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Oh. daesu

Community Jedi
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Everything posted by Oh. daesu

  1. Do you have a screenshot of what you're trying?
  2. They're promoting the TD2 forMM raids. Find your Operation Dark Hours raid squad by joining our official Discord. >> https://t.co/FrCfveJeML
  3. The Dark Hours Cache pool consists of five full outfits inspired by the Operation Dark Hours raid, the Ballistic Mask, four emotes and eight weapon skins. If you complete the five outfits, you get the Field Respirator Mask! If you collect all the items the items from the event, you are rewarded with the Offsite Activities Uniform, only available during the Apparel Event. FREE KEYS To kick Dark Hours off, we are giving all players who log into The Division 2 during the first week of the event one free key! All Year One Pass holders will earn an additional three keys as a bonus, available until the event ends. We want everyone to celebrate with us wearing their new apparel items, so enjoy your first cache openings! If you haven't picked up the Year 1 Pass yet, now's the perfect opportunity. HOW ARE KEYS EARNED? Keys for the Apparel Caches can be earned from the following sources: Weekly Apparel Projects: four keys each Chance to drop when reaching Field Proficiency upon each level after 30 Chance to drop when reaching Dark Zone Proficiency Direct purchase with Premium Credits PHASES Here is a detailed breakdown and availability for Invasion: Event Live—May 16th to June 6th. During this period, Event keys can be earned from the sources listed above. Event Closing—June 6th to June 13th. If you have leftover keys available, be sure to use them now, as the event uniform can only be obtained until this period ends! You can use your unspent keys, as well as purchase additional ones to get all the Dark Hours event apparel. Post Event—June 13th onward. All items from the Event Cache are moved into the standard Apparel Caches to earn through gameplay, as well as put on the Apparel Store for direct purchase, with an exception for the uniform. Remember, Event Caches do not contain duplicates and all items yet to be collected can be viewed in the Apparel section in-game. For more information on Apparel Caches and Event Caches, visit our Year One Update blog. Be sure to jump in and share your new apparel with us using #TheDivision2Photos! Thank you, /The Division 2 Team
  4. @Malcolm Kocinski, this vid explains more what @RimBlock was saying. So it's not going back on their word. Maybe shifting the level playing field, moving the goal posts. Overall aggravating the player based.
  5. It's a good point. They have seemed to change their minds at the last moment. So, maybe it is to restrict access due to bugs as you said.
  6. What the actual GS requirements I'm not certain. But, yes, definitely endgame, highly likely WT5.
  7. @TheDivisionGame: Agents, maintenance incoming in 30 minutes to clear the landing path on the National Airport. Expected downtime is 3 hours, Operation Dark Hours will go live at 6PM CEST / 12PM EST / 02AM ACT.
  8. I'm hearing comparisons to TD1's Silent Signal in terms of coordination
  9. THE DIVISION 2 RAID: OPERATION DARK HOURS 14 May 2019 Agents! Operation Dark Hours pits eight players together for the first time in the history of the franchise to experience the most challenging activity available in The Division 2. Here, teamwork, collaboration, and adaptation will be tested and above all, rewarded. Despite CERA's best efforts to contain the outbreak at the Washington National Airport, the situation quickly became untenable, resulting in the airport being coated in DC-62 and subsequently abandoned. When the Black Tusk arrived in D.C., they set up shop in the now derelict airport. It's up to you and seven friends to flush them out and you will be challenged on not only your skill but also on your ability to analyze, adapt, and cooperate. Operation Dark Hours perfectly demonstrates how ambitious and powerful the Black Tusk are. They have access to greater resources than anyone else by far and will stop at nothing in their mission to conquer Washington, D.C. Going through the airport, you will discover how prepared they are: unique bosses, with the most exotic mechanics and technology you've ever faced in The Division 2, are waiting for you. Operation Dark Hours will become available on May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT. To start the raid, players will need to speak with the helicopter pilot at the Base of Operations. This unlocks a new raid tab on the social menu, allowing everyone to start building their raid groups. REWARDS Operation Dark Hours will provide loot exclusive to the various bosses found throughout the raid, like new gear sets, an exotic weapon and vanity items. A new set of commendations will also become available with the raid, each rewarding a unique arm patch. There are also exclusive rewards for the players who are the first in the world to beat Operation Dark Hours, and for the players that beat it during the first week of release. You can read more about the Race to World First and the rewards here. GROUPING Two sub-groups, each containing traditional four player parties, embody the entire raid team for a total of eight players. The player who creates the raid group from the social menu is the designated raid leader, and as such, is the only player who can begin the raid. REQUIREMENTS To participate in Dark Hours, players need to be level 30, have reached World Tier 5 and Gear Score 490. You do not need a full party of eight to begin the raid, but the overall difficulty will not scale according to how many players are present. Dark Hours is always scaled for eight players. RESET TIMER The raid is protected by a weekly timer. As a result, boss loot will only drop once a week. You can still participate in the raid after that, but these bosses will not drop additional loot until the timer resets the week after. We are very excited to see how you will approach Operation Dark Hours and see who will be the first to overcome its challenges.. Good luck! /The Division Team
  10. This is available with the Season Pass, and can be done at any level (not sure if it is once per account or per toon, i.e haven't tried yet). It has more of a focus on content and apparel than loot. There are some recording building a story, similar to some of the hospital stories in the contaminated areas (though smaller scale). The Apparel reward was a trophy, so that seems a reasonable reward.
  11. OPERATION DARK HOURS: RACE TO WORLD FIRST May 14, 2019 On May 16, Operation Dark Hours – our first 8-player Raid – is opening its gates. It will be one of the greatest challenges in The Division 2 history. To beat it you will need to co-ordinate and communicate with your team, while being on top of your game. You can read more about Dark Hours on our website. With the Raid comes special rewards, including a very special recognition for the first team to finish it. HISTORY WILL REMEMBER While anyone can pit themselves against the Raid, only one team can be the first to beat it. Those team members are the Elite of the Special Homeland Division and History will remember them. In their honor, the first team that beats the final boss of the Raid will be immortalized in the White House itself. All eight players, and their usernames*, will be featured on a special painting that will be placed on one of the White House walls, near the Clan room. This painting will be visible to all players, not only the players that completed the Raid. The players in the team do not need to be part of the same Clan, so gather your best allies to take on the challenge. The Race to World First spans all platforms, so there can be only one winner across the whole of The Division 2. The winners will be officially announced a few days after the completion. FIGHT FOR WASHINGTON, D.C. All players that complete the Raid within the first week after its release will receive a special commendation and an exclusive arm patch – the First Strike Patch: Operation Dark Hours. FIGHT AS A CLAN For players that complete the Raid with fellow Clan Members, there's a special Clan Insignia and a Trophy for your Clan Space. These rewards will be unlocked if you complete the Raid in one session, with only Clan members. These rewards will be available at any time. Operation Dark Hours is coming. Are you ready? Is your Clan ready? The Race to World First begins on Thursday, May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT. See you at the Washington National Airport! /The Division 2 Development Team "Operation Dark Hours: Race to World First" Competition Terms and Conditions NO PURCHASE OR PAYMENT NECESSARY TO PARTICIPATE IN UBISOFT'S COMPETITION ("COMPETITION"). A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. Beginning on May 16, 2019 at 6 PM CEST, 9 AM PT Ubisoft Entertainment (the "Sponsor") will release "Operation Dark Hours" – the first 8-player raid (the "Raid") for Tom Clancy's The Division 2 (the "Game"). To beat it, players will need to co-ordinate and communicate with their team. There is more to learn about Dark Hours on http://thedivisiongame.com. 1. COMPETITION DESCRIPTION: Starting on Thursday, May 16, 2019 at 6 PM CEST, 9 AM PT ("Competition Start Date"), Ubisoft Entertainment ("Sponsor") is hosting an in-Game competition to celebrate the release of the Raid. Employees, officers, and directors of Sponsor and its affiliated companies, subsidiaries, licensees, franchisees, distributors, dealers, sales representatives, advertising and promotion agencies, and any and all other companies associated with the Competition, and each of their immediate families (i.e., parents, spouse, siblings, children, grandparents, step parents, stepchildren and step siblings, and their respective spouses, and those living in the same household, whether or not related) are not eligible to participate. 2. HOW TO ENTER: The first team to beat the Raid will be crowned as the winner of this Competition, provided it complies with all the requirement set forth in these Competition Terms and Conditions. Competition requirements: You can take part to this Competition on any platform on which the Game is released upon the Competition Start Date. The first eight players (or less) who team-up and beat the final boss of the Raid will be considered as the winners of this Competition. If any of the above players are found not to comply with these Terms & Conditions, the Sponsor reserves the right to disqualify all or part of the team and/or select alternative winners for this Competition. These eight players (or less) do not need to come from the same clan. All entries are subject to verification by Ubisoft. Any attempted form of use other than as described herein is void. The Sponsor, in accordance with the Competition Terms and Conditions, will determine in its sole discretion, what constitutes a valid use. This is a worldwide competition. LIMIT: all entrants (the "Entrants") must be at least 18 years of age. Competition is subject to all international, national, federal, state and local laws and regulations, and is void where prohibited by law. Prohibited Actions During the Competition, the Sponsor may, at its own discretion warn, disqualify or ban any Entrant, without prejudice for the Entrant, that notably (without limitation): Registers to the Competition with multiple accounts; Colludes with other Entrants to create an unfair advantage; Uses any kind of cheats or hack; Does not comply in full with the current Competition Terms & Conditions; Has a behavior which, in Sponsor's estimation, is, before, during and/or after the Competition, unlawful, harmful, abusive, harassing, threatening, malicious, defamatory, libelous, untruthful, pornographic, pedophilic, obscene, vulgar, racist, xenophobic, liable to incite hatred, sexually explicit, violent, contrary to morality or is in any other way unacceptable. 3. SELECTION OF WINNERS Prize: All members of the first team to complete the Raid in accordance with these Competition Terms & Conditions (the "Winners") will be featured in the Game, in a painting representing each Winner's character, along with the Winners' main ID, and their clan name (if all Winners belong to the same clan within the Game), at a date decided at Sponsor's discretion. The Sponsor will notify the Winners by email, sent to the email address provided associated to the player account used to enter the Competition. 4. LIMITATION OF LIABILITY: The Sponsor and its affiliates are not responsible for any technical malfunctions of electronic equipment, computer on-line systems, servers, or providers, computer hardware or software failures, failure of third party sites or any other issues which may limit a user's ability to participate in this Competition. 5. ENTRANT'S PERSONAL INFORMATION: Any personal information supplied by Entrant to Sponsor will be subject to Ubisoft's privacy policy posted at https://legal.ubi.com/privacypolicy. Entrant acknowledges that Sponsor will collect and process his/her personal data to allow him/her to participate to the Competition and to provide the Winners with their Prize. Entrant's personal data will be accessible to Sponsor and Sponsor's Affiliates and will be stored for the duration of the Entrant's Ubisoft account lifetime. The processing of Entrant's personal data by Sponsor is necessary to execute the contract Entrant has entered with Sponsor by accepting the rules of the Competition. Sponsor may transfer Entrant's personal data to non-European countries that ensure an adequate level of protection according to the EU Commission, or within the framework of the standard data protection clauses adopted by the EU Commission (accessible here). Entrant may exercise his/her rights to access, rectify or erase his/her data, object to or restrict the processing of his/her data, and receive his/her information in portable form by making a Data Request here. For any other request, Entrant may contact Sponsor Data Protection Officers by choosing the "Data Information" request here. Entrants may also lodge a complaint with the national supervisory authority of their country. 6. PUBLICITY RELEASE: In accordance with the Sponsor's Terms of Use posted at https://legal.ubi.com/termsofuse accepted upon creation of a Ubisoft account, acceptance of any Prize constitutes Prize Winner's permission for the Sponsor to use Prize Winner's entry materials, including but not limited to their in-Game character, Ubisoft ID and clan name (collectively, the "Attributes"), for advertising and/or publicity purposes worldwide (including but not limited to as featured on an in-Game painting) and in all forms of media now known or hereafter devised, in perpetuity, without further compensation or authorization, and releases the Sponsor and its affiliates from all claims arising out of the use of such Attributes. 7. DISQUALIFICATION AND CANCELLATION: The Sponsor reserves the right in its sole discretion to disqualify any individual who is found to be tampering with the operation of the Competition, or to be acting in violation of these Terms and Conditions. The Sponsor reserves the right to disqualify all or part of any team who is found not to comply with these Terms and Conditions and/or select alternative winners for this Competition. No forged entries will be accepted. The Sponsor reserves the right to cancel or modify the Competition for any reason at any time. In addition, The Sponsor reserves the right to modify, adapt or adjust the Ubisoft ID and/or clan name of the Winners, should it be offensive, including without limitation any name that is unlawful, harmful, abusive, harassing, threatening, malicious, defamatory, libelous, untruthful, pornographic, pedophilic, obscene, vulgar, racist, xenophobic, liable to incite hatred, sexually explicit, violent, contrary to morality or is in any other way unacceptable. 8. TERMS AND CONDITIONS: A copy of these Terms and Conditions may be accessed at https://tomclancy-thedivision.ubisoft.com/game/en-us/news-updates/349461/operation-dark-hours-race-to-world-first for the duration of the Competition. 9. DISPUTES: Except where prohibited, you agree that: any and all disputes, claims and causes of action arising out of this Competition or any Prize awarded shall be resolved individually, without resort to any form of class action, and that by participating in the Competition, you agree that Paris, France will be the exclusive forum for any formal dispute resolution. All issues concerning these official rules and the Competition shall be governed by the laws of the France, without giving effect to any choice of law or conflict of law rules. 10. QUESTIONS: If you have any questions about this "Operation Dark Hours: Race to World First" Competition, please contact the Sponsor Ubisoft Entertainment at https://support.ubi.
  12. 2 NEW CLASSIFIED ASSIGNMENTS NOW LIVE WITH TITLE UPDATE 3 May 14, 2019 Title Update 3 has arrived, and with it we have introduced our first two Classified Assignments These narrative missions take you through new and remarkable lore that explores the activities of agents, civilians and enemy factions in the 7-month period between the events of New York and the fall of Washington D.C. They are also full of puzzles and secrets, which all together paint a picture of what happened after Green Poison spread across the country. You can initiate the first mission upon reaching level 10, and when reaching level 30 you will be notified of the second one. Yet, before you can enter, you will need to find the door... Classified Assignments can be completed once a week, so if you happen to miss any of their hidden secrets, you still have new opportunities to explore the lore, complete the missions and gather your rewards and collectibles. Classified Assignments are purely narrative experiences, and do not offer any gameplay advantage. The trophies you can collect are unique to Classified Assignments and are a great way to show off your excellent puzzle solving skills; plus, they also look great! Here's what you can expect to see in the first 2 Classified Assignments: Two new missions where you need to intercept enemy faction's plans. A range of collectibles, unique cosmetics and trophies. A deep dive into events with additional lore that uncovers struggles of citizens and Agents in D.C. These first 2 Classified Assignments will take you to various locations within Washington D.C., and we have 6 more Classified Assignments coming in Year 1. Classified Assignments are exclusive to Year 1 Pass holders. Good luck, Agents! /The Division Team
  13. Patch Notes: Operation Dark Hours - May 14th, 2019 New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. New Feature: Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! ACHIEVEMENTS & TROPHIES Added Operation Dark Hours Achievement / Trophy. COMMENDATIONS Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction - Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit - Play on 14 days per month, on a total of 12 months. Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. CRAFTING Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. GEAR Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard Wired Now grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. ICONS The Confidential Gear Set intel item now has a project icon to better reflect its use. LOOT Loot containers will now reset at a preset time of day. Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. MISSIONS New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank Headquarters Reduced difficulty for solo players. Roosevelt Island Reduced difficulty for solo players. MODS Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill Battery Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. OPEN WORLD Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. RECALIBRATION Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated REWARDS XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition. Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. SKILLS Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target. Defender Drone Will now drain more quickly once a shot has been deflected. Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC. Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds. TALENTS Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvE Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. Critical Reduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10% Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. Surgical Reduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Unstoppable Force PvE Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. WEAPON TALENTS Frenzy PvE For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvP For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE: Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. Strained Increased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. VENDORS Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. WEAPONS New feature: Exotic Mod Bonuses All exotic mod slots now have unique bonuses. SOCOM MK20 SSR Now has a skin slot from Specialized quality and up. Nemesis Mod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50 Now has 2 zoom states. CONFLICT Armor boost Boost provided reduced by 50%. Armor value on nameplates Improved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers. Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boost Boost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. Respawn Respawning players are now much more likely to respawn with their teammates. Skills Skill cooldowns no longer reset when a player is killed. PVP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. DARK ZONE Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. Landmarks Added a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves Den Now allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed . GENERAL Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SETTINGS Added a Neutral Lighting setting to all platforms. PC Settings Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheet Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. BUG FIXES Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat.
  14. Call for backup: I think this needs to auto-cancel once you have finished your bounty, cp or mission. It runs the risk that you may have to reissue your call for backup if you complete something that you were doing whilst waiting for an answer. I think a lot of times, people pickup someone just as or after completing something. And even myself, I've completed something without remembering I had initiated the call at the beginning. Only to have somehere later on, to hear an announcement that someone has joined my group, which leaves me puzzled at that time. Special Ammo: The perks are very good, though the weapons I don't see the point. Maybe rename them as "underwhelming weapons". Because of that, the issue of special ammo shortage is meanless to me tbh. So to me, crossbow just means incendiary grenades.👹
  15. Download size will be approx. 6.5GB.
  16. @TheDivisionGame: Agents, maintenance incoming tomorrow, May 14th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT, approximately 3 hours. We are deploying Title Update 3.0!
  17. Maybe not. Someone has a list. Not sure how accurate..
  18. From my own experience, the factional activity in their area affects their consumption / supply of the resources. Not just whether they are being attacked, but their own capacity to resupply themselves. Not sure how well their algorithm works. Just feel it might factor in not just access to supplies but availability of personnel to go for resources. So, between casualties and patrols, their pool of personnel might not be sufficient to resupply over a period of time. Not sure whether consumption is a constant, or consumption varies based on attacks. But guessing capacity to resupply varies.
  19. Maintenance - May 9nd, 2019 Greetings Agents, The servers will shut down for a scheduled maintenance Thursday, May 9th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 2 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team