Storm Area 51 Event Canceled After YouTubers' Arrests from GameRant.
by Rory Young
– on Sep 13, 2019
in Gaming News
The creator of the Storm Area 51 Facebook page that kicked off a viral movement has now canceled all event plans, describing "a possible humanitarian disaster in the works."In a message posted to the new AlienStockFestival website, organizer Matty Roberts confirmed the cancellation. The event had grown beyond an "expected 10,000+" attendees according to Roberts, far outgrowing the event's planned venue. The cancellation was necessary to avoid what Roberts describes as a possible "FyreFest 2.0" situation.Storm Area 51's cancellation follows an unfortunate escalation among the event's followers. Two men described as Dutch YouTubers were arrested trespassing at Area 51's US Air Force installation. They were both picked up by Nevada's Nye County police officers and have been officially charged with trespassing. Officers described finding a laptop, cameras, and a drone in the two's belongings, as well as footage of Area 51. The Air Force has previously warned that attempting to access a military installation is dangerous. https://gamerant.com/storm-area-51-event-canceled/
I notice The Division 1 & 2 are similar to this game called Syndicate made by Bullfrog Productions LTD in 1993. You get similar missions & weapons with gear that you pick and use in the game. If you see this YouTube video you'll see what I mean. Plus I still have & played this game myself. As seen here:
This article is about the 1993 game. For the 2012 reboot, see Syndicate (2012 video game).
European box art
Bullfrog Productions Ocean Software
Peter Molyneux (Bullfrog)
Kevin Buckner (EA)
MS-DOS, Amiga, Amiga CD32, Mac, Sega Genesis, SNES, 3DO, Atari Jaguar, Acorn Archimedes, FM Towns, NEC PC-9801, Sega-CD, PSP
NA: June 6, 1993
NA: November 14, 2006
EU: March 16, 2007
AU: March 15, 2007
Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.
The game consists of a series of missions, in which the player controls a team of cybernetically modified agents attempting to take control of a particular country. The agents must frequently overcome local police forces and heavily armed agents from rival syndicates to achieve mission objectives, which range from assassinations to capture or rescue of personnel. Agent armaments, cybernetic modifications and behavioral attributes can be controlled by the player to make them more suited for particular tasks.
The player corporation makes money through taxes gathered from occupied territories, which can be used to research and purchase more potent weaponry and cybernetic modifications. The player controls the level of taxation, with excessive taxation bringing the risk of revolt, requiring a further mission to re-capture the territory.
The game was critically acclaimed upon release, with particular praise for the realistic presentation, writing and violence of the gameplay. It cemented Bullfrog's reputation following its early successes with the Populous series and Powermonger.
An expansion pack, Syndicate: American Revolt, a sequel, Syndicate Wars, and a reboot Syndicate have also been released. The original game and expansion pack were re-released together in 1996 as Syndicate Plus. https://en.wikipedia.org/wiki/Syndicate_(video_game)
The Division 2 – State of the Game Recap: ETF Echo Feedback, TU6 Gear and Loot Updates, PTS Build Soon
by Mikel Reparaz / September 11, 2019 / 7 minute read
On this week's The Division 2 State of the Game, Senior Game Designer Nikki Kuppens, who works with the economy and progression team, gave an overview of some of the changes coming with the launch of Episode 2, Title Update 6. This week's stream specifically covered improvements to gear and loot; here are a few highlights:
Title Update 6 is confirmed for an October launch.
Big changes are coming to how branded gear sets work; you'll now only need four items to complete a set (although that won't necessarily mean you have the most powerful version of the set).
Players will have greater flexibility to find the loot they're looking for, and to recalibrate their gear the way they want.
Some of the changes being added to Title Update 6 will be available to try out via the Public Test Server soon. Also, the PTS will no longer include narrative content.
Stash space is increasing to 300.
State of the Game streams every Wednesday at 8:00AM PDT on Twitch, Mixer, and YouTube. (To find out what was covered in the last episode, make sure to check out the previous State of the Game Recap.)
Updates From the Break
In lieu of last week's stream, the team published a roadmap of what's coming to State of the Game in September, beginning with this week's look at improvements to gear and loot.
An issue where the Raid would reset if the leader left the group has been fixed.
Persistent audio issues are currently being fixed.
Issues with collectibles and Classified Assignments have been fixed.
Changes to the Shepherd System are planned for the coming weeks, based on community feedback.
Title Update 6 – Gear Updates
The team is currently working on changes to gear, brand sets, and named weapons. In particular, they're focusing on a big re-balance of the game with the next big update.
Brand set revamp
The dev team is working to ensure that all gear brands have an item for every slot, to remove restrictions on how players construct their Agent's build. The team therefore plans to add an item for those slots for all brands (except 5.11, a real-world brand that only makes certain kinds of items).
This will allow players to come up with new builds, but also ensure that current builds will still be viable.
This also adds more clarity for players; no more guessing which brand slots are available, and which are not.
It also means a new items are being added to the game, so there's more to loot.
Only four items will be needed to complete a gear set and unlock its full bonus.
Chest pieces and backpacks for all gear sets will be made more powerful with the addition of a high-end talent.
Items from Raid gear sets will be made more widely available, but the backpack and chest pieces will remain exclusive to the Raid.
Named items update
The team is reworking named items so that they're more exciting when they drop, and more powerful when players use them.
The developers are trying to add special visuals to all named items.
The team is currently considering adding around 35 new named items, including weapons and gear.
The team plans to make named item talents a more powerful version of existing talents.
They will be unique to the named items, and players probably won't be able to recalibrate them onto other items.
The developers may let players recalibrate over the talent, and look forward to community feedback on this.
The team is still working out exactly where named items will drop.
As always, balance is an ongoing topic, and the team will continue to make changes and talk about them in upcoming shows, articles, and patch notes. To join the discussion, visit the forums or the subreddit.
Title Update 6 – Loot Rotation
A new system coming as part of TU6 allows Agents to target specific loot from a random rotation.
Available kinds of loot are shown on the mega map when highlighting the named zone or main mission where it will drop.
Named zones and main missions will offer different loot, and available loot changes daily.
The normal loot pool is available while targeted loot is active, so players won't miss out on anything when selecting a mission with targeted loot available.
The specific loot shown on the mega map has a small chance to drop from any NPC and loot container in the mission.
It has a guaranteed drop from named bosses in the mission.
A new UI element is being added to loot piles, so players know when they've received a targeted item.
This also available in named zones.
Loot has a chance to drop from NPCs and containers.
It has a guaranteed drop chance from named NPCs and when finishing an activity; for example, a Control Point.
Dark Zones are also part of this, and can also have specific loot available.
Items still need to be extracted.
If you're looking for more news about Dark Zone and PVP, tune in to next week's State of the Game, as we will focus on these particular topics.
Loot refreshes on a daily timer, and you'll get a message at login that tells you the rotation has refreshed.
Recalibration and Crafting in Title Update 6
Changes are being made to recalibration, including a new UI. With TU6, players will be able to:
See lists of available recalibrations for each item.
Swap stats between items of different colors, for example from red to blue.
Recalibrate talents on a slot onto any item of the same slot, regardless of brand.
Recalibrating mod slots is under consideration.
Crafting changes are incoming in TU6.
Material caps will be raised, allowing players to carry more
The material sharing perk is returning, letting players share materials across all their Agents.
NPCs will drop more materials.
If players are full up on materials, those materials will stop dropping.
Scavenging containers that previously contained one of two material types will now contain both.
Players now have a chance of getting polycarbonate from deconstructing items.
The cost of crafting in common and brand materials is being lowered.
Once players reach the endgame, the locations of undiscovered blueprints will be revealed.
To gather player feedback on these changes, the team is working on the Public Test Server build right now, and it is in validation with the Quality Control and Assurance teams.
Players can expect some of the above changes to be active on the PTS, and patch notes will be ready for when the PTS goes live.
The PTS will be multi-phase, and will not necessarily be reflective of the final product.
The team will also continue to use surveys throughout the different PTS testing phases, so they can get specific feedback from the community.
No narrative content will be shown during the PTS phases this time.
The team is still working on Title Update 6, but is currently aiming for an October release for Episode 2.
More information and details about upcoming content will be shared on the September 25 State of the Game.
Next week, State of the Game will cover PVP and Dark Zone changes, while September 25 brings a look at the road ahead. For more on The Division 2, check out our previous coverage. https://news.ubisoft.com/en-us/article/355223/the-division-2-state-of-the-game-recap-etf-echo-feedback-tu6-gear-and-loot-updates-pts-build-soon
Target Specific Loot in Title Update 6
September 11, 2019
When you are in World Tier 5 after Title Update 6 goes live, you will have a new way to target specific loot. This system will allow you to hunt for certain loot types, such as specific gear slots, brand items, weapon type and mods. Every mission and named zone will have a specific type of loot associated with it. Several zones and missions might offer the same loot, and so you can choose which activity suits your playstyle best: replay missions or complete open world activities in named zones if you're after specific items.
For convenience, there will be information on the mega map to communicate which missions and named zones have an increased drop chance for which item types. We have also included a timer to ensure players know how long the current targeted loot rotation is active.
Large icons represent drops in named zones while smaller icons tell you which main missions offer which loot.
What does a mission with targeted loot look like? These missions drop loot as normal. The new targeted items are then added as drops on top of the regular loot as drops on top of the items you would expect to get out of a mission. The targeted items have a guaranteed drop chance from named bosses and a smaller chance to be lootable from all NPCs and containers.
In the open world, your targeted loot—which is displayed on the megamap—is guaranteed to drop from named NPCs and activity completions You also have a smaller chance to get specific items when opening containers and looting fallen enemies in these zones. This also applies to the Dark Zones, which are part of the loot rotation and will show which items you can loot from there. Keep in mind that all Dark Zone items that dropped as targeted loot will need to be extracted before you can use them.
To make sure you don't miss out on your loot target, we've also added a highlight to these drops to stand out in a loot pile.
As with all loot, the specific items you target with our new system will scale with your Agent's Gear Score. As you progress towards Gear Score 500, so will the items you loot. This applies when at Gear Score 500 as well.
Hope you're looking forward to seeing these changes to loot acquisition coming in Episode 2. Be sure to stay tuned for more information coming regarding Dark Zone and PVP updates, together with a look at the road ahead for The Division 2.
Until next time,
https://tomclancy-thedivision.ubisoft.com/game/en-us/news-updates/355184/target-specific-loot-in-title-update-6/The Division Team
I wish it was possible to either lock,blow up,or shoot the cargo loot drop boxes. So the enemy NPCs can't open or retrieve the items inside these 3 cargo loot drop boxes. That way you'll still win even boxes are destroyed or lock by using your "The Division 2" watch you wear or just plain shoot it.But you have to be in range of all 3 boxes to do this. Because I'm getting sick & tired of getting shot by enemy NPCs or killed by them to retrieve that one item that's inside each box. I'm sick of it. If Ubisoft see this I hope they can make changes on their next available update a.s.a.p..
I having dozens of problems with The Division 2 that Ubisoft should fix after the last update!! One of many problems I'm having is NPCs glitch where NPCs are falling through the floors & walls and getting stuck there. So I can't finish the Main mission. Even if I try to re-start the Main mission the problem won't go away. Almost all the time I have kill myself to get the Main mission to re-set. I'm also having problems with the Control Points after taking back the Control Points and unlocking the Storage rooms. I find the all boxes & creates empty and not refilled over & over again. Another problem I having is enemy announcements & prerecorded messages boxes I guess. I can't get them to reset because is no key be found anywhere after killing all the enemies.Another problem I'm still having is a exotic weapon. Now don't tell to do the Hotel & Bank Main missions over again. Which I done over & over again dozens of times. I found all items ,ID cards,& keys required to open all hidden areas & boxes the Hyenas have.I did find all 11 hidden & open area boxes. Still I found most parts.....but no blueprints and some parts are still missing as I stated in all the Exotic weapons forums ,posts, & even ones I started. .I rather kill a Big Boss and get an exotic weapon that way than go grinding for it. If I want to go grinding I go to the Subway Sandwich Shop and pick one up. Now if anyone read this could you please pass this on in Ubisoft forums in The Division 2 post area please. Because I'm not too crazy to post this problem in there & I hate that forum very much it's too toxic to post there !!! Thank you!! Either that I could wait till Ubisoft comes by some day and read my post again. Has anyone else had any problems playing The Division 2 or not?
I don't know if anyone ever tried this. But has anyone try to do this raid solo or not? Because I been thinking about it. I myself might try it solo if it's possible or not to do it. I don't know how hard it is to do it solo. I haven't seen or heard anyone trying do it yet.