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Malcolm Kocinski

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Everything posted by Malcolm Kocinski

  1. Wasn't the spacesuit a prize in The Division 1? When we got a full cyber key & got all the parts to each outfit there as well.
  2. When I played The Division 1 & had a team or squad a lot of players I played with didn't want any of the loot I picked up. They even gave me the loot they didn't want. The same thing happen again in The Division 2. That's one of many reasons I don't play or use a team or a squad & play by myself solo. Unless I need one & then I'll ask first if they want any of the loot I pick up. Most of the time they so no. Unless it's an exotic weapon or gear then they want me to share it with them. That's another reason I don't team up with other players.
  3. Hey Oh.daesu I think I beat you to the punch and got this article out first !! Lol !!!😁
  4. Apparel Event #4: Explorers 24 September 2019 Agents! Our fourth Apparel Event themed around the historical museums of Washington, D.C. is now live! For our newer Agents, Apparel Events offer an opportunity to earn new cosmetic items through limited-time Apparel Caches. This time, our Explorers Apparel Cache features 30 new apparel items to collect. Earn keys to open this cache through gameplay or direct purchase before the event ends and earn a unique reward! REWARDS The Explorers Cache pool contains cosmetic content that equips your Agent as you complete Apparel projects around Washington's museums—three full cosmetic outfits, Aviator, Paratrooper and Trapper, the Night Vision Googles mask, the Signal Flares, Spin Dance, Marching, Golf Swing and Excited emotes and eight weapon skins, Hailstorm, Fracture, Carbon, Ammolite, Petroglyph, Radar, Granite and Moss. If you collect all the items from the event, you are rewarded with the Space Explorer Uniform, only available during the Apparel Event. FREE KEYS To kick Explorers off, we are giving all players who log into The Division 2 during the event one free key! All Year One Pass holders will earn an additional three keys as a bonus, available until the event ends. We want everyone to celebrate with us wearing their new apparel items, so enjoy your first cache openings! If you haven't picked up the Year 1 Pass yet, now's the perfect opportunity. HOW ARE KEYS EARNED? Keys for the Apparel Caches can be earned from the following sources: Weekly Apparel Projects: three keys each Chance to drop when reaching Field Proficiency upon each level after 30 Chance to drop when reaching Dark Zone Proficiency Direct purchase with Premium Credits PHASES Here is a detailed breakdown and availability for Explorers: Event Live—September 24th to October 8th. During this period, Event keys can be earned from the sources listed above. Event Closing—October 8th to October 15th. If you have leftover keys available, be sure to use them now, as the event uniform can only be obtained until this period ends! You can use your unspent keys, as well as purchase additional ones to get all the Explorers event apparel. Please note that Explorers items will not be available in the Standard Cache pool at the event's close, but rather return at a later date. Post Event—October 15th onward. The Explorers items will not be available in the Standard Cache Pool but rather return at a later date. Remember, Event Caches do not contain duplicates and all items yet to be collected can be viewed in the Apparel section in-game. For more information on Apparel Caches and Event Caches, visit our Year One Update blog. INTRODUCING CHANGES IN OUR CACHE SYSTEM Starting with this update, we are introducing a few changes to our Apparel Caches system. First, as mentioned above, the Event items will no longer be going into the Standard Apparel Cache pool right after the event. This should give more meaning to the items for players who were active and participated during the event. The Standard Apparel Cache is also undergoing a few changes. For context, at the release of the game, Standard pool contained a high number of cosmetic items. Each subsequent Apparel Event also increased the number of items in the Standard Apparel Cache, to a point where that high number created a situation where it has been increasingly difficult for players to chase and target specific items in this ever-expanding pool of items. With that in mind, we will be reducing the number of items in the Standard Apparel Cache to around 100 items. This change will happen at the very end of the Explorers Apparel Event (October 15). We are planning to communicate the list of items that will be leaving the Standard Apparel Cache pool a week earlier – stay tuned! Removing items from Standard Apparel Cache does not mean they will never again be available to be earned through gameplay activities. The Standard Apparel Cache pool will go through periodic rotations, and the items that at some point are not in it, will return at a later date. Be sure to jump in and share your new apparel with us using #TheDivision2Photos! We hope to see everyone in-game! /The Division 2 Team: Share >>
  5. Well I ran into some of the Ambushers with axes,trash can lids,bows & arrows,rifles & pistol, & Tank a.k.a. Chainsaw Charlie and never knew who they were. Now I know who they are now, They are not with the Outcasts or any other Faction or Factions. They are scavengers picking off the bones of the dead & living. Most of time they live underground in the sewers & attack people when they most likely don't see them. They are quick,fast,& deadly....but when I see them they are most of time they are easy to kill. That's what most players call the guy with the chainsaw " Chainsaw Charlie". As seen here:
  6. I had to look this up and found this : Ambushers and Underground - Story/Lore Brief | Tom Clancy's The Division 2 Posted: 14 June 2019 on YouTube: Is this what you are talking about?
  7. I never heard of a Loot Goblins?? Who and what are they?? What is a Ambushers Faction is it another NPC Faction added to the game?
  8. Some of the weapons that Ubisoft nerf will make it harder for us to take down Elites. Which I find to be a little unfair in gameplay.
  9. I haven't seem KSG Shotgun yet. Do you get it now or have to wait for Update 6 release?
  10. The Division 2 is Nerfing Its Rarest Weapon in Update 6 by Anthony Taormina – on Sep 17, 2019 in Gaming News Over the last few weeks, The Division 2 has struggled to offer its players an experience that is challenging, rewarding, and worth returning to. The hope is that the upcoming Title Update 6 will bring excitement back to the game, but first developer Massive Entertainment wants to put the patch through its paces with another PTS. This week, Massive revealed its plans for The Division 2’s Update 6 PTS including what changes are being made in the test realm. It’s a lot of smart tweaks to the game and changes that should improve the appeal, but there is one change that has caused controversy within the community. RELATED: How to Beat the Razorback Fight in Division 2's Raid.In the Title Update 6 PTS patch notes, Massive reveals plans to nerf the Eagle Bearer Exotic Assault rifle by 15%. It’s a change that makes sense in the context of how the weapon is used but there are other factors that make this Division 2 nerf a big head-scratcher.In order to get the Eagle Bearer, Division 2 players need to complete the Operation Dark Hours raid. The weapon is a random (and rare) drop from the final Razorback encounter, which is challenging in and of itself. However, getting Eagle Bearer becomes extra difficult because it only drops from the non-matchmade version of the Operation Dark Hours raid. If players turn the Discovery difficulty on, which allows for matchmaking and lowers the difficulty, then Eagle Bearer cannot drop. It is one of the exclusive items that can only be obtained by a pre-made raid team. Given the amount of work necessary for the average player to get the Eagle Bearer in Division 2, it then doesn’t make sense for Massive Entertainment to nerf the weapon. For all intents and purposes this is one of, if not the rarest items in the game and now those that were lucky enough to get it are deflated. Not to mention those that are still grinding the raid in the hopes of getting Eagle Bearer are discouraged from trying. Admittedly, the Eagle Bearer is strong and the reward matches the rarity, but in the Dark Zone it is a little too overpowered. Unfortunately, getting the weapon back to a manageable state means ruining the fun in PvE. Balancing PvP without ruining the experience in PvE was a problem that Division 1 had and now Division 2 is struggling with it too. But fear not, as this change is only part of The Division 2 PTS right now. Massive will take in feedback from players and determine whether the nerfs and changes are too harsh. Prior PTS sessions have resulted in Massive dialing back its planned changes, so hopefully, it finds a middle ground that doesn’t nerf one of the rarest guns in the game.
  11. Storm Area 51 Event Canceled After YouTubers' Arrests from GameRant. by Rory Young – on Sep 13, 2019 in Gaming News The creator of the Storm Area 51 Facebook page that kicked off a viral movement has now canceled all event plans, describing "a possible humanitarian disaster in the works."In a message posted to the new AlienStockFestival website, organizer Matty Roberts confirmed the cancellation. The event had grown beyond an "expected 10,000+" attendees according to Roberts, far outgrowing the event's planned venue. The cancellation was necessary to avoid what Roberts describes as a possible "FyreFest 2.0" situation.Storm Area 51's cancellation follows an unfortunate escalation among the event's followers. Two men described as Dutch YouTubers were arrested trespassing at Area 51's US Air Force installation. They were both picked up by Nevada's Nye County police officers and have been officially charged with trespassing. Officers described finding a laptop, cameras, and a drone in the two's belongings, as well as footage of Area 51. The Air Force has previously warned that attempting to access a military installation is dangerous.
  12. Here's another video on how to clear High Tier Control Points. This might be helpful if you watch.
  14. Division 2 Tier 4 Control Points - How to Make Them and Why from YouTube. This video show you how to clear a Tier 4 Control Points.
  15. I notice The Division 1 & 2 are similar to this game called Syndicate made by Bullfrog Productions LTD in 1993. You get similar missions & weapons with gear that you pick and use in the game. If you see this YouTube video you'll see what I mean. Plus I still have & played this game myself. As seen here: This article is about the 1993 game. For the 2012 reboot, see Syndicate (2012 video game). Syndicate European box art Developer(s) Bullfrog Productions Ocean Software Publisher(s) Electronic Arts Producer(s) Peter Molyneux (Bullfrog) Kevin Buckner (EA) Designer(s) Sean Cooper Programmer(s) Sean Cooper Phillip Jones Artist(s) Chris Hill Paul McLaughlin Composer(s) Russell Shaw Series Syndicate Platform(s) MS-DOS, Amiga, Amiga CD32, Mac, Sega Genesis, SNES, 3DO, Atari Jaguar, Acorn Archimedes, FM Towns, NEC PC-9801, Sega-CD, PSP Release NA: June 6, 1993 PSP NA: November 14, 2006 EU: March 16, 2007 AU: March 15, 2007 Genre(s) Real-time tactics Mode(s) Single-player Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance. The game consists of a series of missions, in which the player controls a team of cybernetically modified agents attempting to take control of a particular country. The agents must frequently overcome local police forces and heavily armed agents from rival syndicates to achieve mission objectives, which range from assassinations to capture or rescue of personnel. Agent armaments, cybernetic modifications and behavioral attributes can be controlled by the player to make them more suited for particular tasks. The player corporation makes money through taxes gathered from occupied territories, which can be used to research and purchase more potent weaponry and cybernetic modifications. The player controls the level of taxation, with excessive taxation bringing the risk of revolt, requiring a further mission to re-capture the territory. The game was critically acclaimed upon release, with particular praise for the realistic presentation, writing and violence of the gameplay. It cemented Bullfrog's reputation following its early successes with the Populous series and Powermonger. An expansion pack, Syndicate: American Revolt, a sequel, Syndicate Wars, and a reboot Syndicate have also been released. The original game and expansion pack were re-released together in 1996 as Syndicate Plus.
  16. Here's more information on The Division 2 HUGE LOOT NEWS! Targeted Loot, Gear Set Changes, Incoming PTS & More!
  17. The Division 2 – State of the Game Recap: ETF Echo Feedback, TU6 Gear and Loot Updates, PTS Build Soon by Mikel Reparaz / September 11, 2019 / 7 minute read On this week's The Division 2 State of the Game, Senior Game Designer Nikki Kuppens, who works with the economy and progression team, gave an overview of some of the changes coming with the launch of Episode 2, Title Update 6. This week's stream specifically covered improvements to gear and loot; here are a few highlights: Title Update 6 is confirmed for an October launch. Big changes are coming to how branded gear sets work; you'll now only need four items to complete a set (although that won't necessarily mean you have the most powerful version of the set). Players will have greater flexibility to find the loot they're looking for, and to recalibrate their gear the way they want. Some of the changes being added to Title Update 6 will be available to try out via the Public Test Server soon. Also, the PTS will no longer include narrative content. Stash space is increasing to 300. State of the Game streams every Wednesday at 8:00AM PDT on Twitch, Mixer, and YouTube. (To find out what was covered in the last episode, make sure to check out the previous State of the Game Recap.) Updates From the Break In lieu of last week's stream, the team published a roadmap of what's coming to State of the Game in September, beginning with this week's look at improvements to gear and loot. An issue where the Raid would reset if the leader left the group has been fixed. Persistent audio issues are currently being fixed. Issues with collectibles and Classified Assignments have been fixed. Changes to the Shepherd System are planned for the coming weeks, based on community feedback. Title Update 6 – Gear Updates The team is currently working on changes to gear, brand sets, and named weapons. In particular, they're focusing on a big re-balance of the game with the next big update. Brand set revamp The dev team is working to ensure that all gear brands have an item for every slot, to remove restrictions on how players construct their Agent's build. The team therefore plans to add an item for those slots for all brands (except 5.11, a real-world brand that only makes certain kinds of items). This will allow players to come up with new builds, but also ensure that current builds will still be viable. This also adds more clarity for players; no more guessing which brand slots are available, and which are not. It also means a new items are being added to the game, so there's more to loot. Only four items will be needed to complete a gear set and unlock its full bonus. Chest pieces and backpacks for all gear sets will be made more powerful with the addition of a high-end talent. Items from Raid gear sets will be made more widely available, but the backpack and chest pieces will remain exclusive to the Raid. Named items update The team is reworking named items so that they're more exciting when they drop, and more powerful when players use them. The developers are trying to add special visuals to all named items. The team is currently considering adding around 35 new named items, including weapons and gear. The team plans to make named item talents a more powerful version of existing talents. They will be unique to the named items, and players probably won't be able to recalibrate them onto other items. The developers may let players recalibrate over the talent, and look forward to community feedback on this. The team is still working out exactly where named items will drop. As always, balance is an ongoing topic, and the team will continue to make changes and talk about them in upcoming shows, articles, and patch notes. To join the discussion, visit the forums or the subreddit. Title Update 6 – Loot Rotation A new system coming as part of TU6 allows Agents to target specific loot from a random rotation. Available kinds of loot are shown on the mega map when highlighting the named zone or main mission where it will drop. Named zones and main missions will offer different loot, and available loot changes daily. The normal loot pool is available while targeted loot is active, so players won't miss out on anything when selecting a mission with targeted loot available. The specific loot shown on the mega map has a small chance to drop from any NPC and loot container in the mission. It has a guaranteed drop from named bosses in the mission. A new UI element is being added to loot piles, so players know when they've received a targeted item. This also available in named zones. Loot has a chance to drop from NPCs and containers. It has a guaranteed drop chance from named NPCs and when finishing an activity; for example, a Control Point. Dark Zones are also part of this, and can also have specific loot available. Items still need to be extracted. If you're looking for more news about Dark Zone and PVP, tune in to next week's State of the Game, as we will focus on these particular topics. Loot refreshes on a daily timer, and you'll get a message at login that tells you the rotation has refreshed. Recalibration and Crafting in Title Update 6 Changes are being made to recalibration, including a new UI. With TU6, players will be able to: See lists of available recalibrations for each item. Swap stats between items of different colors, for example from red to blue. Recalibrate talents on a slot onto any item of the same slot, regardless of brand. Recalibrating mod slots is under consideration. Crafting changes are incoming in TU6. Material caps will be raised, allowing players to carry more The material sharing perk is returning, letting players share materials across all their Agents. NPCs will drop more materials. If players are full up on materials, those materials will stop dropping. Scavenging containers that previously contained one of two material types will now contain both. Players now have a chance of getting polycarbonate from deconstructing items. The cost of crafting in common and brand materials is being lowered. Once players reach the endgame, the locations of undiscovered blueprints will be revealed. PTS incoming! To gather player feedback on these changes, the team is working on the Public Test Server build right now, and it is in validation with the Quality Control and Assurance teams. Players can expect some of the above changes to be active on the PTS, and patch notes will be ready for when the PTS goes live. The PTS will be multi-phase, and will not necessarily be reflective of the final product. The team will also continue to use surveys throughout the different PTS testing phases, so they can get specific feedback from the community. No narrative content will be shown during the PTS phases this time. Release time The team is still working on Title Update 6, but is currently aiming for an October release for Episode 2. More information and details about upcoming content will be shared on the September 25 State of the Game. Next week, State of the Game will cover PVP and Dark Zone changes, while September 25 brings a look at the road ahead. For more on The Division 2, check out our previous coverage.
  18. Target Specific Loot in Title Update 6 September 11, 2019 When you are in World Tier 5 after Title Update 6 goes live, you will have a new way to target specific loot. This system will allow you to hunt for certain loot types, such as specific gear slots, brand items, weapon type and mods. Every mission and named zone will have a specific type of loot associated with it. Several zones and missions might offer the same loot, and so you can choose which activity suits your playstyle best: replay missions or complete open world activities in named zones if you're after specific items. For convenience, there will be information on the mega map to communicate which missions and named zones have an increased drop chance for which item types. We have also included a timer to ensure players know how long the current targeted loot rotation is active. Large icons represent drops in named zones while smaller icons tell you which main missions offer which loot. What does a mission with targeted loot look like? These missions drop loot as normal. The new targeted items are then added as drops on top of the regular loot as drops on top of the items you would expect to get out of a mission. The targeted items have a guaranteed drop chance from named bosses and a smaller chance to be lootable from all NPCs and containers. In the open world, your targeted loot—which is displayed on the megamap—is guaranteed to drop from named NPCs and activity completions You also have a smaller chance to get specific items when opening containers and looting fallen enemies in these zones. This also applies to the Dark Zones, which are part of the loot rotation and will show which items you can loot from there. Keep in mind that all Dark Zone items that dropped as targeted loot will need to be extracted before you can use them. To make sure you don't miss out on your loot target, we've also added a highlight to these drops to stand out in a loot pile. As with all loot, the specific items you target with our new system will scale with your Agent's Gear Score. As you progress towards Gear Score 500, so will the items you loot. This applies when at Gear Score 500 as well. Hope you're looking forward to seeing these changes to loot acquisition coming in Episode 2. Be sure to stay tuned for more information coming regarding Dark Zone and PVP updates, together with a look at the road ahead for The Division 2. Until next time, Division Team
  19. I wish it was possible to either lock,blow up,or shoot the cargo loot drop boxes. So the enemy NPCs can't open or retrieve the items inside these 3 cargo loot drop boxes. That way you'll still win even boxes are destroyed or lock by using your "The Division 2" watch you wear or just plain shoot it.But you have to be in range of all 3 boxes to do this. Because I'm getting sick & tired of getting shot by enemy NPCs or killed by them to retrieve that one item that's inside each box. I'm sick of it. If Ubisoft see this I hope they can make changes on their next available update a.s.a.p..
  20. I having dozens of problems with The Division 2 that Ubisoft should fix after the last update!! One of many problems I'm having is NPCs glitch where NPCs are falling through the floors & walls and getting stuck there. So I can't finish the Main mission. Even if I try to re-start the Main mission the problem won't go away. Almost all the time I have kill myself to get the Main mission to re-set. I'm also having problems with the Control Points after taking back the Control Points and unlocking the Storage rooms. I find the all boxes & creates empty and not refilled over & over again. Another problem I having is enemy announcements & prerecorded messages boxes I guess. I can't get them to reset because is no key be found anywhere after killing all the enemies.Another problem I'm still having is a exotic weapon. Now don't tell to do the Hotel & Bank Main missions over again. Which I done over & over again dozens of times. I found all items ,ID cards,& keys required to open all hidden areas & boxes the Hyenas have.I did find all 11 hidden & open area boxes. Still I found most parts.....but no blueprints and some parts are still missing as I stated in all the Exotic weapons forums ,posts, & even ones I started. .I rather kill a Big Boss and get an exotic weapon that way than go grinding for it. If I want to go grinding I go to the Subway Sandwich Shop and pick one up. Now if anyone read this could you please pass this on in Ubisoft forums in The Division 2 post area please. Because I'm not too crazy to post this problem in there & I hate that forum very much it's too toxic to post there !!! Thank you!! Either that I could wait till Ubisoft comes by some day and read my post again. Has anyone else had any problems playing The Division 2 or not?
  21. I don't know if anyone ever tried this. But has anyone try to do this raid solo or not? Because I been thinking about it. I myself might try it solo if it's possible or not to do it. I don't know how hard it is to do it solo. I haven't seen or heard anyone trying do it yet.
  22. We are introducing our third Clan Spotlight featuring The Second Wave [TSW] from Twitter! Clan Spotlight: The Second Wave [TSW] September 6, 2019 Hello Agents! Welcome to our third Clan Spotlight feature, we have a great clan to introduce to you: The Second Wave [TSW], founded by GCRock. This clan is big, and consists of a multitude of branches that span across all three platforms. They all work together as a family to help their community achieve their goals. Be it to collect masks, complete the Raid, or simply take a stroll down the road to take over some control points. So, without further ado, let us delve deeper into this family of Agents to see how they make it work. For people out there who do not know The Second Wave [TSW], can you introduce yourselves and your clan? [TSW] is a large gaming community created by founder GCRock and is run together with LadyM, Paul264, Penny and Fifteens. GCRock: I am GCROCK, a video games content creator on YouTube. I am also the founder of the clan The Second Wave. LadyM: Head Admin of our Discord community and former Clan Admin. Her work with the clan has been amazing. Paul264: Discord admin; he was around before I started all of this. Penny: Works a lot with me and helps me with the channel & raids. Also a Discord Admin. Fifteens: Our Clan admin, he has supported LadyM immensely with the growth of the clan. Can you share the story of how The Second Wave [TSW], began? GCRock: We created [TSW] in anticipation of The Division 2. We heard that clans were going to be a thing, so we knew we had to make a plan. At first, I did not feel much for it; my experience with clans in the past has been competing and pushing to earn the most XP and rewards. My channel is about helping the community. When we started to plan how we could create a clan that did that, I got very excited by it. I was having a chat with Paul264 and a few others to decide the name of the clan. Paul said "The Second Wave" and I loved it. - GCRock Paul264 When we started out on The Division, we were PS4 only. We were a group of less than 10 players that just loved the game. It was around the time when global events and commendations released that we became determined to get the happy and piggy mask from the Global Assault Event. We spent most of the week trying various methods and refining our approach until we were close to completing it. However, time was against us due to work commitments, and only one group got the happy mask. Next time we would make sure everyone got it. When the event started the second time, we had just started streaming for fun on the GCrock YouTube channel, and we all got the masks on the first day. We were wearing the masks in the terminal and people saw it on stream, and people asked how we got it and could we help them. We started helping people get the happy & piggy masks. From there on, we started to offer survival runs, flawless legendary missions and anything else we knew people might struggle with due to the lack of ability; poor build quality or the lack of a regular group to play with. For more information go to this website:
  23. I don't know much about these new gear sets that they have in The Division 2 & maybe a little confused about how they work and what to use the for. But when I played The Division 1 and new gear sets were added after the new update.... they(Ubisoft) told us what to used them for & what they were about and how to use them.But The Division 2 doesn't say much about them. So when I find some I put them away in my stash box & look later to see if I have a full set. If I do have a full set I'll take them out of my stash box and used them & figure out from there on what to use them for.
  24. Yeah I know about the preorder for Ghost Recon. Because I keep getting adds from Ubisoft in my e-mail. But does Tom Clancy's The Division 2 have any new weapon skins that I haven't seen yet?