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INTELLIGENCE ANNEX: THE LIVING WORLD IN THE DIVISION 2 March 11, 2019 Agents! Intelligence Annex is back today, this time detailing the living world of Washington, D.C. in The Division 2. Our goal for the sequel was to create experiences for you as the player that would not only surprise you but also keep you coming back for more. To achieve this, we developed our "Living World Simulation"—a series of rules that allow all activities and encounters in the open world to spawn systematically. Your open world adventures will be both unique and dynamic in The Division 2, encouraging travel and exploration as a result. THE WORLD The Division 2 takes place seven months after the events that transpired in Manhattan. While you were cleaning up the streets of New York, D.C.'s civilians have been left to their own devices. Those who have survived the initial outbreak did not wait for a rescue operation. They banded together as factions, collecting resources and building settlements—all in an effort to defend their keep against opposing factions. Friend or foe, all factions have needs that must be met for survival and will stop at nothing to achieve these needs. This results in faction against faction territory wars–the foundation of The Division 2's living world. CONTROL POINTS Control Points are strategic locations where factions, friendly or hostile, stockpile resources. When a particular faction holds these points, they carry out a variety of activities necessary to sustain the point itself. If a point is low on food, for example, the faction will send scavengers out into the open world to gather resources. This creates an opportunity for other factions to eliminate the convoy and take the supplies to fit their own agenda. With Control Points scattered throughout the map, plenty of movement and activity is generated for you as the player. Should you intervene in friendly faction affairs, you may find yourself training recruits or gathering supply drops near Control Points. If the point is hostile, you will be tasked with rescuing hostages or removing enemy threats from the area. Should you choose not to intervene, you can witness civilians and enemies clashing as they travel in and out of Control Points to perform these activities themselves. During the story campaign, Division Agents will earn the trust of the settlement leaders and be given command of settlement assault teams. Agents may approach hostile Control Points and fire a flare to call on their settlement allies. If the Agent is successful in defeating the Control Point's guards and holding against any incoming counter attack, the settlement forces will take over ownership of the Control Point. BOUNTIES & PROJECTS The Division's High Value Targets system is returning, new and improved, in the form of Bounties. This time around, bounties are not only hand-crafted but also procedurally generated. When choosing a specific bounty, the faction ringleaders associated with that bounty select a location fitting to the abilities of the squad that accompanies them. These bosses have been busy building their own agenda, which includes eliminating Division Agents like yourself. As a result, they may also have access to SHD Tech and all the abilities that come alongside it. As bounties increase in difficulty, the leaders will be accompanied by larger and more well-equipped squads and can even roll deep with additional bosses! Projects take the Assignments system from The Division and rework them into a feature that emphasizes the dynamic nature of the open world. Earned early on in the leveling experience, Projects are calls-to-action by Settlement Leaders and the Division Coordinator as you explore D.C. Ranging from completing Challenging missions to emoting with other players, there is a variety of means that you can have a hand in civilian affairs and be rewarded for it. Completing Projects rewards blueprints, mods, crafting materials, experience, and bounties! To learn more about bounties and projects, check out our Intelligence Annex. END GAME Throughout the campaign, the factions will develop deadlier Elite Activities which provide high-risk, high-reward opportunities for enterprising agents. However, even these will not prepare Agents for the Black Tusk invasion. Upon reaching end game, the rules will change. A new faction, the Black Tusk, invades the world triggering a variety of open world activities. In addition to the usual faction activities, Black Tusk launches operations unlike anything previously seen: Warhound Convoy, Settlement Blockade, and Aerial Surveillance. You might find a flying Drone patrolling the streets, or a robotic Warhound carrying supply crates to areas in the world. Depending on your loadout and gear score, these activities can be either a threat or an opportunity. We will not spoil too much here; we will leave the rest up to you! Beyond that, the Black Tusk invasion forces the other factions of D.C. out of their strongholds. Control Point ownership becomes entirely dynamic with the settlements and the factions launching attacks on Control Points all across the city. Even the strength and rewards of Control Points become dynamic. Defeating hostile activities launched by faction Control Points causes them to concentrate their forces and raise the defense level of the Control Point. High-level Control Points store more valuable gear in their heavily-guarded supply rooms. Remember that the game is still under development and all the names and details are subject to change. Overall, we want your actions in The Division 2 to serve a larger purpose, and we have built the experience from the ground up to support just that. We are excited to hear your thoughts with The Division 2's launch on March 15th! Thanks for checking out our Intelligence Annex, and be sure to keep an eye out for future devblogs! /The Division Dev Team
Welcome to another episode of Intelligence Annex—the series in which we dive deep into the features and systems that you will find in The Division 2. Today, we are going to discuss two fundamental systems of the open world—Bounties and Projects. BOUNTIES Bounties are the new and improved iteration of the High Value Target system that was available in The Division. At their core, bounties put a price on the heads of enemy bosses to reward Agents for eliminating hostile threats to the city. Washington, D.C. is anything but safe, and it is the responsibility of Division Agents to keep these ringleaders off the streets. A new addition to the system is that, in addition to hand-crafted bounties, many bounties are procedurally generated. These bosses have been busy building their own agenda, which includes eliminating Division Agents like yourself. As a result, they may also have access to SHD Tech and all the abilities that come alongside it. As an example, a Hyena boss may utilize armor kits or Striker Drones in combat. Each side mission and locations all over Washington D.C have been designed to support exciting battles with a variety of enemies. Each time a player chooses to track a boss, that boss selects a location fitting to the abilities of the squad that accompanies them. The combinations of encounters are endless if you partake in the system! As bounties increase in difficulty, the leaders will be accompanied by larger and more well-equipped squads and can even roll deep with additional bosses! You can earn bounties through a variety of sources: Named zone liberation projects as you progress through the main campaign. Defeat the leaders of the factions in the neighborhoods of D.C. to truly liberate them. Base of Operations Staff Member Otis Sikes offers bounties that require Target Intel currency to begin. There are also specific Perks you can unlock to increase the number of bounties you receive from Otis that scale in difficulty. Clans of certain ranks also unlock perks that add weekly bounties for all members. The Snitch, a mysterious information broker, offers bounties to any agent who can find him. It's his "civic duty", after all. Upon reaching the end game, you will gain access to the Priority Target Network—a progression tree of weekly bounties which tell the continuing story of D.C.. Completing these bounties progresses you through the tree up to a final, Heroic Bounty that delivers the best rewards upon completion. These bounties each cost Target Intel and will be one of the many evolving challenges available in The Division 2. Remember that progress through the Priority Target Network resets weekly, so you have to eliminate as many bosses as you can within the allotted period! We are also happy to announce that players will retain failed bounties in order to give the challenge another go, but be careful – these targets may relocate and will bring in fresh help to defend themselves! PROJECTS Projects take the Assignments system from The Division and rework them into a feature that emphasizes the dynamic nature of the open world. Earned early on in the leveling experience, Projects are calls-to-action by Settlement Leaders and the Division Coordinator as you explore D.C. The settlements have needs and goals they cannot meet without your help, and they will definitely make it worth your while! There are a variety of Projects available in The Division 2: Settlement—During the campaign, settlement projects will demand water, food, components, and gear donations to make Settlements more efficient and secure. In End-game, Daily/Weekly Settlement Projects reflect their rising ambition. Outfit strike teams to flush out enemy factions, clear named zones of enemies, or even spread good cheer by emoting with other players! Safe House—these Named Zone Liberation Projects continue the activities of the Agents who came before you. Capture and resupply control points, disrupt hostile activities, and locate hidden SHD caches in order to flush out the faction leaders hiding in the zone. End-Game Priority Missions—Daily Projects that require the completion of Hard and Challenging missions. Completing any of these Projects rewards blueprints, mods, crafting materials, experience, and bounties! Thanks for joining us for today's dive into Bounties and Projects! Remember that these are just some of the Bounties and Projects you can expect to find in The Division 2. Be sure to join us over on the Official Forums or on the community Reddit to discuss today's article; we would love to hear your thoughts! /The Division Dev Team
Agents! Welcome back to Intelligence Annex—our series of development blogs detailing all things in Tom Clancy's The Division 2. Today we are here to discuss the options available to you when searching for a clan, when managing one as well as a brief introduction to clan progression and the clan quarters. OVERVIEW A new feature in The Division 2 is the ability to create and manage clans in-game. Clans are designed to make it easy for you to find likeminded players to play with, and to make clan management a user-friendly experience. Clans will focus on building tight knit communities with common goals, and will consist of up to 50 accounts, with up to four characters each. The ability to create a clan is unlocked early as a part of The Division 2's story progression. Anyone who has unlocked the feature can create their own, but to start progressing a clan, a total of four members is required. Clan members can keep themselves informed through the clan feed, keeping you up to date with clan activity and progression. The ability to leave messages on the feed will enable members to easily stay in touch with each other and it also allows for leadership to pin important messages in order to coordinate events. In addition, each clan will have access to two voice channels for up to 25 members each, allowing you to socialize with each other at all times, regardless of where in the game you are or what activity you currently are partaking in. JOINING A CLAN When searching for a clan, you will be presented with a number of options enabling you to find a clan that best suits your particular needs or playstyle. Activities – The primary focus of the clan, PvE, PvP or both. Most Active Times – The time of day the clan is the most active. Atmosphere – The general atmosphere of the clan; would you prefer a relaxed easy-going clan, a clan focused on certain aspects of the game or a highly competitive PvP clan? Mic Requirement – If the clan requires a microphone to be able to join. Language – The primary spoken language of the clan. Region – The geographical location of the clan members. CREATING & MANAGING A CLAN One of the first steps when creating a clan is to design your insignia, which will serve as the visual representation of your clan in The Division 2. When designing your insignia, you will be able to choose from a selection of icons, background and border types to create your own unique design. Next, you need to name your newfound creation. A clan name can be between 4 to 15 letters long and the clan tag, which is visible to all players, consists of 3 capitalized letters. You can also write a presentation to introduce your clan to your players. Finally, each clan can set their preferred privacy level, consisting of three distinct levels: Open – Searchable and open for all players. Invite Only – Searchable but requires an application to be sent and reviewed by clan leadership. Private – A private clan is not searchable and can only be joined through an invite sent by the clan's leadership. Clan membership is organized into four ranks, allowing for improved organisation and a clear structure: Commander – The leader of the clan which has access to all administrative functions of the clan. Lieutenant – The officer rank, which will be able to send out invites, review applications, promote and demote members as well as moderate the clan feed. Agent – The established clan member able to invite potential recruits to the clan. Recruit – The recruit is a new member of the clan with limited access to administrative clan functionality. When reviewing applications as a Commander or Lieutenant, you will be able to inspect the applicant's characters, including gear, in order for you to quickly make an informed decision. CLAN PROGRESSION All in-game actions taken by members yielding experience points will also yield CXP (Clan XP), which is a new form of experience in The Division 2. Earning CXP will level up your clan, earning you and your friends additional benefits for each level on your Clans journey to level 30, as well as unlocking additional customization options for the insignia, showcasing your clan's veterancy. Clans will collectively work towards common goals in The Division 2, in the shape of weekly projects and an upgradeable clan cache, both yielding rewards for all members upon completion. The weekly clan cache requires a weekly CXP goal to be reached with additional stretch goals. There are 3 tiers of reward - bronze, silver and gold. Reaching the bronze tier will unlock guaranteed rewards, while reaching the silver and gold tiers will further improve the week's rewards each time. Clan projects are weekly tasks that grants a boost of CXP upon completion, each focusing on a particular aspect of the game. If your clan manages to complete all weekly projects, the clan will receive an additional, significant amount of CXP. CLAN QUARTERS The East Wing of the White House will serve as your clan's home, providing you with a space to socialize and regroup. Here you will find your clan stash to collect your weekly rewards, as well as the clan vendor, a unique vendor available only in the East Wing. As a natural part of the clan's level progression, the quality of the items offered by the clan vendor will improve. Certain levels will also unlock the ability to purchase unique cosmetic headgear, featuring your insignia, enabling you to represent your clan wherever you go. The clan quarters will showcase your clan's top three weekly CXP contributors, giving recognition to your most dedicated members' accomplishments. There is more to discover in the clan quarters, that you will have to discover by yourself at release! Thanks for joining us for today's look into clans! Be sure to join us over on the Official Forums or on the community Reddit to discuss today's article; we would love to hear your thoughts! We will be releasing these articles regularly, so remember to keep an eye out! /The Division Dev Team