genedjr
Community Elite
Here is what I understand so far from using recalibration (all my gear is at least +50, most is +100).
As with TD1, only one attribute can be recalibrated.
The recalibration scale is 0 to 100 on gear and weapons.
'Moving' an attribute destroys the source item and costs various resources (i.e. electronics)
Recalibrating a second (and future times) has a higher cost of resources (more than the first recalibration.)
Purple items, while having a smaller 'pool' of stats, have fewer attributes, so a particular attribute has the potential for larger stats value.
OK, now my experience.
Resources take an inordinate amount of time to collect and have a very low drop rate.
Gear recalibration seems to work OK, but the cost of a second or third recalibration is very high. This would drive the behavior of not recalibrating until you have a attribute you want that maxes the recalibration score. Maxing the recalibration score would seem to indicate that attribute stat is the highest you can get, or that you can apply to that piece of gear.
Getting a piece of gold gear that has one high and two low stats will allow that high stat to be replaced (or upgraded) to a higher level than the same piece of gear that has three average stats. The 'pool' is only so big. This seems to hold true, but only tested on two pieces of gear.
Weapon recalibration seems to be broken. I have sifted through literally 100s of weapon combinations without a single piece raising the recalibration score even +1.
...gene
As with TD1, only one attribute can be recalibrated.
The recalibration scale is 0 to 100 on gear and weapons.
'Moving' an attribute destroys the source item and costs various resources (i.e. electronics)
Recalibrating a second (and future times) has a higher cost of resources (more than the first recalibration.)
Purple items, while having a smaller 'pool' of stats, have fewer attributes, so a particular attribute has the potential for larger stats value.
OK, now my experience.
Resources take an inordinate amount of time to collect and have a very low drop rate.
Gear recalibration seems to work OK, but the cost of a second or third recalibration is very high. This would drive the behavior of not recalibrating until you have a attribute you want that maxes the recalibration score. Maxing the recalibration score would seem to indicate that attribute stat is the highest you can get, or that you can apply to that piece of gear.
Getting a piece of gold gear that has one high and two low stats will allow that high stat to be replaced (or upgraded) to a higher level than the same piece of gear that has three average stats. The 'pool' is only so big. This seems to hold true, but only tested on two pieces of gear.
Weapon recalibration seems to be broken. I have sifted through literally 100s of weapon combinations without a single piece raising the recalibration score even +1.
...gene