genedjr
Community Elite
I am truly blessed as I was fortunate enough for the Alpha and now the Beta. OH BOI!
with only about 8 hours of play - here are my first impressions - I am spending the $$ - wow.
Beginning - the opening cinema - great, nice lead in. Talks about this being 7 months (now the height of summer) after the dollar flu. I like the text/monologue intro, a nice way to bring us into this new world. There is more subtle stuff, watch the intro multiple time (you can delete your toon [a major grip for the alpha - good job UBI] and start from scratch.
OMG! Pistols actually do damage - who'd thunk it? While I like the damage increase, the range is way to long. I was headshot'ing targets that appeared to be over 100m away. Not happening with most pistols with iron sights. but hey... it was fun to clear to the BOO (White House) with a pistol.
The White House - yep, pretty good representation (Have you been there? I have for work and tour - not bad at all). BUT - the artificial blocking off of the second floor - interesting, but closes an escape route - so, but, ah-heck (< that is not what I really said ) artistic license...
General -
[*]Shooting NPCs that take no damage
[*]talking to the people
Again - buy it, even at this stage it's BETTER than TD
...gene
with only about 8 hours of play - here are my first impressions - I am spending the $$ - wow.
Beginning - the opening cinema - great, nice lead in. Talks about this being 7 months (now the height of summer) after the dollar flu. I like the text/monologue intro, a nice way to bring us into this new world. There is more subtle stuff, watch the intro multiple time (you can delete your toon [a major grip for the alpha - good job UBI] and start from scratch.
OMG! Pistols actually do damage - who'd thunk it? While I like the damage increase, the range is way to long. I was headshot'ing targets that appeared to be over 100m away. Not happening with most pistols with iron sights. but hey... it was fun to clear to the BOO (White House) with a pistol.
The White House - yep, pretty good representation (Have you been there? I have for work and tour - not bad at all). BUT - the artificial blocking off of the second floor - interesting, but closes an escape route - so, but, ah-heck (< that is not what I really said ) artistic license...
General -
- The graphics (for me) are superb. My lowly GTX 970 is fine at 60FPS on high. (But run the latest drivers)
- CPU - never crossed 75%, and only got close on 2 cores (Ryzen 1600x)
- Monitor - I have a 15 year old HP 2335 - no tearing.
- I use a controller - and actions with the controller feel - uh - better. I am not sure its much better, but - its better. I spent a couple of hours switching back and forth - TD2 better - not great, better.
- this is very subjective - but the overall user experience is in MNSHO ...better If you like TD, the man-machine interface is better. some things are different, but its better.
- The environment (WDC) is way cool for those that have been - just wow.
- Everything felt right - that is hard to quantify. What I mean is movement, cover, weapon actions - nice, not forced. I am not really sure how to describe, but more fluid than TD, more natural.
- Gear - I have played low and the endgame - gear is COMPLETELY different, I have not had enough time with the new mechanics to really form a judgement, but - just on feel alone - I am good.
- Combat - Oh Boi - while there are issues, alot of them, its generally better than TD. In particular the new bullet sponge armor. Pieces really do break off and if you hit the holes, the NPC takes HUGE damage. fun fun to hit the shoulder until it breaks and kill the NPC just there
- Movement - this is a little hard for me as mostly is good, but its a bit tighter than TD (Worse when facing indoor NPC). I seem to get hung up more, but not sure why. I hope this is addressed before launch, but doubtful.
- Missions - this is much better, but not really an RPG - we are still a looter/shooter. There are pros/cons - but I am having fun.
- Tons and Tons of graphics issues
as example paint cans suspended in air after a explosion.
- Other things not really being on the ground
- Paint cans suspended in the air.
- lag - not due to the client. This is a whole topic.
[*]Shooting NPCs that take no damage
OMG
- You think wow I got that guy, and review recording and yep you got him.... but he did not die.
- Other pieces are where you shot and the guy got hit/killed and the next guy with all the same attribute (from a gamers point of view) are the same and just can't be killed.
[*]talking to the people
uh - not working or I simply do not understand << mostly that
- I still don't understand the progression process if not just the main players but the people to BOO
Again - buy it, even at this stage it's BETTER than TD
...gene