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Found 4 results

  1. Thirsty NPC's should have finishers or at least they should do emotes on your dead body. I mean, it sucks, it happens, you are the last one up on your team crawling away from danger in hopes to take cover long enough for a teammate to spawn in (If you are so lucky to be in a respawn zone). And some npc walks over and finishes you off. Yes it sucks, yes it happens, yes it would be freaking hilarious if they celebrated with an emote of their own.
  2. Welcome Agents to the Night Stalkers! Who are We: We are formed from a Core Group of People in North America who banded together in TD1 to progress thru available content and help each other on Achievements in preparation for TD2. We consider ourselves a Step above Casual but not Hardcore when we play. We do encourage members to become students of the game. Many of us are working professionals, have families, friends, and life outside of this game so they will not be playing 24/7. However, we do encourage when they are in game to use your time toward pushing and helping each other move forward. What we Want: - We want to grow our community to have both Agents to do PvE and PvP styles of gameplay and believe a mixture of both only makes our stronger. - We want to grow our community to have a Progression Raiding Presence, again not Hardcore but a Step above Casual. In my many years of Raiding, Casual Raiding only works for old content so you need to come prepared. Being Prepared means our Raiders are expected to have a Mic, be on time, and be "Raid Ready" when we tackle that challenging content together. Mission Statement: - Our Main Goal is Progression with an Endgame Focus while having fun and tackling Content together with familiar friends. - Our Secondary Goal is to Grow and Develop our Network with other progression minded Raiders and Clans Requirements: - Discord its our main source of sharing communication - Must have a Mic - Must speak English - Respect Clan Members - Willing to work with and help others in the Clan - Try to Include Clan Members first before resorting elsewhere - Be Mature, No age requirement - Have Fun and Have a Weird Sense of Humor, You get out of the clan what you put in Contact: If this sounds like a good fit for you or if you have questions feel free to make a comment below or send me a PM in Discord. I have the app on my smartphone and can get back to you the fastest that way. You can Contact me via Discord at Doctorhoo#1345 our Discord Server: Here
  3. Black Tusks are going after the SHD node. We need to reach the Jefferson Trade Center, secure the ISAC node and eliminate the Black Tusks along the way.
  4. Okay, I've just copied almost 80% of the words here>>http://webjunkiesblog.blogspot.com/2016/04/how-to-create-solid-sniper-build-in-tom.html.. If you want to see the original content then just go over there but, I think I pretty much pasted all the important stuff here.. Designated Marksman Rifle Types First and most important part of being a sniper is to pick your weapon. There are three types of DMR's: - Bolt action (M44, SRS etc) - Semi auto small mag (M1A) - Semi auto large mag (SCAR-H, MK17 etc) They all have pros and cons. If we make a comparison: DMG: BA>SASM>SALM (Damage) RoF: SALM=>SASM>BA (Rate of Fire) Proc: SALM>SASM>BA (Proc chance) Stab: BA>SALM>SASM (Stability) Acc: BA>SALM>SASM (Accuracy) Now most of you wonder, what does proc mean? It means that how often you can deploy a % on hit effect like Toxic (Blind on headshot) to your enemy. Which is SUPREME in some situations. Since we cleared the proc thing, you should pick your poison. BA weapons are very slow to fire compared to others but have superior stopping power over others. With sufficent firepower or buffs, you may one shot people or deal massive damages to a mob. Also they have least bullets in a mag. You should avoid proc effects when using BA weapon. SALM weapons are very fast but have lower stopping power, picked least over others. They deal most on sheet DPS but their burst is very low with supreme stability and accuracy. They are very effective with proc talents like Toxic because of their high RoF but may go low on ammo faster than other DMR's. SASM which is M1A, between the other two types and the most picked choice. It gives the most optimal damage (DMG/RoF ratio) but has very bad horizontal stability and lower accuracy. Also okay to use proc effects because of its decent RoF. Talents Talents matter more for DMR's than any other weapon type. They fulfill a designated role so they won't benefit with every talent. I will give you a tier list for talents and you can pick whatever is the best for you. Tier 1: - Balanced (must have for all DMR's) - Deadly - Brutal - Competent (benefits from electronics) - Skilled - Stable (for SASM) - Accurate (for SASM or SALM) - Capable (benefits from electronics, don't use Balanced if you have this) - Destructive - Ferocious (PVE exclusive) Tier 2: - Fierce - Adept (worse than fierce, benefits from electronics) - Harmful - Toxic (SALM or SASM) - Prepared - Proficent (use BA with no mag extension) - Swift - Vicious Tier 3: - Whatever is left A great DMR should at least have two of T1 talents and one of T2 talents in my opinion. THE BEST combination would be Deadly-Brutal-Balanced or Deadly-Competent-Capable for electronics-based builds. Since electronics lower CD's of skills aswell, using "on skill usage" talents with electronics builds of course give you more benefits. For player talents, using "Steady Hands" is a must. Others are up to you. How to Mod DMR's This is the most confusing topic for people. I have seen a lot of opinions about mods but most of them are terribly wrong IMO. Best way to see what mod does most for you is to TEST THEM YOURSELF, but I will tell you what is best in theory. - Magazine: % Weapon Damage and Magazine Size - Underbarrel: Stability/Horizontal Stability or Accuracy for SASM, Stability/Initial Bullet Stability for BA and Stability/Accuracy for SALM. - Muzzle: Stability/Horizontal Stability or Accuray for SASM, Stability/Critical Hit Damage or Initial Bullet Stability for BA and Stability/Accuracy for SALM. - Sight: Prefer X15 Scopes. Headshot Damage/Accuracy for SASM, Headshot Damage/Critical hit Chance for BA and Headshot Damage/Accuracy for SALM. As you noticed, BA rifles do not need accuracy at all. M1A requires extra horizontal stability, SALM or BA rifles do not. BA has more uses for Initial bullet stability while others don't. Optimal Range is not needed for any DMR's. Stability is generally good for DMR's but for BA it is not that important. Headshot Damage is great for all DMR's.