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Malcolm Kocinski

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Malcolm Kocinski last won the day on October 6

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About Malcolm Kocinski

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    West Virginia

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  1. This is a another sneak peek on 15 Oct.2019 update from YouTube. As seen here:
  2. I myself would like to see a The Division single player spinoff.That way I can avoid the PvP mode of the game.I would be able to play the way I wanted to in the first place. If Ubisoft ever decides to do this. I hope the make it into a RPG type game. Where you custom build your character into whatever you want male or female & still be able to use or buy any outfits you want. Like we do now in The Division 2.
  3. The Division 2 Director Asks Fans If They Want A Single-Player, Story-Driven Spin-Off. The Division 2 released earlier this year on PS4, Xbox One, and PC, and while it didn't make as big of a splash at launch as its predecessor, it still boasts a large player base. That said, many have wondered if the series will ever evolve beyond a looter-shooter. Well, Ubisoft hasn't said anything suggesting this will happen, but interestingly, creative director on the series, Julian Gerighty, may have just provided the small glimpse of hope for fans of single-player, narrative-driven experiences who want to see a game in this mold from the series. Recently, a fan of the series tweeted at Gerighty, suggesting that Ubisoft make a single-player, narrative-driven spin-off that takes The Division formula and gameplay experience and blends it with a game like The Last of Us, which has been lauded as one of the best games of all-time for its single-player, story-driven experience. Julian Gerighty @jgerighty Thoughts? https://twitter.com/ThatThereTim/status/1150041836343517186 …Tim Spencer @ThatThereTim I love the idea of a single player narrative driven spin off of @TheDivisionGame. Focusing on an agent trying to get home to their family after being sent to NYC, during the SHD blackout from the fall of DC. TLOU x Division. @jgerighty As you would expect, the replies to the tweet were universally "yes." Not only because single-player, narrative-driven games are in demand, but presumably many fans of the series want something different at this point, which is to say not another looter-shooter. Julian Gerighty @jgerighty Replying to @jgerighty Apparently not something people are violently against 🙂 Personally, I haven't loved either of The Division games. They are solid and offer a lot of bang for your buck, but I'm not only looter-shootered out, but I've been increasingly drawn to games that tell me new types of stories. So, personally, I'd love a single-player, narrative-driven game from the series, but I'm not sure Ubisoft would, or if it did greenlight such a game, I'm sure it'd find a way to monetize it in a way that undermines the experience. Tom Clancy's The Division 2 is available for PS4, Xbox One, and PC. If you haven't already, be sure to peep our official review of the game. "Overall, The Division 2 feels like a complete game, which is seemingly becoming more and more uncommon these days," reads a snippet from the review. "And while there is more to come, what has been presented at launch is more than enough for fans to sink their teeth into. With a hefty main campaign and a plethora of endgame content, The Division 2 not only improves upon its predecessor in nearly every way, but it also provides an experience that is well worth the price of admission."
  4. Thanks! The only thing I don't like about it is removing or replacing the mods. Right now they are locked on. I hope in future I'll be able to remove & replace the mods on the weapon.
  5. Finally after months have gone by a week ago I got my first exotic weapon & again today it's the Merciless Exotic Sniper rifle. The first Merciless was a low weapons score of 497. So I destroyed that one for parts. The one I got today had a weapon score of 500. So I kept that one.Now I'm happy I got at lease one !!!
  6. Here's a video on the Sidearm: Maxim 9. You might like this one. Watch the video now:
  7. This is for players who want to know what you Second Main Mission is all about.Second main mission: DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network. New technician specialization Effective October 15, Year 1 pass holders will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the Technician Specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. Here's what DARPA is all about. This will give a better idea on what DARPA LABS does there. As seen here: Defense Advanced Research Projects AgencyAbout Us About DARPA Defense Advanced Research Projects AgencyAbout Us For sixty years, DARPA has held to a singular and enduring mission: to make pivotal investments in breakthrough technologies for national security. The genesis of that mission and of DARPA itself dates to the launch of Sputnik in 1957, and a commitment by the United States that, from that time forward, it would be the initiator and not the victim of strategic technological surprises. Working with innovators inside and outside of government, DARPA has repeatedly delivered on that mission, transforming revolutionary concepts and even seeming impossibilities into practical capabilities. The ultimate results have included not only game-changing military capabilities such as precision weapons and stealth technology, but also such icons of modern civilian society such as the Internet, automated voice recognition and language translation, and Global Positioning System receivers small enough to embed in myriad consumer devices. DARPA explicitly reaches for transformational change instead of incremental advances. But it does not perform its engineering alchemy in isolation. It works within an innovation ecosystem that includes academic, corporate and governmental partners, with a constant focus on the Nation’s military Services, which work with DARPA to create new strategic opportunities and novel tactical options. For decades, this vibrant, interlocking ecosystem of diverse collaborators has proven to be a nurturing environment for the intense creativity that DARPA is designed to cultivate. DARPA comprises approximately 220 government employees in six technical offices, including nearly 100 program managers, who together oversee about 250 research and development programs. DARPA goes to great lengths to identify, recruit and support excellent program managers—extraordinary individuals who are at the top of their fields and are hungry for the opportunity to push the limits of their disciplines. These leaders, who are at the very heart of DARPA’s history of success, come from academia, industry and government agencies for limited stints, generally three to five years. That deadline fuels the signature DARPA urgency to achieve success in less time than might be considered reasonable in a conventional setting. Program managers address challenges broadly, spanning the spectrum from deep science to systems to capabilities, but ultimately they are driven by the desire to make a difference. They define their programs, set milestones, meet with their performers and assiduously track progress. But they are also constantly probing for the next big thing in their fields, communicating with leaders in the scientific and engineering community to identify new challenges and potential solutions. Program managers report to DARPA’s office directors and their deputies, who are responsible for charting their offices’ technical directions, hiring program managers and overseeing program execution. The technical staff is also supported by experts in security, legal and contracting issues, finance, human resources and communications. These are the people who make it possible for program managers to achieve big things during their relatively short tenures. At the Agency level, the DARPA Director and Deputy Director approve each new program and review ongoing programs, while setting Agency-wide priorities and ensuring a balanced investment portfolio. DARPA benefits greatly from special statutory hiring authorities and alternative contracting vehicles that allow the Agency to take quick advantage of opportunities to advance its mission. These legislated capabilities have helped DARPA continue to execute its mission effectively. https://www.darpa.mil/about-us/about-darpa
  8. Episode 2 of ‘The Division 2’ postlaunch content coming Oct. 15 (Ubisoft) New missions will focus on Pentagon and feature quality-of-life upgrades By Gieson Cacho | [email protected] | Bay Area News Group PUBLISHED: October 9, 2019 at 7:00 am | UPDATED: October 9, 2019 at 7:10 am The world of “Tom Clancy’s The Division 2” is expanding with the release of the second episode of its postlaunch plan. The new content, titled “Pentagon: The Last Castle,” features two missions, in which players go after the Black Tusks in the military headquarters while the second job has players exploring a DARP Research Lab. Both of them continue the main story dealing with the fate of President Ellis. Players will be chasing after a perfusion bioreactor that could hold the key to curing the green poison, the disease that turned the United States into a postapocalyptic hellscape. Along with the new missions, players will have the opportunity to check out the Technician Specialization. The class has a P-017 missile launcher as its signature weapon. It locks on and hits up to six enemies. It has a Maxim 9 and artificer hive as its respective sidearm and skill variant. While the technician’s grenade mod is an EMP, which is helpful against drones. The new specialization joins the gunner as the second postlaunch class. In addition, Ubisoft adds two classified assignments to the mix. One takes place in the Marina near the Potomac River. Another mission is focused on the Mexican Embassy in Washington, D.C. https://www.mercurynews.com/2019/10/09/episode-2-of-the-division-2-postlaunch-content-coming-oct-15/ Above: The Pentagon isn’t what it used to be in The Division 2’s Episode 2 DLC. Image Credit: Ubisoft Two new main missions At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2 First main mission: Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor. Second main mission: DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network. New technician specialization Effective October 15, Year 1 pass holders will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the Technician Specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes: Signature Weapon: P-017 Launcher: a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets. Sidearm: Maxim 9 Skill Variant: Artificer Hive Grenade Mod: EMP Grenade Classified Assignments (Exclusive only to Year 1 Pass holders): Agents can take on two new Classified Assignments at a Boathouse and Embassy. Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find. Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there. The latest title update also brings a number of fixes and improvements, as well as a brand new PvP mode. Major fixes and improvements Players will see significant game improvements in The Division 2 effective October 15. These improvements were developed thanks to community feedback on game forums and following last month’s Elite Task Force workshop, during which community members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and ideas about the game. Fixes and improvements include: Targeted Loot Named Items overhauled Crafting Changes Recalibration Changes Filled Brands Inventory Management 2.0 Increased stash space Rebalance of talents and weapons Dark Zone Server Transfers Updated Thieves’ Den Vendor Dark Zone Supply Drops Changes Occupied Dark Zone Ambushes Normalization in Dark Zone changes Conflict: Loadout Selection during map voting Bonus armor visualization increased Conflict: End of Match Rewards changes Stored tutorials As part of Ubisoft’s commitment to the overall fixes and improvements to the game, The Division 2’s second raid will be delayed. The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players. New conflict PvP mode The new Team Elimination PvP mode pits two teams of four into a best-of-seven round battle in D.C. Rounds will end once an entire team has been eliminated or time has expired. Team Elimination provides a teamwork focused tactical experience for players. Team Elimination takes effect on October 15. New map: The “Wharf” The new map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players to an abandoned fishing harbor. It offers tactical gameplay opportunities, through flanking routes and raised positions.
  9. Where is everyone I come in here and very few people are here....Why? I been coming in here everyday and very few people show up or even post & react to any of the forums & posts. So where is everyone?
  10. The Division 2 NEWS! NEW PENTAGON CUTSCENE, SURVIVAL MAYBE AND MORE from YouTube!!
  11. The Division 2 NEWS! SECRET BOSS, NEW UI & APPAREL CHANGES & MORE from YouTube! Posted: Oct 4, 2019
  12. The Division 2 HUGE NEWS! EPISODE 2 RELEASE, GEAR SCORE EXPLAINED & MORE from YouTube ! Posted: Sep 25, 2019
  13. User Inventory & Interface in Episode 2 from Ubisoft. October 4, 2019 Agents! With Episode 2, also known as Title Update 6, we are introducing new ways to navigate your inventories alongside interface updates to create a smoother experience for everyone. We want to not only improve gear management and loadout options but also strengthen your relationship as the player to core statistics in the UI. Let's get started. MORE LOADOUTS We are excited to announce more loadouts coming with Episode 2, for a total of 12. Each loadout perk upgrade will give you 3 new slots. Specializations and grenades are now tied to loadouts too, making build swapping more convenient overall. DYE AND SKINS MENU Located in the apparel inventory, the Dye and Skins Menu lists all owned weapon skins and gear dyes for easy applications. Choose the desired gear dye or weapon skin to apply to all pieces of gear or equipped weapons straight from the menu. BASE DAMAGE EXPOSITION Episode 2 is bringing more information to the interface regarding weapon damage, specifically Base Damage. Going forward, all weapons will display their rolled damage and how this value compares to the base damage of the weapon. MOD INVENTORY REDESIGN We have received a ton of feedback regarding the mod inventory, and we redesigned the interface for more efficient navigation. When opening the Mod Inventory in Episode 2, you will see your mods divided into three categories: Offensive, Defensive, and Utility. There will be a fourth category— Generic—if you still have any old mods left in your inventory. On top of this, there's a toggleable grid view option for listing these mods in your inventories. NAMED ITEM VISUALS Yes, named items are coming to The Division 2, and we want to ensure you recognize these items and talents in your inventories. Going forward, all named items and talents will be marked with a chevron ("v" shaped) watermark and written in high-end text color. "MARK AS" OPTIONS We introduced new options to the Item Flags inventory system: Mark For Donation and Mark For Recalibration. The first marks items for Project donations while the latter marks them for recalibration fodder. With these new options, you can more easily mark items to suit your needs. Mark As Favorite is still available as well. PLAYER OVERVIEW PANEL The Player Overview Panel now gives more information up-front in one consolidated space. Equipped weapon damage and rpm are listed here, in addition to skill power for each equipped skill. When browsing through the inventory, comparison values are shown as well. STATS PAGE BREAKDOWNS A detailed Breakdown page is available in Episode 2 for every attribute, statistic, and talent on the Player Statistics Sheet. On this page, anything contributing to the highlighted statistic is listed directly. ALL GEAR SLOT Located where you previously found contaminated items, a new Gear Slot lists all gear pieces in one place to help with managing all your loot. OPTIONS MENU The Inventory Options Menu has been redesigned to a grid menu, making navigation more efficient. ITEM FILTERING & SORTING We know there is a loot of loot in The Division 2, and we want to make this loot easier to find in your inventories. As a result, we are adding a filter within all inventory categories to help you search for the gear you need. In addition to all of the improvements above, there are a few more visual updates to share with everyone: Equipped state—equipped weapons and gear are more defined in your inventories Colored attribute icons and comparison arrows on selected highlight— new visuals for color attributes as well as arrows for comparisons on highlighted equipment Current sorting and filter exposed—both the current sorting order and active filter will be shown at the bottom of inventory lists Skill power clarification for skill equipping—skill power values will be clarified upon skill equip Mod slots on item tiles—more defined visuals for mod slots on item tiles Camera zoom on category selection—the ability to zoom on weapons and gear Unique talent visuals—indicates the application of a unique, non-stacking talent Thanks for checking out the upcoming changes to user inventory and interface for Episode 2! We look forward to hearing your feedback on the official forums, Discord server, and community subreddit. Until next time, /The Division Team: https://tomclancy-thedivision.ubisoft.com/game/en-us/news-updates/356666/user-inventory-interface-in-episode-2