genedjr
Community Elite
OK, after 4+ hours today, here is what i think of the changes - bah-humbug
OK maybe a little more detail is warranted.
OK a couple of notes first.
The good
I hate the recalibration system. While TD 1 was OK.
/sigh - But I do love this game.
...gene
OK maybe a little more detail is warranted.
OK a couple of notes first.
- PTS game start on PC is extremely slow, like 3-4 minutes. Hang in there it will start.
- The vendors have free Field Proficiency Cache 500 - you get gear/gun and about 50% of the something else.
- For me, there is HUGE lag, so expect to die alot.
The good
- Heavies and mini-bosses are not nearly as bullet spongy. Or maybe its just that I see more armor breaking off. Either way this is fun.
- Bosses are way better. They are much harder to kill but for the right reasons - movement and cover. Very fun stuff.
- SMG almost provides stagger - and that is good in game. Makes them actually useful. Splattering a .45 SMG is actually fun. No dice for Heavies and above.
- Movement in general for foe NPCs seems to be better. High level NPCs act better. Red's just stand out and die.
- Guns are a mixed bag, but sniper rifles are better. Much easier to get one-shot kills, but almost no chance to followup - as it should be.
- Turret time - seems much longer and shorter to refresh.
- Seeker - seems better is a weird way, maybe its just getting to target faster. More research.
- You can QUIT the game without login out - OMG!!! bread was not that good of a achievement.
- Agro - OMG!!! this is far worse than the current game. NPCs will argo you on the other side of buildings. TD1 had this issue and fixed it for the most part - Renee was the worst.
- While Vendors do have free caches, its totally random. I still have not been able to replicate my live built after getting over 100 caches. Waste of time.
- Movement seems bad, this could be the lag I get. Just bad. Actions need to happen NOW or you die - and I died alot.
- Shotguns seem totally worthless. 135K double barrel does not even take down a mini boss armor at zero range (and yes I died right after that test LOL)
- beserker, the drugged ones - dies instantly or kills you randomly. Huge difference from encounter to encounter. I mean WTF, they should behave at least a little the same.
- LAG LAG LAG - for me the PTS server is not really playable. I will pull the trigger and more than a sec will go by 20% of the time.
- Spawns from all directions, kinda. Every engagement, with few exceptions,. while in an invaded space, showed bad guys surrounding me. It's not correct, they are not surrounding me, but give pause to wait until it clears before you can position.
- Damage - while NPCs do not seem as accurate, when you do get hit WOW. Face a sniper (only NPC left) and she pulled a pistol, one shot my armor was gone, next shot I was at 2% health. And I was in cover - Complete BS.
- Friendly NPCs are still stupid. Especially when rescued from public execution. They still try to stand toe-to-toe unarmored with a pistol against and armored bad guy NPC with a machine gun . No attempt at cover and of course they die.
- And And and
- The range of argo for mini-missions, like broadcast, civilians at risk - I was engaged in a big battle and suddenly heard hostage health is critical, hostage is dead, all hostages are dead - not even close to the battle I was in.
I hate the recalibration system. While TD 1 was OK.
/sigh - But I do love this game.
...gene