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Oh. daesu

Patch Notes - Title Update 3.1

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Maintenance - June 3rd, 2019

Greetings Agents,

The servers will shut down for a scheduled maintenance Monday, June 3rd 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours.

We will be deploying Title Update 3.1 during this maintenance. 

Patch notes:
 
  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the "Loot" tutorial at the beginning of the game wouldn't appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s).
  • This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing.
  • Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended.
  • Fixed an issue where face masks would appear smaller than intended.
  • Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop.
  • Fixed an error that removed the Loot All as Junk option. Sorry about that!
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
  • Fixed an exploit where armor would scale to unintended values when normalized.


The small amount of players who have used the armor exploit will receive a warning on their account. Any further violation of the terms of use will lead to a permanent ban of their account. 

Please follow this thread for any updates as the maintenance progresses.

Thank you,
The Division 2 Team

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BAH! 

Nothing about the extremely spongy NPCs.
Nothing about the 'average' gear drop.
Nothing about recal of weapons.

On 6/3/2019 at 2:52 AM, Oh. daesu said:
  • Fixed an issue where enemy NPCs would rush past players to get into cover.
  • Fixed an issue where enemy NPCs would flank players too often.
  • Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted.
 

The first was hilarious.
The second was fun for solo up to Threat Level 3.
The third - good fix.

...gene

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