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Malcolm Kocinski

User Inventory & Interface in Episode 2 from Ubisoft

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User Inventory & Interface in Episode 2 from Ubisoft.

October 4, 2019

User Inventory & Interface in Episode 2

Agents!

With Episode 2, also known as Title Update 6, we are introducing new ways to navigate your inventories alongside interface updates to create a smoother experience for everyone. We want to not only improve gear management and loadout options but also strengthen your relationship as the player to core statistics in the UI. Let's get started.

MORE LOADOUTS

We are excited to announce more loadouts coming with Episode 2, for a total of 12. Each loadout perk upgrade will give you 3 new slots. Specializations and grenades are now tied to loadouts too, making build swapping more convenient overall.

TU6_Inventory_Loadouts

DYE AND SKINS MENU

Located in the apparel inventory, the Dye and Skins Menu lists all owned weapon skins and gear dyes for easy applications. Choose the desired gear dye or weapon skin to apply to all pieces of gear or equipped weapons straight from the menu.

TU6_Inventory_DyeMenu 

BASE DAMAGE EXPOSITION

Episode 2 is bringing more information to the interface regarding weapon damage, specifically Base Damage. Going forward, all weapons will display their rolled damage and how this value compares to the base damage of the weapon. 

TU6_Inventory_BaseDamage 

MOD INVENTORY REDESIGN

We have received a ton of feedback regarding the mod inventory, and we redesigned the interface for more efficient navigation. When opening the Mod Inventory in Episode 2, you will see your mods divided into three categories: Offensive, Defensive, and Utility. There will be a fourth category— Generic—if you still have any old mods left in your inventory. On top of this, there's a toggleable grid view option for listing these mods in your inventories.

TU6_Inventory_ModMenu

NAMED ITEM VISUALS

Yes, named items are coming to The Division 2, and we want to ensure you recognize these items and talents in your inventories. Going forward, all named items and talents will be marked with a chevron ("v" shaped) watermark and written in high-end text color.

 

TU6_Inventory_NamedItem

"MARK AS" OPTIONS

We introduced new options to the Item Flags inventory system: Mark For Donation and Mark For Recalibration. The first marks items for Project donations while the latter marks them for recalibration fodder. With these new options, you can more easily mark items to suit your needs. Mark As Favorite is still available as well.

TU6_Inventory_MarkAs

PLAYER OVERVIEW PANEL

The Player Overview Panel now gives more information up-front in one consolidated space. Equipped weapon damage and rpm are listed here, in addition to skill power for each equipped skill. When browsing through the inventory, comparison values are shown as well.

TU6_Inventory_PlayerOverview

STATS PAGE BREAKDOWNS

A detailed Breakdown page is available in Episode 2 for every attribute, statistic, and talent on the Player Statistics Sheet. On this page, anything contributing to the highlighted statistic is listed directly.

TU6_Inventory_StatBreakdown

ALL GEAR SLOT

Located where you previously found contaminated items, a new Gear Slot lists all gear pieces in one place to help with managing all your loot.

TU6_Inventory_AllGearSlot

OPTIONS MENU

The Inventory Options Menu has been redesigned to a grid menu, making navigation more efficient.

TU6_Inventory_InventoryOptions

ITEM FILTERING & SORTING

We know there is a loot of loot in The Division 2, and we want to make this loot easier to find in your inventories. As a result, we are adding a filter within all inventory categories to help you search for the gear you need.

TU6_Inventory_ItemFiltering

In addition to all of the improvements above, there are a few more visual updates to share with everyone:

  • Equipped state—equipped weapons and gear are more defined in your inventories
  • Colored attribute icons and comparison arrows on selected highlight— new visuals for color attributes as well as arrows for comparisons on highlighted equipment
  • Current sorting and filter exposed—both the current sorting order and active filter will be shown at the bottom of inventory lists
  • Skill power clarification for skill equipping—skill power values will be clarified upon skill equip
  • Mod slots on item tiles—more defined visuals for mod slots on item tiles
  • Camera zoom on category selection—the ability to zoom on weapons and gear
  • Unique talent visuals—indicates the application of a unique, non-stacking talent

Thanks for checking out the upcoming changes to user inventory and interface for Episode 2! We look forward to hearing your feedback on the official forums, Discord server, and community subreddit.

Until next time,

/The Division Team: https://tomclancy-thedivision.ubisoft.com/game/en-us/news-updates/356666/user-inventory-interface-in-episode-2

 

Edited by Malcolm Kocinski

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