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  1. @TheDivisionGame: Agents, maintenance incoming in 30 minutes to clear the landing path on the National Airport. Expected downtime is 3 hours, Operation Dark Hours will go live at 6PM CEST / 12PM EST / 02AM ACT.
  2. Patch Notes: Operation Dark Hours - May 14th, 2019 New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. New Feature: Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! ACHIEVEMENTS & TROPHIES Added Operation Dark Hours Achievement / Trophy. COMMENDATIONS Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction - Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction - For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit - Play on 14 days per month, on a total of 12 months. Division Service Merit - For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. CRAFTING Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. GEAR Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard Wired Now grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. ICONS The Confidential Gear Set intel item now has a project icon to better reflect its use. LOOT Loot containers will now reset at a preset time of day. Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player's average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. MISSIONS New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank Headquarters Reduced difficulty for solo players. Roosevelt Island Reduced difficulty for solo players. MODS Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill Battery Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. OPEN WORLD Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. RECALIBRATION Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated REWARDS XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition. Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. SKILLS Assault Drone PvE: The Drone will now more actively look for a new target once it loses its current target. Defender Drone Will now drain more quickly once a shot has been deflected. Reinforcer Chem Launcher Reinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem Launcher Increased base duration of Riot Foam when used against a NPC. Scanner Pulse Reduced cooldown from 120 seconds to 90 seconds. TALENTS Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvE Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. Critical Reduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10% Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee Cap Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. Surgical Reduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Unstoppable Force PvE Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. WEAPON TALENTS Frenzy PvE For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvP For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE: Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. Strained Increased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. VENDORS Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. WEAPONS New feature: Exotic Mod Bonuses All exotic mod slots now have unique bonuses. SOCOM MK20 SSR Now has a skin slot from Specialized quality and up. Nemesis Mod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50 Now has 2 zoom states. CONFLICT Armor boost Boost provided reduced by 50%. Armor value on nameplates Improved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers. Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boost Boost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. Respawn Respawning players are now much more likely to respawn with their teammates. Skills Skill cooldowns no longer reset when a player is killed. PVP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. DARK ZONE Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. Landmarks Added a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves Den Now allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XP Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed . GENERAL Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SETTINGS Added a Neutral Lighting setting to all platforms. PC Settings Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheet Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. BUG FIXES Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat.
  3. OPERATION DARK HOURS: RACE TO WORLD FIRST May 14, 2019 On May 16, Operation Dark Hours – our first 8-player Raid – is opening its gates. It will be one of the greatest challenges in The Division 2 history. To beat it you will need to co-ordinate and communicate with your team, while being on top of your game. You can read more about Dark Hours on our website. With the Raid comes special rewards, including a very special recognition for the first team to finish it. HISTORY WILL REMEMBER While anyone can pit themselves against the Raid, only one team can be the first to beat it. Those team members are the Elite of the Special Homeland Division and History will remember them. In their honor, the first team that beats the final boss of the Raid will be immortalized in the White House itself. All eight players, and their usernames*, will be featured on a special painting that will be placed on one of the White House walls, near the Clan room. This painting will be visible to all players, not only the players that completed the Raid. The players in the team do not need to be part of the same Clan, so gather your best allies to take on the challenge. The Race to World First spans all platforms, so there can be only one winner across the whole of The Division 2. The winners will be officially announced a few days after the completion. FIGHT FOR WASHINGTON, D.C. All players that complete the Raid within the first week after its release will receive a special commendation and an exclusive arm patch – the First Strike Patch: Operation Dark Hours. FIGHT AS A CLAN For players that complete the Raid with fellow Clan Members, there's a special Clan Insignia and a Trophy for your Clan Space. These rewards will be unlocked if you complete the Raid in one session, with only Clan members. These rewards will be available at any time. Operation Dark Hours is coming. Are you ready? Is your Clan ready? The Race to World First begins on Thursday, May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT. See you at the Washington National Airport! /The Division 2 Development Team "Operation Dark Hours: Race to World First" Competition Terms and Conditions NO PURCHASE OR PAYMENT NECESSARY TO PARTICIPATE IN UBISOFT'S COMPETITION ("COMPETITION"). A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. Beginning on May 16, 2019 at 6 PM CEST, 9 AM PT Ubisoft Entertainment (the "Sponsor") will release "Operation Dark Hours" – the first 8-player raid (the "Raid") for Tom Clancy's The Division 2 (the "Game"). To beat it, players will need to co-ordinate and communicate with their team. There is more to learn about Dark Hours on 1. COMPETITION DESCRIPTION: Starting on Thursday, May 16, 2019 at 6 PM CEST, 9 AM PT ("Competition Start Date"), Ubisoft Entertainment ("Sponsor") is hosting an in-Game competition to celebrate the release of the Raid. Employees, officers, and directors of Sponsor and its affiliated companies, subsidiaries, licensees, franchisees, distributors, dealers, sales representatives, advertising and promotion agencies, and any and all other companies associated with the Competition, and each of their immediate families (i.e., parents, spouse, siblings, children, grandparents, step parents, stepchildren and step siblings, and their respective spouses, and those living in the same household, whether or not related) are not eligible to participate. 2. HOW TO ENTER: The first team to beat the Raid will be crowned as the winner of this Competition, provided it complies with all the requirement set forth in these Competition Terms and Conditions. Competition requirements: You can take part to this Competition on any platform on which the Game is released upon the Competition Start Date. The first eight players (or less) who team-up and beat the final boss of the Raid will be considered as the winners of this Competition. If any of the above players are found not to comply with these Terms & Conditions, the Sponsor reserves the right to disqualify all or part of the team and/or select alternative winners for this Competition. These eight players (or less) do not need to come from the same clan. All entries are subject to verification by Ubisoft. Any attempted form of use other than as described herein is void. The Sponsor, in accordance with the Competition Terms and Conditions, will determine in its sole discretion, what constitutes a valid use. This is a worldwide competition. LIMIT: all entrants (the "Entrants") must be at least 18 years of age. Competition is subject to all international, national, federal, state and local laws and regulations, and is void where prohibited by law. Prohibited Actions During the Competition, the Sponsor may, at its own discretion warn, disqualify or ban any Entrant, without prejudice for the Entrant, that notably (without limitation): Registers to the Competition with multiple accounts; Colludes with other Entrants to create an unfair advantage; Uses any kind of cheats or hack; Does not comply in full with the current Competition Terms & Conditions; Has a behavior which, in Sponsor's estimation, is, before, during and/or after the Competition, unlawful, harmful, abusive, harassing, threatening, malicious, defamatory, libelous, untruthful, pornographic, pedophilic, obscene, vulgar, racist, xenophobic, liable to incite hatred, sexually explicit, violent, contrary to morality or is in any other way unacceptable. 3. SELECTION OF WINNERS Prize: All members of the first team to complete the Raid in accordance with these Competition Terms & Conditions (the "Winners") will be featured in the Game, in a painting representing each Winner's character, along with the Winners' main ID, and their clan name (if all Winners belong to the same clan within the Game), at a date decided at Sponsor's discretion. The Sponsor will notify the Winners by email, sent to the email address provided associated to the player account used to enter the Competition. 4. LIMITATION OF LIABILITY: The Sponsor and its affiliates are not responsible for any technical malfunctions of electronic equipment, computer on-line systems, servers, or providers, computer hardware or software failures, failure of third party sites or any other issues which may limit a user's ability to participate in this Competition. 5. ENTRANT'S PERSONAL INFORMATION: Any personal information supplied by Entrant to Sponsor will be subject to Ubisoft's privacy policy posted at Entrant acknowledges that Sponsor will collect and process his/her personal data to allow him/her to participate to the Competition and to provide the Winners with their Prize. Entrant's personal data will be accessible to Sponsor and Sponsor's Affiliates and will be stored for the duration of the Entrant's Ubisoft account lifetime. The processing of Entrant's personal data by Sponsor is necessary to execute the contract Entrant has entered with Sponsor by accepting the rules of the Competition. Sponsor may transfer Entrant's personal data to non-European countries that ensure an adequate level of protection according to the EU Commission, or within the framework of the standard data protection clauses adopted by the EU Commission (accessible here). Entrant may exercise his/her rights to access, rectify or erase his/her data, object to or restrict the processing of his/her data, and receive his/her information in portable form by making a Data Request here. For any other request, Entrant may contact Sponsor Data Protection Officers by choosing the "Data Information" request here. Entrants may also lodge a complaint with the national supervisory authority of their country. 6. PUBLICITY RELEASE: In accordance with the Sponsor's Terms of Use posted at accepted upon creation of a Ubisoft account, acceptance of any Prize constitutes Prize Winner's permission for the Sponsor to use Prize Winner's entry materials, including but not limited to their in-Game character, Ubisoft ID and clan name (collectively, the "Attributes"), for advertising and/or publicity purposes worldwide (including but not limited to as featured on an in-Game painting) and in all forms of media now known or hereafter devised, in perpetuity, without further compensation or authorization, and releases the Sponsor and its affiliates from all claims arising out of the use of such Attributes. 7. DISQUALIFICATION AND CANCELLATION: The Sponsor reserves the right in its sole discretion to disqualify any individual who is found to be tampering with the operation of the Competition, or to be acting in violation of these Terms and Conditions. The Sponsor reserves the right to disqualify all or part of any team who is found not to comply with these Terms and Conditions and/or select alternative winners for this Competition. No forged entries will be accepted. The Sponsor reserves the right to cancel or modify the Competition for any reason at any time. In addition, The Sponsor reserves the right to modify, adapt or adjust the Ubisoft ID and/or clan name of the Winners, should it be offensive, including without limitation any name that is unlawful, harmful, abusive, harassing, threatening, malicious, defamatory, libelous, untruthful, pornographic, pedophilic, obscene, vulgar, racist, xenophobic, liable to incite hatred, sexually explicit, violent, contrary to morality or is in any other way unacceptable. 8. TERMS AND CONDITIONS: A copy of these Terms and Conditions may be accessed at for the duration of the Competition. 9. DISPUTES: Except where prohibited, you agree that: any and all disputes, claims and causes of action arising out of this Competition or any Prize awarded shall be resolved individually, without resort to any form of class action, and that by participating in the Competition, you agree that Paris, France will be the exclusive forum for any formal dispute resolution. All issues concerning these official rules and the Competition shall be governed by the laws of the France, without giving effect to any choice of law or conflict of law rules. 10. QUESTIONS: If you have any questions about this "Operation Dark Hours: Race to World First" Competition, please contact the Sponsor Ubisoft Entertainment at https://support.ubi.
  4. Tl:;dr. GS will be 500 in TU3. They feel it is too early to increase the gear score at this time DEVELOPER UPDATE: GEAR SCORE IN TITLE UPDATE 3 8 May 2019 Agents! With all your feedback and data gathered thanks to the Public Test Server and after intense internal discussions, we wanted to provide you with more information on what to expect when Title Update hits the Live servers later in May 2019. For TU3, we've made a lot of changes to the PvE experience by adjusting the time to kill, NPCs, player survivability and the difficulty of missions and Control Points, to name a few. We've also made changes to gear, talents, mods, Recalibration and more. After reviewing these elements and results from the first week of the PTS, we decided to not increase Gear Score beyond 500 with Title Update 3. With the plethora of PvE and PvP changes in TU3 we want to improve the Dark Zone experience, making it more fun and rewarding. Taking those changes into account, we decided that it is too early to introduce higher Gear Score items. We want to make sure the next Gear Score increase feels completely natural and comes at a time that is right for the game. Our intention, as always, is for players to enjoy the content they love and continue to make progress with their Agent. After talking about loot and Gear Score in a lot of meetings, chats and video calls and many white boards being filled with thoughts, notes and graphs, we decided that with all the changes coming with TU3, increasing the Gear Score at this point would have created a couple of issues. Gear Score 500 items would have been outdated immediately, and all the effort you put into min/maxing and farming your builds would have been wasted just as the Raid goes live. We don't want to invalidate your progression and we heard that feedback loud and clear from our community. Your gear and your builds are important to you and to us. The statistical increase in stats would have made gear better but we don't want the focus to be on constantly chasing a higher Gear Score, when it should be about finding a playstyle and build that you enjoy. Operation Dark Hours, the 8-player Raid coming in TU3, will also provide Gear Score 500 rewards.The raid will offer exclusive loot, including new gear sets and an Exotic weapon. We're very excited for you to experience the first Raid in The Division history, which we hope will be a great addition to the end game. Moving forward, to make it clearer where to get Gear Score 500 items, we've made the following changes in Title Update 3. We have increased the rewards for daily Priority Hard and Challenging missions. Once you've reached Gear Score 500, those activities will guarantee Gear Score 500 drops. Heroic Mission bosses, Stronghold bosses and Bounty bosses, as well as Control Point Alert Level 4 reward containers guarantee Gear Score 500 items if your average Gear Score is at 500. DZ contaminated loot does not drop below player's average Gear Score. When you've reached an average Gear Score of 500, Contaminated loot will guarantee Gear Score 500 items. We've balanced loot across the board to reduce the chances of items dropping at a lower Gear Score than that of your character. We want to thank everyone who have tested the TU3 changes on the PTS, provided feedback on the forums and participated in discussions on social media and Reddit. All these discussions are an essential piece of the whole puzzle that helps us decide what is best for the game. The PTS is an opportunity for us to test out new things, see community reaction and gather feedback necessary to make further changes and adjustments. This also means that sometimes the changes we make on the PTS will not make it to the live game and we believe that experimentation is an important part of keeping The Division 2 in a great state. We'll see you in Washington, D.C.! The Division 2 Dev Team
  5. TITLE UPDATE 3 PTS – PHASE 2 BEGINS TODAY! April 26, 2019 Agents, welcome back to the PTS. As you know we started the server last week to enable you to help us test a lot of the changes coming to Title Update 3. Here is what is coming for Phase 2 and beyond! The second phase of testing will begin today at 6 PM CEST, 12:00 PM ET, 02:00 AM ACT, 01:00 AM KST. Below you will find the Patch Notes for Title Update 3, with a caveat: We're still working on TU3 and not all of the changes you see below will have made it on the PTS and we might also be missing some changes that are on the PTS. As our development team is quick to adjust to our own data and the feedback players are providing, the Patch Notes will be incomplete for this Phase 2, but we're striving to have them as complete as they can be for the final release of the Title Update in May. With all that in mind we want to highlight some changes we would like you to specifically keep an eye out while testing and provide us feedback on these: Recalibration How does the new system feel in terms of power, usefulness and comparing it to its former version? Reviver Hive We added further fixes to this skill which should greatly increase its reliability. Let us know if there are more occurrences of the skill failing to revive you when playing solo. Character getting stuck For Phase 2 we implemented further improvements for agents getting stuck in several situations. If you encounter your agent getting stuck, please be as precise as possible when you're reporting these issues, so we can further investigate! Control Points We have made changes to the Control Points and their difficulties, as well as pointing out incoming controls better. Please test all alert levels and tell us what you think about their difficulty now. We're especially interested in the higher alert level difficulty. Missions We made changes to NPC sponginess, lethality and spawning in missions. Please let us know what you think of these changes and if the difficulties are now more in line with what you expect. Keep in mind that heroic should still be very difficult, but we're interested if there are still parts you find nearly impossible to master even with very good gear or in a group. Head over to the PTS forums to provide us with any feedback you might have for Phase 2