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Oh. daesu

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  1. 1 / 256BACK April 1, 2020 3 Min Read APPAREL EVENT: URBAN JUNGLE Agents, Our Urban Jungle Apparel Event is live now and is another opportunity to earn new apparel for your agents through time-limited Apparel Caches. The Urban Jungle event features a total of 35 new apparel items to gather for your collection. You can earn your apparel cache keys by levelling up your SHD levels in game, or through a purchase using Premium Credits. As always you can also use the gifting option to send cache keys to your fellow agents! To kick start the event we are giving all agents who log in during the Urban Jungle event, one key to get started. REWARDS The Urban Jungle apparel event contains a collection of four full cosmetic outfits; the Reconnaissance, Hazard, Guerrilla and Chrome, as well as additional clothing items, four weapons skins and one masks. Once you have collected all the items from the event you are awarded a unique mask: Purifier Face Mask. This mask is only available during the Urban Jungle Apparel event. HOW ARE KEYS EARNED? Urban Jungle event keys for the Apparel Caches can be earned from the following sources: SHD Levelling: one key every four SHD levels. Direct purchase with Premium Credits. Remember, Event Caches do not contain duplicates and all items yet to be collected can be viewed in the Apparel section in-game. PHASES Here is a detailed breakdown and availability for Urban Jungle: Event Live – March 31st to April 20th. During this period, event keys can be earned from the sources that were listed above. Event Closing – April 21st to April 28th. If you have leftover keys available, you should make sure to use them during this period. The Purifier Mask can also only be obtained until this period ends. You can use your unspent keys as well as purchase additional ones to get a hold of all of the Urban Jungle event apparel. Post Event – April 28th onward. The Urban Jungle Apparel Cache will no longer be live, but event items will be available for direct purchase on the in-game store. GIFTING We would also like to remind you of the gifting feature, where you have the option to purchase Apparel Event keys with Premium Credits and directly send them to your friends or clan members! To start gifting keys, navigate to the Apparel Cache menu and choose "gift". If you are receiving gifted keys, you will have a pop-up notification waiting for you in the Apparel Cache menu. Note that Event keys can only be gifted while the Event is active. In addition, you can only gift the maximum number of keys needed to complete the Apparel Event. We would love to see you in your new outfits as well, so remember to use #TheDivision2Photos and share away! /The Division 2 Team
  2. Upcoming changes... More updates on fixes and balance Agents, as we talked about on State of the Game #153 we are trying to give you some timelines on the issues we are currently working on and when we expect them to go out. As said on the show our studio is mostly working from home which has an impact on how quick we can create these fixes and have them tested and deployed. We are planning to release Title Update 8.5 to deploy further fixes in early April and are currently looking at the following changes: Bug Fixes Fixing an issue causing graphic issues and crashes on PC due to corrupted shader cache files. Fixing an issue causing the loss of the “Striker’s Gamble” stacks or not being able to acquire them. Fixing an issue causing agents to be unable to revive team mates. Fixing an issue causing the League UI to completely reset. The League challenges will still reset for week two which will allow players to continue their progress. Gameplay Changes Control Points can now be reset by changing Global Difficulty. Changing Directives will not reset Control Points. Balance Changes NPCs BTSU Support Station Reducing tick rate of Support Station healing. Elite Support Stations will only provide overheal once per NPC. Capping the heal amount a NPC can receive from the Support Station. Warhounds Increasing intention icon duration to allow players more time to react to the windup Reducing the 360 spin from Warhound Minigun to 2 spins (down from 3) Increasing windup warning of triple shoot of Warhound Grenadier. Increasing after shoot delay of triple shoot of Warhound Grenadier. Slightly increasing the cooldown of moving shoot of Warhound Grenadier. Tank archetype reaction to Hive / Turret Adding more distance checks so Tanks don’t rush at a hive next to a player. Reducing threat limit so Tanks don’t switch targets too suddenly. Outcast Incendiary / Molotov Reducing duration and tick damage slightly. Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line. Pentagon Bosses Reducing Drone Helicopter health and damage. Slightly reduce health and armor for Brenner. Reducing Brenner’s mortar damage. Decreasing armor of John ‘Architect” Figgs. Mortars Reducing damage of mortars in Coney Island. Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo. Fixing general damage scaling issues with mortars. Skills Assault Turret Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it. Assault Drone Improving behavior to prevent the Drone from becoming stuck. Improving the consistency of firing and pathing. Poison Status Effect Reducing tick interval, damage and duration. Developer comment: Event with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further. Additionally, we are planning another update that is currently scheduled for a later time in April but please keep in mind that we might need to adjust that schedule. We will keep you updated if there are any changes. Exotics and Talent Changes: Sawyer’s Kneepads – Reworked Cannot be staggered by explosions. Increase total weapon damage by 3% each second you are not moving. Stacks up to 10x and stacks are lost when moving. This exotic only provides defensive attributes and no brand bonus, so now has potential for high damage and makes it appealing to both red and blue builds. Developer comment: The old version didn’t provide enough engaging gameplay; this change should help with that. Imperial Dynasty - Buff Reduced cooldown to 35s (down from 40) Developer comment: This buff is to better compensate for the lack of brand bonus. Dodge City Gunslinger Reduced charge up time 30s (from 50s) Developer comment: This buff is to better compensate for the lack of brand bonus. Diamondback – Reworked Now Grants all shots guaranteed crits for 5s after hitting a mark. Developer comment: The Diamondback is underperforming, and this change should make the bonus a bit more exciting. Merciless/Ruthless – Buff Explosion damage increased to 1200% (up from 900%) Tag Team - Reworked The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s. Cooldown: 4s Does not consume mark if no skill is on cooldown. Reassigned – Buff Killing an enemy adds 1 round of a random special ammo into your sidearm. Reduced cooldown to 15s (down from 20s). Tamper Proof – Reworked Enemies that walk within 3m of your hive, turret, or remote pulse are shocked. Arm time: 2s. Increased cooldown per skill to 10s (up from 5s). Developer comment: Even though we are adjusting NPCs not rushing towards skills as much this talent gives players the ability to be more lenient when placing their skills to gain the effect, without turning themselves into a grenade. Empathic Resolve - Buff Repairing an ally, increases their total weapon and skill damage by 3-15% for 20s (up from 10s). 1-7% if self. Developer comment: Currently it is difficult to keep a high uptime in 4-man content as non-tank players try to be as safe as possible and NPCs have higher lethality, so chip damage is less frequent. This also buff is also meant to make Empathic Resolve able to better compete versus the True Patriot debuffs. Creeping Death When you apply a status effect, it is also applied to all enemies within 8m (up from 5m) of your target. Reduced cooldown to 15s (down from 20s). As we continue work we will update you with further posts and additional planned fixes when we can confirm them. We want to thank you for all the feedback and detailed reports, it helps us a lot! //The Division 2 team
  3. Maintenance - March 31st, 2020 Agents, The servers will shut down for maintenance Tuesday, March 31st at 08:30 AM CEST / 02:30 AM EDT / 11:30 PM PDT. Estimated downtime is approximately 3 hours. Maintenance notes: Bug Fixes Fixed an issue that caused the Tip of the Spear talents “Aggressive Recon” and “Crossbow Expert” to trigger when standing inside a DZ Safe House or DZ Control Point. Fixed an issue causing Targeted Loot to drop more than once when failing and retrying the Target Practice Open World activity. Fixed an issue causing a player to receive self-damage when killing an enemy player affected by the Full Flag debuff. Fixed an issue causing no explosion to occur on downed players when an enemy player affected by the Full Flag debuff is downed. Game Balance Lady Death will no longer enhance Turret Skills. We are also working on Title Update 8.5 which is scheduled to be released next week with the exact timing to still be ironed out. TU8.5 is a client update which will allow us to include more fixes and changes that, for example, require an UI change but it also requires a bit more time to be finished and tested. Another update, currently scheduled for later in April, will have some additional changes that are not quite ready. You can find an overview for the changes coming next week and what is planned for the end of April in our forum post here. Please follow this thread for any updates as the maintenance progresses. Thank you for your patience,
  4. Soon. Actually i think they did errantly put out a tweet saying it was active by mistake and then deleted it later
  5. This Apparel event shall be a part of Seasons (Wony dlc), instead of being a part of projects. So activities in that Season (i.e. levelling SHD levels) is what earns you keys. You shall be given one free key.
  6. Title Update 8.4 – Patch Notes We are still evaluating several changes that are coming in on the server side and will update this post to reflect any changes. Gameplay changes Seasonal Manhunt is changed to allow progress at Normal difficulty and above. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader. Seasonal Manhunt is receiving a button in the Manhunt UI that allows players to reset the Manhunt to replay it. This allows players to reset the progress specifically and without changing the Global Difficulty. This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI. Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties. We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35. Increasing the reward quality for the following Open World Activities to be in line with other activities: Public Execution, Settlement Blockade and Propaganda Broadcast. Reward caches from Conflict matches at maximum level are now of High-End quality. Balancing changes: Developer Note: The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. However, since the game also adds more Elites and Veterans to accommodate higher difficulty and player counts, this caused tuning to overcompensate health and damage higher than intended.  We are thus lowering many of these values. Reduce NPC Damage output for all difficulties. This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output. Reduce NPC Health and Amor for group scaling. Enemy Health and Armor scaling for 2-, 3- and 4-player groups based on Veterancy. This means Red, Veteran, Elite and Named enemies will have their Health and Armor reduced compared to their current values. Additionally, we are adjusting Health and Armor based on activity difficulty. This applies to Hard and Challenging difficulties where enemies will have lower Health and Armor compared to their current values. An exception are Heroic and Legendary difficulty enemies which will have their Health and Armor increased to compensate for the group scaling reductions to their values. Developer Note: We still intend Heroic and Legendary to be very challenging. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Compared to now this means Heroic and Legendary will be a bit harder for solo players and 2-player groups, 3-player difficulty will stay roughly the same, and 4-player difficulty will be easier. Black Tusk specific adjustments which went live earlier last week Reduced the health of Warhounds. Reduced damage of Warhound Sniper. Reduced the damage of the 360 spin of Warhound minigun. Increased the intention icon duration of the 360 spin from Warhound Minigun to give players more time to react. Reduced weak point health of Warhound Grenadier’s Control Unit. Support Station Reduced Base Health of Support Station. Adjusted health scaling of Support Station with Veterancies. Increased likelihood of Support Stations being deployed in the open (away from cover). EMP effects will now damage the Support Station. Lvl 30 WT1-WT5 Content NPC Damage, Health and Armor will receive additional reductions. Developer Note: Pre-Warlords of New York content has lower maximum values to weapon damage, skill damage, and armor (etc.) than level 31+ content so difficulty is now tuned separately for pre-expansion world tier content. PvP Balance Changes: All PvP weapon damage: - 20% PvP Rifles: an additional -10% PvP MMRs: an additional -10% Skills Cluster Seeker Mine: Reduced distance to bull charge from 12m to 10m. Reduced distance from end to explode from 6m to 4m. Developer Note: These changes should make the Cluster Seeker Mine feel a bit more responsive. Bug fixes Fixed missing dialogue localization for Brazilian Portuguese on Stadia. Fixed an issue causing developer UI elements being visible in the Language and Settings menu. Implemented improvements for data streaming issues on PlayStation 4. Fixed an issue that could cause in-game settings to reset after a player respawns. Fixed an issue causing the Seasonal Manhunt progress to reset when changing Directives. Fixed an issue causing the Apparel Event Urban Jungle schedule to not show correctly in-game. Fixed an issue causing Target Intel to be delivered to the mailbox. This was now removed as Target Intel is no longer used in the game. Fixed an issue causing the Sticky Bomb to not do damage under certain circumstances. Fixed an issue causing the Shock Trap deploys to be very close together when launched. Fixed an issue causing Global Difficulty to affect the Operation Dark Hours raid. Fixed an issue causing Specializations to not unlock while owning the Ultimate Edition or having purchased the Year 1 Bundle. Fixed an issue causing Season rewards to be skipped and instead giving players duplicates when gaining multiple Season Levels. Fixed an issue causing the objective “Complete the Roosevelt Island Mission on Hard or Higher Difficulty” to not count towards the Daily Project Outcast Hunt. Fixed an issue that could cause the Level 35 Season reward to not be delivered. Fixed an issue causing unintended Health values on Shields. Fixed an issue causing Season Ranks to be reset. Fixed an issue that caused League Mission Timers to reset when a Rogue encounter wiped the group.
  7. And those ones are probably the getgood crowd.
  8. This is locked too. Can't see this thread progressing well.
  9. Ok this ones lock. Guys try to be more considerate of others threads
  10. Hope things are going well. Actually the biggest complaint in the lastest release is the bullet sponges, and purple drops Haven't been able to log in since the Coney Island so can't verify.