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Oh. daesu

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Everything posted by Oh. daesu

  1. by Youssef Maguid / July 10, 2019 / 3 minute read A major free content update is coming soon to The Division 2. Episode 1 – DC Outskirts: Expeditions expands the world of The Division 2 by taking you outside of the city streets of Washington DC to new locations, like Camp White Oak, Manning National Zoo, and Kenly College. Along the way, you can expect new missions, more loot, and Expeditions, a new kind of experience detailed below. Additionally, Episode 1 will introduce a new, more forgiving Discovery difficulty setting for the Operation Dark Hours raid. Read on for a full breakdown of everything coming in Episode 1 when it launches on July 23 for Year 1 Pass holders, and July 30 for all players. Two New Main Missions Camp White Oak: Bring the traitor President Andrew Ellis to justice as you assault a presidential compound in the woods. Manning National Zoo: Emeline Shaw, leader of the Outcasts, has holed up in the zoo to regain her strength. Agents will hunt down and eliminate Shaw to keep the Outcasts from reclaiming power in the city. streets of Washington DC to new locations, like Camp White Oak, Manning National Zoo, and Kenly College. Along the way, you can expect new missions, more loot, and Expeditions, a new kind of experience detailed below. Additionally, Episode 1 will introduce a new, more forgiving Discovery difficulty setting for the Operation Dark Hours raid. Read on for a full breakdown of everything coming in Episode 1 when it launches on July 23 for Year 1 Pass holders, and July 30 for all players. Two New Main Missions Camp White Oak: Bring the traitor President Andrew Ellis to justice as you assault a presidential compound in the woods. Manning National Zoo: Emeline Shaw, leader of the Outcasts, has holed up in the zoo to regain her strength. Agents will hunt down and eliminate Shaw to keep the Outcasts from reclaiming power in the city. Expeditions - Coming July 30 (July 23 for Year 1 Pass holders) When Agents receive what appears to be a final broadcast from a military convoy at Kenly College, they form an expedition to find any surviving members in need of rescue. Expeditions are split into three different wings for players to complete. Each wing has a specific theme and tone, and will be opened to players on a weekly basis. Completing all three wings grants access to an exclusive treasure room full of rewards. New Weapons and Gear One exotic weapon: Diamondback Rifle One exotic gear: BTSU Datagloves Two weapons: Stoner LMG and Carbine 7 expect new missions, more loot, and Expeditions, a new kind of experience detailed below. Additionally, Episode 1 will introduce a new, more forgiving Discovery difficulty setting for the Operation Dark Hours raid. Read on for a full breakdown of everything coming in Episode 1 when it launches on July 23 for Year 1 Pass holders, and July 30 for all players. Two New Main Missions Camp White Oak: Bring the traitor President Andrew Ellis to justice as you assault a presidential compound in the woods. Manning National Zoo: Emeline Shaw, leader of the Outcasts, has holed up in the zoo to regain her strength. Agents will hunt down and eliminate Shaw to keep the Outcasts from reclaiming power in the city. Expeditions - Coming July 30 (July 23 for Year 1 Pass holders) When Agents receive what appears to be a final broadcast from a military convoy at Kenly College, they form an expedition to find any surviving members in need of rescue. Expeditions are split into three different wings for players to complete. Each wing has a specific theme and tone, and will be opened to players on a weekly basis. Completing all three wings grants access to an exclusive treasure room full of rewards. New Weapons and Gear One exotic weapon: Diamondback Rifle One exotic gear: BTSU Datagloves Two weapons: Stoner LMG and Carbine 7 Classified Assignments (exclusive to Year 1 Pass holders) Agents can take on two new Classified Assignments in Washington's Central Aquarium and NSA Site B13. New Discovery Difficulty setting for the "Operation Dark Hours" Raid The new Discovery Difficulty, along with its corresponding matchmaking option, will allow more players to experience the first-ever Division raid. While Operation Dark Hours Exotic loot remains exclusive to the Normal difficulty, Agents playing the Discovery Difficulty can still expect to score worthwhile loot. Crafting improvements Players can now craft gear up to Gear Score 500 and share blueprints across characters. Additionally, crafted weapons can now be recalibrated.
  2. Episode 1 drops 23rd July. This will have new content. Year One Pass holders will have access to the new content from 23rd, and the regulars will have to wait an extra week to access.
  3. @TheDivisionGame: The Public Test Server for The Division 2 Episode 1 is now closed. Thank you for testing, discussing, giving us feedback, telling us about your experiences and reporting issues you found! You are amazing and we love you all (that means all of you, not just PTS players).
  4. @TheDivisionGame: Agents, the Library investigation area of the Kenly College Expedition is now live on the Public Test Server! Talk to the helicopter pilot outside of the White House
  5. Oh forgot about that lol 😯
  6. You need to complete the three story ivasion missions. Roosevelt Island, District Union and the Capital building
  7. Not aware of anything else. Your gs is better than mine and I get the announcement for the yellow copter evertime I wonder near.
  8. " Agents! On the Public Test Server, we've added the Year 1 pass to all players. The main missions are now available to everyone. If they are not available for you right now, you need to relog in order to unlock them. Thank you for your patience and sorry for the inconvenien..."
  9. TITLE UPDATE 5 PTS IS LIVE 1 July 2019 Agents, The Public Test server for Title Update 5 is available now on Uplay PC, and we are conducting the testing a bit differently this time around! In order to test all of the content coming in the next update, specific features will be released in various phases over the next couple of weeks. Participating players will also receive a survey after each testing phase to drive as much feedback as possible to the development team. We want to ensure each phase receives targeted feedback from the community, and so we encourage everyone to share their thoughts with us! Here's what you can expect: SCHEDULE July 1st—PTS is live. Manning National Zoo and Camp White Oak story missions will be available. July 3rd—Discovery Mode difficulty for the Washington National Airport raid. Matchmaking will be available for this difficulty. Gear sets as well as the Eagle Bearer Exotic are not included in the loot pool for Discovery Mode. July 5th—The first location of an Expedition site will be available. On July 6th, the second location of the same site will open for players. The third location opens on July 7th, completing the full Expedition site. You can return to previous locations as new ones are opened. July 8th—This phase will focus on gear balancing, skill build viability, and the introduction of two new exotics: the Diamondback Rifle and BTSU Datagloves. July 10th—PTS ends. Note that the PTS schedule is tentative and subject to change. If you want to learn more about what's coming with Title Update 5, check out the patch notes. As a reminder, Title Update 5 is still very much in active development and additional bug fixes and balancing changes will be made prior to its release. Your feedback is invaluable to us and we want to remind you that the PTS Forumsare also available for sharing your thoughts on new features, balancing changes and to report any bugs you might encounter. We hope to see you on the PTS! /The Division Team
  10. Maintenance patch notes: Fixed an issue that allowed players to transfer the exotic talent from the Dodge City Gunslinger exotic holster. Fixed an issue with the Basilisk armor that prevented Special Field Research progression under certain circumstances. Fixed an issue that allowed players to acquire unintended amounts of signature weapon ammo. Fixed an issue that caused NPC armor to be stronger than intended.
  11. Prime Twitch users can log in to claim the Spears Sports Team Fan outfit and Baseball Mask.
  12. @Thylander(ubisoft designer weapons guy): So to all #Division2 people who read my tweets. The current power of the gear sets... We can all agree they are a little underpowered. If we did nothing to them, power wise, but move their effects to be 4 piece sets instead of 6.... How would you feel about that?
  13. Maintenance patch notes: Fixed an issue where the Special Field Research stages would not update properly in certain situations. Fixed an issue where Specialization ammunition could not be picked up in certain situations. Fixed an issue of missing gun textures in the inventory. Fixed an issue causing players to be temporarily invulnerable when replacing an armor plate in cover.
  14. Patch Notes: Gunner - June 18th, 2019 New specialization: Gunner Introducing the first post-launch Specialization! The Gunner is equipped with a powerful minigun and will serve as the vanguard for SHD agents. Special Field Research To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges! Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards! Clans Changed Clan Weekly Projects to be easier to complete for smaller clans. Reduced CXP requirements for each tier of Clan Cache. Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox. Added last online status to show when clan members were last active. Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache. Added indicators for members already in a group, and how many free spaces are available on the clan roster page. Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan. Added “Keyword” search functionality when looking for a clan. The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster. Clan insignia is now visible when using photo mode Mods Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items. You will still be able to equip them in lower quality items. All other mods can be equipped in slots matching their type (Offense, Defense, Utility). Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods. Missions Roosevelt Island Shipping containers containing virus samples will now be easier to spot. Projects Specific talents requirements for project donations has been removed. Replica/crafted items requirement for project donations has been removed. Added World Tier 5 requirements for some projects. Increased rewards for most projects. Specializations All Specializations have received a talent tree rework. NPCs Removed “bulletproof” backpacks from NPCs that would block all incoming damage. Decreased acceleration of NPCs when repositioning in cover. Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists. Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations. NPCs can’t be suppressed when deploying a Drone. UI Removed redundant “!” for new items shown in Cache Content in Proficiency Caches. Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear. There’s now a timer that shows the cooldown before being able to kick a player from a group. Skills Further improved the Reviver Hive which should result in it more reliably reviving downed agents. Assault Drone After killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead. Firefly Pathing of all Firefly mods has been improved Aiming improvements on all Firefly mods. Base cooldown durations for all Firefly mods have been reduced Blinder 60 seconds (previously 120 seconds). Demolisher and Burster 90 seconds (previously 120 seconds). All Firefly mods have incremental cooldowns based on number of targets payload successfully deploys against (this however does not apply if the Firefly was destroyed by an enemy) Blind status effect applied by the Blinder Firefly now lasts 8 seconds (previously 5 seconds). Exotics New Exotic Holster: Dodgy City Gunslinger’s Holster Talents Rooted The talent description now states the intended cooldown of 60 seconds. Commendations Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress. Dark Zone Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division. There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ. Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty. Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank! PvP Rifle PvP damage modifier increased to 1.7. Shotgun PvP damage modifier increased to 1.65. Bug fixes Fixed weird lighting in some tunnels. Fixed an issue where grouped players could disconnect after leaving a Classified Assignment. Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours. Fixed an issue where players would be unable to claim the weekly Clan Cache. Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint. Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager. Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears. Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people. Fixed an issue where players could not be attacked at a certain spot in the Stadium map. Fixed an issue where several collectibles would not automatically play when picked up. Fixed an issue where the accuracy of a player in the Activity Summary could be negative. Fixed an issue where opening the Top CXP Clan menu could cause frame drops. Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic. Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time. Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours. Fixed an issue which could prevent the Call for Help animation to be visible for other players. Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay. Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time. Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time. Fixed an issue where enemy NPC faces would not correctly target players while strafing. Fixed an issue where NPCs could get stuck while spawning in DZ East. Fixed an issue where players could stare into the void. Fixed an issue where players could jump into a patio they should not have access to. No trespassing! Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair. Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission. Fixed an issue where players could receive multiple Ivory Keys from the same Hunter. Fixed an issue where NPC speed after turning would be incorrect. Fixed an issue where NPCs would skip animations after jumping. Fixed an issue where the Call for Backup would not be received by players having the option activated. Fixed an issue where players could spawn below the map when teleporting to a reconnecting player. Fixed an issue where the audio could get corrupted when playing a cinematic. Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours. Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay. Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission. Fixed an issue where players were unable to interact with the laptop and liberate a Safe House. Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission. Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive. Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map. Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed. Fixed an issue where when placing a turret on a car the Turret would drop down to the floor. Fixed an issue where players could sometimes not be able to move around circular cover. Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map. Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range. Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta. Fixed an issue where Turrets could fall through the floor, roof and other objects. Fixed an issue where players would be able to see through the map when looking at a window in DZ-West. Fixed an issue where the dialogue audio could switch to English when playing with a different language setting. Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards. Fixed an issue where random Open World encounters would not spawn. Fixed an issue where several parts of the Specialization UI were missing localization. Fixed some weird doors. Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield. Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI. Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI. Fixed some weird stairs. Fixed an issue where extra ammunition from mods would not properly be added to Skills. Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok? Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party. Fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters. Fixed an issue where killed NPCs could clip through objects they fell on. Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row. Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed. Fixed an issue where inspecting a player would show the inspecting player’s stats instead. Fixed an issue where reloading while using a Shield would play the wrong animation. Fixed an issue where the debriefing audio after completing a mission could play several times. Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in
  15. The servers will shut down for maintenance Tuesday, June 18th 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours.We will be deploying Title Update 4 during this maintenance. Patch notes will become available during the downtime.
  16. @TheDivisionGame: As mentioned during the State of the Game earlier this week, the Public Test Server for Title Update 4 is now closing at 10 AM CEST. Thank you for all your testing, comments and feedback!
  17. TU4 PTS Maintenance - June 11th, 2019 Agents, We're performing a maintenance today, June 11th, at 16:00 CEST, 10 AM EDT, 12 PM ACT. Expected downtime is 30 minutes. Specializations will now start with maximum specialization points. NOTE: A new PTS character is required for this to take effect. Creating an end-game PTS character is done through the normal character creation process. Follow this thread to keep up to date on the maintenance. Thank you, The Division 2 Team
  18. INTELLIGENCE ANNEX: MANNING NATIONAL ZOO & CAMP WHITE OAK June 10, 2019 Agents! With the release of Episode 1 - D.C. Outskirts: Expeditions, we will introduce 2 new missions, featuring new narratives and a vast array of content for you to explore. MANNING NATIONAL ZOO Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence. As you hunt for Emeline Shaw through the rich and dense environment of the Zoo, you will confront the Outcast leader and her followers in a grand battle. Do you have what it takes to bring down this ferocious leader and her faction supporters? There are also infographics dotted about the terrain that yield useful information about the many species that reside here, including pelicans, crocodiles, monkeys and more. While Shaw is your number one priority, these details are available for everyone to explore. To launch this mission, you will need to be briefed by the Helicopter Pilot outside of your Base of Operations. CAMP WHITE OAK The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him. As you fight the ruthless and technologically advanced Black Tusks, you will tread through beautiful woods and scenic landscapes with lakes, hillsides and a rich wildlife. The fight will reach its peak at the cabins where the leader is residing. To access this mission and initiate the operation, you will need to have reached World Tier 5 and completed Tidal Basin. Once this has been completed, the Helicopter Pilot outside of your Base of Operations will be waiting for you! Good luck, Agents! /The Division Dev Team
  19. INTELLIGENCE ANNEX: INTRODUCING “EXPEDITIONS” June 10, 2019 Agents, We're back with the Intelligence Annex to introduce the newest feature to The Division 2: Expeditions. EXPEDITIONS Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions! A new mission will appear on the HUD to get you started. Visit the Helicopter Pilot at the Base of Operations to unlock the Expedition site. Alternatively, players can fast travel to the site via the game map. BREAKDOWN A full Expedition site consists of three locations, each having a specific theme and tone. Each location releases one after another, eventually building to a complete Expedition site. If you haven't completed a location before the next becomes available, don't worry! The previous location remains open to explore. We want everyone to take the time to dig into the new elements featured in each location to discover all its hidden secrets. Completing all three locations grants access to an exclusive treasure room full of rewards! MASTERY SYSTEM In addition to exploration, we have an additional challenge layer associated with Expeditions: the Mastery System. These optional, replayable challenges become available after players have completed the Story playthrough of a location. Measured in Bronze, Silver, or Gold ratings, players are tasked with completing challenges tailored to each specific location. Performance is also measured on the individual level as opposed to groups, so your payout will be a direct result of your own efforts. The higher the rating earned, the greater the rewards! REWARDS Complete Expeditions in their entirety—achieving Gold Mastery and accessing the final treasure rooms—to earn a variety of rewards! Be sure to complete as many challenges as possible to earn the maximum number of rewards. Don't forget to pick up the loot dropped by enemies along the way! That's a wrap for Expeditions! Be sure to tune into all the news during E3 for more announcements and information. /The Division Dev Team
  20. Title Update 4 PTS is coming Agents, Welcome back to the PTS! Starting Tuesday, June 4th at 16:00 CEST, 10:00 AM EDT, 07:00 AM PDT Title Update 4 will become available for testing on Uplay PC. Title Update 4 is still very much in active development and additional bug fixes and balancing changes will be made prior to its release. Your feedback is invaluable to us and we highly encourage you to head over to the PTS Forums to give us your thoughts on new features, balancing changes and to report any bugs you might encounter. With all that in mind we want to highlight some key areas that we would like you to specifically keep an eye out while testing and provide us feedback on these: NEW SPECIALIZATION - GUNNER Our first post-launch specialization will be introduced with Title Update 4 and PTS feedback will help us to fine tune it before its release. As the primary focus of the PTS, we are looking for feedback on all things Gunner – including the signature weapon, skill tree, overall balance and the new grenade type. NEW FEATURE – SPECIAL FIELD RESEARCH Special Field Research will task you with a number of in-game challenges that upon completion will unlock the new Specialization. Year 1 Pass owners will automatically unlock the new Specialization and also have the opportunity to take on these challenges to earn unique cosmetic rewards. We are looking for general feedback and to identify any potential bugs before its release. Note: All PTS participants will have immediate access to the specialization to ensure that we can collect as much feedback as possible. Year 1 Pass ownership will not be a requirement during the PTS. Remember to head over to the PTS forumsto provide us with any feedback you might have! / The Division Team
  21. NEW SPECIALIZATION - GUNNER 3 June 2019 Joining the fight together with the other Specialists, The Gunner is equipped with the powerful Minigun, which will be a force to be reckoned with on the streets of Washington, D.C. With an emphasis on sustained damage output and damage resilience, the Gunner will serve as the vanguard of SHD Agents in the ongoing fight to reclaim the city. When activated, The Gunner receive bonus armour based on the amount of Specialization ammunition they are carrying and can easily tank incoming damage for short periods of time while using their Minigun to suppress their enemies. There's a catch though – when the weapon is drawn, the Gunner can't enter cover, vault or roll. To get enemies out in the open, the Gunner comes with the Banshee Signature Skill, which ignores cover and causes its targets to become confused. When an enemy stumble out of cover is the perfect opportunity for the Gunner to use their special grenade – the Riot Foam grenade – trapping the enemy in place. The specialization comes with a new skill tree and the P320 XCompact sidearm. The Gunner will be available to test on the Public Test Server, opening on June 4th, in order get as much feedback on it before it is released on the Live servers in Title Update 4, coming in June 2019. Please join us on the official forums and tell us about your experiences with it. SPECIAL FIELD RESEARCH While the three previous Specializations are automatically available to you when reaching level 30, to unlock Gunner you need to take on Special Field Research: five stages of in-game challenges, each with their own set of objectives and rewards. By completing all five stages, you will gain access to the Gunner Specialization and the newest signature weapon in the SHD arsenal. If you have the Year 1 Pass, you will instantly unlock the Gunner Specialization. You can still take on the Special Field Research, but as you progress through the stages you will unlock additional, exclusive cosmetic rewards; the Fisticuffs and Front Flex emotes, Charcoal and Detritus gear dyes, Rosethorn and Pineapple weapon skins, the Gunner mask and the Gunner specialization uniform. The Special Field Research will be available on the Public Test Server, but on the PTS you will not have to complete it to give the Gunner a go. FAQ: Since Pass players get immediate access to the specialization, doesn't this create a gameplay advantage? Specializations have abilities and specialized weapons tailored to specific playstyles. Though Year 1 Pass owners will have the benefit of instant access to new Specializations, all players will be able to unlock them through gameplay. All Specializations have different strengths and weaknesses, and appeal to different playstyles and tactical situations. The new Specializations will offer the same tier of power as other Specializations. Is Year 1 Pass the only option to instantly access the specialization and earning the cosmetic rewards? Players interested in the Gunner specialization access and earnable cosmetic rewards, can either secure it through the Year 1 Pass, or purchase a Gunner ‘Specialization Pack' for Premium Credits on the in-game store, which will entitle them to the same benefits for the Gunner specialization. Note that Year 1 Pass comes with similar benefits for the remaining 2 specializations coming later in Year 1, as well as host of other content & perks. Discover what Pass has to offer here. Can I still get the cosmetic rewards if I start the Specialization Field Research without the Pass? Yes. You can upgrade to Year 1 Pass at any point. The moment you get Year 1 Pass, you will immediately unlock Gunner (if you have not finished the research just yet), as well as get the cosmetic rewards you have earned, depending on which stage you are at. Even if you unlocked the Specialization without the Pass, once you purchase it, you will immediately unlock all cosmetic rewards, including the uniform.