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Malcolm Kocinski

The Division 2 Episode 3 release date is nearing from

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The Division 2 Episode 3 release date is nearing from &

By:Adnan Kljajic - Nem

Published: 17:18, 08 January 2020


Massive Entertainment provided some information on the latest State of the Game, such as the new Exotic images and dates for new RNG, UI and recalibration. The release date for The Division 2 - Episode 3 is said to be 29 January 2020 but it's a bit ambiguous.

The Division 2 is overdue for some new content as players are getting restless due to lack of new content. Their woes should be temporarily dealt with when Episode 3 kicks in. It will bring more narrative-led content and the teaser leaves no room for doubt - we are going back to New York City. To be more precise, we are going to Coney Island and hunting for Aaron Keener. As far as the actual release date of Episode 3 goes, it is somewhat dubious. The screenshot of the planned content that was shown several times during the State of the Game clearly said 29 January 2020 but the devs themselves kept saying it's coming in February. There are two updates that are coming sooner than that, however. Item Stats, RNG and UI update will kick in on 15 January 2020 and is rather self-explanatory. It is aimed at the passionate players who just can't get those perfect rolls, no matter how many items they farm up. One week later, on 22 January 2020, we will get the Recalibration and Skill Power update. Massive Entertainment didn't provide the exact nature of these changes but fans are speculating we might be going to the same skill power system that was present in the first game. This one is also causing worry as it might mean people will need to farm all over again for their loadouts. On the bright side of news, there is the confirmation of the new Exotic weapon. It is apparently named Chameleon and it's a variation of the Kriss Vector. The weapon changes its colour scheme depending on the surface the agent is standing on but not much else is known about it.

For more information go to this Link or Website here:


Edited by Malcolm Kocinski
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The Division 2 – State of the Game Recap: New Gear System Coming After Episode 3 from

January 15 2020

Mikel Reparaz


This week’s The Division 2 State of the Game livestream explores some of the changes coming in Episode 3. With Associate Game Director Drew Rechner and Lead 3C Designer Fredrik Thylander in attendance, the stream took a look at a massive overhaul to the gear system coming sometime after Episode 3. Some highlights:
  • Fixes to ongoing issues, including invisible walls, are coming with Episode 3 in February.
  • The new gear system will make item stats easier to understand, while also changing the way Talents work.
  • This week’s stream included brief video Q&As with Game Designer Bruce Kelly and Senior Game Designer Trick Dempsey.

State of the Game streams on Twitch, Mixer and YouTube. (To find out what was covered in the last episode, make sure to check out the previous State of the Game Recap.)



  • Scheduled maintenance was performed yesterday.
  • Further work is needed to resolve the issue of invisible walls. The fix will likely not be ready until Episode 3 comes out in February.
  • The cause of some NPCs getting stuck has been found, and the team is working on a fix now.
  • An issue causing some players to become stuck in the UI and being unable to respawn when downed in the Dark Zones will be fixed with Episode 3.


During the stream, Thylander and Rechner outlined a whole new gear system, coming as part of a larger revamp sometime after Episode 3. When it arrives, all gear will be rebooted, and existing gear will be converted to the new system. However, Thylander says, this will only happen at a time when there are new items to get, new content to play, and a new power cap.

The new system is intended, in part, to address the following problems:

  • At a certain point, getting usable things feels too rare.
  • Item stats, talent availability, and other factors are not always easy to understand.
  • Players end up keeping too many items in storage because they don’t offer an immediate or clear advantage.
  • The rush of seeing a god roll diminishes, in part because it can be difficult to understand what a god roll is.
  • Players are getting too much of everything; the current gear system allows for too many builds with consistently high stats, rather than builds with interesting trade-offs.

The new gear system will feature the following changes:

  • No budget system – all stats can be rolled at max
  • New brand bonuses, aligned with the real playstyles developers have seen players using. Low-popularity brands are being revamped.
  • Core Attributes are being added to items, which either add weapon damage, a Skill tier, or more armor. (Skill tiers will be discussed next week.) These can be recalibrated.
  • Bonus quality indicators will appear, with color-coded meters (i.e. blue for defensive, red for offensive, yellow for utility) showing how close each stat is to its maximum value. God rolls (maxed stats) will be identified with orange highlights.
  • Build-defining Talents – Talents will amplify your gear’s stats, i.e. by increasing total weapon damage while in cover. The new approach to Talents will remove requirements, and limit Talents to appearing on backpacks and chest pieces. Talents themselves will become more powerful, and enable players to create builds around key Talents.
  • Easily identifiable attributes will let players build out gear sets with pieces that complement each other.
  • Instead of Talents, current named items will have attributes above the maximum level.
  • Gear sets are being reworked. Chest and backpack pieces will come with amplification Talents that bring up the level of the gear set effect.
  • For more information go to this Link or Website here:


Edited by Malcolm Kocinski

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