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Found 26 results

  1. Maintenance patch notes: Fixed an issue that allowed players to transfer the exotic talent from the Dodge City Gunslinger exotic holster. Fixed an issue with the Basilisk armor that prevented Special Field Research progression under certain circumstances. Fixed an issue that allowed players to acquire unintended amounts of signature weapon ammo. Fixed an issue that caused NPC armor to be stronger than intended.
  2. Maintenance patch notes: Fixed an issue where the Special Field Research stages would not update properly in certain situations. Fixed an issue where Specialization ammunition could not be picked up in certain situations. Fixed an issue of missing gun textures in the inventory. Fixed an issue causing players to be temporarily invulnerable when replacing an armor plate in cover.
  3. The servers will shut down for maintenance Tuesday, June 18th 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours.We will be deploying Title Update 4 during this maintenance. Patch notes will become available during the downtime.
  4. Maintenance - June 3rd, 2019 Greetings Agents, The servers will shut down for a scheduled maintenance Monday, June 3rd 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. We will be deploying Title Update 3.1 during this maintenance. Patch notes: Increased tutorial font size on the Mega Map. Increased visibility on Collectibles and Caches in the Open World. Fixed an issue where the "Loot" tutorial at the beginning of the game wouldn't appear. Fixed an issue where the Field Proficiency toast would not include the gained rewards. Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq. Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission. Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s). This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing. Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended. Fixed an issue where face masks would appear smaller than intended. Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop. Fixed an error that removed the Loot All as Junk option. Sorry about that! Fixed an issue where enemy NPCs would rush past players to get into cover. Fixed an issue where enemy NPCs would flank players too often. Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted. Fixed an exploit where armor would scale to unintended values when normalized. The small amount of players who have used the armor exploit will receive a warning on their account. Any further violation of the terms of use will lead to a permanent ban of their account. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team
  5. Maintenance - May 31st, 2019 Greetings Agents, The servers will shut down for a scheduled maintenance Friday, May 31st 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Patch Notes: Fixed an issue that could cause players be travel to an empty map when matchmaking for Classified Assignments. Fixed a loot exploit in the Bank Headquarters mission. Fixed erroneous NPC behaviour that would cause them to be overly aggressive in combat. Fixed an exploit that would result in unintended stat increases in normalized PvP. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team
  6. Maintenance - May 28th, 2019 Greetings Agents, The servers will shut down for maintenance today at 03:00 PM CEST / 09:00 AM EST / 11:00 PM ACT with an estimated downtime of two hours. We'll be applying the following fixes during this maintenance: Fixed an issue preventing some players from entering Nelson Theater Classified Assignment Fixed an issue where some players could not progress to World Tier 5. Fixed an issue that could cause players to glitch into an empty world when matchmaking for a Classified Assignment. Made improvements to the delivery of the arm patch for first week completion of Operation Dark Hours. Players who beat the raid in the first week should be granted their arm patch retroactively. Please follow this thread for any updates as the maintenance progresses. We're still working on Title Update 3.1 which will include several fixes to NPC behavior as well as other fixes for the game, but we don't have an estimated time for this yet. We will keep you updated on this front too. edit As we've seen this on brought up as well: We're looking into armor being extraordinarily high in certain situations and this is something we want to fix asap. Thank you, The Division 2 Team
  7. The servers will shut down for maintenance Thursday, May 23rd at 15:00 PM CEST / 09:00 AM EDT / 06:00 AM PDT. Estimated downtime is approximately 1.5 hours. Patch Notes: Fixed an issue preventing players from entering Nelson Theater Classified Assignment. Fixed an issue causing some players to be unable to progress to World Tier 5. Fixed players sometimes falling through the map when trying to start a Classified Assignment. Changed the unlock requirements for the "completing the raid within the first week" Arm-patch.
  8. Patch Notes: Operation Dark Hours - May 14th, 2019 New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. New Feature: Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! ACHIEVEMENTS & TROPHIES Added Operation Dark Hours Achievement / Trophy. COMMENDATIONS Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction - Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit - Play on 14 days per month, on a total of 12 months. Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. CRAFTING Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. GEAR Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard Wired Now grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. ICONS The Confidential Gear Set intel item now has a project icon to better reflect its use. LOOT Loot containers will now reset at a preset time of day. Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. MISSIONS New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank Headquarters Reduced difficulty for solo players. Roosevelt Island Reduced difficulty for solo players. MODS Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill Battery Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. OPEN WORLD Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. RECALIBRATION Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated REWARDS XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition. Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. SKILLS Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target. Defender Drone Will now drain more quickly once a shot has been deflected. Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC. Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds. TALENTS Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvE Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. Critical Reduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10% Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. Surgical Reduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Unstoppable Force PvE Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. WEAPON TALENTS Frenzy PvE For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvP For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE: Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. Strained Increased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. VENDORS Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. WEAPONS New feature: Exotic Mod Bonuses All exotic mod slots now have unique bonuses. SOCOM MK20 SSR Now has a skin slot from Specialized quality and up. Nemesis Mod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50 Now has 2 zoom states. CONFLICT Armor boost Boost provided reduced by 50%. Armor value on nameplates Improved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers. Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boost Boost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. Respawn Respawning players are now much more likely to respawn with their teammates. Skills Skill cooldowns no longer reset when a player is killed. PVP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. DARK ZONE Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. Landmarks Added a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves Den Now allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed . GENERAL Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SETTINGS Added a Neutral Lighting setting to all platforms. PC Settings Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheet Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. BUG FIXES Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat.
  9. Maintenance - May 2nd, 2019 [COMPLETE] Greetings Agents, The servers will shut down for a scheduled maintenance Thursday, May 2nd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Fixed an issue where players could not interact with Henry Hayes. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team
  10. TITLE UPDATE 3 PTS – PHASE 2 BEGINS TODAY! April 26, 2019 Agents, welcome back to the PTS. As you know we started the server last week to enable you to help us test a lot of the changes coming to Title Update 3. Here is what is coming for Phase 2 and beyond! The second phase of testing will begin today at 6 PM CEST, 12:00 PM ET, 02:00 AM ACT, 01:00 AM KST. Below you will find the Patch Notes for Title Update 3, with a caveat: We're still working on TU3 and not all of the changes you see below will have made it on the PTS and we might also be missing some changes that are on the PTS. As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we're striving to have them as complete as they can be for the final release of the Title Update in May. With all that in mind we want to highlight some changes we would like you to specifically keep an eye out while testing and provide us feedback on these: Recalibration How does the new system feel in terms of power, usefulness and comparing it to its former version? Reviver Hive We added further fixes to this skill which should greatly increase its reliability. Let us know if there are more occurrences of the skill failing to revive you when playing solo. Character getting stuck For Phase 2 we implemented further improvements for agents getting stuck in several situations. If you encounter your agent getting stuck, please be as precise as possible when you're reporting these issues, so we can further investigate! Control Points We have made changes to the Control Points and their difficulties, as well as pointing out incoming controls better. Please test all alert levels and tell us what you think about their difficulty now. We're especially interested in the higher alert level difficulty. Missions We made changes to NPC sponginess, lethality and spawning in missions. Please let us know what you think of these changes and if the difficulties are now more in line with what you expect. Keep in mind that heroic should still be very difficult, but we're interested if there are still parts you find nearly impossible to master even with very good gear or in a group. Head over to the PTS forums to provide us with any feedback you might have for Phase 2
  11. Maintenance & Patch Notes - April 18th, 2019 Greetings Agents, The servers will shut down for a scheduled maintenance Thursday, April 18th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Patch Notes: Fixed an issue where players were able to receive unlimited Snitch heroic bounties. Fixed another issue where players were stuck after being revived while having a DoT state active. Fixed other issues relating to players being stuck after revival. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs spawned at higher difficulty levels. Difficulty has been significantly decreased in Hard, moderately reduced in Challenge, and barely reduced in Heroic. Fixed an issue related to Elite NPC aggressiveness in Heroic / Alert Level 4. Reduced the damage output of Named bosses. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team
  12. Thought it was said to be 4 hours. So don't be surprised... @TheDivisionGame: Maintenance incoming tomorrow! The Division 2: April 16th at 09:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT, approximately 3 hours.
  13. This is a lengthy overview of the TU 2.0 (a.k.a Tidal Basin) , latest patch fix and next weeks patch fix. It's worth the read imo. Even if you skim to the bits that pique your interest. Community Update - Title Update 2.0 & Beyond - April 11th, 2019 Hey, everyone! The team has been hard at work post-Invasion update, collecting everyone's feedback as more players share their thoughts with us. There have been plenty of conversations about the changes made with TU2, and we want to keep those conversations going. As the first of a series of updates we would like to provide after major content drops, our goal is to share not only updates on present issues but also contextualize some of our design decisions as well. With all that being said, let's get started. Maintenance was completed this morning and patch notes are available here. Project exploit: Projects were deactivated over the weekend in response to issues. We applied a fix on Monday, April 8th and re-activated the projects without the need of a maintenance! We will have an additional patch next week, Patch 2.1 which will include the following changes: Crafting Bench We have a fix for the bench not upgrading to World Tier 5 in the works. Characters getting stuck We are trying to reproduce this internally. If you have more information on the topic, please share it with us (e.g. if you’re experiencing high latency). We have one fix for players getting stuck in the revive animation. Revive Hive Made first improvements with TU2. Another fix incoming to reduce more occurrences in 2.1. We'll apply more fixes in the future as needed. True Patriot Fix coming to address the two piece gear set bonus of True Patriot not working. In addition, we'd like to provide everyone with insight into some of the larger conversations happening across all social channels: Henry Hayes We re-escalated Henry Hayes not being available for some players. This has been hard to fix for us and while some occurrences have been resolved, we continue to work on this Worksite Community We made a mistake in communication, this will be fixed with TU3. Sorry for the confusion Scarce Specialization ammo: We have deployed a fix for this issue during today's maintenance. T-Poses We’re working on a fix for this, both for the bounty screen as well as the NPC's remaining in this position when you kill them, occurring more often since TU2. Gear dropping below 500 gear score: This was intentional but after hearing player feedback, we will look into potential changes in the future. We understand that this concept is not working for everyone, and that the expectation is to always get max level gear score. We know there are some things that are especially disappointing (e.g. crafted exotics or brand items). Underperforming Gear Sets: We appreciate the feedback on the green gear sets, but we want to give everyone more time to play with their rolls and discuss build opportunities. If the trend towards not using them continues, we can make changes to them. We do like the idea of gear-set-less builds to allow more build variety. Underperforming Exotic Weapons: [*]We want exotic weapons to feel strong and powerful, and we feel that some non-exotic weapons overshadow them.[*]That being said, we would also like to hear more feedback about the exotic weapons: Which exotics feel weak / not as powerful? Why do they feel weak? (shooting, damage, etc) Are there specific activities they feel weak in? (co-op, open world, pvp, missions) Talents: We want to give you a heads up that we're looking at the performance of talents and have identified some that are too strong and some that are not popular because they are too weak. We will provide nerfs and buffs to talents in an upcoming patch. The goal here is also to allow you to choose the talents you want to play, without heavily increasing your time to kill. The changes to NPCs we're talking about below will help with this, too. Game difficulty: There’s currently a bug with enemy AI being too aggressive, due to them not acknowledging player hit points correctly. We are currently investigating this as a top priority issue. We’re looking into balancing armor and survivability a bit. Expect these tweaks to be included in the PTS testing, starting next week. We want to increase protection for players sprinting and going cover to cover so they take less damage in a future patch. Here, the goal is to make re-positioning a viable tactical option. We agree that hard, challenging and heroic mission NPCs can feel too spongy. We want to improve this and decrease the time to kill. We want to test this on the PTS next week, but are still talking about the exact changes. We agree that Control Points on higher levels can feel too hard and that the NPCs can also feel too spongy. We're talking about possible changes right now and will have more news on that soon. PvP Balance: We’ll have Red Storm on State of the Game next week to discuss PvP balance and upcoming changes. Some of these changes can be tested on the PTS next week. Inventory management: We know it’s currently very difficult to keep track of all your items and want to add more filtering options in the future. We want to allow you to recalibrate items from your stash. We don’t think that salvaging talents will actually improve the situation, but rather move some of the pain points to other parts of the UI. Blueprints: We want to make them account-wide in the future. Reset Timers: We plan to consolidate everything to one timer, unless there are specific reasons otherwise. Projects that require high-end items and not providing high-end rewards: We’re looking into this and agree that it doesn't seem to be working correctly. Character appearance: We will be working on an improvement for the barber (perhaps a different NPC) that will allow you to customize your character further. While we do want to talk about this we also want to let you know that this is further out and is not something coming to the game anytime soon! Will allow you to change your Agent’s sex. Bald hairstyle is planned. Red hair color is planned. Unable to leave Dark Zone: This seems to be happening if you join a DZ session of a player that has not finished the DZ intro mission. We had a fix for this go live with Invasion: Battle for D.C., which helped in some occurrences. We’re working on another fix that should resolve this problem. PC Performance: We’re having difficulties reproducing some of the issues players are reporting so please send us more information: Always send us DXdiag of your system. Be precise with details when the performance issue is appearing. NVIDIA will be providing new drivers that should help with the DX12 crashes. Lastly, we want to address some balancing concerns from the community with insight from the development team: Skill builds are underwhelming and require too much of an investment into Skill Power: A: Skills innately scale with level and world tier to always be relevant. Boosts to skills from skill power come in the form of mods, where the player can pick their own improvements to the skills. We recently revamped the skill mods so that high end and purple mods have reasonable requirements for mid-level to all-in skill power builds. What we will provide in the next patch is ways to craft blue skill mods to provide options for low Skill Power level builds. Further, the recent re-balance was somewhat conservative in terms of power level of the mods, and we recognize that currently, they don’t represent enough impact for the sacrifice made in other stats. We will be enhancing the effects of mods across the board in this next update. Our hope is that these further adjustments will make both full on and hybrid skill power builds more viable. Tank builds do not feel viable as armor and health don't seem to provide enough benefit and sustain: A: We agree. It’s a complex issue to solve, but in the interest of transparency, here’s our thought process. The way to take the least damage in the game is to kill everything that could do damage to you. So the players damage output ends up also mitigating a lot of incoming damage in that indirect way. Further, the faster you burst an enemy down, the less time you have to spend popped up from cover. Added to that, we didn’t want to scale enemy health as much as their damage in harder content always to avoid as much of the “bullet sponge” syndrome as we could, and so damage output again gets another advantage over defensive stats when moving up in difficulty. In the upcoming patch we will overhaul a large amount of talents. Further, we plan to increase the scale of defensive stats when they roll on gear, making each picked defensive roll much more impactful. Finally, we are looking at balancing, especially in higher difficulties across the board to adjust both lethality and TTK on the enemies for a better experience with more viable build options. The changes to defensive stats and the further adjustment to skill mods, we hope, will also contribute to healing being a more valuable and efficient thing to do for your team. Thank you, /The Division Team
  14. New content: Invasion: Battle for D.C. is now live. You can find a content overview in this article. Weapons, Mods and Gear: Overhauled the Weapon mod system, see the table at the end of the patch notes for detailed information. Fixed a wrong long-range damage value for M4 (super 90) and P416. Previously, they could sometimes increase damage over longer ranges instead of the other way around. Rifles: Damage on the MK17 rifle reduced by 14%, also corrected this weapon not having a damage falloff over distance. LW M4 damage increased by 5%, RPM increased from 240 to 360. LVOA-C RPM increased from 240 to 380. Marksman Rifles Model 700 damage reduced by 13%. Shotguns AA12 damage increased by 16%. LMGs MG5 damage increased by 12% and fixed reversed falloff, causing the weapon to do more damage over a longer range. Updated initial accuracy on the Sig Sniper MCmillan T1. It should now be much more reliable to shoot as soon as it’s shouldered and the transition to scoped view is over. Reduced the amount of Critical Damage and Headshot Damage that can roll on Gear, including the amount on existing Gear. The actual values will differ depending on the level and quality of the gear it occurs on. This is partially in preparation for another world tier, where we felt these values were already at the limit of what was healthy in WT4. Complete overhaul of skill mods to give more achievable requirements and more reasonable bonuses. A closer equivalence between required skill power and the bonuses granted. Changed the amount of skill power on gear to not increase exponentially with level, but instead more linearly. This results in most skill power values on gear being lower, but in accordance with the lowered requirements. Tweaked the ranges of bonuses to be within acceptable bounds where they had extreme values before due to scaling errors. Most notably radius and ammo/charges values. Players will see both the bonuses and the requirements of almost all skill mods change as a result of this overhaul. In end game, both Superior and High-End skill mods exist to cover the different needs of different builds. They can overlap in power, but High-End mods have a higher maximum roll potential. We are looking at ways to provide lower value/quality mods in end game world tiers in the future to provide a solution to the fact that on very low skill power builds, there would be room for those mods, and currently we are aware that means you have to save mods from your leveling experience. Player Skills: Fixed an issue which caused the Bombardier Drone to get destroyed while climbing up/down a ladder or rope. Improved feedback of Bombardier Drone crashing into obstacles during the bombing phase. Fixed an issue with Firefly payload sometimes failing to activate when reaching its target. Fixed an issue where Revive hive would not self-deploy if the agent was busy performing a different action such as using different skill when it triggered. Revamped the Sniper Turret version of the turret skill. It now will automatically target the hostile nearest to the players’ center-of-screen (the same method it uses to pick other turret targets) and will fire at that target when the button is pressed, without a lock-on order needed. If a player aims at a hostile, the sniper turret will attempt to match their aim, allowing precision shots using the sniper turret. An issue where the sniper turret wasn’t correctly getting bonus damage when hitting headshots has been fixed. Revamped the Chem launcher skill platform. Pressing the skill button will now equip the chem launcher similar to swapping to a weapon. The player can aim and shoot with normal weapon controls, as well as run with the skill and blindfire it. Quick deploy at the agents own position is still available for the repair version of the chem launcher, using the same controls as before. Unequipping the Chem launcher can be done using the skill button, the B (XBOX) / Circle (PS4) button or just using the weapon swap controls. Loot & Rewards: Control Point reward containers are giving the correct number of items for the corresponding Control Point's defense level. Defense level 4 now awards 5 items instead of 3. Reduced DZ XP gain from Landmarks in Dark Zones. Reduced the quality and power for items dropped in Propaganda Broadcast and one drop of Settlement Blockade activities to be more in line with other open world enemies and activities. Updated XP rewards for low-level player playing in World Tiers to scale with player level. Supply Drop activity loot container items now scale with every consecutive container you open. This includes lowering the reward of the first crate, but results in similar rewards for the activity as a whole. Added 5 Specialized Apparel Cache Keys, awarded with levels 2 – 4. As a thank you for playing, all players that played before April 4 get 5 Specialized Apparel Keys, regardless of their level. Apparel Keys will be coming for those players later next week. Faction Key loot drops from Bounties are now guaranteed and are displayed in the loot preview. Adjusted bounty credit rewards to use scaling values in World Tiers instead of flat values so if a lower level player is playing with a higher-level player, they will receive an amount of credits more appropriate for their level. Changed Skill Unlock rewards to be non-invaded only so that players who co-op with a higher-level friend to play invaded before playing on story won't receive the rewards. Added Apparel cache key fragments to the PvP reward caches. Adjusted the rewards for the street execution activity to give slightly lower quality/source level gear so the rewards are more in line with the difficulty of the activity. Reduced the quality and source level charts used for item drops from the living world activities settlement blockade and Propaganda broadcast to be more in line with other open world drops and the difficulty of the activities. Updated Collectibles set XP reward to scale with player level. Fixed an issue which caused the Drone Helicopter to not use the correct loot table. Crafting: Increased Material cap for Standard and Specialized crafting materials to 400 (with all perks). Increased Material cap for High-End crafting materials to 50. Materials required for crafting weapon mods does not scale as aggressively and has much lower values in endgame. Removed a small increase on materials required for crafting weapon mods after upgrading the crafting bench quality. Changed the upgrade blueprints for exotic weapons Lullaby and Ruthless to not show up on the vendor until you are level 30. Increased the power for the wandering vendor so her inventory has a narrower Gear Score range closer to the top of the World Tier Gear Score Range. Set all exotic upgrade blueprints to award you the upgraded weapon on the max gear score of the current tier. Removed a tiny increase on materials required for crafting weapon mods after upgrading the crafting bench quality. Exotic weapons are now pre-equipped with lore text mods. These mods do not have stats and cannot be equipped elsewhere. Talents: Blind Justice – Modified the Buff that increases damage to your next shot now expires at end of combat and when out of combat First Blood - Updated Normalized MMR Talent First Blood Text to correctly explain that the first shot after reloading from empty is the enhanced bullet. NPCs: Decreased damage of all NPC Automatic Shotguns Decreased damage of all NPC SMGs Hey agent! Staff in the Base of Operation will now shout at the player less frequently than before. Main Missions Difficulty: World Bank – Invaded – Server Room Increased the time which the Black Tusks needs to complete the download in the Server Room from 200 seconds to 250 seconds. Reduced the difficulty in the Server Room by setting the Enemy group composition to light, light, medium - Instead of medium, heavy, medium. DCD Headquarters Mission level has been changed from 17 to 18. Roosevelt Island – Invaded – Quarantine Docks Reduced the difficulty of the first wave of enemies encountered in the last beat of the mission by lowering the amount of Elite and Veteran enemies. Enemies in this part of the mission can only use mounted weapons if there are 2 players or more. This should make it less punishing for solo-players attempting this mission. Open World: Removed death of civilian squad as a failure condition for Control Point takeover. The Officer will now remain in downed state until players complete the takeover or wipe. Black Tusk presence has been increased in invaded Open World zones. New Ambusher NPCs now roam the streets of DC. Social: Added a “Friends & Clan” option for Call for Backup that only shows calls from friends and clan members. Added a “Do Not Disturb” group privacy option that blocks all incoming invites. PC: UI Added a Field of View slider PlayStation 4 Fixed an issue that could cause players to be stuck in the Specialization tutorial Bug Fixes: Fixed an issue that could cause undesired appearance changes to agents after login in or using the barber. Players that have been permanently affected by an appearance change will unfortunately not be changed back with this fix. We want to apologize for any inconvenienced caused by this and we’re looking into options to allow players to fully customize their agent in the future, but we do not have a timeline for this feature. Fixed an issue where the Cluster Seeker Mine could split up more often than intended. Fixed an issue where the Defender Drone could have unlimited uptime. Fixed an issue which prevented players from finishing the Unite cypher riddle. We're confident this is not bugged anymore. Fixed an issue that would cause the Stronghold activation animation to always play when entering the Base of Operations. Fixed several instances of Audio logs not playing automatically when picked up. Fixed an issue that could cause players being unable to finish the Side Mission Worksite Community. Fixed an issue where players were unable to update their crafting bench after reaching a new World Tier. Fixed an issue with NPCs sometimes not reacting properly to cooked grenades Fixed an issue with Hunters not always appropriately despawning if a player flees a combat space Fixed rare issue where NPCs could get stuck when attempting to melee a player in cover Fixed issue with the Explosive Seeker Mine occasionally failing to path to its target Fixed bug where players could fast travel to non-friendly Control Points Fixed bug that made encounters with friendly NPCs requesting resources too rare Fixed bug where underground enemies would come to the surface during the day Fixed an issue where players were able to obtain gear with a higher gear score than intended Any owned High-End items will be lowered to Gear Score 500. Any owned Superior items will be lowered to Gear Score 490. Clan caches no longer award items higher than the maximum loot Gear Score. Recalibration still allows Gear Score to increase slightly past the maximum loot Gear Score. Fixed a bunch of weird stairs and invisible walls. Weapon attachments Name Attribute (pos) Attribute (neg) Magazine Belt Nimble Link Belt 5% Fire rate Tactical Small Pouch 20% Reload speed Non-disruptive Link Calibrated Link 15% Stability Large Pouch 35 Extra rounds 5.56 Magazine Light Extended 5.56 Mag 10 Extra Rounds Sturdy Extended 5.56 Mag 20 Extra Rounds 10% Reload Speed Tactical 5.56 Mag 10 % Crit Damage Infantry 5.56 Mag 30% Optimal Range Balanced Spring 5.56 Mag 20% Stability 7.62 Magazine Light Extended 7.62 Mag 10 Extra Rounds Sturdy Extended 7.62 Mag 20 Extra Rounds 10 %Reload Speed Weighted 7.62 Mag 20% Stability Precision 7.62 Mag 7% Headshot Damage Thin 7.62 Mag 20% Reload Speed 9mm Magazine Oversized 9mm Mag 10 Extra Rounds Extended 9mm Mag 20 Extra Rounds Heavy Spring 9mm Mag 10% Crit Damage Segmented 9mm Mag 20% Reload Speed Special Forces 9mm Mag 10% Damage to Elites .45 ACP Magazine Extended .45 ACP Mag 10 Extra Rounds Oversized .45 ACP Mag 20 Extra Rounds 10 % reload speed Short Spring .45 ACP Mag 20% Reload Speed Force Feed .45 ACP Mag 10% Damage to Elites Precision Feeding .45 Mag 20% Stability Marksman 7.62 Magazine Tightly Packed Marksman Mag 5 Extra Rounds Lightweight Marksman Mag 20% Reload Speed Sturdy Marksman Mag 20% Stability Compact Marksman Mag 10% Damage to Elites Mended Marksman Mag 20% Optimal Range 7.62 Integrated Compensated Integrated Spring 20% Reload Speed Overbalanced Integrated Spring 20% Stability Stiff Integrated Spring 5% Damage Underbalanced Integrated Spring 10% Damage to Elites Revolver drum Speed Loading Revolver Drum 20% Reload Speed Pistol mag Extended Pistol Mag 11 Extra Rounds Field Pistol Mag 30% Optimal Range Police Pistol Mag 20% Reload Speed Tubular Hard Tubular Spring 5% Fire Rate Counter-Clockwise Tubular Spring 10% Damage to Elites Flexible Tubular Spring 20% Reload Speed Muzzle 5.56 (5.7) Loud Vent Brake 5.56 10% Optimal Range Muzzle Brake 5.56 5% Damage to Elites Compensator 5.56 10% Stability Flash Hider 5.56 5% Crit Damage Large Suppressor 5.56 10% Accuracy Omega 5.56 Rifle Suppressor 20% Stability 10 % Optimal Range 7.62 Loud Vent Brake 7.62 10% Optimal Range Muzzle Brake 7.62 5% Damage to Elites Compensator 7.62 10 % Stability Flash Hider 7.62 5% Crit Damage Large Suppressor 7.62 10 % Accuracy Omega 7.62 Rifle Suppressor 20% Stability 10% Optimal Range 9 mm Loud Vent Brake 9mm 10% Optimal Range Muzzle Brake 9mm 5% Damage to Elites Compensator 9mm 10% Stability Flash Hider 9mm 5% Crit Damage Small Suppressor 9mm 10% Accuracy Osprey 9 Suppressor 5% Crit Chance .45 ACP Loud Vent Brake .45 10% Optimal Range Muzzle Brake .45 5% Damage to Elites Compensator .45 10% Stability Flash Hider .45 5% Crit Damage Small Suppressor .45 10% Accuracy Osprey 45 Suppressor 5% Crit Chance Optics Short EXPS3 Holo sight 8% Damage to Elites Russian Red Dot Sight 5% Crit Damage T2 Micro Red Dot Sight 10% Accuracy PRO Red Dot Sight 5% Stability Small RDS Scope 15% Stability 5% Accuracy Reflex Sight 20 % Crit Range Low Reflex Sight 10% Damage to Elites 10% Optimal Range Rugged Mini Reflex Sight 5% Crit Chance Long Acog Scope (4x) 20% Optimal Range CQBSS Scope (8x) 30% Headshot Damage Digital Scope 45% Headshot Damage 5% crit damage C79 Scope (3.4x) 5% Damage to elites 552 Holo Sight 10% Accuracy MK5 Scope (15x) 40% headshot damage 20% Reload Speed VX1 Scope (12x) 35% Headshot Damage 10% Reload Speed Iron Sights Streamlined Iron Sights 10% Reload Speed Weighted Iron Sights 10% Stability Open Iron Sights 10% Accuracy Underbarrel Short Angled Grip 10% Stability Laser Pointer 5% Crit Chance Small Laser Pointer 7% Crit Chance Vertical Grip 10% Accuracy Long Short Grip 5% Crit Damage Handstop 10% Reload Speed Gadget Compact Coupled Laser Pointer 10% headshot damage Compact Coupled Small Laser Pointer 10% Crit Chance
  15. Patch Notes - March 28th, 2019 Patch Notes: Performance Various improvements to reduce frame drops. Clans Changed the Clan Member UI colour to not conflict with Elite enemies. Fixed an issue where players Clan XP contributions could stop registering. VOIP Changed Push-to-Talk to be the default VOIP setting. UI Changed Apparel Store purchase confirmations to a button hold action. Reduced the UI flickering effect present in the menu. Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches. Fixed the menu distortion animation playing twice under certain circumstances. Skills Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade. Fixed instances of skills going on cool down when deploying a shield. Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession. Mods Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory. Gameplay Fixed daily and weekly missions not resetting for offline players. Improvements made to Co-op health scaling. Fixed an issue where armour/gear scaling would not take World Tiers into account. Fixed skill damage incorrectly being scaled twice for low level players joining a high level group. Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op. Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective. Open World Fixed an issue that would allow players to upgrade neutral control points. Side Missions Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member. PC Fixed an issue where some Logitech headphone users experienced missing in-game audio. UI Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences. Xbox One Fixed an issue where the HDR setting slider would not move. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division 2 Team
  16. The Division 2 - Maintenance & Patch Notes, March 22nd, 2019 Agents, we're having a scheduled maintenance today, March 22nd at 9:30 AM CET / 4:30 AM ET / 5:30 PM KST / 7:30 ACT PM that will last approximately 3 hours. During this maintenance we will be applying the following fixes: Fixed an issue where players were not being granted Clan XP Fixed an issue where daily and weekly resets would not apply to players who were offline during the time of reset Fixed an issue where players could lose guiding missions and access to guiding mission NPCs, making them unable to further progress Improved survivability of low level players against enemy NPCs when playing co-op with a player of higher level
  17. The Division 2 – Patch Notes 14/3 – Part 2 Agents, we’re releasing another patch today that will require to restart the Division 2 servers. The restart will happen at 10:30 PM CET / 05:30 PM ET / 08:30 AM ACT / 06:30 AM KST and the servers are expected to be down for around 20 minutes. Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement Fixed an issue where players could obtain multiple Ivory Keys from the same source Should you encounter any of the above-mentioned issues after the servers have restarted, please reply to this forum thread or tweet at us using the #AskTheDivision2
  18. The Division 2 - Patch Notes 16/3 Bug fixes Implemented a fix that should reduce occurrences of client crashes when using skills Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement Fixed an issue where players could obtain multiple Ivory Keys from the same source Fixed an issue where map progress would not be saved when completing Open World activities and Side missions in another players’ instance. Fixed an exploit that allowed players to loot Supply Drops multiple times Fixed a bug where players could buy blueprints repeatedly at the vendors by logging out and back in Fixed an issue where combining the Dialed in talent with the Emet Mask could lead to greatly increased Accuracy and Stability
  19. The Division 2 - Patch Notes 14/3 Weapons We removed a work in progress weapon that was not properly named and balanced. Crossbows now deal explosive damage to multiple objects as intended Exotic weapons equipped with silencers will now produce the sound they’re intended to make. NPCs engaged in combat will now react to grenades as intended. Missions The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission. Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances. Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions. In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight. PC specific PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed. On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration. Other Stopped "SHD CPU V.2" and "Cyclone Magazine" skill mods from dropping as loot. Player's who already have the items can use them once they unlock the corresponding specialization perk. Players will no longer get stuck on black screens after watching introduction cinematics. We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values. Several corrupted audio issues have been fixed.
  20. UPDATE 1.8: RESISTANCE - PATCH NOTES 12.04.2017 12:00PM New feature: West Side Pier West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents. The West Side Pier map stretches over two named zones: Piers North and Piers South. A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8. West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments. West Side Pier Commendations have been added. New feature: Skirmish In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated. Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton. PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression. New PvP rank rewards have been added, including Classified Caches. Skirmish Commendations have been added. New feature: Rogue 2.0 The Rogue system in the Dark Zone has been overhauled for Update 1.8. To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group. Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents. New feature: Optimization Station Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap. New feature: Resistance The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can. This new PvE game mode takes place in three arenas in West Side Pier. Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there. Resistance Commendations have been added. New feature: Underground changes The old Directives have been removed and replaced by new ones that bring new gameplay options. Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate. Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities. Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static. Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity. Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent. The Underground will now have checkpoints. Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets. The Rave Room from the End is NY mission has been added to the room rotation. New Directives panel added to the Tactical Operations Center. New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations. Underground Daily Operations and Weekly Assignment information added to the map. The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic. Rewards have been increased overall in the Underground. New Underground Commendations have been added. New Patches have been added as commendation rewards. Added ability to fast travel to Daily Operations. Players are now able to match-make for customized operations and for daily operations. New Classified Gear: The new Classified Gear Sets which will become available in upcoming Global Events are: Global Event 3 ‘Strike’: Path of the Nomad D3-FNC Predator’s Mark Banshee’s Shadow Global Event 4 ‘Ambush’: AlphaBridge FireCrest Hunter’s Faith Tactician’s Authority. AlphaBridge Set Bonus (5 pieces): +25% Health Regen +10% Weapon Damage Set Bonus (6 pieces): Talent: Improved AlphaBridge Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills. Banshee’s Shadow Set Bonus (5 pieces): +20% Looted Dark Zone Funds. +5% damage to target out of cover. Set Bonus (6 pieces): Talent: Improved Banshee: While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved. D3-FNC Set Bonus (5 pieces): +15% Protection from Elites +5% Ballistic Shield damage resilience Set Bonus (6 pieces): Talent: Improved FrontLine When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has. Physical Damage: Armor is increased by 30%. Exotic Damage: Weapon Damage is increased by 30%. FireCrest Set Bonus (5 pieces): +1 Incendiary Grenade Capacity +5% Flame Turret Range +20% Flame Turret Damage Set Bonus (6 pieces): Talent: Improved FireCrest Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics. Hunter’s Faith Set Bonus (5 pieces): +20% Optimal Range +10% Headshot Damage Set Bonus (6 pieces): Talent: Hunter’s Precision Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage. Path of the Nomad Set Bonus (5 pieces): +10% Health on Kill Talent: Improved Nomad’s Resolve Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal. Set Bonus (6 pieces): Talent: Nomad’s Luck 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered. Predator’s Mark Set Bonus (5 pieces): +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage Set Bonus (6 pieces): Talent: Improved Predator’s Mark Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120% Tactician’s Authority Set Bonus (5 pieces): +5% Skill Haste +5% Skill Power Set Bonus (6 pieces): Talent: Improved Tactician’s Authority Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics. New Exotic Weapons: Four new Exotic weapons have been added to the game. The House (Submachine Gun) Special Talent: Card Counter One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty. Big Alejandro (Light Machine Gun) Special Talent: Cover Shooter Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Devil (Marksman Rifle) Special Talent: Fire Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds. Set Bonus talent used together with Heel: The Devil’s Heel Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%. Heel (Marksman Rifle) Special Talent: Fury Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds. Set Bonus Talent used together with Devil: The Devil’s Heel. See above. New additions to the Premium Vendor Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2. The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal. Gameplay Adjusted PvP modifier to balance TTK with the new stamina improvements. Increased health point gain per stamina point to 30 (was 15). Increased grenade cooldown to 6 seconds (was 3). Critical Hit Chance is reduced by 50% when hip firing. Removed reticle when hip firing. Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM. Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state. Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech. The turn speed for all agents has been increased slightly. Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed. The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate. Fixed a bug where agents could fire faster than intended with any Bolt Action rifle. Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full. Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote. UI Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI. Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons. Fixed several UI issues where text would overlap in certain languages. Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on. Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state. Fixed an issue where Smart Cover would overlap with the megamap. Weapon balance Exotic weapons Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased. Pakhan has had its damage slightly reduced and its spread decreased. The Medved has had its range increased and its spread slightly decreased. Weapons The damage of high RPM weapons have been decreased. The M4, MP5, and MP7 have had their damage decreased. Talents Adrenaline will now give the user a 2 second immunity to all status effects. Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times. Fixed instances where Rapid would stop working. Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station. Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active. Skills Support Station Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it. Fixed an issue where the Support Station buffs would stay even if the station was disrupted. Fixed an issue where the Support Station healing rate would be inconsistent. Turret The PvP modifier for all turrets have been decreased to 35%. Sticky Bomb Removed Sticky Bomb detonation delay (was 1.2 seconds). First Aid Removed ability to activate First Aid while firing. Survivor Link Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost. Recovery Link The Recovery Link auto revive will now deplete the Tactician’s Authority bonus. Pulse Agents will now be able to use Pulse when the cooldown is over even if the skill is already active. Commendations / Patches The Pacifist commendation will no longer be rewarded after a completed PvE Survival session. Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped. Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly. Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character. The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time. Last Stand Revival will now reward the correct patch. Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action. Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy. Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying. Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements. Gear Sets Tactician’s Authority Set Bonus (4 pieces): "Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use." D3-FNC Set Bonus (4 pieces): When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina. Hunter’s Faith Set Bonus (4 pieces): "Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds. Classified Gear Sets Striker’s Battlegear Set Bonus (6 pieces) Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second. Reclaimer Set Bonus (6 pieces): Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics. Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP. Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats. Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian. Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0. Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target. Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs. Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station. Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone. The wording on the D3-FNC 6-piece bonus has been clarified. Global Event Added support for future Global Events. Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active. Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards. Fixed a bug that would cause wildlife to explode during the Strike global event. Fixed various UI issues. Fixed various localization issues. Missions / HVTs Joe Ferro is now invulnerable while locked inside the glass room. Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session. Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions. Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances. Incursions Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Dark Zone Increased base Rogue timer from 19 seconds to 90 seconds. Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state. Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status. Survival Fixed a bug where the Store menu would be available in Survival. Fixed an issue where completing a daily Survival assignment would not give a notification. Underground Fixed a bug where an Underground mission could lead to a dead end. Fixed an issue where the final boss in the Underground could be farmed repeatedly. Fixed a bug where the final objective would not update after killing the final boss. Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door. Fixed an issue where frame rates would drop significantly in a certain room. Fixed not being able to vault over certain props from both directions. Fixed not being able to take cover in certain locations. Fixed a bug that would allow the agent to exit the playable area. Fixed various locations where it was possible for the player to get stuck. Removed an invisible wall. Fixed a break in the floor which would prevent the agent from progressing. Updated hints to correspond with the revamped Underground. Made a number of adjustments related to the placement of props. Fixed some weird doors. Fixed various UI Issues. Last Stand Last Stand rank has been renamed to PvP rank. Cypher key fragments are now obtainable from Last Stand caches. Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone. Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival. Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen. Fixed an issue where an agent sometimes would not see the respawn menu after dying. Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match. Loadouts Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved. Added new Loadout name options. Premium Vendor Fixed a bug where an item in the Premium Vendor would not have a tool tip. Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu. Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key. Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache. Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache. Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI. Fixed various UI issues. Fixed various animation issues. Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache. World Fixed a cover location in the Dark Zone which would show agents as out of bounds. Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active. Fixed an issue where agents could not pick up an Echo in Chelsea. Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations. PC Specific Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order. Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards. Agents can now use the /join command to join a group of agents in an Open Group. Other Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical. Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat. Decreased opacity of loot pillars while in combat. Fixed an issue where using the Historian against a shooting range target would not generate explosion particles. Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask. Fixed an animation issue tied to using emotes after jumping from an object.
  21. The PC Title Update 3.5 is now live on Uplay and Steam. Please update your game to take advantage of all the fixes and new features. Here is the complete list:NEW FEATURES• Players can request for help now while in down state. BUG FIXES• Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller.• Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device.• Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client.• Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message. • Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel.• Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated. • Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.NARCO ROAD • Fixed and issue where the screen would flicker when using nitro boost while being detected.
  22. A few weeks ago, we told you about our ambitions for the post-launch content of Tom Clancy’s Ghost Recon® Wildlands. Title Update 3 is already available; this is the first step in a long list of improvements that we are working on for the game. Today, we would like to go into detail about the Live Season Challenges, which will be available starting April 18th. Live Season Challenges Overview With the Live Season Challenges, the development team wanted to give all players new objectives to achieve on a regular basis. Challenges will be available through multiple seasons with each of them lasting six weeks and featuring a specific theme with dedicated rewards. Through a new in-game menu section, you’ll be able to find the current challenges and follow your progression. You will have to follow specific instructions in order to find new assignments that are set in different regions of the map. Please note that you need to be online to activate the challenges and update your statistics, but the missions can be completed offline during the same game session. There will be a total of five new missions per week that will gradually allow you to discover new pieces of Operation Kingslayer. These will be divided between: - Three challenges playable in solo (co-op is available, but please note that your stats are counted individually). - One challenge dedicated to Task Force members (Task Force can be created or joined on the Ghost Recon Network) - One community challenge that will require the contribution of all players to reach a common objective. Players will receive a reward after completing each challenge totaling three rewards per season. During a season, each challenge will be available for one week and updated every Wednesday at 9 am UTC. So don’t forget to complete them before then to get your reward! 1. Season One: The Rise and Fall of Unidad Ghosts, here is your mission briefing regarding Season One of the Live Season Challenges:
  23. [deletia] (the patch notes are further below due to formatting ssues)
  24. (reposted from official Ubisoft forums) Scheduled Maintenance for Update 1.1 - Tuesday, April 12 Agents, The servers will shut down for maintenance to deploy update 1.1 on Tuesday, April 12 at 09:00 AM CEST, 03:00 AM EDT, 12:00 AM PDT. Estimated downtime is approximately 3 hours. Patch size will range from 4GB to 4.7GB, depending on your platform. Patch notes: Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ so yeah, put those consoles on rest/standby mode or stay awake till the update hits on pc...maintenance time should be more than enough to download the full patch, even at the lowest connection speeds (sorry dial up users, if you still exist). Full patch notes below (as of 2pm est, 4/11/16)
  25. In this video, I quickly go over what will be included in the Day 1 update to The Division on launch day.