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Malcolm Kocinski

The Story of the OUTCASTS || Lore / Story || The Division 2 from Wiki & YouTube.

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The Story of the OUTCASTS || Lore / Story || The Division 2 from Wiki & YouTube:




Organizational Information



Emeline Shaw (deceased)


Roosevelt Island, Downtown West, Constitutional Hall, Foggy Bottom, West End


Hostile Threat


Vengeance, Bioterrorism, Cultism


Yellow Light on the chest, yellow raincoat (some)

Additional Information

The Outcasts are a major enemy faction in Tom Clancy's The Division 2, are hell-bent on revenge because they were forced to be quarantined and imprisoned. Their leader, Emeline Shaw, believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately. They are notorious for their sadistic nature and religious-like devotion to their cause, which is reflected in their use of suicide bombers and flamethrowers. They are the third most organized faction, and possibly the most violent in Washington D.C, as they have known to mimic terrorist-style tactics such as suicide bombing and bioterrorism, their goals have even attracted those who weren't part of the Quarantine on Roosevelt Island including those with Law-Enforcement or Military Training.

Their fanatical devotion to their ideals are somewhat similar to the Cleaners, and some Outcasts even utilize homemade flamethrowers that resemble the Cleaner's custom rifles. However, their goals appear to be the complete opposite of each other: The Cleaners wish to burn away all traces of the Green Poison, regardless of what must be sacrificed in the process, whereas the Outcasts want to spread death, disease, and misery wherever they go as revenge against a society that let them suffer in quarantine.




Bitter survivors of a forced quarantine bent on revenge against those who brutally imprisoned them and the society that stood by and let it happen. Their charismatic, bloodthirsty leader believes everyone is complicit and urges her followers to punish the guilty by spreading sickness and murdering indiscriminately.


Relationship with other factions

The outcasts despise the True Sons and mark them as the ones primarily responsible for the quarantine and treatment as they (as the Joint Task Force and under command of Antwon Ridgeway) were the ones who imprisoned them and left them to die in the first place. They have been known to attack the True Sons and execute any survivors. Despite this, they are not actively at war with the True Sons compared to the Hyenas and are more focused on terrorizing the Campus settlement.

Following the escape of their leader and the invasion of the Black Tusk, the Outcasts are now at war with every faction and are trying for control of positions within D.C.

Known Outcast Movements

  • Specter Front West
  • Simple Movement
  • Simple Movement North
  • Faith Front
  • Faith Movement
  • Faith Movement South
  • Embers Front
  • Embers Movement
  • Evening Front
  • Evening Front East
  • Evening Front North
  • Mourning Front
  • Peace Movement
  • Kindled Front
  • Kindled Front South
  • Kindled Front East
  • Kindled Movement
  • Kindled Movement West
  • Harbor Movement
  • Harbor Movement North
  • Safe Harbor Front
  • Safe Harbor Movement West
  • Safe Harbor Front North
  • Hierophant Front
  • Sacred Front West
  • Dusk Front North
  • Dusk Front South
  • Mourning Front South
  • Mercy Front West
  • Harbinger's Front South
  • Dawn Front North


  • Emeline Shaw - Leader of the Outcasts, brought to justice at Manning National Zoo.
  • Harlan Lloyd - Strategist of the Outcasts, apprehended by Alani Kelso.
  • The Basilisk - Head of Security.
  • The Salamander - Personal Bodyguard.

Intelligence Brief

Having suffered from their quarantine from the JTF under Colonel Ridgeway's administration, the Outcasts pursue only one goal; revenge. They seek to bring about calamity and destruction to those that wronged them and see any 'bystanders' as equally guilty for doing nothing but watching them suffer in Roosevelt Island. Their followers zealous devotion to their leader and their cause, the usage of distinctive, if not, poetic titles by some members, and their leaders religious guidance is among evidence to suggest the Outcasts is a cult. They might even see their revenge against the world as a crusade of sorts. Their irrational mindset, however, does not stop them from being sophisticated and thinking outside of the box. The Outcasts usage of homemade weaponry and the diverse combat style is a testament to their unorthodox, yet effective ingenuity. They typically identify their territory with 'decorations' of glass shards wrapped in caution tape.

Named Members



  • The Brute
  • The Cursed
  • The Hunter
  • The Cardinal
  • The Accursed
  • The Determined
  • The Valiant
  • The Fury
  • The Peacemaker
  • The Reckless
  • The Scar
  • The Fearless
  • The Brutal
  • The Wicked
  • The Liberation
  • The Epidemic
  • The Lush
  • The Savor
  • The Aray
  • The Paladin
  • The Heir
  • The Petty
  • The Silent
  • The Steady
  • The Bylun
  • The Rogue - Scorcher
  • The Blossom
  • The Brave
  • The Donor
  • The Fearless
  • The Hanged
  • The Infidel
  • The Dawn - Thrower
  • The Devourer
  • The Harsh
  • The Viceroy
  • The Disposed
  • The Harmed
  • The Bruised
  • The Broken
  • The Censor
  • The Designer
  • The Fealty
  • The Constant
  • The Sculptor
  • The Rat
  • The Unceasing
  • The Wanderer
  • The Lamia
  • The Empire
  • The Immaculate
  • The Architect
  • The Hermitage
  • The Priestess
  • The Fighter
  • The Ardent
  • The Patient
  • The Pleasing
  • The Mellow
  • The Bewitched
  • The Abandoned
  • The Liberation
  • The False
  • The Petty
  • The Vow
  • The Child
  • The Valet - Assault
  • The Fertile - Sniper
  • The Perpetual - Support
  • The Rod - Heavy Weapons
  • The Hermit - Controller
  • The Flush - Sniper
  • The Grating - Heavy Weapons
  • The Monastic - Thrower
  • The Strained - Tank
  • The Breaker - Tank
  • The Match - Scorcher
  • The Unceasing - Support


  • Outcast Raynor
  • Outcast Coordinator


  • Assault - Basic attack troops that wield AK-M assault rifles. They can be identified by their black and yellow hooded cloaks and lack of special equipment. In terms of tactics, they are more aggressive than True Sons Assaults, but less so than Hyena Assaults.
  • Rusher - A speedy suicide bomber equipped with an explosive vest. They run at their target with the intent to blow themselves up, taking out the enemy in the process. They are easily identified by their shaved head, light gear, and the flashing bomb on their vest. Their vest can be shot, causing them to explode prematurely, damaging friend and foe alike. Elite variants will set themselves on fire, adding a fire effect to their explosion similar to a molotov. These units are at their most dangerous when an Agent is distracted by other Outcasts. A single one can spell doom if they can get close enough before they are noticed. Due to this, Agents should keep an eye out for these units when Outcasts are present, and prioritize destroying them when possible.
  • Support - Unit that can place down ammo boxes for his allies. These ammo boxes contain special ammo than can be picked up by other Outcasts. This box can be shot and will damage anything in a small area. They can be identified by the large backpack on their back. Although they are much like their Assault archetype, they are far more dangerous as their bullets can cause burning in certain instances. Regular and Veteran versions use Incendiary Ammo, while the Elite elite deploy Shock rounds.
  • Sniper - A Long-range bowman unit that wields a bow with explosive arrows. These arrows have travel time, and the "sniper glare" is attached to them, making them easy to dodge if one is attentive enough. When an arrow hits an agent, it causes heavy damage and staggers the agent out of cover, and then explodes for more damage and stagger. This can expose agents to attacks from other units, making Bowmen potentially very deadly to distracted agents. When a Bowman is drawing his bow, he can be interrupted, which will cause him to blow himself up with his own arrow. Their quiver is also vulnerable and can be blown up with a few well-placed shots. Elite variants including named Outcasts use stolen SHD Tech Incinerator Turrets.
  • Thrower - Offensive units equipped with a pistol and molotov cocktails. They can be identified by their yellow baseball caps. The molotovs they throw leaves a patch of fire around an area for a length of time, and will explode on impact, so evasive maneuvers must be taken while they are still in midair. Just like Grenadiers of other factions, they can be interrupted mid-throw, and their red pouch on their side can be destroyed. Note that if their molotov is shot out of the air, the fire will spread to the ground right under it, regardless of how high in the air the cocktail was.
  • Heavy Weapons - Unit that provides suppressive fire with their RPK. They wear bandannas and have shaved heads, similar to Suicide Bombers. Functionally, they are very similar to True Sons' Heavy Weapons, but they lack the armor and ability to go prone. Strangely, it seems that they only spawn as a Veteran or Elite/Named variant.
  • Controller- Technical unit that utilizes an RC car equipped with sawblades. They can be identified by the large antenna protruding from their backpack. These RC cars will rush towards their target and attempt to cut them apart with the spinning saws. When they connect, the victim will suffer constant heavy damage and bleeding if the do not get out of the way. Additionally, the RC cars are heavily armored on the front and sides, but they have a weak spot on the rear. The RC can be avoided with a dodge roll, which exposes its weak backside, and the saws can be destroyed, rendering the RC useless. Dodging also can make the car get stuck on a wall for a few seconds, making it immobile.
  • Tank - Heavily-armored melee unit with a sledgehammer. They walk towards their target, but will switch to sprinting if they get close enough. They deal VERY high damage with each swing, but their attacks are slow, and leave the tank vulnerable to a counterattack. Agents that get accustomed to the timing of each swing can easily dodge roll away from each attack and strike back for heavy damage. Two tankers with more dangerous attacks (Fire Axe and a Flamethrower) are holed up as Emeline's Guards in Manning National Zoo. Named Outcast Tanks will use stolen Division Striker Drones.
  • Scorcher - Typically female Outcast members that attack with flame throwers. They are similar to the Cleaner Sweeper/Cleaner Incinerator from the original game, but their weak spot is the red fuel tank they carry on their waist. Destroying the fuel tank will cause heavy damage to them, or in certain instances, kill them up front.
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