magazine. SMG: Modified Mods. They drop randomly from Hyena faction boxes, so best way to farm is to go get as many keys as you can from the sewer locations all around DC then hit the appropriate missions, unlock the boxes and hope. THEN you get a 490GS Chatterbox blueprint to pick up from the vendor. THEN you need an exotic component to recraft it (from crafting bench, not recalibration) so you need to get an exotic drop, easiest way is run the Dark Zone. Deconstruct that. Then you can get a 500GS Chatterbox.
  20. 3 points
    I'm working out the rules for the community and welcome input on them in this thread. 🙂 ASA Community Rules Draft 1. Be kind. Remember we’re all here for the love of the game. While disagreements will inevitably occur at times, we have a variety of skill levels, communication abilities, and perspectives within our community – try to assume the best of each other both in game and out. 2. Be chill. Member Requirements: There are no play-time or xp-earned requirements for this clan, and no one should feel guilty for not being able to contribute much. Don’t give others a hard time about this. If you have an issue with another member, take it to private messaging. Nobody wants to deal with watching stuff like that play out in public. 3. Be respectful. Squading: The clan is geared towards players who want a community around them but may not want to squad up every time they are online. Check with players to see if they’re cool with you dropping in to their game unannounced, otherwise shoot them a message to ask. If someone doesn’t want to group up, don’t let it get you down. Language: Use all the profanity you want but there’s no place here for offensive language, including but not limited to insults based on race, gender, sexuality etc. 4. Be Engaged Voice your opinion when you’re able, and let us know what we could be doing differently or better. Feel empowered to suggest contests, activities, clan-specific challenges.
  21. 3 points
    Also from the UK, play most evenings and weekends when possible, have a friend who wants to join the clan too, so will give him all the details tomorrow, looking forward to being part of a more active clan. Thanks
  22. 3 points
    Hello, I'm from the UK, play every few evenings where possible, although am a father of 4 kids so sometimes life gets in the way. Usually play with no mic as I try to play when the kids are in bed so I don't want to disturb them, it just means I can play with less distraction. Currently world tier 4 with tidal basin next on the list. Am playing with an online friend and we have stuck together throughout the whole game so far, only progressing when we are together. He is also a member of the clan. Hopefully be able to hook up with some of you in the near future 👍
  23. 3 points
    The reason I posted this is because some of the players I asked to join our group/team. They didn't seem to know what to do & were confuse on who,what,& where to destroy & kill. I knew which items need to be destroyed & the leader who we need to be killed. Some of us did know what to do.....but others didn't. I say about half of us knew & the other half of the team didn't know. Only one had a mike & others didn't. The one that had a mike didn't seem to know what to do. That member was texting me during battle & I was unable to answer him. He was causing confusion among the other teammates. So I didn't know what else to do....but post this video. I hope by watching this video this will clear up all the confusion we were having other day.
  24. 3 points
  25. 3 points
    "With dwindling resources, how do the roving gangs coordinate their attire?" ...he's got us there...must be the worse game ever. They must use the same post-apocalypic stylist crew that catered for Mad Max's Road Warriors and their impressive mohawk hair styles!
  26. 3 points
    This is what happens when you aspire to be a political journalist and your editor says, "Nah. How about you write about video games instead..."
  27. 3 points
    Oh I see. I was wondering about that. So we might have wait for the new DLC release and see what happens from there. There will be 3 DLC's released 1 in summer,2 in the fall,& 3 in the winter of 2019. I guess we'll have to wait till then.
  28. 3 points
  29. 3 points
    Fully interactive map available and constantly being updated since Private Beta. Full of spoilers but if you've finished the game and want to pick up those collectables!! (includes info on Hunters) https://division2map.com/
  30. 3 points
    Just out of interest, how many hours have you put in to the game so far in a week to get to where there is nothing of interest for you to do ?. I probably have around 40 hours in it so far and am now working on finishing all the missions on challenging and hard. I also have all 12 masks to get and the exotic weapons like the Chatterbox left to do. I hear you as far as the grind goes for gear. The dev team still have not learnt that jumping up gear scores in random large leaps just results in all but the min / maxers jumping up to the top GS pretty fast and then most of the loot drops from there onwards are trash. To this end I can see the 'why bother' thoughts myself. Stuff I still want to do before giving it a rest; Max out materials for post Tidal basin drop for crafting WT5 items All Hunter masks All exotics All missions completed on challenging (about 4 done so far). All missions done on hard (should be fairly easy now). What rewards will I get for the last two... not much, maybe some materials and some mostly junk items but I know that I have been able to do it. If you have done them it would be great if you could put together a post on how to get all the masks and exotics for the community here 👍.
  31. 3 points
    Love it, game is loads of fun. Mechanics feel smooth and the graphics are beautiful. Environment feels lush and real. Definitely would recommend game to anyone looking for a game to play.
  32. 3 points
    Awesome. Thank you for your response.
  33. 3 points
    Ruben is continuing his good service to the Division community with his vendor list for TD2 DC. http://rubenalamina.mx/the-division-weekly-vendor-reset/
  34. 3 points
    Welcome to the forums. In answer ...YES YOU CAN!! You will soon get to unlock a Barber which will have a facility in the White House for you to be able to change the general look of your character. I won't say more as it is a main side mission you get to soon.
  35. 3 points
    You won @paulrgarrido! Respond to my private message to claim your prize.
  36. 3 points
  37. 3 points
    Skewed n Review article: "MILWAUKIE, Ore., (July 18, 2018)—Dark Horse Books and Ubisoft® have partnered to bring fans a meticulously crafted and unique insight into the critically-acclaimed role-playing action game with The World of Tom Clancy’s The Division. Packed with incisive lore and detailed art, this 192-page hardcover brings readers into the ravaged streets of New York City and Washington D.C. as seen in Ubisoft’s record-breaking video game series." http://sknr.net/2018/07/18/dark-horse-reveals-world-of-tom-clancys-the-division/
  38. 3 points
    After 3 days grinding the Underground I managed to get my 3k. If anyone wants to know what I did in the top two rows (easy ones with no PvP) then just shout. It does take a lot of grinding some items though. You gotta put the time in. I did around 60 runs of UG this weekend. Update: One thing I can think of is that for Boss kills and 5 directive UG missions you can run them on Normal difficulty and they still count. If you have a good build and can team up with a good group then challenging can actually be pretty fast. The quality of randoms and grouping up seems better currently for some reason where I am.
  39. 3 points
    I am also sorry for your loss. This is a fan site, so other than UBI sending spy's we have very little impact on anything with the actual game. Reaching out via twitter may be best as retweets get alot of attention. Also go to the official site and poke the idea around. While there is alot of player complaints, there are alot of good souls out there as well. My prayers - God speed and good luck. ...gene
  40. 3 points
    I'm very sorry to hear about your brother. I can get behind that, you should start a petition.
  41. 3 points
    Shield and loud vent brakes for sure. Faster firing weapons and shotguns seems to. D3FNC set Probably killing as well :) ...gene
  42. 3 points
    I am also working on this, I have a D3 max build, but working on the 'other' stuff. My suggestion is to not modify anything until you are gear maxed out. Then check back. This is a fun build. ...gene
  43. 3 points
    Beveraged: "Only ghat besg ghing ever, ghat you gave'g discovered yeg"
  44. 3 points
    Here are the amount of landmarks for each DZ. DZ01 - 1 DZ02 - 3 DZ03 - 1 DZ04 - 1 DZ05 - 1 DZ06 - 2 DZ07 - 7 DZ08 - 4 DZ09 - 5 See if those numbers line up with your map. Obviously, one is missing. Once you know which DZ it's in, we'll narrow it down.
  45. 3 points
    Madison is fine. Only real part with a little difficulty is the final roof battle. Died first try with randoms with a hunter coming around the dies and axing me (twice). Respawned and we cleared it. We had one healer (not sure if reclaimer), one striker, one something else and my Sentry's. The UN one is a bit more fun but maybe as it is a longer run. No guns for the helo was a bit of a surprise as I tried to activate one but it went down quick enough. Wiped first time with the bosses in the auditorium but again, second attempt was a win. One thing I like so far is that there do not (yet) seem like a farce that is Amethysts Apartment where you can run through half of it. Got my first two shields (Westside Piers bosses I got with the missions to kill 3 names bosses mostly). Not so bad but have to wait for 1 in 3 or so missions and clear the other two in between quite fast. Killing the Skill Jammer was a right pain solo..... Now I have to do the DZ missions for the other two shields (whoopee)... Still working on my 100 Hunters achievement (up to around 70 so far). The thing with this one is getting the killing shot.... At least Firecrest is fun to play now you don't set yourself on fire but the Nomad nerf is a pain as it is now pointless (for the 6 piece) if not solo. Maybe that should have just been changed for the DZ. Oh got another Striker Classified piece (well another 4 pieces but 3 were for parts I already had). I am now up to 4 total . Only set I dont have and the only one I would really like to try. I am having to play with its poor cousin Predators Mark sometimes instead .
  46. 2 points
    Especially in the US. You never know, the SJW's could have created a White Knight faction.
  47. 2 points
    Bear in mind the interface seems to be very console centric and so some common expectations for mouse and keyboard do not work as expected. Sometimes double click does not action something and you have to press space to put items in slots etc. Modding an item or weapon requires selecting it and pressing "F" to mod (IIRC) rather than just double clicking it as you do in TD1. Sometimes there is no consistency like; Favorite an item in Inventory with "R" Favorite an item in upgrading station "V" which is mark as trash in Inventory.
  48. 2 points
    if you have not yet managed to see the videos out there, here is a quick overview on how to get the Legendary weapons found so far. Keys and boxes and blueprints and crafting. So first you need faction keys. These keys are usually found in tunnels in small wall boxes. They refresh once every 24 hours. Going in to someone elses game to cross farm results in getting no extra keys and resetting the 24 hour timer it seems . Once you have some keys you need to find that factions lock boxes. Opening these boxes will give part of a blueprint for a legendary item. Hyenas for example give the p90 chatterbox. Once you have all the parts you can craft if you have the materials. I am currently collecting keys and opening boxes. Some tunnels give 5+ keys whilst others only have 1 --> 2 lock boxes. South and South West seem to be the best I have found so far. Grand Washington Hotel has two Hyena lock boxes to get you started but when I played with a random group last night both were already opened. Enjoy and show us what you have got / get.
  49. 2 points
    In theory we only have a day or so before the next major patch hits...which SHOULD... solve some issues, and at least keep us busy as its completely changing how the blueprints and recalibration work! I foresee hours spent in the White House remaking all our builds. Then, Raids are "meant" to come. I think Div 2 is a victim of its own successful forumla to be honest Levels 1-30 progression is at a decent pace, TTK is perfect generally, loot plentiful. Once you hit Tier 1 though it seems the same formulas don't translate so well....suddenly TTK slows to a crawl but with loot still dropping like rain and progression still pretty fast you suddenly find yourself at Tier 5 and ... wondering where to go now. CP's and "Invaded" modes don't feel as satisfying as there's no real backgroud or build up to them. Its always the same blockade, same place, same settlement. CP's change hands with no real reasoning. I massively enjoy this game but there needs to be motivation added, logic behind "why" things happen as they do in order to give the player some push to fight. This, for me, is the biggest issue I have with the game past level 30. Not only is the introduction to Invasion pretty poorly written and presented but once you start fighthing back you REALLY don't change anything. I can't believe this is how Massive ultimately wanted the game to play out. It seems...rushed...like season 8 of GoT!
  50. 2 points
    So who might the Black Tusks be? Plenty of conjecture before they were in the game...some after....that they were a foreign power (China/Russia) but there appears no evidence in-game for this. Some options have greater weight than others though: - A Covert US Government Black Ops Paramilitary Agency option - This is the most likely scenario but still has holes in it. Not least the, how do you hide such a clearly VAST military budget expendature (and DARPA links) and all the men/woman/material that they seem to have had immediately to hand, issue. However, they appear to be American accented, have close ties to "acting" president Ellis & known to the CIA (the two agents who murdered the vice president must have had prior contact with BTSU). However, which faction or what was the purpose of their Agency BEFORE the apocalyptical scenario we find oureselves in? One theory I've been presented with and, which seems actually pretty likely, is that "Black Tusk" is a ... clean up ... Agency. We have Directive 51, using The Division to use armed paramilitary embedded Agents to directly and aggressively restore order and governmental control after a national disaster. However, what if the fear was The Division needed a counter measure. What if, Division Agents went Rogue, didn't lay down their arms, or hand over control, what if...things got out of control so far The Division just couldn't contain it. ...not to point fingers but...that's exactly what happened! *shock* What happens then? Well, the idea is that Black Tusk is the Agency that goes in to clean up. Civilian Militia, Rioters, looters, unrecognised paramilitary factions and also Division Agents still active OR Rogue...all...Cleaned...up. The idea of wiping the slate clean in one final swoop using a highly trained and techologically advanced force in numbers seems to have appealed to Ellis for sure, as long as he was the one placed in charge at the end. - A military coup d'etat option - Next down is a simple coup d'etat. Whilst this leads into the first option nicely, it seems not to have been instigated (as we know yet) by a military leader...rather a political one. No reason however to expect this to not turn into a military coup in the end though. Betrayal is a key element in this world. - Foreign Invasion option - On face value this seemed a likely scenario, with plenty of possible background (including Russian involvement in the development of the Influenza virus). Firstly, the mass of material having NOT been hidden in the US itself but a military invasion from somewhere like China or Russia via bases in South America seemed very plausable and likely as there would be no need to hide these assets as such. The budget issues also can be explained better if this is actually a military from another country. Unfortunately this seems to be dispelled by the nature of the "invaders" in the game, who all seem to have impeccable American accents....or are they too impeccable? Is it that the leaders are just highly trained Foreign Agents to present a familiar face to the population and those they work with as traitors in the US?