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quinch1199

Community Jedi
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quinch1199 last won the day on April 30

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About quinch1199

  • Rank
    Dwarven Lord Under The Mountain

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  • Location
    Leeds, UK
  • Twitter Handle
    QuinchGaming @Quinch1199
  • Website
    https://www.youtube.com/user/GeorgeHanover

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  • Platform(s) You're Playing The Division On?
    PC
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    quinch1199
  • Xbox Gamertag
    VaugestHeart76

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  1. Keep us updated on this. My gut instinct was perhaps it was a RAID issue and the new BIOS changed your RAID settings meaning it was looking wholly in the wrong place for its NVME disc, obviously I have no idea if you've previously changed default settings though. However, this might be why swapping to the other SSD worked for you. That said, locking BIOS like ASRock have is really unhelpful!
  2. THIS! However, I don't think players can use too much real world logic such as "how many tins of beans do people eat in a day" or "how many enemies by number is there in DC". It is, after all, a game...think of it as a D&D game perhaps. Exactly how many Goblins ARE there in this world? The adventure party seem to have killed 1,000's yet more seem to appear in the dungeons they go into? Why? Because the GM keeps populating them! There's no point to a finite number of enemies or enemies who act naturally and in seeing a dungeon cleared by an adventuring party don't go back there "because its dangerous". However, there's no logic to the rotation that I can see. Some people have actively cleared the maps in one game session...but before they finish CP's are retaken as fast as they're liberated. We really need to know the mechanisms at work, I think we'd feel better about this if we did.
  3. In theory we only have a day or so before the next major patch hits...which SHOULD... solve some issues, and at least keep us busy as its completely changing how the blueprints and recalibration work! I foresee hours spent in the White House remaking all our builds. Then, Raids are "meant" to come. I think Div 2 is a victim of its own successful forumla to be honest Levels 1-30 progression is at a decent pace, TTK is perfect generally, loot plentiful. Once you hit Tier 1 though it seems the same formulas don't translate so well....suddenly TTK slows to a crawl but with loot still dropping like rain and progression still pretty fast you suddenly find yourself at Tier 5 and ... wondering where to go now. CP's and "Invaded" modes don't feel as satisfying as there's no real backgroud or build up to them. Its always the same blockade, same place, same settlement. CP's change hands with no real reasoning. I massively enjoy this game but there needs to be motivation added, logic behind "why" things happen as they do in order to give the player some push to fight. This, for me, is the biggest issue I have with the game past level 30. Not only is the introduction to Invasion pretty poorly written and presented but once you start fighthing back you REALLY don't change anything. I can't believe this is how Massive ultimately wanted the game to play out. It seems...rushed...like season 8 of GoT!
  4. The moral of this story is... make sure the leader of your group has done all the solo dark zone missions BEFORE you teleport into a DZ entrance...
  5. To be clear, I have no idea what the trigger is once you get to Tier 1-5 on how CP's change hands. There seems to be no basis on the supplies they hold or if there's an actual enemy attack. I have tweeted asking, have to see if it garners any response. I think once we know the mechanisms we'll feel better/work to combat it. However, I suspect its purely RNG and aimed at keeping "idle Agents busy so they don't complain about lack of content"...which is NOT they way it should be.
  6. CP's flip far too rapidly. I've secured CP's, opened the map to see an enemy attack coming, I've fully resupplied the CP, travelled to the WH, opened the map again and .. the CP is taken by the enemy. Do they even fight when you're not there to see it?? The impression I got (1-30) was if I kept the CP's stocked they could defend themselves...expending the supply points with each attack and once the supplies got low it would be over run. Get to tier level and this seems to go out the window for CP's changing hands based on some random BS RNG. I've seen CP's change hands when enemy attacks weren't even attacking them on the map! It is ... for a PvE Roleplayer style player like me...very demoralising.
  7. Since updating my set up I've struggled getting nice, smooth recordings to post. In-game whilst I'm recording, I experience no issues at all, frame rates are good and there's no lag etc. However, when I review the recordings (especially if they're co-op, i.e. in someone elses world or with a group) the frame rates are terrible! They obviously spike, then lag back to single figures, even stop. I'm experiencing none of this whilst I'm actually playing the game?!? What could be causing this? I'm playing at 1440p resolution, 144hz, high settings, recording using Filmora at same resolution and "best" default settings. Rig being use: Ryzen 5 2600 (OC'd to 3900mhz) AMD MSi RX580 8Gb Armor Edition 16Gb 3200Mhz RAM (twin channel) Game is running fron an SSD, recordings saved to a 7200RPM HDD (though I had same issues when the recordings were being saved to the games own SSD). Any suggestions? My initial thoughts are I need to scale my gameplay back to 1080p and 60/75hz but that would mean my 2k monitor is pretty useless...so I'm wondering if its something else or I need to upgrade my processor or graphics card maybe?? However, I admit, I didn't really have this issue when I ran my i5-6400 & GTX1060 3Gb system...which, should be, a weaker one for this! Then again, that was running at 1080p/60hz so maybe that small bump is the only reason?
  8. Due to having to rush a family member to hospital last Friday morning I've been pretty much offline and hands off with regards the clan, clan development, promotion and even gaming. An apology to all members who haven't noted the announcment in Discord. I hope to be getting back gradually over the next few days. Thank you for understanding. Quinch
  9. Its a fact that the intended way to get the best gear/blueprints is via open play. This is how the game is set up, how it was set up in Division 1. However, there is clearly a % pool of blueprints that rotate through the vendors. Drawback is that the vendors change only once per week and there's only a few of them. Blueprints - If you want blueprints the best way currently is either running Missions that gurantee a blueprint OR clearing Control Points of level 3 or higher. This is the intended way it seems to filter Blueprints into the world, by achievements rather than just purchasing for the vendors. Again though, Ubisoft/Massive have made it clear they've done all they reasonably can to not divide the player base. This means ALL items are available by ALL means but with significantly varying degrees of drop rates. Example: An exotic has the opportunity to drop from an enemy, a control point cache, DZ landmark box etc. How HIGH the chance it drops from these is different, with a higher chance of it dropping from the activity the developer felt when they made the game was the higher risk task. Remember, when we work with game development we are working with drop rate percentages of 0.004% very often. I'm serious here and I don't believe many people realise, in order for the systems to work a game virtually never works with a full percentage value as that works out far too high based on the number of times an action is undertaken by a player. So mostly for rarer drops a percentage hit is around the 0.004% rate. These are drop rate calculations I've seen in many games I've worked with, proviso here is I haven't been privvy to the actual drop rates for Divison 1 or 2 as yet but I work on the same assumption as they're calculations that work with other MMORPG's. This is why a guaranteed drop is always a nice touch. So rewards of missions on higher levels, or clearing control points is currently the best option by far. WHAT blueprint you do get however is, again, based on a drop rate % (see above). Another way the game is more inclusive is with exotics you build. BTW - you can collect parts in any order, however, blueprints only drop AFTER you have all the parts and the levelling up blueprint only becomes available once you've built the exotic at its 450-490GS. However, these are open to all players...solo or groups and I feel the materials have a scaling drop rate. You're first drop will be fast, then it scales the % back as it goes along. What is clear that as you get further into the game "useful" items drop less and less unless you engage in the higher risk activities (higher level missions, PvP activities, DZ, ODZ and eventually Raids). This is completely intentional as its intended as a form of brakes to slow you're progress down so you DON'T hit end game before the game is expanded.
  10. "I think the cycling on the True Patriot buffs and debuffs takes too long. By the time I get the Full Flag on an enemy, I have either already killed them or they are just a few shots away from death. " If you mainly run solo this is absolutely correct. I can't think of a scenario where TP is a good enough option. You want to take down the enemy as fast as possible..this gear set isn't built around YOU killing enemies. This set relies on you building debuffs on a large number of enemies gradually over a few seconds. Whilst Red enemies die too fast to really make much of a difference, when you face a handful of Elite enemies plus a couple of heavy minigun guys its easy to get full flag debuffs running on all of them. Whilst I currently use an LMG with this build, I feel it's aimed at a DMR build (semi-auto rifle) with a decent magazine size.
  11. I find the section about the rest of the world interesting. Nothing has really been said about it in-game but I always thought places like Europe would have been impacted very lightly. With wide access too items like disinfecting hand gels and face masks (obtainable really cheaply and in large volume to normal people) the end result would be a 72hr warning being sufficient to minimise any knock-on outbreak significantly. A similar situation would be very difficult to replicate in the EU as a "ground zero" as ... honestly ... we don't use cash! I honestly can't remember the last time I used actual bank notes to pay for anything. The outbreak of an influenza based GLOBAL pandemic, I think, its minimal. Even though the spread could be wide, as long as organisations like the W.H.O. and individual governments act on information and issue sufficient warning such a disease could be stopped rapidly. I'm not saying there wouldn't be ANY negative impact but we're not up to the "Thanos-finger-snap" level that the US in the game has experienced. HOWEVER. The main method of transmission would be via incoming infected visitors and this depends on the rapidity of when the symptoms are displayed. If symptoms weren't displayed for at least a week AND someone was infectious during that time the spread could be far more significant globally..but..the main stumbling block is the mode of transmission. Influenza being airborn (aerosol) & from hard surfaces (fomite). Its also passed from direct person to person contact but this is more localised, means that unless a patient is actually displaying many of the symptoms (sneezing, coughing) then chances of transmission are lower. This likely means that a global warning would be in effect pretty soon after the bulk of cases display symptoms. Aircraft filtration systems again minimise the spread even in such an enclosed space. Does this mean that the rest of the world, generally, is just carrying on without the US?? I'm not entirely sure how this effects the scenario in my mind. If most of the rest of the world isn't as badly effected...why aren't we helping? Is it a mix of a lack of central government in the US able to either request or formally accept an offer? It may well be, for example most emergency humanitarian aid on a large scale is normally organised by and run by our militaries. I feel the US wouldn't allow a mix of foreign military led aid missions on her soil, full scale governemnt breakdown or not! and if there's no active government to greenlight such a thing, it pretty much puts a stop to most outside aid. Seems a case that the US's own power, in this scenario, comes back to bite it.
  12. I'll start this thread on 25/04/19 as a list of achievements of all the clan members. This week in particular, well done everyone for gaining a SILVER Clan Cache this week. I can see us all working hard to gain the CXP to achieve this and its amazing. We are not a big clan, not sponsored by anyone well known in social media, no famous YouTube or Streamers, no massive multi-game, multi-region organisation. No, just 20+ hard working members. Agents grabbing their gear, their guns, teaming up and getting out there clearing the streets of DC. Running vital missions together, gathering vital and rare resources from the Dark Zones and the cold dark tunnels. I am glad to be a small part of this. Congratulations.
  13. See, THIS is an argument I can defend. Particularly in Div2 we were initially treated to a really nice balance of MMO style mechanics but also feeling guns actually did damage. Until you got to about level 20. Then it started to and continues to feel and play exactly like Div1. THIS, more than anything, I feel Massive need to look long and hard at. I have no real answers for it within the context of the game unfortunately but its a pity that lovely feeling isn't with us past a certain level of gameplay. Unfortuantely, its not an argument against rebalancing or for making a DZ PvE. Its an argument to rebuild the game mechanics though, and a damn strong one!
  14. Yup, have had two so far, one was 2.4k damage, other was 1.2k damage!! Plus side is deconstructing gives two exotic materials for rebuilding other exotics. The reality is vastly different from the perception. The zones are smaller but limited to 12 players max. Since launch I have literally bumped into ONE other player. Granted I intentionally patrol the DZ's in full stealth mode, hugging corners, checking streets are clear before crossing etc. but its a month! The one player was just clearing landmarks and didn't bother me at all. This is no different than in the LZ when you bump into a supply convoy, then another convoy comes along from the other direction...and then you aggro a nearby Territory Control area. However, its EASIER as Normalisation bumps up your stats to the max!! Ai die much faster in the DZ. Yes, it will...but in one of the last SOTG's they said 515 gear will drop outside the DZ. They just didn't say where, we're all assuming its a Raid thing. This is a persistant myth, similar to vaccines causing autism. PvE and PvP are calculated on seperate tables, modified seperately etc. This is one reason for Normalisation in the DZ's and PvP modes. In a live game, if your build is seriously overpowered..guess what...it gets nerfed as its breaking the game. Players worrying about this need to get over it. It isn't an offline game. In any modern game, mechanics will always be corrected for gameplay reasons and to make gameplay both a challenge and fair.